assimp/workspaces/vc9/assimp.vcproj

3480 lines
76 KiB
Plaintext
Raw Normal View History

<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
Version="9,00"
Name="assimp"
ProjectGUID="{5691E159-2D9B-407F-971F-EA5C592DC524}"
RootNamespace="assimp"
TargetFrameworkVersion="131072"
>
<Platforms>
<Platform
Name="Win32"
/>
<Platform
Name="x64"
/>
</Platforms>
<ToolFiles>
</ToolFiles>
<Configurations>
<Configuration
Name="debug|Win32"
ConfigurationType="4"
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\FastSTL.vsprops"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="DEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32"
BasicRuntimeChecks="3"
SmallerTypeCheck="true"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
FloatingPointModel="2"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="AssimpPCH.h"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="release|Win32"
IntermediateDirectory="$(ConfigurationName)"
ConfigurationType="4"
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\FastSTL.vsprops"
WholeProgramOptimization="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="0"
OmitFramePointers="true"
WholeProgramOptimization="false"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;_SECURE_SCL=0;WIN32"
StringPooling="true"
RuntimeLibrary="2"
BufferSecurityCheck="false"
EnableEnhancedInstructionSet="2"
FloatingPointModel="2"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="AssimpPCH.h"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="release-dll|Win32"
ConfigurationType="2"
InheritedPropertySheets=".\shared\DllShared.vsprops;.\shared\FastSTL.vsprops"
WholeProgramOptimization="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="0"
OmitFramePointers="true"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;ASSIMP_BUILD_DLL_EXPORT"
StringPooling="true"
RuntimeLibrary="2"
BufferSecurityCheck="false"
EnableEnhancedInstructionSet="2"
FloatingPointModel="2"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="AssimpPCH.h"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\Assimp32.dll"
GenerateDebugInformation="true"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(SolutionDir)..\..\lib\$(ProjectName)_$(ConfigurationName)_$(PlatformName)\assimp.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="mkdir $(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)&#x0D;&#x0A;mkdir $(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)&#x0D;&#x0A;mkdir $(SolutionDir)..\..\bin\assimpcmd_$(ConfigurationName)_$(PlatformName)&#x0D;&#x0A;&#x0D;&#x0A;copy &quot;$(OutDir)\$(TargetFileName)&quot; &quot;$(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\$(TargetFileName)&quot; &quot;$(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\$(TargetFileName)&quot; &quot;$(SolutionDir)..\..\bin\assimpcmd_$(ConfigurationName)_$(PlatformName)\&quot;&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="debug-dll|Win32"
ConfigurationType="2"
InheritedPropertySheets=".\shared\DllShared.vsprops;.\shared\FastSTL.vsprops"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="DEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;ASSIMP_BUILD_DLL_EXPORT"
BasicRuntimeChecks="3"
SmallerTypeCheck="true"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
FloatingPointModel="2"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="AssimpPCH.h"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\Assimp32d.dll"
GenerateDebugInformation="true"
RandomizedBaseAddress="1"
DataExecutionPrevention="0"
ImportLibrary="$(SolutionDir)..\..\lib\$(ProjectName)_$(ConfigurationName)_$(PlatformName)\assimp.lib"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="mkdir $(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)&#x0D;&#x0A;mkdir $(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)&#x0D;&#x0A;mkdir $(SolutionDir)..\..\bin\assimpcmd_$(ConfigurationName)_$(PlatformName)&#x0D;&#x0A;&#x0D;&#x0A;copy &quot;$(OutDir)\$(TargetFileName)&quot; &quot;$(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\$(TargetFileName)&quot; &quot;$(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\$(TargetFileName)&quot; &quot;$(SolutionDir)..\..\bin\assimpcmd_$(ConfigurationName)_$(PlatformName)\&quot;&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="release-noboost-st|Win32"
ConfigurationType="4"
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\NoBoostShared.vsprops;.\shared\FastSTL.vsprops"
WholeProgramOptimization="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="0"
OmitFramePointers="true"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;ASSIMP_BUILD_BOOST_WORKAROUND"
StringPooling="true"
RuntimeLibrary="2"
BufferSecurityCheck="false"
EnableEnhancedInstructionSet="2"
FloatingPointModel="2"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="AssimpPCH.h"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="debug-noboost-st|Win32"
ConfigurationType="4"
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\NoBoostShared.vsprops;.\shared\FastSTL.vsprops"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="DEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;ASSIMP_BUILD_BOOST_WORKAROUND"
BasicRuntimeChecks="3"
SmallerTypeCheck="true"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
FloatingPointModel="2"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="AssimpPCH.h"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="debug-st|Win32"
ConfigurationType="4"
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\SingleThreadedShared.vsprops;.\shared\FastSTL.vsprops"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="DEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32"
BasicRuntimeChecks="3"
SmallerTypeCheck="true"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
FloatingPointModel="2"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="AssimpPCH.h"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
DebugInformationFormat="4"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="release-st|Win32"
ConfigurationType="4"
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\SingleThreadedShared.vsprops;.\shared\FastSTL.vsprops"
WholeProgramOptimization="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
/>
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="0"
OmitFramePointers="true"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32"
StringPooling="true"
RuntimeLibrary="2"
BufferSecurityCheck="false"
EnableEnhancedInstructionSet="2"
FloatingPointModel="2"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="AssimpPCH.h"
WarningLevel="3"
Detect64BitPortabilityProblems="false"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="debug|x64"
OutputDirectory="$(SolutionDir)$(PlatformName)\$(ConfigurationName)"
IntermediateDirectory="$(PlatformName)\$(ConfigurationName)"
ConfigurationType="4"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="DEBUG, _SCL_SECURE_NO_WARNINGS, _CRT_SECURE_NO_WARNINGS,WIN32"
BasicRuntimeChecks="3"
SmallerTypeCheck="true"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="release|x64"
ConfigurationType="4"
InheritedPropertySheets=".\shared\LibShared.vsprops"
WholeProgramOptimization="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG, _SCL_SECURE_NO_WARNINGS, _CRT_SECURE_NO_WARNINGS,WIN32"
StringPooling="true"
RuntimeLibrary="2"
BufferSecurityCheck="false"
EnableEnhancedInstructionSet="0"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="AssimpPCH.h"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="release-dll|x64"
ConfigurationType="2"
InheritedPropertySheets=".\shared\DllShared.vsprops"
WholeProgramOptimization="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;ASSIMP_BUILD_DLL_EXPORT"
StringPooling="true"
RuntimeLibrary="2"
BufferSecurityCheck="false"
EnableEnhancedInstructionSet="0"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\Assimp64.dll"
ImportLibrary="$(SolutionDir)..\..\lib\$(ProjectName)_$(ConfigurationName)_$(PlatformName)\assimp.lib"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="mkdir $(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)&#x0D;&#x0A;mkdir $(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)&#x0D;&#x0A;&#x0D;&#x0A;copy &quot;$(OutDir)\$(TargetFileName)&quot; &quot;$(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\$(TargetFileName)&quot; &quot;$(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)\&quot;&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="debug-dll|x64"
ConfigurationType="2"
InheritedPropertySheets=".\shared\DllShared.vsprops"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="DEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;ASSIMP_BUILD_DLL_EXPORT"
BasicRuntimeChecks="3"
SmallerTypeCheck="true"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLinkerTool"
OutputFile="$(OutDir)\Assimp64d.dll"
ImportLibrary="$(SolutionDir)..\..\lib\$(ProjectName)_$(ConfigurationName)_$(PlatformName)\assimp.lib"
TargetMachine="17"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCManifestTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCAppVerifierTool"
/>
<Tool
Name="VCWebDeploymentTool"
/>
<Tool
Name="VCPostBuildEventTool"
CommandLine="mkdir $(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)&#x0D;&#x0A;mkdir $(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)&#x0D;&#x0A;&#x0D;&#x0A;copy &quot;$(OutDir)\$(TargetFileName)&quot; &quot;$(SolutionDir)..\..\bin\unit_$(ConfigurationName)_$(PlatformName)\&quot;&#x0D;&#x0A;copy &quot;$(OutDir)\$(TargetFileName)&quot; &quot;$(SolutionDir)..\..\bin\assimpview_$(ConfigurationName)_$(PlatformName)\&quot;&#x0D;&#x0A;"
/>
</Configuration>
<Configuration
Name="release-noboost-st|x64"
ConfigurationType="4"
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\NoBoostShared.vsprops"
WholeProgramOptimization="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;ASSIMP_BUILD_BOOST_WORKAROUND"
StringPooling="true"
RuntimeLibrary="2"
BufferSecurityCheck="false"
EnableEnhancedInstructionSet="0"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="AssimpPCH.h"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="debug-noboost-st|x64"
ConfigurationType="4"
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\NoBoostShared.vsprops"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="DEBUG;_SCL_SECURE_NO_WARNINGS;_CRT_SECURE_NO_WARNINGS;WIN32;ASSIMP_BUILD_BOOST_WORKAROUND"
BasicRuntimeChecks="3"
SmallerTypeCheck="true"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="debug-st|x64"
ConfigurationType="4"
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\SingleThreadedShared.vsprops"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="DEBUG, _SCL_SECURE_NO_WARNINGS, _CRT_SECURE_NO_WARNINGS,WIN32"
BasicRuntimeChecks="3"
SmallerTypeCheck="true"
RuntimeLibrary="3"
EnableFunctionLevelLinking="true"
WarningLevel="3"
DebugInformationFormat="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
<Configuration
Name="release-st|x64"
ConfigurationType="4"
InheritedPropertySheets=".\shared\LibShared.vsprops;.\shared\SingleThreadedShared.vsprops"
WholeProgramOptimization="0"
>
<Tool
Name="VCPreBuildEventTool"
/>
<Tool
Name="VCCustomBuildTool"
/>
<Tool
Name="VCXMLDataGeneratorTool"
/>
<Tool
Name="VCWebServiceProxyGeneratorTool"
/>
<Tool
Name="VCMIDLTool"
TargetEnvironment="3"
/>
<Tool
Name="VCCLCompilerTool"
InlineFunctionExpansion="2"
EnableIntrinsicFunctions="true"
FavorSizeOrSpeed="1"
AdditionalIncludeDirectories=""
PreprocessorDefinitions="NDEBUG, _SCL_SECURE_NO_WARNINGS, _CRT_SECURE_NO_WARNINGS,WIN32"
StringPooling="true"
RuntimeLibrary="2"
BufferSecurityCheck="false"
EnableEnhancedInstructionSet="0"
UsePrecompiledHeader="2"
PrecompiledHeaderThrough="AssimpPCH.h"
WarningLevel="3"
/>
<Tool
Name="VCManagedResourceCompilerTool"
/>
<Tool
Name="VCResourceCompilerTool"
/>
<Tool
Name="VCPreLinkEventTool"
/>
<Tool
Name="VCLibrarianTool"
/>
<Tool
Name="VCALinkTool"
/>
<Tool
Name="VCXDCMakeTool"
/>
<Tool
Name="VCBscMakeTool"
/>
<Tool
Name="VCFxCopTool"
/>
<Tool
Name="VCPostBuildEventTool"
/>
</Configuration>
</Configurations>
<References>
</References>
<Files>
<Filter
Name="include"
>
<Filter
Name="Compiler"
>
<File
RelativePath="..\..\include\Compiler\poppack1.h"
>
</File>
<File
RelativePath="..\..\include\Compiler\pstdint.h"
>
</File>
<File
RelativePath="..\..\include\Compiler\pushpack1.h"
>
</File>
</Filter>
<Filter
Name="BoostWorkaround"
>
<File
RelativePath="..\..\include\BoostWorkaround\boost\common_factor_rt.hpp"
>
</File>
<File
RelativePath="..\..\include\BoostWorkaround\boost\foreach.hpp"
>
</File>
<File
RelativePath="..\..\include\BoostWorkaround\boost\format.hpp"
>
</File>
<File
RelativePath="..\..\include\BoostWorkaround\boost\scoped_array.hpp"
>
</File>
<File
RelativePath="..\..\include\BoostWorkaround\boost\scoped_ptr.hpp"
>
</File>
<File
RelativePath="..\..\include\BoostWorkaround\boost\static_assert.hpp"
>
</File>
<Filter
Name="random"
>
<File
RelativePath="..\..\include\BoostWorkaround\boost\random\mersenne_twister.hpp"
>
</File>
<File
RelativePath="..\..\include\BoostWorkaround\boost\random\uniform_int.hpp"
>
</File>
<File
RelativePath="..\..\include\BoostWorkaround\boost\random\variate_generator.hpp"
>
</File>
</Filter>
<Filter
Name="tuple"
>
<File
RelativePath="..\..\include\BoostWorkaround\boost\tuple\tuple.hpp"
>
</File>
</Filter>
</Filter>
<Filter
Name="Cpp"
>
<File
RelativePath="..\..\include\aiAssert.h"
>
</File>
<File
RelativePath="..\..\include\assimp.hpp"
>
</File>
<File
RelativePath="..\..\include\DefaultLogger.h"
>
</File>
<File
RelativePath="..\..\include\IOStream.h"
>
</File>
<File
RelativePath="..\..\include\IOSystem.h"
>
</File>
<File
RelativePath="..\..\include\Logger.h"
>
</File>
<File
RelativePath="..\..\include\LogStream.h"
>
</File>
<File
RelativePath="..\..\include\NullLogger.h"
>
</File>
</Filter>
<Filter
Name="C"
>
<File
RelativePath="..\..\include\aiFileIO.h"
>
</File>
<File
RelativePath="..\..\include\aiVersion.h"
>
</File>
<File
RelativePath="..\..\include\assimp.h"
>
</File>
</Filter>
<Filter
Name="Common"
>
<File
RelativePath="..\..\include\aiAnim.h"
>
</File>
<File
RelativePath="..\..\include\aiCamera.h"
>
</File>
<File
RelativePath="..\..\include\aiConfig.h"
>
</File>
<File
RelativePath="..\..\include\aiDefines.h"
>
</File>
<File
RelativePath="..\..\include\aiLight.h"
>
</File>
<File
RelativePath="..\..\include\aiMaterial.h"
>
</File>
<File
RelativePath="..\..\include\aiMaterial.inl"
>
</File>
<File
RelativePath="..\..\include\aiMatrix3x3.h"
>
</File>
<File
RelativePath="..\..\include\aiMatrix3x3.inl"
>
</File>
<File
RelativePath="..\..\include\aiMatrix4x4.h"
>
</File>
<File
RelativePath="..\..\include\aiMatrix4x4.inl"
>
</File>
<File
RelativePath="..\..\include\aiMesh.h"
>
</File>
<File
RelativePath="..\..\include\aiPostProcess.h"
>
</File>
<File
RelativePath="..\..\include\aiQuaternion.h"
>
</File>
<File
RelativePath="..\..\include\aiScene.h"
>
</File>
<File
RelativePath="..\..\include\aiTexture.h"
>
</File>
<File
RelativePath="..\..\include\aiTypes.h"
>
</File>
<File
RelativePath="..\..\include\aiVector2D.h"
>
</File>
<File
RelativePath="..\..\include\aiVector3D.h"
>
</File>
<File
RelativePath="..\..\include\aiVector3D.inl"
>
</File>
</Filter>
</Filter>
<Filter
Name="sources"
>
<Filter
Name="extra"
>
<File
RelativePath="..\..\code\extra\MakeVerboseFormat.cpp"
>
<FileConfiguration
Name="debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-dll|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-dll|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-noboost-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-noboost-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-noboost-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\extra\MakeVerboseFormat.h"
>
</File>
<File
RelativePath="..\..\code\extra\MD4FileData.h"
>
</File>
</Filter>
<Filter
Name="import"
>
<Filter
Name="3ds"
>
<File
RelativePath="..\..\code\3DSConverter.cpp"
>
</File>
<File
RelativePath="..\..\code\3DSHelper.h"
>
</File>
<File
RelativePath="..\..\code\3DSLoader.cpp"
>
</File>
<File
RelativePath="..\..\code\3DSLoader.h"
>
</File>
</Filter>
<Filter
Name="ase"
>
<File
RelativePath="..\..\code\ASELoader.cpp"
>
</File>
<File
RelativePath="..\..\code\ASELoader.h"
>
</File>
<File
RelativePath="..\..\code\ASEParser.cpp"
>
</File>
<File
RelativePath="..\..\code\ASEParser.h"
>
</File>
</Filter>
<Filter
Name="hmp"
>
<File
RelativePath="..\..\code\HMPFileData.h"
>
</File>
<File
RelativePath="..\..\code\HMPLoader.cpp"
>
</File>
<File
RelativePath="..\..\code\HMPLoader.h"
>
</File>
</Filter>
<Filter
Name="lwo"
>
<File
RelativePath="..\..\code\LWOBLoader.cpp"
>
</File>
<File
RelativePath="..\..\code\LWOFileData.h"
>
</File>
<File
RelativePath="..\..\code\LWOLoader.cpp"
>
</File>
<File
RelativePath="..\..\code\LWOLoader.h"
>
</File>
<File
RelativePath="..\..\code\LWOMaterial.cpp"
>
</File>
</Filter>
<Filter
Name="md2"
>
<File
RelativePath="..\..\code\MD2FileData.h"
>
</File>
<File
RelativePath="..\..\code\MD2Loader.cpp"
>
</File>
<File
RelativePath="..\..\code\MD2Loader.h"
>
</File>
<File
RelativePath="..\..\code\MD2NormalTable.h"
>
</File>
</Filter>
<Filter
Name="md3"
>
<File
RelativePath="..\..\code\MD3FileData.h"
>
</File>
<File
RelativePath="..\..\code\MD3Loader.cpp"
>
</File>
<File
RelativePath="..\..\code\MD3Loader.h"
>
</File>
</Filter>
<Filter
Name="md5"
>
<File
RelativePath="..\..\code\MD5Loader.cpp"
>
</File>
<File
RelativePath="..\..\code\MD5Loader.h"
>
</File>
<File
RelativePath="..\..\code\MD5Parser.cpp"
>
</File>
<File
RelativePath="..\..\code\MD5Parser.h"
>
</File>
</Filter>
<Filter
Name="mdc"
>
<File
RelativePath="..\..\code\MDCFileData.h"
>
</File>
<File
RelativePath="..\..\code\MDCLoader.cpp"
>
</File>
<File
RelativePath="..\..\code\MDCLoader.h"
>
</File>
<File
RelativePath="..\..\code\MDCNormalTable.h"
>
</File>
</Filter>
<Filter
Name="mdl"
>
<File
RelativePath="..\..\code\HalfLifeFileData.h"
>
</File>
<File
RelativePath="..\..\code\MDLDefaultColorMap.h"
>
</File>
<File
RelativePath="..\..\code\MDLFileData.h"
>
</File>
<File
RelativePath="..\..\code\MDLLoader.cpp"
>
</File>
<File
RelativePath="..\..\code\MDLLoader.h"
>
</File>
<File
RelativePath="..\..\code\MDLMaterialLoader.cpp"
>
</File>
</Filter>
<Filter
Name="obj"
>
<File
RelativePath="..\..\code\ObjFileData.h"
>
</File>
<File
RelativePath="..\..\code\ObjFileImporter.cpp"
>
</File>
<File
RelativePath="..\..\code\ObjFileImporter.h"
>
</File>
<File
RelativePath="..\..\code\ObjFileMtlImporter.cpp"
>
</File>
<File
RelativePath="..\..\code\ObjFileMtlImporter.h"
>
</File>
<File
RelativePath="..\..\code\ObjFileParser.cpp"
>
</File>
<File
RelativePath="..\..\code\ObjFileParser.h"
>
</File>
<File
RelativePath="..\..\code\ObjTools.h"
>
</File>
</Filter>
<Filter
Name="ply"
>
<File
RelativePath="..\..\code\PlyLoader.cpp"
>
</File>
<File
RelativePath="..\..\code\PlyLoader.h"
>
</File>
<File
RelativePath="..\..\code\PlyParser.cpp"
>
</File>
<File
RelativePath="..\..\code\PlyParser.h"
>
</File>
</Filter>
<Filter
Name="smd"
>
<File
RelativePath="..\..\code\SMDLoader.cpp"
>
</File>
<File
RelativePath="..\..\code\SMDLoader.h"
>
</File>
</Filter>
<Filter
Name="stl"
>
<File
RelativePath="..\..\code\STLLoader.cpp"
>
</File>
<File
RelativePath="..\..\code\STLLoader.h"
>
</File>
</Filter>
<Filter
Name="x"
>
<File
RelativePath="..\..\code\XFileHelper.h"
>
</File>
<File
RelativePath="..\..\code\XFileImporter.cpp"
>
</File>
<File
RelativePath="..\..\code\XFileImporter.h"
>
</File>
<File
RelativePath="..\..\code\XFileParser.cpp"
>
</File>
<File
RelativePath="..\..\code\XFileParser.h"
>
</File>
</Filter>
<Filter
Name="dxf"
>
<File
RelativePath="..\..\code\DXFLoader.cpp"
>
</File>
<File
RelativePath="..\..\code\DXFLoader.h"
>
</File>
</Filter>
<Filter
Name="raw"
>
<File
RelativePath="..\..\code\RawLoader.cpp"
>
</File>
<File
RelativePath="..\..\code\RawLoader.h"
>
</File>
</Filter>
<Filter
Name="nff"
>
<File
RelativePath="..\..\code\NFFLoader.cpp"
>
</File>
<File
RelativePath="..\..\code\NFFLoader.h"
>
</File>
</Filter>
<Filter
Name="vrml97"
>
</Filter>
<Filter
Name="off"
>
<File
RelativePath="..\..\code\OFFLoader.cpp"
>
</File>
<File
RelativePath="..\..\code\OFFLoader.h"
>
</File>
</Filter>
<Filter
Name="ac"
>
<File
RelativePath="..\..\code\ACLoader.cpp"
>
<FileConfiguration
Name="debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
GeneratePreprocessedFile="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-noboost-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
GeneratePreprocessedFile="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
GeneratePreprocessedFile="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\ACLoader.h"
>
</File>
</Filter>
<Filter
Name="lws"
>
General - Added format auto-detection to most loaders - Simplified BaseImporter::CanRead() with some utility methods - improved fast_atof -> no overruns anymore. Fuck you, irrlicht. - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too. - vc8/vc9: revision number is now written to DLL version header - mkutil: some batch scripts to simplify tagging & building of release versions - some API cleanup - fixing some doxygen markup (+now explicit use of @file <filename>) - Icon for assimp_view and assimp_cmd 3DS - Normal vectors are not anymore inverted in some cases - Improved pivot handling - Improved handling of x-flipped meshes Collada - fixed a minor bug (visual_scene element) LWS - WIP implementation. No animations yet, some bugs and crashes. - Animation system remains disabled, WIP code - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled. STL - fixing a log warning which appears for every model - added binary&ascii test spider, exported from truespace MD3 - Cleaning up output tags for automatically joined player models. IRR - Fixing coordinate system issues. - Instance handling improved. - Some of the reported crashes not yet fixed. PretransformVertices - Numerous performance improvements. - Added config option to preserve the hierarchy during the step. RemoveRedundantMaterials - Added config option to specify a list of materials which are kept in every case. UNREAL - Added support for the old unreal data format (*.a,*.d,*.uc) - tested only with exports from Milkshape - more Unreal stuff to come soon git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
<File
RelativePath="..\..\code\LWOAnimation.cpp"
>
</File>
<File
RelativePath="..\..\code\LWOAnimation.h"
>
</File>
<File
RelativePath="..\..\code\LWSLoader.cpp"
>
</File>
<File
RelativePath="..\..\code\LWSLoader.h"
>
</File>
</Filter>
<Filter
Name="bvh"
>
<File
RelativePath="..\..\code\BVHLoader.cpp"
>
</File>
<File
RelativePath="..\..\code\BVHLoader.h"
>
</File>
</Filter>
<Filter
Name="irrmesh"
>
<File
RelativePath="..\..\code\IRRMeshLoader.cpp"
>
</File>
<File
RelativePath="..\..\code\IRRMeshLoader.h"
>
</File>
</Filter>
<Filter
Name="irr"
>
<File
RelativePath="..\..\code\IRRLoader.cpp"
>
</File>
<File
RelativePath="..\..\code\IRRLoader.h"
>
</File>
<File
RelativePath="..\..\code\IRRShared.cpp"
>
</File>
<File
RelativePath="..\..\code\IRRShared.h"
>
</File>
</Filter>
<Filter
Name="q3d"
>
<File
RelativePath="..\..\code\Q3DLoader.cpp"
>
</File>
<File
RelativePath="..\..\code\Q3DLoader.h"
>
</File>
</Filter>
<Filter
Name="b3d"
>
<File
RelativePath="..\..\code\B3DImporter.cpp"
>
</File>
<File
RelativePath="..\..\code\B3DImporter.h"
>
</File>
</Filter>
<Filter
Name="collada"
>
<File
RelativePath="..\..\code\ColladaHelper.h"
>
</File>
<File
RelativePath="..\..\code\ColladaLoader.cpp"
>
</File>
<File
RelativePath="..\..\code\ColladaLoader.h"
>
</File>
<File
RelativePath="..\..\code\ColladaParser.cpp"
>
</File>
<File
RelativePath="..\..\code\ColladaParser.h"
>
</File>
</Filter>
<Filter
Name="ter"
>
<File
RelativePath="..\..\code\TerragenLoader.cpp"
>
</File>
<File
RelativePath="..\..\code\TerragenLoader.h"
>
</File>
</Filter>
<Filter
Name="csm"
>
<File
RelativePath="..\..\code\CSMLoader.cpp"
>
</File>
<File
RelativePath="..\..\code\CSMLoader.h"
>
</File>
</Filter>
General - Added format auto-detection to most loaders - Simplified BaseImporter::CanRead() with some utility methods - improved fast_atof -> no overruns anymore. Fuck you, irrlicht. - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too. - vc8/vc9: revision number is now written to DLL version header - mkutil: some batch scripts to simplify tagging & building of release versions - some API cleanup - fixing some doxygen markup (+now explicit use of @file <filename>) - Icon for assimp_view and assimp_cmd 3DS - Normal vectors are not anymore inverted in some cases - Improved pivot handling - Improved handling of x-flipped meshes Collada - fixed a minor bug (visual_scene element) LWS - WIP implementation. No animations yet, some bugs and crashes. - Animation system remains disabled, WIP code - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled. STL - fixing a log warning which appears for every model - added binary&ascii test spider, exported from truespace MD3 - Cleaning up output tags for automatically joined player models. IRR - Fixing coordinate system issues. - Instance handling improved. - Some of the reported crashes not yet fixed. PretransformVertices - Numerous performance improvements. - Added config option to preserve the hierarchy during the step. RemoveRedundantMaterials - Added config option to specify a list of materials which are kept in every case. UNREAL - Added support for the old unreal data format (*.a,*.d,*.uc) - tested only with exports from Milkshape - more Unreal stuff to come soon git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
<Filter
Name="unreal"
General - Added format auto-detection to most loaders - Simplified BaseImporter::CanRead() with some utility methods - improved fast_atof -> no overruns anymore. Fuck you, irrlicht. - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too. - vc8/vc9: revision number is now written to DLL version header - mkutil: some batch scripts to simplify tagging & building of release versions - some API cleanup - fixing some doxygen markup (+now explicit use of @file <filename>) - Icon for assimp_view and assimp_cmd 3DS - Normal vectors are not anymore inverted in some cases - Improved pivot handling - Improved handling of x-flipped meshes Collada - fixed a minor bug (visual_scene element) LWS - WIP implementation. No animations yet, some bugs and crashes. - Animation system remains disabled, WIP code - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled. STL - fixing a log warning which appears for every model - added binary&ascii test spider, exported from truespace MD3 - Cleaning up output tags for automatically joined player models. IRR - Fixing coordinate system issues. - Instance handling improved. - Some of the reported crashes not yet fixed. PretransformVertices - Numerous performance improvements. - Added config option to preserve the hierarchy during the step. RemoveRedundantMaterials - Added config option to specify a list of materials which are kept in every case. UNREAL - Added support for the old unreal data format (*.a,*.d,*.uc) - tested only with exports from Milkshape - more Unreal stuff to come soon git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
>
<File
RelativePath="..\..\code\UnrealLoader.cpp"
>
</File>
<File
RelativePath="..\..\code\UnrealLoader.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="process"
>
<File
RelativePath="..\..\code\CalcTangentsProcess.cpp"
>
</File>
<File
RelativePath="..\..\code\CalcTangentsProcess.h"
>
</File>
<File
RelativePath="..\..\code\ComputeUVMappingProcess.cpp"
>
</File>
<File
RelativePath="..\..\code\ComputeUVMappingProcess.h"
>
</File>
<File
RelativePath="..\..\code\ConvertToLHProcess.cpp"
>
</File>
<File
RelativePath="..\..\code\ConvertToLHProcess.h"
>
</File>
<File
RelativePath="..\..\code\FindDegenerates.cpp"
>
</File>
<File
RelativePath="..\..\code\FindDegenerates.h"
>
</File>
<File
RelativePath="..\..\code\FindInstancesProcess.cpp"
>
</File>
<File
RelativePath="..\..\code\FindInstancesProcess.h"
>
</File>
<File
RelativePath="..\..\code\FindInvalidDataProcess.cpp"
>
</File>
<File
RelativePath="..\..\code\FindInvalidDataProcess.h"
>
</File>
<File
RelativePath="..\..\code\FixNormalsStep.cpp"
>
</File>
<File
RelativePath="..\..\code\FixNormalsStep.h"
>
</File>
<File
RelativePath="..\..\code\GenFaceNormalsProcess.cpp"
>
</File>
<File
RelativePath="..\..\code\GenFaceNormalsProcess.h"
>
</File>
<File
RelativePath="..\..\code\GenVertexNormalsProcess.cpp"
>
</File>
<File
RelativePath="..\..\code\GenVertexNormalsProcess.h"
>
</File>
<File
RelativePath="..\..\code\ImproveCacheLocality.cpp"
>
</File>
<File
RelativePath="..\..\code\ImproveCacheLocality.h"
>
</File>
<File
RelativePath="..\..\code\JoinVerticesProcess.cpp"
>
</File>
<File
RelativePath="..\..\code\JoinVerticesProcess.h"
>
</File>
<File
RelativePath="..\..\code\LimitBoneWeightsProcess.cpp"
>
</File>
<File
RelativePath="..\..\code\LimitBoneWeightsProcess.h"
>
</File>
<File
RelativePath="..\..\code\OptimizeGraph.cpp"
>
</File>
<File
RelativePath="..\..\code\OptimizeGraph.h"
>
</File>
<File
RelativePath="..\..\code\OptimizeMeshes.cpp"
>
</File>
<File
RelativePath="..\..\code\OptimizeMeshes.h"
>
</File>
<File
RelativePath="..\..\code\PretransformVertices.cpp"
>
</File>
<File
RelativePath="..\..\code\PretransformVertices.h"
>
</File>
<File
RelativePath="..\..\code\ProcessHelper.h"
>
</File>
<File
RelativePath="..\..\code\RemoveRedundantMaterials.cpp"
>
</File>
<File
RelativePath="..\..\code\RemoveRedundantMaterials.h"
>
</File>
<File
RelativePath="..\..\code\RemoveVCProcess.cpp"
>
</File>
<File
RelativePath="..\..\code\RemoveVCProcess.h"
>
</File>
<File
RelativePath="..\..\code\SortByPTypeProcess.cpp"
>
</File>
<File
RelativePath="..\..\code\SortByPTypeProcess.h"
>
</File>
<File
RelativePath="..\..\code\SplitLargeMeshes.cpp"
>
</File>
<File
RelativePath="..\..\code\SplitLargeMeshes.h"
>
</File>
<File
RelativePath="..\..\code\TextureTransform.cpp"
>
</File>
<File
RelativePath="..\..\code\TextureTransform.h"
>
</File>
<File
RelativePath="..\..\code\TriangulateProcess.cpp"
>
</File>
<File
RelativePath="..\..\code\TriangulateProcess.h"
>
</File>
<File
RelativePath="..\..\code\ValidateDataStructure.cpp"
>
</File>
<File
RelativePath="..\..\code\ValidateDataStructure.h"
>
</File>
</Filter>
<Filter
Name="pch"
>
<File
RelativePath="..\..\code\AssimpPCH.cpp"
>
<FileConfiguration
Name="debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
PrecompiledHeaderThrough="AssimpPCH.h"
/>
</FileConfiguration>
<FileConfiguration
Name="release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
PrecompiledHeaderThrough="AssimpPCH.h"
/>
</FileConfiguration>
<FileConfiguration
Name="release-dll|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
PrecompiledHeaderThrough="AssimpPCH.h"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-dll|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
PrecompiledHeaderThrough="AssimpPCH.h"
/>
</FileConfiguration>
<FileConfiguration
Name="release-noboost-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
PrecompiledHeaderThrough="AssimpPCH.h"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-noboost-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
PrecompiledHeaderThrough="AssimpPCH.h"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
PrecompiledHeaderThrough="AssimpPCH.h"
/>
</FileConfiguration>
<FileConfiguration
Name="release-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
PrecompiledHeaderThrough="AssimpPCH.h"
/>
</FileConfiguration>
<FileConfiguration
Name="release|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="release-noboost-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
<FileConfiguration
Name="release-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="1"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\code\AssimpPCH.h"
>
</File>
</Filter>
<Filter
Name="logging"
>
<File
RelativePath="..\..\code\DefaultLogger.cpp"
>
</File>
<File
RelativePath="..\..\code\FileLogStream.h"
>
</File>
<File
RelativePath="..\..\code\StdOStreamLogStream.h"
>
</File>
<File
RelativePath="..\..\code\Win32DebugLogStream.h"
>
</File>
</Filter>
<Filter
Name="fs"
>
<File
RelativePath="..\..\code\DefaultIOStream.cpp"
>
</File>
<File
RelativePath="..\..\code\DefaultIOStream.h"
>
</File>
<File
RelativePath="..\..\code\DefaultIOSystem.cpp"
>
</File>
<File
RelativePath="..\..\code\DefaultIOSystem.h"
>
</File>
<File
RelativePath="..\..\code\FileSystemFilter.h"
>
</File>
<File
RelativePath="..\..\code\StreamReader.h"
>
</File>
</Filter>
<Filter
Name="core"
>
<File
RelativePath="..\..\code\aiAssert.cpp"
>
</File>
<File
RelativePath="..\..\code\Assimp.cpp"
>
</File>
<File
RelativePath="..\..\code\BaseImporter.cpp"
>
</File>
<File
RelativePath="..\..\code\BaseImporter.h"
>
</File>
<File
RelativePath="..\..\code\BaseProcess.cpp"
>
</File>
<File
RelativePath="..\..\code\BaseProcess.h"
>
</File>
<File
RelativePath="..\..\code\Importer.cpp"
>
</File>
<File
RelativePath="..\..\code\MaterialSystem.cpp"
>
</File>
<File
RelativePath="..\..\code\MaterialSystem.h"
>
</File>
<File
RelativePath="..\..\code\RemoveComments.cpp"
>
</File>
<File
RelativePath="..\..\code\RemoveComments.h"
>
</File>
<File
RelativePath="..\..\code\SceneCombiner.cpp"
>
</File>
<File
RelativePath="..\..\code\SceneCombiner.h"
>
</File>
<File
RelativePath="..\..\code\ScenePreprocessor.cpp"
>
</File>
<File
RelativePath="..\..\code\ScenePreprocessor.h"
>
</File>
<File
RelativePath="..\..\code\SGSpatialSort.cpp"
>
</File>
<File
RelativePath="..\..\code\SGSpatialSort.h"
>
</File>
<File
RelativePath="..\..\code\SkeletonMeshBuilder.cpp"
>
</File>
<File
RelativePath="..\..\code\SkeletonMeshBuilder.h"
>
</File>
<File
RelativePath="..\..\code\SmoothingGroups.h"
>
</File>
<File
RelativePath="..\..\code\SmoothingGroups.inl"
>
</File>
<File
RelativePath="..\..\code\SpatialSort.cpp"
>
</File>
<File
RelativePath="..\..\code\SpatialSort.h"
>
</File>
<File
RelativePath="..\..\code\StandardShapes.cpp"
>
</File>
<File
RelativePath="..\..\code\StandardShapes.h"
>
</File>
<File
RelativePath="..\..\code\TargetAnimation.cpp"
>
</File>
<File
RelativePath="..\..\code\TargetAnimation.h"
>
</File>
<File
RelativePath="..\..\code\VertexTriangleAdjacency.cpp"
>
</File>
<File
RelativePath="..\..\code\VertexTriangleAdjacency.h"
>
</File>
</Filter>
<Filter
Name="extern"
>
<Filter
Name="irrXML"
>
<File
RelativePath="..\..\contrib\irrXML\CXMLReaderImpl.h"
>
</File>
<File
RelativePath="..\..\contrib\irrXML\fast_atof.h"
>
</File>
<File
RelativePath="..\..\contrib\irrXML\heapsort.h"
>
</File>
<File
RelativePath="..\..\contrib\irrXML\irrArray.h"
>
</File>
<File
RelativePath="..\..\contrib\irrXML\irrString.h"
>
</File>
<File
RelativePath="..\..\contrib\irrXML\irrTypes.h"
>
</File>
<File
RelativePath="..\..\contrib\irrXML\irrXML.cpp"
>
<FileConfiguration
Name="debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-dll|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-dll|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-noboost-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-noboost-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-dll|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-dll|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-noboost-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-noboost-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\contrib\irrXML\irrXML.h"
>
</File>
<File
RelativePath="..\..\code\irrXMLWrapper.h"
>
</File>
</Filter>
<Filter
Name="zLib"
>
<File
RelativePath="..\..\contrib\zlib\adler32.c"
>
<FileConfiguration
Name="debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-dll|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-dll|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-noboost-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-noboost-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-dll|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-dll|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-noboost-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-noboost-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\contrib\zlib\crc32.c"
>
<FileConfiguration
Name="debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-dll|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-dll|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-noboost-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-noboost-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-dll|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-dll|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-noboost-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-noboost-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\contrib\zlib\crc32.h"
>
</File>
<File
RelativePath="..\..\contrib\zlib\inffast.c"
>
<FileConfiguration
Name="debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-dll|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-dll|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-noboost-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-noboost-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-dll|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-dll|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-noboost-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-noboost-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\contrib\zlib\inffast.h"
>
</File>
<File
RelativePath="..\..\contrib\zlib\inffixed.h"
>
</File>
<File
RelativePath="..\..\contrib\zlib\inflate.c"
>
<FileConfiguration
Name="debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-dll|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-dll|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-noboost-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-noboost-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-dll|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-dll|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-noboost-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-noboost-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\contrib\zlib\inflate.h"
>
</File>
<File
RelativePath="..\..\contrib\zlib\inftrees.c"
>
<FileConfiguration
Name="debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-dll|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-dll|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-noboost-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-noboost-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-dll|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-dll|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-noboost-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-noboost-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\contrib\zlib\inftrees.h"
>
</File>
<File
RelativePath="..\..\contrib\zlib\zconf.h"
>
</File>
<File
RelativePath="..\..\contrib\zlib\zconf.in.h"
>
</File>
<File
RelativePath="..\..\contrib\zlib\zlib.h"
>
</File>
<File
RelativePath="..\..\contrib\zlib\zutil.c"
>
<FileConfiguration
Name="debug|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-dll|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-dll|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-noboost-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-noboost-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-st|Win32"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-dll|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-dll|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-noboost-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-noboost-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="debug-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
<FileConfiguration
Name="release-st|x64"
>
<Tool
Name="VCCLCompilerTool"
UsePrecompiledHeader="0"
/>
</FileConfiguration>
</File>
<File
RelativePath="..\..\contrib\zlib\zutil.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="util"
>
<File
RelativePath="..\..\code\ByteSwap.h"
>
</File>
<File
RelativePath="..\..\code\fast_atof.h"
>
</File>
<File
RelativePath="..\..\code\GenericProperty.h"
>
</File>
<File
RelativePath="..\..\code\Hash.h"
>
</File>
<File
RelativePath="..\..\code\IFF.h"
>
</File>
<File
RelativePath="..\..\code\ParsingUtils.h"
>
</File>
<File
RelativePath="..\..\code\qnan.h"
>
</File>
<File
RelativePath="..\..\code\StringComparison.h"
>
</File>
</Filter>
</Filter>
<Filter
Name="doc"
>
<File
RelativePath="..\..\doc\datastructure.xml"
>
</File>
<File
RelativePath="..\..\doc\dox.h"
>
</File>
<File
RelativePath="..\..\doc\Preamble.txt"
>
</File>
</Filter>
<Filter
Name="resources"
>
<File
RelativePath="..\..\code\res\assimp.rc"
>
</File>
<File
RelativePath="..\..\code\res\resource.h"
>
</File>
</Filter>
</Files>
<Globals>
</Globals>
</VisualStudioProject>