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/*
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Open Asset Import Library ( assimp )
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Copyright ( c ) 2006 - 2020 , assimp team
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All rights reserved .
Redistribution and use of this software in source and binary forms ,
with or without modification , are permitted provided that the following
conditions are met :
* Redistributions of source code must retain the above
copyright notice , this list of conditions and the
following disclaimer .
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derived from this software without specific prior
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
" AS IS " AND ANY EXPRESS OR IMPLIED WARRANTIES , INCLUDING , BUT NOT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT , INDIRECT , INCIDENTAL ,
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*/
/// \file AMFImporter_Material.cpp
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/// \brief Parsing data from material nodes.
/// \date 2016
/// \author smal.root@gmail.com
# ifndef ASSIMP_BUILD_NO_AMF_IMPORTER
# include "AMFImporter.hpp"
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namespace Assimp {
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// <color
// profile="" - The ICC color space used to interpret the three color channels <r>, <g> and <b>.
// >
// </color>
// A color definition.
// Multi elements - No.
// Parent element - <material>, <object>, <volume>, <vertex>, <triangle>.
//
// "profile" can be one of "sRGB", "AdobeRGB", "Wide-Gamut-RGB", "CIERGB", "CIELAB", or "CIEXYZ".
// Children elements:
// <r>, <g>, <b>, <a>
// Multi elements - No.
// Red, Greed, Blue and Alpha (transparency) component of a color in sRGB space, values ranging from 0 to 1. The
// values can be specified as constants, or as a formula depending on the coordinates.
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void AMFImporter : : ParseNode_Color ( XmlNode & node ) {
std : : string profile = node . attribute ( " profile " ) . as_string ( ) ;
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// create new color object.
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AMFNodeElementBase * ne = new AMFColor ( mNodeElement_Cur ) ;
AMFColor & als = * ( ( AMFColor * ) ne ) ; // alias for convenience
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als . Profile = profile ;
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if ( ! node . empty ( ) ) {
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ParseHelper_Node_Enter ( ne ) ;
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bool read_flag [ 4 ] = { false , false , false , false } ;
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for ( pugi : : xml_node & child : node . children ( ) ) {
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std : : string name = child . name ( ) ;
if ( name = = " r " ) {
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read_flag [ 0 ] = true ;
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XmlParser : : getValueAsFloat ( child , als . Color . r ) ;
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} else if ( name = = " g " ) {
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read_flag [ 1 ] = true ;
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XmlParser : : getValueAsFloat ( child , als . Color . g ) ;
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} else if ( name = = " b " ) {
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read_flag [ 2 ] = true ;
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XmlParser : : getValueAsFloat ( child , als . Color . b ) ;
} else if ( name = = " a " ) {
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read_flag [ 3 ] = true ;
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XmlParser : : getValueAsFloat ( child , als . Color . a ) ;
}
ParseHelper_Node_Exit ( ) ;
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}
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// check that all components was defined
if ( ! ( read_flag [ 0 ] & & read_flag [ 1 ] & & read_flag [ 2 ] ) ) {
throw DeadlyImportError ( " Not all color components are defined. " ) ;
}
// check if <a> is absent. Then manually add "a == 1".
if ( ! read_flag [ 3 ] ) {
als . Color . a = 1 ;
}
} else {
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mNodeElement_Cur - > Child . push_back ( ne ) ; // Add element to child list of current element
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}
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als . Composed = false ;
mNodeElement_List . push_back ( ne ) ; // and to node element list because its a new object in graph.
}
// <material
// id="" - A unique material id. material ID "0" is reserved to denote no material (void) or sacrificial material.
// >
// </material>
// An available material.
// Multi elements - Yes.
// Parent element - <amf>.
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void AMFImporter : : ParseNode_Material ( XmlNode & node ) {
// create new object and assign read data
std : : string id = node . attribute ( " id " ) . as_string ( ) ;
AMFNodeElementBase * ne = new AMFMaterial ( mNodeElement_Cur ) ;
( ( AMFMaterial * ) ne ) - > ID = id ;
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// Check for child nodes
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if ( ! node . empty ( ) ) {
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ParseHelper_Node_Enter ( ne ) ;
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for ( pugi : : xml_node & child : node . children ( ) ) {
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const std : : string name = child . name ( ) ;
if ( name = = " color " ) {
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ParseNode_Color ( child ) ;
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} else if ( name = = " metadata " ) {
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ParseNode_Metadata ( child ) ;
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}
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}
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ParseHelper_Node_Exit ( ) ;
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} else {
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mNodeElement_Cur - > Child . push_back ( ne ) ; // Add element to child list of current element
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}
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mNodeElement_List . push_back ( ne ) ; // and to node element list because its a new object in graph.
}
// <texture
// id="" - Assigns a unique texture id for the new texture.
// width="" - Width (horizontal size, x) of the texture, in pixels.
// height="" - Height (lateral size, y) of the texture, in pixels.
// depth="" - Depth (vertical size, z) of the texture, in pixels.
// type="" - Encoding of the data in the texture. Currently allowed values are "grayscale" only. In grayscale mode, each pixel is represented by one byte
// in the range of 0-255. When the texture is referenced using the tex function, these values are converted into a single floating point number in the
// range of 0-1 (see Annex 2). A full color graphics will typically require three textures, one for each of the color channels. A graphic involving
// transparency may require a fourth channel.
// tiled="" - If true then texture repeated when UV-coordinates is greater than 1.
// >
// </triangle>
// Specifies an texture data to be used as a map. Lists a sequence of Base64 values specifying values for pixels from left to right then top to bottom,
// then layer by layer.
// Multi elements - Yes.
// Parent element - <amf>.
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void AMFImporter : : ParseNode_Texture ( XmlNode & node ) {
std : : string id = node . attribute ( " id " ) . as_string ( ) ;
uint32_t width = node . attribute ( " width " ) . as_uint ( ) ;
uint32_t height = node . attribute ( " height " ) . as_uint ( ) ;
uint32_t depth = node . attribute ( " depth " ) . as_uint ( ) ;
std : : string type = node . attribute ( " type " ) . as_string ( ) ;
bool tiled = node . attribute ( " tiled " ) . as_bool ( ) ;
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// create new texture object.
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AMFNodeElementBase * ne = new AMFTexture ( mNodeElement_Cur ) ;
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AMFTexture & als = * ( ( AMFTexture * ) ne ) ; // alias for convenience
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if ( node . empty ( ) ) {
return ;
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}
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std : : string enc64_data = node . value ( ) ;
// Check for child nodes
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// check that all components was defined
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if ( id . empty ( ) ) {
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throw DeadlyImportError ( " ID for texture must be defined. " ) ;
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}
if ( width < 1 ) {
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throw DeadlyImportError ( " INvalid width for texture. " ) ;
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}
if ( height < 1 ) {
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throw DeadlyImportError ( " Invalid height for texture. " ) ;
}
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if ( depth < 1 ) {
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throw DeadlyImportError ( " Invalid depth for texture. " ) ;
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}
if ( type ! = " grayscale " ) {
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throw DeadlyImportError ( " Invalid type for texture. " ) ;
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}
if ( enc64_data . empty ( ) ) {
throw DeadlyImportError ( " Texture data not defined. " ) ;
}
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// copy data
als . ID = id ;
als . Width = width ;
als . Height = height ;
als . Depth = depth ;
als . Tiled = tiled ;
ParseHelper_Decode_Base64 ( enc64_data , als . Data ) ;
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// check data size
if ( ( width * height * depth ) ! = als . Data . size ( ) ) {
throw DeadlyImportError ( " Texture has incorrect data size. " ) ;
}
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mNodeElement_Cur - > Child . push_back ( ne ) ; // Add element to child list of current element
mNodeElement_List . push_back ( ne ) ; // and to node element list because its a new object in graph.
}
// <texmap
// rtexid="" - Texture ID for red color component.
// gtexid="" - Texture ID for green color component.
// btexid="" - Texture ID for blue color component.
// atexid="" - Texture ID for alpha color component. Optional.
// >
// </texmap>, old name: <map>
// Specifies texture coordinates for triangle.
// Multi elements - No.
// Parent element - <triangle>.
// Children elements:
// <utex1>, <utex2>, <utex3>, <vtex1>, <vtex2>, <vtex3>. Old name: <u1>, <u2>, <u3>, <v1>, <v2>, <v3>.
// Multi elements - No.
// Texture coordinates for every vertex of triangle.
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void AMFImporter : : ParseNode_TexMap ( XmlNode & node , const bool pUseOldName ) {
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// Read attributes for node <color>.
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AMFNodeElementBase * ne = new AMFTexMap ( mNodeElement_Cur ) ;
AMFTexMap & als = * ( ( AMFTexMap * ) ne ) ; //
std : : string rtexid , gtexid , btexid , atexid ;
if ( ! node . empty ( ) ) {
ParseHelper_Node_Enter ( ne ) ;
for ( XmlNode & currentNode : node . children ( ) ) {
const std : : string & currentName = currentNode . name ( ) ;
if ( currentName = = " rtexid " ) {
XmlParser : : getValueAsString ( node , rtexid ) ;
} else if ( currentName = = " gtexid " ) {
XmlParser : : getValueAsString ( node , gtexid ) ;
} else if ( currentName = = " btexid " ) {
XmlParser : : getValueAsString ( node , btexid ) ;
} else if ( currentName = = " atexid " ) {
XmlParser : : getValueAsString ( node , atexid ) ;
}
}
ParseHelper_Node_Exit ( ) ;
}
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// create new texture coordinates object, alias for convenience
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// check data
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if ( rtexid . empty ( ) & & gtexid . empty ( ) & & btexid . empty ( ) ) {
throw DeadlyImportError ( " ParseNode_TexMap. At least one texture ID must be defined. " ) ;
}
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// Check for children nodes
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//XML_CheckNode_MustHaveChildren();
if ( node . children ( ) . begin ( ) = = node . children ( ) . end ( ) ) {
throw DeadlyImportError ( " Invalid children definition. " ) ;
}
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// read children nodes
bool read_flag [ 6 ] = { false , false , false , false , false , false } ;
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if ( ! pUseOldName ) {
for ( pugi : : xml_attribute & attr : node . attributes ( ) ) {
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const std : : string name = attr . name ( ) ;
if ( name = = " utex1 " ) {
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read_flag [ 0 ] = true ;
als . TextureCoordinate [ 0 ] . x = attr . as_float ( ) ;
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} else if ( name = = " utex2 " ) {
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read_flag [ 1 ] = true ;
als . TextureCoordinate [ 1 ] . x = attr . as_float ( ) ;
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} else if ( name = = " utex3 " ) {
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read_flag [ 2 ] = true ;
als . TextureCoordinate [ 2 ] . x = attr . as_float ( ) ;
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} else if ( name = = " vtex1 " ) {
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read_flag [ 3 ] = true ;
als . TextureCoordinate [ 0 ] . y = attr . as_float ( ) ;
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} else if ( name = = " vtex2 " ) {
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read_flag [ 4 ] = true ;
als . TextureCoordinate [ 1 ] . y = attr . as_float ( ) ;
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} else if ( name = = " vtex3 " ) {
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read_flag [ 5 ] = true ;
als . TextureCoordinate [ 0 ] . y = attr . as_float ( ) ;
}
}
} else {
for ( pugi : : xml_attribute & attr : node . attributes ( ) ) {
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const std : : string name = attr . name ( ) ;
if ( name = = " u " ) {
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read_flag [ 0 ] = true ;
als . TextureCoordinate [ 0 ] . x = attr . as_float ( ) ;
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} else if ( name = = " u2 " ) {
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read_flag [ 1 ] = true ;
als . TextureCoordinate [ 1 ] . x = attr . as_float ( ) ;
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} else if ( name = = " u3 " ) {
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read_flag [ 2 ] = true ;
als . TextureCoordinate [ 2 ] . x = attr . as_float ( ) ;
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} else if ( name = = " v1 " ) {
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read_flag [ 3 ] = true ;
als . TextureCoordinate [ 0 ] . y = attr . as_float ( ) ;
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} else if ( name = = " v2 " ) {
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read_flag [ 4 ] = true ;
als . TextureCoordinate [ 1 ] . y = attr . as_float ( ) ;
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} else if ( name = = " v3 " ) {
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read_flag [ 5 ] = true ;
als . TextureCoordinate [ 0 ] . y = attr . as_float ( ) ;
}
}
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}
// check that all components was defined
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if ( ! ( read_flag [ 0 ] & & read_flag [ 1 ] & & read_flag [ 2 ] & & read_flag [ 3 ] & & read_flag [ 4 ] & & read_flag [ 5 ] ) ) {
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throw DeadlyImportError ( " Not all texture coordinates are defined. " ) ;
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}
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// copy attributes data
als . TextureID_R = rtexid ;
als . TextureID_G = gtexid ;
als . TextureID_B = btexid ;
als . TextureID_A = atexid ;
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mNodeElement_List . push_back ( ne ) ;
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}
} // namespace Assimp
# endif // !ASSIMP_BUILD_NO_AMF_IMPORTER