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/*
Open Asset Import Library ( assimp )
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Copyright ( c ) 2006 - 2018 , assimp team
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All rights reserved .
Redistribution and use of this software in source and binary forms ,
with or without modification , are permitted provided that the
following conditions are met :
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following disclaimer .
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following disclaimer in the documentation and / or other
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derived from this software without specific prior
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*/
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/// \file X3DImporter_Group.cpp
/// \brief Parsing data from nodes of "Grouping" set of X3D.
/// \date 2015-2016
/// \author smal.root@gmail.com
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# ifndef ASSIMP_BUILD_NO_X3D_IMPORTER
# include "X3DImporter.hpp"
# include "X3DImporter_Macro.hpp"
namespace Assimp
{
// <Group
// DEF="" ID
// USE="" IDREF
// bboxCenter="0 0 0" SFVec3f [initializeOnly]
// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
// >
// <!-- ChildContentModel -->
// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
// precise palette of legal nodes that are available depends on assigned profile and components.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </Group>
// A Group node contains children nodes without introducing a new transformation. It is equivalent to a Transform node containing an identity transform.
void X3DImporter : : ParseNode_Grouping_Group ( )
{
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std : : string def , use ;
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MACRO_ATTRREAD_LOOPBEG ;
MACRO_ATTRREAD_CHECKUSEDEF_RET ( def , use ) ;
MACRO_ATTRREAD_LOOPEND ;
// if "USE" defined then find already defined element.
if ( ! use . empty ( ) )
{
CX3DImporter_NodeElement * ne ;
MACRO_USE_CHECKANDAPPLY ( def , use , ENET_Group , ne ) ;
}
else
{
ParseHelper_Group_Begin ( ) ; // create new grouping element and go deeper if node has children.
// at this place new group mode created and made current, so we can name it.
if ( ! def . empty ( ) ) NodeElement_Cur - > ID = def ;
// in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
// for empty element exit from node in that place
if ( mReader - > isEmptyElement ( ) ) ParseHelper_Node_Exit ( ) ;
} // if(!use.empty()) else
}
void X3DImporter : : ParseNode_Grouping_GroupEnd ( )
{
ParseHelper_Node_Exit ( ) ; // go up in scene graph
}
// <StaticGroup
// DEF="" ID
// USE="" IDREF
// bboxCenter="0 0 0" SFVec3f [initializeOnly]
// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
// >
// <!-- ChildContentModel -->
// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
// precise palette of legal nodes that are available depends on assigned profile and components.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </StaticGroup>
// The StaticGroup node contains children nodes which cannot be modified. StaticGroup children are guaranteed to not change, send events, receive events or
// contain any USE references outside the StaticGroup.
void X3DImporter : : ParseNode_Grouping_StaticGroup ( )
{
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std : : string def , use ;
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MACRO_ATTRREAD_LOOPBEG ;
MACRO_ATTRREAD_CHECKUSEDEF_RET ( def , use ) ;
MACRO_ATTRREAD_LOOPEND ;
// if "USE" defined then find already defined element.
if ( ! use . empty ( ) )
{
CX3DImporter_NodeElement * ne ;
MACRO_USE_CHECKANDAPPLY ( def , use , ENET_Group , ne ) ;
}
else
{
ParseHelper_Group_Begin ( true ) ; // create new grouping element and go deeper if node has children.
// at this place new group mode created and made current, so we can name it.
if ( ! def . empty ( ) ) NodeElement_Cur - > ID = def ;
// in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
// for empty element exit from node in that place
if ( mReader - > isEmptyElement ( ) ) ParseHelper_Node_Exit ( ) ;
} // if(!use.empty()) else
}
void X3DImporter : : ParseNode_Grouping_StaticGroupEnd ( )
{
ParseHelper_Node_Exit ( ) ; // go up in scene graph
}
// <Switch
// DEF="" ID
// USE="" IDREF
// bboxCenter="0 0 0" SFVec3f [initializeOnly]
// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
// whichChoice="-1" SFInt32 [inputOutput]
// >
// <!-- ChildContentModel -->
// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
// precise palette of legal nodes that are available depends on assigned profile and components.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </Switch>
// The Switch grouping node traverses zero or one of the nodes specified in the children field. The whichChoice field specifies the index of the child
// to traverse, with the first child having index 0. If whichChoice is less than zero or greater than the number of nodes in the children field, nothing
// is chosen.
void X3DImporter : : ParseNode_Grouping_Switch ( )
{
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std : : string def , use ;
int32_t whichChoice = - 1 ;
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MACRO_ATTRREAD_LOOPBEG ;
MACRO_ATTRREAD_CHECKUSEDEF_RET ( def , use ) ;
MACRO_ATTRREAD_CHECK_RET ( " whichChoice " , whichChoice , XML_ReadNode_GetAttrVal_AsI32 ) ;
MACRO_ATTRREAD_LOOPEND ;
// if "USE" defined then find already defined element.
if ( ! use . empty ( ) )
{
CX3DImporter_NodeElement * ne ;
MACRO_USE_CHECKANDAPPLY ( def , use , ENET_Group , ne ) ;
}
else
{
ParseHelper_Group_Begin ( ) ; // create new grouping element and go deeper if node has children.
// at this place new group mode created and made current, so we can name it.
if ( ! def . empty ( ) ) NodeElement_Cur - > ID = def ;
// also set values specific to this type of group
( ( CX3DImporter_NodeElement_Group * ) NodeElement_Cur ) - > UseChoice = true ;
( ( CX3DImporter_NodeElement_Group * ) NodeElement_Cur ) - > Choice = whichChoice ;
// in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
// for empty element exit from node in that place
if ( mReader - > isEmptyElement ( ) ) ParseHelper_Node_Exit ( ) ;
} // if(!use.empty()) else
}
void X3DImporter : : ParseNode_Grouping_SwitchEnd ( )
{
// just exit from node. Defined choice will be accepted at postprocessing stage.
ParseHelper_Node_Exit ( ) ; // go up in scene graph
}
// <Transform
// DEF="" ID
// USE="" IDREF
// bboxCenter="0 0 0" SFVec3f [initializeOnly]
// bboxSize="-1 -1 -1" SFVec3f [initializeOnly]
// center="0 0 0" SFVec3f [inputOutput]
// rotation="0 0 1 0" SFRotation [inputOutput]
// scale="1 1 1" SFVec3f [inputOutput]
// scaleOrientation="0 0 1 0" SFRotation [inputOutput]
// translation="0 0 0" SFVec3f [inputOutput]
// >
// <!-- ChildContentModel -->
// ChildContentModel is the child-node content model corresponding to X3DChildNode, combining all profiles. ChildContentModel can contain most nodes,
// other Grouping nodes, Prototype declarations and ProtoInstances in any order and any combination. When the assigned profile is less than Full, the
// precise palette of legal nodes that are available depends on assigned profile and components.
// A ProtoInstance node (with the proper node type) can be substituted for any node in this content model.
// </Transform>
// The Transform node is a grouping node that defines a coordinate system for its children that is relative to the coordinate systems of its ancestors.
// Given a 3-dimensional point P and Transform node, P is transformed into point P' in its parent's coordinate system by a series of intermediate
// transformations. In matrix transformation notation, where C (center), SR (scaleOrientation), T (translation), R (rotation), and S (scale) are the
// equivalent transformation matrices,
// P' = T * C * R * SR * S * -SR * -C * P
void X3DImporter : : ParseNode_Grouping_Transform ( )
{
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aiVector3D center ( 0 , 0 , 0 ) ;
float rotation [ 4 ] = { 0 , 0 , 1 , 0 } ;
aiVector3D scale ( 1 , 1 , 1 ) ; // A value of zero indicates that any child geometry shall not be displayed
float scale_orientation [ 4 ] = { 0 , 0 , 1 , 0 } ;
aiVector3D translation ( 0 , 0 , 0 ) ;
aiMatrix4x4 matr , tmatr ;
std : : string use , def ;
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MACRO_ATTRREAD_LOOPBEG ;
MACRO_ATTRREAD_CHECKUSEDEF_RET ( def , use ) ;
MACRO_ATTRREAD_CHECK_REF ( " center " , center , XML_ReadNode_GetAttrVal_AsVec3f ) ;
MACRO_ATTRREAD_CHECK_REF ( " scale " , scale , XML_ReadNode_GetAttrVal_AsVec3f ) ;
MACRO_ATTRREAD_CHECK_REF ( " translation " , translation , XML_ReadNode_GetAttrVal_AsVec3f ) ;
if ( an = = " rotation " )
{
std : : vector < float > tvec ;
XML_ReadNode_GetAttrVal_AsArrF ( idx , tvec ) ;
if ( tvec . size ( ) ! = 4 ) throw DeadlyImportError ( " <Transform>: rotation vector must have 4 elements. " ) ;
memcpy ( rotation , tvec . data ( ) , sizeof ( rotation ) ) ;
continue ;
}
if ( an = = " scaleOrientation " )
{
std : : vector < float > tvec ;
XML_ReadNode_GetAttrVal_AsArrF ( idx , tvec ) ;
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if ( tvec . size ( ) ! = 4 )
{
throw DeadlyImportError ( " <Transform>: scaleOrientation vector must have 4 elements. " ) ;
}
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: : memcpy ( scale_orientation , tvec . data ( ) , sizeof ( scale_orientation ) ) ;
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continue ;
}
MACRO_ATTRREAD_LOOPEND ;
// if "USE" defined then find already defined element.
if ( ! use . empty ( ) )
{
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CX3DImporter_NodeElement * ne ( nullptr ) ;
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MACRO_USE_CHECKANDAPPLY ( def , use , ENET_Group , ne ) ;
}
else
{
ParseHelper_Group_Begin ( ) ; // create new grouping element and go deeper if node has children.
// at this place new group mode created and made current, so we can name it.
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if ( ! def . empty ( ) )
{
NodeElement_Cur - > ID = def ;
}
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//
// also set values specific to this type of group
//
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// calculate transformation matrix
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aiMatrix4x4 : : Translation ( translation , matr ) ; // T
aiMatrix4x4 : : Translation ( center , tmatr ) ; // C
matr * = tmatr ;
aiMatrix4x4 : : Rotation ( rotation [ 3 ] , aiVector3D ( rotation [ 0 ] , rotation [ 1 ] , rotation [ 2 ] ) , tmatr ) ; // R
matr * = tmatr ;
aiMatrix4x4 : : Rotation ( scale_orientation [ 3 ] , aiVector3D ( scale_orientation [ 0 ] , scale_orientation [ 1 ] , scale_orientation [ 2 ] ) , tmatr ) ; // SR
matr * = tmatr ;
aiMatrix4x4 : : Scaling ( scale , tmatr ) ; // S
matr * = tmatr ;
aiMatrix4x4 : : Rotation ( - scale_orientation [ 3 ] , aiVector3D ( scale_orientation [ 0 ] , scale_orientation [ 1 ] , scale_orientation [ 2 ] ) , tmatr ) ; // -SR
matr * = tmatr ;
aiMatrix4x4 : : Translation ( - center , tmatr ) ; // -C
matr * = tmatr ;
// and assign it
( ( CX3DImporter_NodeElement_Group * ) NodeElement_Cur ) - > Transformation = matr ;
// in grouping set of nodes check X3DMetadataObject is not needed, because it is done in <Scene> parser function.
// for empty element exit from node in that place
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if ( mReader - > isEmptyElement ( ) )
{
ParseHelper_Node_Exit ( ) ;
}
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} // if(!use.empty()) else
}
void X3DImporter : : ParseNode_Grouping_TransformEnd ( )
{
ParseHelper_Node_Exit ( ) ; // go up in scene graph
}
} // namespace Assimp
# endif // !ASSIMP_BUILD_NO_X3D_IMPORTER