assimp/doc/style.css

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CSS
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body, table, div, p, dl {
font-family: Lucida Grande, Verdana, Geneva, Arial, sans-serif;
font-size: 11px;
}
/* @group Heading Levels */
h1 {
text-align: center;
font-size: 150%;
General - Added format auto-detection to most loaders - Simplified BaseImporter::CanRead() with some utility methods - improved fast_atof -> no overruns anymore. Fuck you, irrlicht. - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too. - vc8/vc9: revision number is now written to DLL version header - mkutil: some batch scripts to simplify tagging & building of release versions - some API cleanup - fixing some doxygen markup (+now explicit use of @file <filename>) - Icon for assimp_view and assimp_cmd 3DS - Normal vectors are not anymore inverted in some cases - Improved pivot handling - Improved handling of x-flipped meshes Collada - fixed a minor bug (visual_scene element) LWS - WIP implementation. No animations yet, some bugs and crashes. - Animation system remains disabled, WIP code - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled. STL - fixing a log warning which appears for every model - added binary&ascii test spider, exported from truespace MD3 - Cleaning up output tags for automatically joined player models. IRR - Fixing coordinate system issues. - Instance handling improved. - Some of the reported crashes not yet fixed. PretransformVertices - Numerous performance improvements. - Added config option to preserve the hierarchy during the step. RemoveRedundantMaterials - Added config option to specify a list of materials which are kept in every case. UNREAL - Added support for the old unreal data format (*.a,*.d,*.uc) - tested only with exports from Milkshape - more Unreal stuff to come soon git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
color: black;
}
h2 {
font-size: 120%;
}
h3 {
font-size: 100%;
}
/* @end */
caption {
font-weight: bold;
}
div.qindex, div.navtab{
background-color: #e8eef2;
border: 1px solid #84b0c7;
text-align: center;
margin: 2px;
padding: 2px;
}
div.qindex, div.navpath {
width: 100%;
line-height: 140%;
}
div.navtab {
margin-right: 15px;
}
/* @group Link Styling */
a {
color: #153788;
font-weight: normal;
text-decoration: none;
}
.contents a:visited {
color: #1b77c5;
}
a:hover {
text-decoration: underline;
}
a.qindex {
font-weight: bold;
}
a.qindexHL {
font-weight: bold;
background-color: #6666cc;
color: #ffffff;
border: 1px double #9295C2;
}
.contents a.qindexHL:visited {
color: #ffffff;
}
a.el {
font-weight: bold;
}
a.elRef {
}
a.code {
}
a.codeRef {
}
/* @end */
dl.el {
margin-left: -1cm;
}
.fragment {
font-family: monospace, fixed;
font-size: 105%;
}
pre.fragment {
border: 1px solid #CCCCCC;
background-color: #f5f5f5;
padding: 4px 6px;
margin: 4px 8px 4px 2px;
}
div.ah {
background-color: black;
font-weight: bold;
color: #ffffff;
margin-bottom: 3px;
margin-top: 3px
}
div.groupHeader {
margin-left: 16px;
margin-top: 12px;
margin-bottom: 6px;
font-weight: bold;
}
div.groupText {
margin-left: 16px;
font-style: italic;
}
body {
background: white;
General - Added format auto-detection to most loaders - Simplified BaseImporter::CanRead() with some utility methods - improved fast_atof -> no overruns anymore. Fuck you, irrlicht. - added assimp_cmd tool to allow command line model processing. Mainly adebugging tool for internal purposes, but others might find it useful, too. - vc8/vc9: revision number is now written to DLL version header - mkutil: some batch scripts to simplify tagging & building of release versions - some API cleanup - fixing some doxygen markup (+now explicit use of @file <filename>) - Icon for assimp_view and assimp_cmd 3DS - Normal vectors are not anymore inverted in some cases - Improved pivot handling - Improved handling of x-flipped meshes Collada - fixed a minor bug (visual_scene element) LWS - WIP implementation. No animations yet, some bugs and crashes. - Animation system remains disabled, WIP code - many test files for LWS, but most of them test the anim support, which is, read above, currently disabled. STL - fixing a log warning which appears for every model - added binary&ascii test spider, exported from truespace MD3 - Cleaning up output tags for automatically joined player models. IRR - Fixing coordinate system issues. - Instance handling improved. - Some of the reported crashes not yet fixed. PretransformVertices - Numerous performance improvements. - Added config option to preserve the hierarchy during the step. RemoveRedundantMaterials - Added config option to specify a list of materials which are kept in every case. UNREAL - Added support for the old unreal data format (*.a,*.d,*.uc) - tested only with exports from Milkshape - more Unreal stuff to come soon git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@356 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
2009-03-05 22:32:13 +00:00
color: #333333;
margin-right: 20px;
margin-left: 20px;
}
td.indexkey {
background-color: #e8eef2;
font-weight: bold;
border: 1px solid #CCCCCC;
margin: 2px 0px 2px 0;
padding: 2px 10px;
}
td.indexvalue {
background-color: #e8eef2;
border: 1px solid #CCCCCC;
padding: 2px 10px;
margin: 2px 0px;
}
tr.memlist {
background-color: #f0f0f0;
}
p.formulaDsp {
text-align: center;
}
img.formulaDsp {
}
img.formulaInl {
vertical-align: middle;
}
/* @group Code Colorization */
span.keyword {
color: #008000
}
span.keywordtype {
color: #604020
}
span.keywordflow {
color: #e08000
}
span.comment {
color: #800000
}
span.preprocessor {
color: #806020
}
span.stringliteral {
color: #002080
}
span.charliteral {
color: #008080
}
span.vhdldigit {
color: #ff00ff
}
span.vhdlchar {
color: #000000
}
span.vhdlkeyword {
color: #700070
}
span.vhdllogic {
color: #ff0000
}
/* @end */
.search {
color: #003399;
font-weight: bold;
}
form.search {
margin-bottom: 0px;
margin-top: 0px;
}
input.search {
font-size: 75%;
color: #000080;
font-weight: normal;
background-color: #e8eef2;
}
td.tiny {
font-size: 75%;
}
.dirtab {
padding: 4px;
border-collapse: collapse;
border: 1px solid #84b0c7;
}
th.dirtab {
background: #e8eef2;
font-weight: bold;
}
hr {
height: 0;
border: none;
border-top: 1px solid #666;
}
/* @group Member Descriptions */
.mdescLeft, .mdescRight,
.memItemLeft, .memItemRight,
.memTemplItemLeft, .memTemplItemRight, .memTemplParams {
background-color: #FAFAFA;
border: none;
margin: 4px;
padding: 1px 0 0 8px;
}
.mdescLeft, .mdescRight {
padding: 0px 8px 4px 8px;
color: #555;
}
.memItemLeft, .memItemRight, .memTemplParams {
border-top: 1px solid #ccc;
}
.memTemplParams {
color: #606060;
}
/* @end */
/* @group Member Details */
/* Styles for detailed member documentation */
.memtemplate {
font-size: 80%;
color: #606060;
font-weight: normal;
margin-left: 3px;
}
.memnav {
background-color: #e8eef2;
border: 1px solid #84b0c7;
text-align: center;
margin: 2px;
margin-right: 15px;
padding: 2px;
}
.memitem {
padding: 0;
}
.memname {
white-space: nowrap;
font-weight: bold;
}
.memproto, .memdoc {
border: 1px solid #84b0c7;
}
.memproto {
padding: 0;
background-color: #d5e1e8;
font-weight: bold;
-webkit-border-top-left-radius: 8px;
-webkit-border-top-right-radius: 8px;
-moz-border-radius-topleft: 8px;
-moz-border-radius-topright: 8px;
}
.memdoc {
padding: 2px 5px;
background-color: #eef3f5;
border-top-width: 0;
-webkit-border-bottom-left-radius: 8px;
-webkit-border-bottom-right-radius: 8px;
-moz-border-radius-bottomleft: 8px;
-moz-border-radius-bottomright: 8px;
}
.paramkey {
text-align: right;
}
.paramtype {
white-space: nowrap;
}
.paramname {
color: #602020;
white-space: nowrap;
}
.paramname em {
font-style: normal;
}
/* @end */
/* @group Directory (tree) */
/* for the tree view */
.ftvtree {
font-family: sans-serif;
margin: 0.5em;
}
/* these are for tree view when used as main index */
.directory {
font-size: 9pt;
font-weight: bold;
}
.directory h3 {
margin: 0px;
margin-top: 1em;
font-size: 11pt;
}
/*
The following two styles can be used to replace the root node title
with an image of your choice. Simply uncomment the next two styles,
specify the name of your image and be sure to set 'height' to the
proper pixel height of your image.
*/
/*
.directory h3.swap {
height: 61px;
background-repeat: no-repeat;
background-image: url("yourimage.gif");
}
.directory h3.swap span {
display: none;
}
*/
.directory > h3 {
margin-top: 0;
}
.directory p {
margin: 0px;
white-space: nowrap;
}
.directory div {
display: none;
margin: 0px;
}
.directory img {
vertical-align: -30%;
}
/* these are for tree view when not used as main index */
.directory-alt {
font-size: 100%;
font-weight: bold;
}
.directory-alt h3 {
margin: 0px;
margin-top: 1em;
font-size: 11pt;
}
.directory-alt > h3 {
margin-top: 0;
}
.directory-alt p {
margin: 0px;
white-space: nowrap;
}
.directory-alt div {
display: none;
margin: 0px;
}
.directory-alt img {
vertical-align: -30%;
}
/* @end */
address {
font-style: normal;
color: #333;
}