82 lines
2.2 KiB
C++
82 lines
2.2 KiB
C++
|
|
||
|
#include "utLimitBoneWeights.h"
|
||
|
|
||
|
|
||
|
CPPUNIT_TEST_SUITE_REGISTRATION (LimitBoneWeightsTest);
|
||
|
|
||
|
void LimitBoneWeightsTest :: setUp (void)
|
||
|
{
|
||
|
// construct the process
|
||
|
this->piProcess = new LimitBoneWeightsProcess();
|
||
|
|
||
|
// now need to create a nice mesh for testing purposes
|
||
|
this->pcMesh = new aiMesh();
|
||
|
|
||
|
pcMesh->mNumVertices = 500;
|
||
|
pcMesh->mVertices = new aiVector3D[500]; // uninit.
|
||
|
pcMesh->mNumBones = 30;
|
||
|
pcMesh->mBones = new aiBone*[30];
|
||
|
unsigned int iCur = 0;
|
||
|
for (unsigned int i = 0; i < 30;++i)
|
||
|
{
|
||
|
aiBone* pc = pcMesh->mBones[i] = new aiBone();
|
||
|
pc->mNumWeights = 250;
|
||
|
pc->mWeights = new aiVertexWeight[pc->mNumWeights];
|
||
|
for (unsigned int qq = 0; qq < pc->mNumWeights;++qq)
|
||
|
{
|
||
|
aiVertexWeight& v = pc->mWeights[qq];
|
||
|
v.mVertexId = iCur++;
|
||
|
if (500 == iCur)iCur = 0;
|
||
|
v.mWeight = 1.0f / 15; // each vertex should occur once in two bones
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void LimitBoneWeightsTest :: tearDown (void)
|
||
|
{
|
||
|
delete this->pcMesh;
|
||
|
delete this->piProcess;
|
||
|
}
|
||
|
|
||
|
void LimitBoneWeightsTest :: testProcess(void)
|
||
|
{
|
||
|
// execute the step on the given data
|
||
|
this->piProcess->ProcessMesh(this->pcMesh);
|
||
|
|
||
|
// check whether everything is ok ...
|
||
|
typedef std::vector<LimitBoneWeightsProcess::Weight> VertexWeightList;
|
||
|
VertexWeightList* asWeights = new VertexWeightList[pcMesh->mNumVertices];
|
||
|
|
||
|
for (unsigned int i = 0; i < pcMesh->mNumVertices;++i)
|
||
|
asWeights[i].reserve(4);
|
||
|
|
||
|
// sort back as per-vertex lists
|
||
|
for (unsigned int i = 0; i < pcMesh->mNumBones;++i)
|
||
|
{
|
||
|
aiBone& pcBone = **(pcMesh->mBones+i);
|
||
|
for (unsigned int q = 0; q < pcBone.mNumWeights;++q)
|
||
|
{
|
||
|
aiVertexWeight weight = pcBone.mWeights[q];
|
||
|
asWeights[weight.mVertexId].push_back(LimitBoneWeightsProcess::Weight (i,weight.mWeight));
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// now validate the size of the lists and check whether all weights sum to 1.0f
|
||
|
for (unsigned int i = 0; i < pcMesh->mNumVertices;++i)
|
||
|
{
|
||
|
CPPUNIT_ASSERT( asWeights[i].size() <= 4 );
|
||
|
float fSum = 0.0f;
|
||
|
for (VertexWeightList::const_iterator
|
||
|
iter = asWeights[i].begin();
|
||
|
iter != asWeights[i].end();++iter)
|
||
|
{
|
||
|
fSum += (*iter).mWeight;
|
||
|
}
|
||
|
CPPUNIT_ASSERT( fSum >= 0.95 && fSum <= 1.04);
|
||
|
}
|
||
|
|
||
|
// delete allocated storage
|
||
|
delete[] asWeights;
|
||
|
|
||
|
// everything seems to be OK
|
||
|
}
|