assimp/port/jAssimp/jni_bridge/JNIMesh.cpp

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/*
---------------------------------------------------------------------------
Open Asset Import Library (ASSIMP)
---------------------------------------------------------------------------
Copyright (c) 2006-2008, ASSIMP Development Team
All rights reserved.
Redistribution and use of this software in source and binary forms,
with or without modification, are permitted provided that the following
conditions are met:
* Redistributions of source code must retain the above
copyright notice, this list of conditions and the
following disclaimer.
* Redistributions in binary form must reproduce the above
copyright notice, this list of conditions and the
following disclaimer in the documentation and/or other
materials provided with the distribution.
* Neither the name of the ASSIMP team, nor the names of its
contributors may be used to endorse or promote products
derived from this software without specific prior
written permission of the ASSIMP Development Team.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
---------------------------------------------------------------------------
*/
/** @file Implementation of the JNI API for jAssimp */
#include "JNIEnvironment.h"
#include "JNILogger.h"
using namespace Assimp;
namespace Assimp {
namespace JNIBridge {
// ------------------------------------------------------------------------------------------------
void JNIEnvironment::_assimp::_Mesh::Initialize()
{
JNIEnv* pc = JJNIEnvironment::Get()->GetThread()->m_pcEnv;
// load a handle to the class
if(!(this->Class = pc->FindClass("assimp.Mesh")))
JNIEnvironment::Get()->ThrowNativeError("Unable to load class assimp.mesh");
// load all fields of the class
this->m_vVertices = pc->GetFieldID(Class,"m_vVertices","[F");
this->m_vNormals = pc->GetFieldID(Class,"m_vNormals","[F");
this->m_vTangents = pc->GetFieldID(Class,"m_vTangents","[F");
this->m_vBitangents = pc->GetFieldID(Class,"m_vBitangents","[F");
this->m_avColors = pc->GetFieldID(Class,"m_avColors","[[F");
this->m_avUVs = pc->GetFieldID(Class,"m_avColors","[[F");
this->m_vFaces = pc->GetFieldID(Class,"m_vFaces","[I");
this->m_vBones = pc->GetFieldID(Class,"m_vBones","[Lassimp.Bone;");
this->m_aiNumUVComponents = pc->GetFieldID(Class,"m_aiNumUVComponents","[I");
this->m_iMaterialIndex = pc->GetFieldID(Class,"m_iMaterialIndex","I");
// check whether all fields have been loaded properly
if (!this->m_vVertices || !this->m_vNormals || !this->m_vTangents ||
!this->m_vBitangents || !this->m_avColors || !this->m_avUVs ||
!this->m_vFaces || !this->m_vBones || !this->m_aiNumUVComponents ||
!this->m_iMaterialIndex)
{
JNIEnvironment::Get()->ThrowNativeError("Unable to load all fields of class assimp.mesh");
}
}
// ------------------------------------------------------------------------------------------------
void JNIEnvironment::_assimp::_Mesh::Fill(jobject obj,const aiMesh* pcSrc)
{
JNIEnv* pc = JJNIEnvironment::Get()->GetThread()->m_pcEnv;
// set the material index
pc->SetIntField(obj,this->m_iMaterialIndex,pcSrc->mMaterialIndex);
// allocate the arrays and fill them
float* pf;
const unsigned int size = pcSrc->mNumVertices*12;
const unsigned int size2 = pcSrc->mNumVertices*3;
// copy vertex positions
if (pcSrc->HasPositions())
{
// allocate and copy data
jfloatArray jfl = pc->NewFloatArray(size2);
JNU_CopyDataToArray(jfl,pcSrc->mVertices,size);
// set the corresponding field in the java object
pc->SetObjectField(obj,this->m_vVertices,jfl);
}
// copy vertex normals
if (pcSrc->HasNormals())
{
// allocate and copy data
jfloatArray jfl = pc->NewFloatArray(size2);
JNU_CopyDataToArray(jfl,pcSrc->mNormals,size);
// set the corresponding field in the java object
pc->SetObjectField(obj,this->m_vNormals,jfl);
}
// copy tangents and bitangents
if (pcSrc->HasTangentsAndBitangents())
{
// allocate and copy data
jfloatArray jfl = pc->NewFloatArray(size2);
JNU_CopyDataToArray(jfl,pcSrc->mTangents,size);
// set the corresponding field in the java object
pc->SetObjectField(obj,this->m_vTangents,jfl);
jfl = pc->NewFloatArray(size2);
JNU_CopyDataToArray(jfl,pcSrc->mBitangents,size);
// set the corresponding field in the java object
pc->SetObjectField(obj,this->m_vBitangents,jfl);
}
// copy texture coordinates
if (pcSrc->HasTextureCoords(0))
{
jobjectArray jobjarr = pc->NewObjectArray(AI_MAX_NUMBER_OF_TEXTURECOORDS,
AIJ_GET_HANDLE(java.lang.Array.FloatArray_Class),0);
unsigned int channel = 0;
while (pcSrc->HasTextureCoords(channel))
{
jfloatArray jfl = pc->NewFloatArray(size2);
JNU_CopyDataToArray(jfl,pcSrc->mTextureCoords[channel],size);
pc->SetObjectArrayElement(jobjarr,channel,jfl)
++channel;
}
// set the corresponding field in the java object
pc->SetObjectField(obj,this->m_avUVs,jobjarr);
jobjarr = (jobjectArray) pc->NewIntArray(AI_MAX_NUMBER_OF_TEXTURECOORDS);
pc->SetIntArrayRegion((jintArray)jobjarr,0,channel,&pcSrc->mNumUVComponents);
pc->SetObjectField(obj,this->m_aiNumUVComponents,jobjarr);
}
// copy vertex colors
if (pcSrc->HasVertexColors(0))
{
const unsigned int size = pcSrc->mNumVertices<<4;
const unsigned int size2 = pcSrc->mNumVertices<<2;
jobjectArray jobjarr = pc->NewObjectArray(AI_MAX_NUMBER_OF_COLOR_SETS,
AIJ_GET_HANDLE(java.lang.Array.FloatArray_Class),0);
unsigned int channel = 0;
while (pcSrc->HasVertexColors(channel))
{
jfloatArray jfl = pc->NewFloatArray(size2);
JNU_CopyDataToArray(jfl,pcSrc->mColors[channel],size);
pc->SetObjectArrayElement(jobjarr,channel,jfl);
++channel;
}
// set the corresponding field in the java object
pc->SetObjectField(obj,this->m_avColors,jobjarr);
}
// copy faces
if (0 < pcSrc->mNumFaces) // just for safety
{
const unsigned int size = pcSrc->mNumFaces*12;
const unsigned int size2 = pcSrc->mNumFaces*3;
// allocate and copy data
jintArray jil = pc->NewIntArray(size2);
int* pf;
jboolean iscopy = FALSE;
// lock the array and get direct access to its buffer
if(!pf = pc->GetPrimitiveArrayCritical(jil,&iscopy))
JNIEnvironment::Get()->ThrowNativeError("Unable to lock face array");
// copy the data to the array - face by face
const aiFace** const pcEnd = pcSrc->mFaces+pcSrc->mNumFaces;
for (const aiFace* pcCur = pcSrc->mFaces;pcCur != pcEnd;++pcCur)
{
ai_assert(3 == pcCur->mNumIndices);
*pf++ = pcCur->mIndices[0];
*pf++ = pcCur->mIndices[1];
*pf++ = pcCur->mIndices[2];
}
// release our reference to the array
pc->ReleasePrimitiveArrayCritical(jil,pf,0);
// set the corresponding field in the java object
pc->SetObjectField(obj,this->m_vFaces,jil);
}
// copy bones
if (0 < pcSrc->mNumBones)
{
// allocate the array
jobjectArray jarr = pc->NewObjectArray(pcSrc->mNumBones,
AIJ_GET_HANDLE(assimp.Bone.Class),0);
// and fill all members
for (unsigned int i = 0; i < pcSrc->mNumBones;++i)
{
// allocate the array element
jobject jobj = pc->NewObject(AIJ_GET_CLASS_HANDLE(assimp.Bone),
AIJ_GET_DEFAULT_CTOR_HANDLE(assimp.Bone));
// fill it from the native data
JNIEnvironment::Get()->assimp.Bone.Fill(jobj,pcSrc->mBones[i]);
// and set the corresponding array entry
pc->SetObjectArrayElement(jarr,i,jobj);
}
// set the corresponding field in the java object
pc->SetObjectField(obj,this->m_vBones,jil);
}
}
}}