2008-08-08 11:48:50 +00:00
|
|
|
/*
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
Open Asset Import Library (ASSIMP)
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
Copyright (c) 2006-2008, ASSIMP Development Team
|
|
|
|
|
|
|
|
All rights reserved.
|
|
|
|
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
|
|
with or without modification, are permitted provided that the following
|
|
|
|
conditions are met:
|
|
|
|
|
|
|
|
* Redistributions of source code must retain the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer.
|
|
|
|
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer in the documentation and/or other
|
|
|
|
materials provided with the distribution.
|
|
|
|
|
|
|
|
* Neither the name of the ASSIMP team, nor the names of its
|
|
|
|
contributors may be used to endorse or promote products
|
|
|
|
derived from this software without specific prior
|
|
|
|
written permission of the ASSIMP Development Team.
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
*/
|
2009-01-13 18:58:07 +00:00
|
|
|
/** @file aiVector3D.h
|
|
|
|
* @brief 3D vector structure, including operators when compiling in C++
|
|
|
|
*/
|
2008-05-05 12:36:31 +00:00
|
|
|
#ifndef AI_VECTOR3D_H_INC
|
|
|
|
#define AI_VECTOR3D_H_INC
|
|
|
|
|
|
|
|
#include <math.h>
|
|
|
|
|
|
|
|
#ifdef __cplusplus
|
|
|
|
extern "C" {
|
|
|
|
#endif
|
|
|
|
|
2008-09-12 20:25:11 +00:00
|
|
|
#include "./Compiler/pushpack1.h"
|
|
|
|
|
2009-02-06 22:43:08 +00:00
|
|
|
struct aiMatrix3x3;
|
|
|
|
struct aiMatrix4x4;
|
|
|
|
|
2008-05-05 12:36:31 +00:00
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** Represents a three-dimensional vector. */
|
2008-05-09 17:24:28 +00:00
|
|
|
struct aiVector3D
|
2008-05-05 12:36:31 +00:00
|
|
|
{
|
|
|
|
#ifdef __cplusplus
|
|
|
|
aiVector3D () : x(0.0f), y(0.0f), z(0.0f) {}
|
|
|
|
aiVector3D (float _x, float _y, float _z) : x(_x), y(_y), z(_z) {}
|
2008-09-11 20:50:15 +00:00
|
|
|
aiVector3D (float _xyz) : x(_xyz), y(_xyz), z(_xyz) {}
|
2008-05-05 12:36:31 +00:00
|
|
|
aiVector3D (const aiVector3D& o) : x(o.x), y(o.y), z(o.z) {}
|
|
|
|
|
2009-02-06 22:43:08 +00:00
|
|
|
public:
|
2008-05-05 12:36:31 +00:00
|
|
|
|
2009-02-06 22:43:08 +00:00
|
|
|
// combined operators
|
|
|
|
const aiVector3D& operator += (const aiVector3D& o);
|
|
|
|
const aiVector3D& operator -= (const aiVector3D& o);
|
|
|
|
const aiVector3D& operator *= (float f);
|
|
|
|
const aiVector3D& operator /= (float f);
|
2008-05-13 23:26:52 +00:00
|
|
|
|
2009-02-06 22:43:08 +00:00
|
|
|
// transform vector by matrix
|
|
|
|
aiVector3D& operator *= (const aiMatrix3x3& mat);
|
|
|
|
aiVector3D& operator *= (const aiMatrix4x4& mat);
|
2008-05-13 23:26:52 +00:00
|
|
|
|
2009-02-06 22:43:08 +00:00
|
|
|
// access a single element
|
2009-04-10 21:59:22 +00:00
|
|
|
float operator[](unsigned int i) const;
|
|
|
|
float& operator[](unsigned int i);
|
2008-05-13 23:26:52 +00:00
|
|
|
|
2009-02-06 22:43:08 +00:00
|
|
|
// comparison
|
2009-04-10 21:59:22 +00:00
|
|
|
bool operator== (const aiVector3D& other) const;
|
|
|
|
bool operator!= (const aiVector3D& other) const;
|
2008-08-28 17:35:36 +00:00
|
|
|
|
2009-02-06 22:43:08 +00:00
|
|
|
public:
|
2008-09-11 20:50:15 +00:00
|
|
|
|
2009-02-06 22:43:08 +00:00
|
|
|
/** @brief Set the components of a vector
|
|
|
|
* @param pX X component
|
|
|
|
* @param pY Y component
|
|
|
|
* @param pZ Z component
|
|
|
|
*/
|
2009-02-11 20:56:05 +00:00
|
|
|
void Set( float pX, float pY, float pZ = 0.f);
|
2008-05-05 12:36:31 +00:00
|
|
|
|
2009-02-06 22:43:08 +00:00
|
|
|
/** @brief Get the squared length of the vector
|
|
|
|
* @return Square length
|
|
|
|
*/
|
|
|
|
float SquareLength() const;
|
2008-09-12 20:25:11 +00:00
|
|
|
|
2008-05-05 12:36:31 +00:00
|
|
|
|
2009-02-06 22:43:08 +00:00
|
|
|
/** @brief Get the length of the vector
|
|
|
|
* @return length
|
|
|
|
*/
|
|
|
|
float Length() const;
|
2008-05-05 12:36:31 +00:00
|
|
|
|
|
|
|
|
2009-02-06 22:43:08 +00:00
|
|
|
/** @brief Normalize the vector
|
|
|
|
*/
|
|
|
|
aiVector3D& Normalize();
|
2008-05-05 12:36:31 +00:00
|
|
|
|
2009-02-06 22:43:08 +00:00
|
|
|
|
|
|
|
/** @brief Componentwise multiplication of two vectors
|
|
|
|
*
|
|
|
|
* Note that vec*vec yields the dot product.
|
|
|
|
* @param o Second factor
|
|
|
|
*/
|
|
|
|
const aiVector3D SymMul(const aiVector3D& o);
|
2008-05-05 12:36:31 +00:00
|
|
|
|
2009-02-06 22:43:08 +00:00
|
|
|
#endif // __cplusplus
|
2008-05-05 12:36:31 +00:00
|
|
|
|
2009-02-06 22:43:08 +00:00
|
|
|
float x, y, z;
|
|
|
|
} PACK_STRUCT;
|
2008-05-05 12:36:31 +00:00
|
|
|
|
2009-02-06 22:43:08 +00:00
|
|
|
#include "./Compiler/poppack1.h"
|
2008-05-05 12:36:31 +00:00
|
|
|
|
2009-02-06 22:43:08 +00:00
|
|
|
#ifdef __cplusplus
|
|
|
|
} // end extern "C"
|
2008-05-05 12:36:31 +00:00
|
|
|
|
|
|
|
|
|
|
|
#endif // __cplusplus
|
|
|
|
|
2008-09-11 20:50:15 +00:00
|
|
|
#endif // AI_VECTOR3D_H_INC
|