FIX: Doc states coordinate system correctly now. Changing documentation font, uploading new CHMs.

git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@484 67173fc5-114c-0410-ac8e-9d2fd5bffc1f
pull/1/head
aramis_acg 2009-09-26 22:04:27 +00:00
parent 1452a7a83d
commit 49ff2e8c44
4 changed files with 18 additions and 3 deletions

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@ -223,6 +223,21 @@ If you're working with the provided solutions for Visual Studio use the <i>-nobo
See the @link assimp_st next @endlink section
for more details.
@section assimp_make Build with MAKE
To build Assimp with MAKE, navigate to the <tt>code</tt> directory and run
@code
make
@endcode
respectively
@code
make -fmakefile.mingw
@endcode
for mingw-make. For a <i>-noboost</i>-Build, append
@codeNOBOOST=1
@endcode
@section assimp_st Single-threaded build
-- currently there is no difference between single-thread and normal builds --
@ -559,8 +574,8 @@ ASSIMP::Importer::ReadFile(), aiImportFile() or aiImportFileEx() - see the @link
for further information on how to use the library.
By default, all 3D data is provided in a right-handed coordinate system such as OpenGL uses. In
this coordinate system, +X points to the right, +Y points away from the viewer into the screen and
+Z points upwards. Several modeling packages such as 3D Studio Max use this coordinate system as well.
this coordinate system, +X points to the right, -Z points away from the viewer into the screen and
+Y points upwards. Several modeling packages such as 3D Studio Max use this coordinate system as well (or a rotated variant of it).
By contrast, some other environments use left-handed coordinate systems, a prominent example being
DirectX. If you need the imported data to be in a left-handed coordinate system, supply the
#aiProcess_MakeLeftHanded flag to the ReadFile() function call.

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@ -1,6 +1,6 @@
body, table, div, p, dl {
font-family: Lucida Grande, Verdana, Geneva, Arial, sans-serif;
font-size: 12px;
font-size: 11px;
}
/* @group Heading Levels */