307 lines
11 KiB
C++
307 lines
11 KiB
C++
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/*
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---------------------------------------------------------------------------
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Open Asset Import Library (assimp)
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---------------------------------------------------------------------------
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Copyright (c) 2006-2020, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the following
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conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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---------------------------------------------------------------------------
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*/
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/// \file AMFImporter_Node.hpp
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/// \brief Elements of scene graph.
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/// \date 2016
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/// \author smal.root@gmail.com
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#pragma once
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#ifndef INCLUDED_AI_AMF_IMPORTER_NODE_H
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#define INCLUDED_AI_AMF_IMPORTER_NODE_H
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// Header files, stdlib.
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#include <list>
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#include <string>
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#include <vector>
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// Header files, Assimp.
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#include "assimp/scene.h"
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#include "assimp/types.h"
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/// \class CAMFImporter_NodeElement
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/// Base class for elements of nodes.
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class AMFNodeElementBase {
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public:
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/// Define what data type contain node element.
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enum EType {
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ENET_Color, ///< Color element: <color>.
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ENET_Constellation, ///< Grouping element: <constellation>.
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ENET_Coordinates, ///< Coordinates element: <coordinates>.
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ENET_Edge, ///< Edge element: <edge>.
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ENET_Instance, ///< Grouping element: <constellation>.
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ENET_Material, ///< Material element: <material>.
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ENET_Metadata, ///< Metadata element: <metadata>.
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ENET_Mesh, ///< Metadata element: <mesh>.
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ENET_Object, ///< Element which hold object: <object>.
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ENET_Root, ///< Root element: <amf>.
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ENET_Triangle, ///< Triangle element: <triangle>.
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ENET_TexMap, ///< Texture coordinates element: <texmap> or <map>.
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ENET_Texture, ///< Texture element: <texture>.
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ENET_Vertex, ///< Vertex element: <vertex>.
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ENET_Vertices, ///< Vertex element: <vertices>.
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ENET_Volume, ///< Volume element: <volume>.
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ENET_Invalid ///< Element has invalid type and possible contain invalid data.
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};
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const EType Type; ///< Type of element.
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std::string ID; ///< ID of element.
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AMFNodeElementBase *Parent; ///< Parent element. If nullptr then this node is root.
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std::list<AMFNodeElementBase *> Child; ///< Child elements.
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public: /// Destructor, virtual..
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virtual ~AMFNodeElementBase() {
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// empty
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}
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/// Disabled copy constructor and co.
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AMFNodeElementBase(const AMFNodeElementBase &pNodeElement) = delete;
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AMFNodeElementBase(AMFNodeElementBase &&) = delete;
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AMFNodeElementBase &operator=(const AMFNodeElementBase &pNodeElement) = delete;
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AMFNodeElementBase() = delete;
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protected:
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/// In constructor inheritor must set element type.
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/// \param [in] pType - element type.
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/// \param [in] pParent - parent element.
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AMFNodeElementBase(const EType pType, AMFNodeElementBase *pParent) :
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Type(pType), ID(), Parent(pParent), Child() {
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// empty
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}
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}; // class IAMFImporter_NodeElement
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/// \struct CAMFImporter_NodeElement_Constellation
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/// A collection of objects or constellations with specific relative locations.
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struct AMFConstellation : public AMFNodeElementBase {
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/// Constructor.
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/// \param [in] pParent - pointer to parent node.
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AMFConstellation(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_Constellation, pParent) {}
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}; // struct CAMFImporter_NodeElement_Constellation
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/// \struct CAMFImporter_NodeElement_Instance
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/// Part of constellation.
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struct AMFInstance : public AMFNodeElementBase {
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std::string ObjectID; ///< ID of object for instantiation.
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/// \var Delta - The distance of translation in the x, y, or z direction, respectively, in the referenced object's coordinate system, to
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/// create an instance of the object in the current constellation.
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aiVector3D Delta;
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/// \var Rotation - The rotation, in degrees, to rotate the referenced object about its x, y, and z axes, respectively, to create an
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/// instance of the object in the current constellation. Rotations shall be executed in order of x first, then y, then z.
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aiVector3D Rotation;
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/// Constructor.
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/// \param [in] pParent - pointer to parent node.
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AMFInstance(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_Instance, pParent) {}
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};
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/// \struct CAMFImporter_NodeElement_Metadata
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/// Structure that define metadata node.
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struct AMFMetadata : public AMFNodeElementBase {
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std::string Type; ///< Type of "Value".
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std::string Value; ///< Value.
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/// Constructor.
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/// \param [in] pParent - pointer to parent node.
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AMFMetadata(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_Metadata, pParent) {}
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};
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/// \struct CAMFImporter_NodeElement_Root
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/// Structure that define root node.
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struct AMFRoot : public AMFNodeElementBase {
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std::string Unit; ///< The units to be used. May be "inch", "millimeter", "meter", "feet", or "micron".
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std::string Version; ///< Version of format.
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/// Constructor.
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/// \param [in] pParent - pointer to parent node.
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AMFRoot(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_Root, pParent) {}
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};
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/// \struct CAMFImporter_NodeElement_Color
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/// Structure that define object node.
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struct AMFColor : public AMFNodeElementBase {
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bool Composed; ///< Type of color stored: if true then look for formula in \ref Color_Composed[4], else - in \ref Color.
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std::string Color_Composed[4]; ///< By components formulas of composed color. [0..3] - RGBA.
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aiColor4D Color; ///< Constant color.
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std::string Profile; ///< The ICC color space used to interpret the three color channels r, g and b..
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/// @brief Constructor.
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/// @param [in] pParent - pointer to parent node.
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AMFColor(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_Color, pParent), Composed(false), Color(), Profile() {
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// empty
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}
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};
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/// \struct CAMFImporter_NodeElement_Material
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/// Structure that define material node.
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struct AMFMaterial : public AMFNodeElementBase {
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/// Constructor.
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/// \param [in] pParent - pointer to parent node.
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AMFMaterial(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_Material, pParent) {}
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};
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/// \struct CAMFImporter_NodeElement_Object
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/// Structure that define object node.
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struct AMFObject : public AMFNodeElementBase {
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/// Constructor.
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/// \param [in] pParent - pointer to parent node.
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AMFObject(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_Object, pParent) {}
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};
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/// \struct CAMFImporter_NodeElement_Mesh
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/// Structure that define mesh node.
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struct AMFMesh : public AMFNodeElementBase {
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/// Constructor.
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/// \param [in] pParent - pointer to parent node.
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AMFMesh(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_Mesh, pParent) {}
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};
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/// \struct CAMFImporter_NodeElement_Vertex
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/// Structure that define vertex node.
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struct AMFVertex : public AMFNodeElementBase {
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/// Constructor.
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/// \param [in] pParent - pointer to parent node.
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AMFVertex(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_Vertex, pParent) {}
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};
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/// \struct CAMFImporter_NodeElement_Edge
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/// Structure that define edge node.
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struct AMFEdge : public AMFNodeElementBase {
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/// Constructor.
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/// \param [in] pParent - pointer to parent node.
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AMFEdge(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_Edge, pParent) {}
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};
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/// \struct CAMFImporter_NodeElement_Vertices
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/// Structure that define vertices node.
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struct AMFVertices : public AMFNodeElementBase {
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/// Constructor.
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/// \param [in] pParent - pointer to parent node.
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AMFVertices(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_Vertices, pParent) {}
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};
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/// \struct CAMFImporter_NodeElement_Volume
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/// Structure that define volume node.
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struct AMFVolume : public AMFNodeElementBase {
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std::string MaterialID; ///< Which material to use.
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std::string Type; ///< What this volume describes can be “region” or “support”. If none specified, “object” is assumed.
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/// Constructor.
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/// \param [in] pParent - pointer to parent node.
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AMFVolume(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_Volume, pParent) {}
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};
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/// \struct CAMFImporter_NodeElement_Coordinates
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/// Structure that define coordinates node.
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struct AMFCoordinates : public AMFNodeElementBase {
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aiVector3D Coordinate; ///< Coordinate.
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/// Constructor.
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/// \param [in] pParent - pointer to parent node.
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AMFCoordinates(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_Coordinates, pParent) {}
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};
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/// \struct CAMFImporter_NodeElement_TexMap
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/// Structure that define texture coordinates node.
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struct AMFTexMap : public AMFNodeElementBase {
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aiVector3D TextureCoordinate[3]; ///< Texture coordinates.
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std::string TextureID_R; ///< Texture ID for red color component.
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std::string TextureID_G; ///< Texture ID for green color component.
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std::string TextureID_B; ///< Texture ID for blue color component.
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std::string TextureID_A; ///< Texture ID for alpha color component.
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/// Constructor.
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/// \param [in] pParent - pointer to parent node.
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AMFTexMap(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_TexMap, pParent), TextureCoordinate{}, TextureID_R(), TextureID_G(), TextureID_B(), TextureID_A() {
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// empty
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}
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};
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/// \struct CAMFImporter_NodeElement_Triangle
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/// Structure that define triangle node.
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struct AMFTriangle : public AMFNodeElementBase {
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size_t V[3]; ///< Triangle vertices.
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/// Constructor.
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/// \param [in] pParent - pointer to parent node.
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AMFTriangle(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_Triangle, pParent) {
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// empty
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}
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};
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/// Structure that define texture node.
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struct AMFTexture : public AMFNodeElementBase {
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size_t Width, Height, Depth; ///< Size of the texture.
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std::vector<uint8_t> Data; ///< Data of the texture.
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bool Tiled;
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/// Constructor.
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/// \param [in] pParent - pointer to parent node.
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AMFTexture(AMFNodeElementBase *pParent) :
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AMFNodeElementBase(ENET_Texture, pParent), Width(0), Height(0), Depth(0), Data(), Tiled(false) {
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// empty
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}
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};
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#endif // INCLUDED_AI_AMF_IMPORTER_NODE_H
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