/* --------------------------------------------------------------------------- Open Asset Import Library (ASSIMP) --------------------------------------------------------------------------- Copyright (c) 2006-2008, ASSIMP Development Team All rights reserved. Redistribution and use of this software in source and binary forms, with or without modification, are permitted provided that the following conditions are met: * Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the documentation and/or other materials provided with the distribution. * Neither the name of the ASSIMP team, nor the names of its contributors may be used to endorse or promote products derived from this software without specific prior written permission of the ASSIMP Development Team. THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. --------------------------------------------------------------------------- */ /** @file Implementation of the JNI API for jAssimp */ #include "JNIEnvironment.h" #include "JNILogger.h" using namespace Assimp; namespace Assimp { namespace JNIBridge { // ------------------------------------------------------------------------------------------------ void JNIEnvironment::_assimp::_Mesh::Initialize() { JNIEnv* pc = JJNIEnvironment::Get()->GetThread()->m_pcEnv; // load a handle to the class if(!(this->Class = pc->FindClass("assimp.Mesh"))) JNIEnvironment::Get()->ThrowNativeError("Unable to load class assimp.mesh"); // load all fields of the class this->m_vVertices = pc->GetFieldID(Class,"m_vVertices","[F"); this->m_vNormals = pc->GetFieldID(Class,"m_vNormals","[F"); this->m_vTangents = pc->GetFieldID(Class,"m_vTangents","[F"); this->m_vBitangents = pc->GetFieldID(Class,"m_vBitangents","[F"); this->m_avColors = pc->GetFieldID(Class,"m_avColors","[[F"); this->m_avUVs = pc->GetFieldID(Class,"m_avColors","[[F"); this->m_vFaces = pc->GetFieldID(Class,"m_vFaces","[I"); this->m_vBones = pc->GetFieldID(Class,"m_vBones","[Lassimp.Bone;"); this->m_aiNumUVComponents = pc->GetFieldID(Class,"m_aiNumUVComponents","[I"); this->m_iMaterialIndex = pc->GetFieldID(Class,"m_iMaterialIndex","I"); // check whether all fields have been loaded properly if (!this->m_vVertices || !this->m_vNormals || !this->m_vTangents || !this->m_vBitangents || !this->m_avColors || !this->m_avUVs || !this->m_vFaces || !this->m_vBones || !this->m_aiNumUVComponents || !this->m_iMaterialIndex) { JNIEnvironment::Get()->ThrowNativeError("Unable to load all fields of class assimp.mesh"); } } // ------------------------------------------------------------------------------------------------ void JNIEnvironment::_assimp::_Mesh::Fill(jobject obj,const aiMesh* pcSrc) { JNIEnv* pc = JJNIEnvironment::Get()->GetThread()->m_pcEnv; // set the material index pc->SetIntField(obj,this->m_iMaterialIndex,pcSrc->mMaterialIndex); // allocate the arrays and fill them float* pf; const unsigned int size = pcSrc->mNumVertices*12; const unsigned int size2 = pcSrc->mNumVertices*3; // copy vertex positions if (pcSrc->HasPositions()) { // allocate and copy data jfloatArray jfl = pc->NewFloatArray(size2); JNU_CopyDataToArray(jfl,pcSrc->mVertices,size); // set the corresponding field in the java object pc->SetObjectField(obj,this->m_vVertices,jfl); } // copy vertex normals if (pcSrc->HasNormals()) { // allocate and copy data jfloatArray jfl = pc->NewFloatArray(size2); JNU_CopyDataToArray(jfl,pcSrc->mNormals,size); // set the corresponding field in the java object pc->SetObjectField(obj,this->m_vNormals,jfl); } // copy tangents and bitangents if (pcSrc->HasTangentsAndBitangents()) { // allocate and copy data jfloatArray jfl = pc->NewFloatArray(size2); JNU_CopyDataToArray(jfl,pcSrc->mTangents,size); // set the corresponding field in the java object pc->SetObjectField(obj,this->m_vTangents,jfl); jfl = pc->NewFloatArray(size2); JNU_CopyDataToArray(jfl,pcSrc->mBitangents,size); // set the corresponding field in the java object pc->SetObjectField(obj,this->m_vBitangents,jfl); } // copy texture coordinates if (pcSrc->HasTextureCoords(0)) { jobjectArray jobjarr = pc->NewObjectArray(AI_MAX_NUMBER_OF_TEXTURECOORDS, AIJ_GET_HANDLE(java.lang.Array.FloatArray_Class),0); unsigned int channel = 0; while (pcSrc->HasTextureCoords(channel)) { jfloatArray jfl = pc->NewFloatArray(size2); JNU_CopyDataToArray(jfl,pcSrc->mTextureCoords[channel],size); pc->SetObjectArrayElement(jobjarr,channel,jfl) ++channel; } // set the corresponding field in the java object pc->SetObjectField(obj,this->m_avUVs,jobjarr); jobjarr = (jobjectArray) pc->NewIntArray(AI_MAX_NUMBER_OF_TEXTURECOORDS); pc->SetIntArrayRegion((jintArray)jobjarr,0,channel,&pcSrc->mNumUVComponents); pc->SetObjectField(obj,this->m_aiNumUVComponents,jobjarr); } // copy vertex colors if (pcSrc->HasVertexColors(0)) { const unsigned int size = pcSrc->mNumVertices<<4; const unsigned int size2 = pcSrc->mNumVertices<<2; jobjectArray jobjarr = pc->NewObjectArray(AI_MAX_NUMBER_OF_COLOR_SETS, AIJ_GET_HANDLE(java.lang.Array.FloatArray_Class),0); unsigned int channel = 0; while (pcSrc->HasVertexColors(channel)) { jfloatArray jfl = pc->NewFloatArray(size2); JNU_CopyDataToArray(jfl,pcSrc->mColors[channel],size); pc->SetObjectArrayElement(jobjarr,channel,jfl); ++channel; } // set the corresponding field in the java object pc->SetObjectField(obj,this->m_avColors,jobjarr); } // copy faces if (0 < pcSrc->mNumFaces) // just for safety { const unsigned int size = pcSrc->mNumFaces*12; const unsigned int size2 = pcSrc->mNumFaces*3; // allocate and copy data jintArray jil = pc->NewIntArray(size2); int* pf; jboolean iscopy = FALSE; // lock the array and get direct access to its buffer if(!pf = pc->GetPrimitiveArrayCritical(jil,&iscopy)) JNIEnvironment::Get()->ThrowNativeError("Unable to lock face array"); // copy the data to the array - face by face const aiFace** const pcEnd = pcSrc->mFaces+pcSrc->mNumFaces; for (const aiFace* pcCur = pcSrc->mFaces;pcCur != pcEnd;++pcCur) { ai_assert(3 == pcCur->mNumIndices); *pf++ = pcCur->mIndices[0]; *pf++ = pcCur->mIndices[1]; *pf++ = pcCur->mIndices[2]; } // release our reference to the array pc->ReleasePrimitiveArrayCritical(jil,pf,0); // set the corresponding field in the java object pc->SetObjectField(obj,this->m_vFaces,jil); } // copy bones if (0 < pcSrc->mNumBones) { // allocate the array jobjectArray jarr = pc->NewObjectArray(pcSrc->mNumBones, AIJ_GET_HANDLE(assimp.Bone.Class),0); // and fill all members for (unsigned int i = 0; i < pcSrc->mNumBones;++i) { // allocate the array element jobject jobj = pc->NewObject(AIJ_GET_CLASS_HANDLE(assimp.Bone), AIJ_GET_DEFAULT_CTOR_HANDLE(assimp.Bone)); // fill it from the native data JNIEnvironment::Get()->assimp.Bone.Fill(jobj,pcSrc->mBones[i]); // and set the corresponding array entry pc->SetObjectArrayElement(jarr,i,jobj); } // set the corresponding field in the java object pc->SetObjectField(obj,this->m_vBones,jil); } } }}