assimp/tools/assimp_view/CMakeLists.txt

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CMake
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# Make sure the compiler can find include files from our Hello library.
include_directories (
${Assimp_SOURCE_DIR}/include
${Assimp_SOURCE_DIR}/code
)
# Make sure the linker can find the Hello library once it is built.
link_directories (${Assimp_BINARY_DIR} ${AssetImporter_BINARY_DIR}/lib)
# Add executable called "helloDemo" that is built from the source files
# "demo.cxx" and "demo_b.cxx". The extensions are automatically found.
add_executable( assimp_viewer WIN32
AnimEvaluator.cpp
Background.cpp
Display.cpp
HelpDialog.cpp
Input.cpp
LogDisplay.cpp
LogWindow.cpp
Material.cpp
MeshRenderer.cpp
MessageProc.cpp
Normals.cpp
SceneAnimator.cpp
Shaders.cpp
assimp_view.cpp
stdafx.cpp
assimp_view.rc
banner.bmp
banner_pure.bmp
base_anim.bmp
base_display.bmp
base_inter.bmp
base_rendering.bmp
base_stats.bmp
fx.bmp
n.bmp
root.bmp
tx.bmp
txi.bmp
)
IF( WIN32 )
SET( PSDK_PATH "C:/Program Files/Microsoft Platform SDK/Bin" )
SET( PSDK_INC "C:/Program Files/Microsoft Platform SDK/Include" )
FIND_PATH(DX9_INCLUDE_PATH d3d9.h
PATHS
"$ENV{DXSDK_DIR}/Include"
"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Include"
DOC "The directory where D3D9.h resides")
FIND_LIBRARY(D3D9_LIBRARY d3d9.lib
PATHS
"$ENV{DXSDK_DIR}/Lib/x86"
"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Lib/x86"
DOC "The directory where d3d9.lib resides")
FIND_LIBRARY(D3DX9_LIBRARY d3dx9.lib
PATHS
"$ENV{DXSDK_DIR}/Lib/x86"
"$ENV{PROGRAMFILES}/Microsoft DirectX SDK/Lib/x86"
DOC "The directory where d3dx9.lib resides")
SET( DX9_LIBRARIES ${D3D9_LIBRARY} ${D3DX9_LIBRARY} )
FIND_LIBRARY( WIN32_COMCTRL comctl32.lib
PATHS
"C:/Programme/Microsoft Platform SDK for Windows Server 2003 R2/Lib"
DOC "Path to psdk"
)
ENDIF( WIN32 )
# Link the executable to the Hello library.
target_link_libraries ( assimp_viewer assimp ${DX9_LIBRARIES} comctl32.lib Winmm.lib )