2008-06-22 10:09:26 +00:00
|
|
|
/*
|
|
|
|
Open Asset Import Library (ASSIMP)
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
|
|
|
|
Copyright (c) 2006-2008, ASSIMP Development Team
|
|
|
|
All rights reserved.
|
|
|
|
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
|
|
with or without modification, are permitted provided that the
|
|
|
|
following conditions are met:
|
|
|
|
|
|
|
|
* Redistributions of source code must retain the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer.
|
|
|
|
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer in the documentation and/or other
|
|
|
|
materials provided with the distribution.
|
|
|
|
|
|
|
|
* Neither the name of the ASSIMP team, nor the names of its
|
|
|
|
contributors may be used to endorse or promote products
|
|
|
|
derived from this software without specific prior
|
|
|
|
written permission of the ASSIMP Development Team.
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
//!
|
2008-08-08 15:18:28 +00:00
|
|
|
//! @file Declaration of the HMP importer class
|
2008-06-22 10:09:26 +00:00
|
|
|
//!
|
|
|
|
|
|
|
|
#ifndef AI_HMPLOADER_H_INCLUDED
|
|
|
|
#define AI_HMPLOADER_H_INCLUDED
|
|
|
|
|
2008-08-08 15:18:28 +00:00
|
|
|
// public ASSIMP headers
|
2008-06-22 10:09:26 +00:00
|
|
|
#include "../include/aiTypes.h"
|
|
|
|
#include "../include/aiTexture.h"
|
|
|
|
#include "../include/aiMaterial.h"
|
|
|
|
|
2008-08-08 15:18:28 +00:00
|
|
|
// internal headers
|
|
|
|
#include "BaseImporter.h"
|
2008-06-22 10:09:26 +00:00
|
|
|
#include "MDLLoader.h"
|
2008-08-08 15:18:28 +00:00
|
|
|
#include "HMPFileData.h"
|
2008-06-22 10:09:26 +00:00
|
|
|
|
2008-08-08 15:18:28 +00:00
|
|
|
namespace Assimp {
|
|
|
|
using namespace HMP;
|
2008-06-22 10:09:26 +00:00
|
|
|
|
|
|
|
// ---------------------------------------------------------------------------
|
|
|
|
/** Used to load 3D GameStudio HMP files (terrains)
|
|
|
|
*/
|
|
|
|
class HMPImporter : public MDLImporter
|
|
|
|
{
|
|
|
|
friend class Importer;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
/** Constructor to be privately used by Importer */
|
|
|
|
HMPImporter();
|
|
|
|
|
|
|
|
/** Destructor, private as well */
|
|
|
|
~HMPImporter();
|
|
|
|
|
|
|
|
public:
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Returns whether the class can handle the format of the given file.
|
|
|
|
* See BaseImporter::CanRead() for details. */
|
|
|
|
bool CanRead( const std::string& pFile, IOSystem* pIOHandler) const;
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Called by Importer::GetExtensionList() for each loaded importer.
|
|
|
|
* See BaseImporter::GetExtensionList() for details
|
|
|
|
*/
|
|
|
|
void GetExtensionList(std::string& append)
|
|
|
|
{
|
|
|
|
append.append("*.hmp");
|
|
|
|
}
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Imports the given file into the given scene structure.
|
|
|
|
* See BaseImporter::InternReadFile() for details
|
|
|
|
*/
|
|
|
|
void InternReadFile( const std::string& pFile, aiScene* pScene,
|
|
|
|
IOSystem* pIOHandler);
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Import a HMP4 file
|
|
|
|
*/
|
|
|
|
void InternReadFile_HMP4( );
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Import a HMP5 file
|
|
|
|
*/
|
|
|
|
void InternReadFile_HMP5( );
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Import a HMP7 file
|
|
|
|
*/
|
|
|
|
void InternReadFile_HMP7( );
|
|
|
|
|
2008-08-06 23:01:38 +00:00
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Validate a HMP 5,4,7 file header
|
|
|
|
*/
|
|
|
|
void ValidateHeader_HMP457( );
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Try to load one material from the file, if this fails create
|
|
|
|
* a default material
|
|
|
|
*/
|
|
|
|
void CreateMaterial(const unsigned char* szCurrent,
|
|
|
|
const unsigned char** szCurrentOut);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Build a list of output faces and vertices. The function
|
|
|
|
* triangulates the height map read from the file
|
|
|
|
* \param width Width of the height field
|
|
|
|
* \param width Height of the height field
|
|
|
|
*/
|
|
|
|
void CreateOutputFaceList(unsigned int width,unsigned int height);
|
2008-06-22 10:09:26 +00:00
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Generate planar texture coordinates for a terrain
|
|
|
|
* \param width Width of the terrain, in vertices
|
|
|
|
* \param height Height of the terrain, in vertices
|
|
|
|
*/
|
|
|
|
void GenerateTextureCoords(const unsigned int width,
|
|
|
|
const unsigned int height);
|
|
|
|
|
|
|
|
// -------------------------------------------------------------------
|
|
|
|
/** Read the first skin from the file and skip all others ...
|
|
|
|
* \param iNumSkins Number of skins in the file
|
|
|
|
* \param szCursor Position of the first skin (offset 84)
|
|
|
|
*/
|
|
|
|
void ReadFirstSkin(unsigned int iNumSkins, const unsigned char* szCursor,
|
|
|
|
const unsigned char** szCursorOut);
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
};
|
|
|
|
|
2008-08-17 15:04:10 +00:00
|
|
|
} // end of namespace Assimp
|
|
|
|
|
|
|
|
#endif // AI_HMPIMPORTER_H_INC
|