Some small format changes for assimp-style :-).
parent
9dc4fb2aa3
commit
7b9162136f
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@ -1,3 +1,42 @@
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/*
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Open Asset Import Library (assimp)
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----------------------------------------------------------------------
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Copyright (c) 2006-2016, assimp team
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All rights reserved.
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Redistribution and use of this software in source and binary forms,
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with or without modification, are permitted provided that the
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following conditions are met:
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* Redistributions of source code must retain the above
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copyright notice, this list of conditions and the
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following disclaimer.
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* Redistributions in binary form must reproduce the above
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copyright notice, this list of conditions and the
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following disclaimer in the documentation and/or other
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materials provided with the distribution.
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* Neither the name of the assimp team, nor the names of its
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contributors may be used to endorse or promote products
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derived from this software without specific prior
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written permission of the assimp team.
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THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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----------------------------------------------------------------------
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*/
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/// \file X3DImporter.cpp
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/// \brief X3D-format files importer for Assimp: main algorithm implementation.
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/// \date 2015-2016
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@ -100,8 +139,8 @@ fne_fn_end:
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bool X3DImporter::FindNodeElement(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
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{
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CX3DImporter_NodeElement* tnd = NodeElement_Cur;// temporary pointer to node.
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bool static_search = false;// flag: true if searching in static node.
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CX3DImporter_NodeElement* tnd = NodeElement_Cur;// temporary pointer to node.
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bool static_search = false;// flag: true if searching in static node.
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// At first check if we have deal with static node. Go up thru parent nodes and check flag.
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while(tnd != nullptr)
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@ -187,86 +226,86 @@ void X3DImporter::XML_CheckNode_MustBeEmpty()
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void X3DImporter::XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName)
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{
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const size_t Uns_Skip_Len = 189;
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const char* Uns_Skip[Uns_Skip_Len] = {
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// CAD geometry component
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"CADAssembly", "CADFace", "CADLayer", "CADPart", "IndexedQuadSet", "QuadSet",
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// Core
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"ROUTE", "ExternProtoDeclare", "ProtoDeclare", "ProtoInstance", "ProtoInterface", "WorldInfo",
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// Distributed interactive simulation (DIS) component
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"DISEntityManager", "DISEntityTypeMapping", "EspduTransform", "ReceiverPdu", "SignalPdu", "TransmitterPdu",
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// Cube map environmental texturing component
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"ComposedCubeMapTexture", "GeneratedCubeMapTexture", "ImageCubeMapTexture",
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// Environmental effects component
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"Background", "Fog", "FogCoordinate", "LocalFog", "TextureBackground",
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// Environmental sensor component
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"ProximitySensor", "TransformSensor", "VisibilitySensor",
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// Followers component
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"ColorChaser", "ColorDamper", "CoordinateChaser", "CoordinateDamper", "OrientationChaser", "OrientationDamper", "PositionChaser", "PositionChaser2D",
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"PositionDamper", "PositionDamper2D", "ScalarChaser", "ScalarDamper", "TexCoordChaser2D", "TexCoordDamper2D",
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// Geospatial component
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"GeoCoordinate", "GeoElevationGrid", "GeoLocation", "GeoLOD", "GeoMetadata", "GeoOrigin", "GeoPositionInterpolator", "GeoProximitySensor",
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"GeoTouchSensor", "GeoTransform", "GeoViewpoint",
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// Humanoid Animation (H-Anim) component
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"HAnimDisplacer", "HAnimHumanoid", "HAnimJoint", "HAnimSegment", "HAnimSite",
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// Interpolation component
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"ColorInterpolator", "CoordinateInterpolator", "CoordinateInterpolator2D", "EaseInEaseOut", "NormalInterpolator", "OrientationInterpolator",
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"PositionInterpolator", "PositionInterpolator2D", "ScalarInterpolator", "SplinePositionInterpolator", "SplinePositionInterpolator2D",
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"SplineScalarInterpolator", "SquadOrientationInterpolator",
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// Key device sensor component
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"KeySensor", "StringSensor"
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// Layering component
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"Layer", "LayerSet", "Viewport",
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// Layout component
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"Layout", "LayoutGroup", "LayoutLayer", "ScreenFontStyle", "ScreenGroup",
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// Navigation component
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"Billboard", "Collision", "LOD", "NavigationInfo", "OrthoViewpoint", "Viewpoint", "ViewpointGroup",
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// Networking component
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"Anchor", "LoadSensor",
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// NURBS component
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"Contour2D", "ContourPolyline2D", "CoordinateDouble", "NurbsCurve", "NurbsCurve2D", "NurbsOrientationInterpolator", "NurbsPatchSurface",
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"NurbsPositionInterpolator", "NurbsSet", "NurbsSurfaceInterpolator", "NurbsSweptSurface", "NurbsSwungSurface", "NurbsTextureCoordinate",
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"NurbsTrimmedSurface",
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// Particle systems component
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"BoundedPhysicsModel", "ConeEmitter", "ExplosionEmitter", "ForcePhysicsModel", "ParticleSystem", "PointEmitter", "PolylineEmitter", "SurfaceEmitter",
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"VolumeEmitter", "WindPhysicsModel",
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// Picking component
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"LinePickSensor", "PickableGroup", "PointPickSensor", "PrimitivePickSensor", "VolumePickSensor",
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// Pointing device sensor component
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"CylinderSensor", "PlaneSensor", "SphereSensor", "TouchSensor",
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// Rendering component
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"ClipPlane",
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// Rigid body physics
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"BallJoint", "CollidableOffset", "CollidableShape", "CollisionCollection", "CollisionSensor", "CollisionSpace", "Contact", "DoubleAxisHingeJoint",
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"MotorJoint", "RigidBody", "RigidBodyCollection", "SingleAxisHingeJoint", "SliderJoint", "UniversalJoint",
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// Scripting component
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"Script",
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// Programmable shaders component
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"ComposedShader", "FloatVertexAttribute", "Matrix3VertexAttribute", "Matrix4VertexAttribute", "PackagedShader", "ProgramShader", "ShaderPart",
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"ShaderProgram",
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// Shape component
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"FillProperties", "LineProperties", "TwoSidedMaterial",
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// Sound component
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"AudioClip", "Sound",
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// Text component
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"FontStyle", "Text",
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// Texturing3D Component
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"ComposedTexture3D", "ImageTexture3D", "PixelTexture3D", "TextureCoordinate3D", "TextureCoordinate4D", "TextureTransformMatrix3D", "TextureTransform3D",
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// Texturing component
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"MovieTexture", "MultiTexture", "MultiTextureCoordinate", "MultiTextureTransform", "PixelTexture", "TextureCoordinateGenerator", "TextureProperties",
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// Time component
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"TimeSensor",
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// Event Utilities component
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"BooleanFilter", "BooleanSequencer", "BooleanToggle", "BooleanTrigger", "IntegerSequencer", "IntegerTrigger", "TimeTrigger",
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// Volume rendering component
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"BlendedVolumeStyle", "BoundaryEnhancementVolumeStyle", "CartoonVolumeStyle", "ComposedVolumeStyle", "EdgeEnhancementVolumeStyle", "IsoSurfaceVolumeData",
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"OpacityMapVolumeStyle", "ProjectionVolumeStyle", "SegmentedVolumeData", "ShadedVolumeStyle", "SilhouetteEnhancementVolumeStyle", "ToneMappedVolumeStyle",
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"VolumeData"
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};
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const size_t Uns_Skip_Len = 189;
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const char* Uns_Skip[ Uns_Skip_Len ] = {
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// CAD geometry component
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"CADAssembly", "CADFace", "CADLayer", "CADPart", "IndexedQuadSet", "QuadSet",
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// Core
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"ROUTE", "ExternProtoDeclare", "ProtoDeclare", "ProtoInstance", "ProtoInterface", "WorldInfo",
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// Distributed interactive simulation (DIS) component
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"DISEntityManager", "DISEntityTypeMapping", "EspduTransform", "ReceiverPdu", "SignalPdu", "TransmitterPdu",
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// Cube map environmental texturing component
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"ComposedCubeMapTexture", "GeneratedCubeMapTexture", "ImageCubeMapTexture",
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// Environmental effects component
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"Background", "Fog", "FogCoordinate", "LocalFog", "TextureBackground",
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// Environmental sensor component
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"ProximitySensor", "TransformSensor", "VisibilitySensor",
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// Followers component
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"ColorChaser", "ColorDamper", "CoordinateChaser", "CoordinateDamper", "OrientationChaser", "OrientationDamper", "PositionChaser", "PositionChaser2D",
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"PositionDamper", "PositionDamper2D", "ScalarChaser", "ScalarDamper", "TexCoordChaser2D", "TexCoordDamper2D",
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// Geospatial component
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"GeoCoordinate", "GeoElevationGrid", "GeoLocation", "GeoLOD", "GeoMetadata", "GeoOrigin", "GeoPositionInterpolator", "GeoProximitySensor",
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"GeoTouchSensor", "GeoTransform", "GeoViewpoint",
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// Humanoid Animation (H-Anim) component
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"HAnimDisplacer", "HAnimHumanoid", "HAnimJoint", "HAnimSegment", "HAnimSite",
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// Interpolation component
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"ColorInterpolator", "CoordinateInterpolator", "CoordinateInterpolator2D", "EaseInEaseOut", "NormalInterpolator", "OrientationInterpolator",
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"PositionInterpolator", "PositionInterpolator2D", "ScalarInterpolator", "SplinePositionInterpolator", "SplinePositionInterpolator2D",
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"SplineScalarInterpolator", "SquadOrientationInterpolator",
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// Key device sensor component
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"KeySensor", "StringSensor"
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// Layering component
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"Layer", "LayerSet", "Viewport",
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// Layout component
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"Layout", "LayoutGroup", "LayoutLayer", "ScreenFontStyle", "ScreenGroup",
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// Navigation component
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"Billboard", "Collision", "LOD", "NavigationInfo", "OrthoViewpoint", "Viewpoint", "ViewpointGroup",
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// Networking component
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"Anchor", "LoadSensor",
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// NURBS component
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"Contour2D", "ContourPolyline2D", "CoordinateDouble", "NurbsCurve", "NurbsCurve2D", "NurbsOrientationInterpolator", "NurbsPatchSurface",
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"NurbsPositionInterpolator", "NurbsSet", "NurbsSurfaceInterpolator", "NurbsSweptSurface", "NurbsSwungSurface", "NurbsTextureCoordinate",
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"NurbsTrimmedSurface",
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// Particle systems component
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"BoundedPhysicsModel", "ConeEmitter", "ExplosionEmitter", "ForcePhysicsModel", "ParticleSystem", "PointEmitter", "PolylineEmitter", "SurfaceEmitter",
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"VolumeEmitter", "WindPhysicsModel",
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// Picking component
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"LinePickSensor", "PickableGroup", "PointPickSensor", "PrimitivePickSensor", "VolumePickSensor",
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// Pointing device sensor component
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"CylinderSensor", "PlaneSensor", "SphereSensor", "TouchSensor",
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// Rendering component
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"ClipPlane",
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// Rigid body physics
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"BallJoint", "CollidableOffset", "CollidableShape", "CollisionCollection", "CollisionSensor", "CollisionSpace", "Contact", "DoubleAxisHingeJoint",
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"MotorJoint", "RigidBody", "RigidBodyCollection", "SingleAxisHingeJoint", "SliderJoint", "UniversalJoint",
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// Scripting component
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"Script",
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// Programmable shaders component
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"ComposedShader", "FloatVertexAttribute", "Matrix3VertexAttribute", "Matrix4VertexAttribute", "PackagedShader", "ProgramShader", "ShaderPart",
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"ShaderProgram",
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// Shape component
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"FillProperties", "LineProperties", "TwoSidedMaterial",
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// Sound component
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"AudioClip", "Sound",
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// Text component
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"FontStyle", "Text",
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// Texturing3D Component
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"ComposedTexture3D", "ImageTexture3D", "PixelTexture3D", "TextureCoordinate3D", "TextureCoordinate4D", "TextureTransformMatrix3D", "TextureTransform3D",
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// Texturing component
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"MovieTexture", "MultiTexture", "MultiTextureCoordinate", "MultiTextureTransform", "PixelTexture", "TextureCoordinateGenerator", "TextureProperties",
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// Time component
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"TimeSensor",
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// Event Utilities component
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"BooleanFilter", "BooleanSequencer", "BooleanToggle", "BooleanTrigger", "IntegerSequencer", "IntegerTrigger", "TimeTrigger",
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// Volume rendering component
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"BlendedVolumeStyle", "BoundaryEnhancementVolumeStyle", "CartoonVolumeStyle", "ComposedVolumeStyle", "EdgeEnhancementVolumeStyle", "IsoSurfaceVolumeData",
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"OpacityMapVolumeStyle", "ProjectionVolumeStyle", "SegmentedVolumeData", "ShadedVolumeStyle", "SilhouetteEnhancementVolumeStyle", "ToneMappedVolumeStyle",
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"VolumeData"
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};
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std::string nn(mReader->getNodeName());
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bool found = false;
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bool close_found = false;
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const std::string nn( mReader->getNodeName() );
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bool found = false;
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bool close_found = false;
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for(size_t i = 0; i < Uns_Skip_Len; i++)
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{
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@ -326,8 +365,8 @@ std::string val(mReader->getAttributeValue(pAttrIdx));
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float X3DImporter::XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx)
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{
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std::string val;
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float tvalf;
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std::string val;
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float tvalf;
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ParseHelper_FixTruncatedFloatString(mReader->getAttributeValue(pAttrIdx), val);
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fast_atoreal_move(val.c_str(), tvalf, false);
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@ -342,8 +381,8 @@ int32_t X3DImporter::XML_ReadNode_GetAttrVal_AsI32(const int pAttrIdx)
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void X3DImporter::XML_ReadNode_GetAttrVal_AsCol3f(const int pAttrIdx, aiColor3D& pValue)
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{
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std::list<float> tlist;
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std::list<float>::iterator it;
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std::list<float> tlist;
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std::list<float>::iterator it;
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XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);
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if(tlist.size() != 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
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@ -356,8 +395,8 @@ std::list<float>::iterator it;
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void X3DImporter::XML_ReadNode_GetAttrVal_AsVec2f(const int pAttrIdx, aiVector2D& pValue)
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{
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std::list<float> tlist;
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std::list<float>::iterator it;
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std::list<float> tlist;
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std::list<float>::iterator it;
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XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);
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if(tlist.size() != 2) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
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@ -369,8 +408,8 @@ std::list<float>::iterator it;
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void X3DImporter::XML_ReadNode_GetAttrVal_AsVec3f(const int pAttrIdx, aiVector3D& pValue)
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{
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std::list<float> tlist;
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std::list<float>::iterator it;
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std::list<float> tlist;
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std::list<float>::iterator it;
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XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);
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if(tlist.size() != 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
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@ -383,15 +422,14 @@ std::list<float>::iterator it;
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void X3DImporter::XML_ReadNode_GetAttrVal_AsListB(const int pAttrIdx, std::list<bool>& pValue)
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{
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char* tok_str;
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size_t tok_str_len;
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// make copy of attribute value - string with list of bool values. Also all bool values is strings.
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tok_str_len = strlen(mReader->getAttributeValue(pAttrIdx));
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if(!tok_str_len) Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
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size_t tok_str_len = strlen(mReader->getAttributeValue(pAttrIdx));
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if ( 0 == tok_str_len ) {
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Throw_IncorrectAttrValue( mReader->getAttributeName( pAttrIdx ) );
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}
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tok_str_len++;// take in account terminating '\0'.
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tok_str = new char[tok_str_len];
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char *tok_str = new char[tok_str_len];
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strcpy(tok_str, mReader->getAttributeValue(pAttrIdx));
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// change all spacebars to symbol '\0'. That is needed for parsing.
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@ -425,7 +463,7 @@ size_t tok_str_len;
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void X3DImporter::XML_ReadNode_GetAttrVal_AsArrB(const int pAttrIdx, std::vector<bool>& pValue)
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{
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std::list<bool> tlist;
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std::list<bool> tlist;
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XML_ReadNode_GetAttrVal_AsListB(pAttrIdx, tlist);// read as list
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// and copy to array
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@ -438,8 +476,8 @@ std::list<bool> tlist;
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void X3DImporter::XML_ReadNode_GetAttrVal_AsListI32(const int pAttrIdx, std::list<int32_t>& pValue)
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{
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const char* tstr = mReader->getAttributeValue(pAttrIdx);
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const char* tstr_end = tstr + strlen(tstr);
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const char* tstr = mReader->getAttributeValue(pAttrIdx);
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const char* tstr_end = tstr + strlen(tstr);
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do
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{
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@ -459,7 +497,7 @@ const char* tstr_end = tstr + strlen(tstr);
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void X3DImporter::XML_ReadNode_GetAttrVal_AsArrI32(const int pAttrIdx, std::vector<int32_t>& pValue)
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{
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std::list<int32_t> tlist;
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std::list<int32_t> tlist;
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XML_ReadNode_GetAttrVal_AsListI32(pAttrIdx, tlist);// read as list
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// and copy to array
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@ -472,7 +510,7 @@ std::list<int32_t> tlist;
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void X3DImporter::XML_ReadNode_GetAttrVal_AsListF(const int pAttrIdx, std::list<float>& pValue)
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{
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std::string str_fixed;
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std::string str_fixed;
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// at first check string values like '.xxx'.
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ParseHelper_FixTruncatedFloatString(mReader->getAttributeValue(pAttrIdx), str_fixed);
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@ -498,7 +536,7 @@ std::string str_fixed;
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void X3DImporter::XML_ReadNode_GetAttrVal_AsArrF(const int pAttrIdx, std::vector<float>& pValue)
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{
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std::list<float> tlist;
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std::list<float> tlist;
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XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);// read as list
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// and copy to array
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@ -511,7 +549,7 @@ std::list<float> tlist;
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void X3DImporter::XML_ReadNode_GetAttrVal_AsListD(const int pAttrIdx, std::list<double>& pValue)
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{
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std::string str_fixed;
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std::string str_fixed;
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// at first check string values like '.xxx'.
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ParseHelper_FixTruncatedFloatString(mReader->getAttributeValue(pAttrIdx), str_fixed);
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@ -537,7 +575,7 @@ std::string str_fixed;
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void X3DImporter::XML_ReadNode_GetAttrVal_AsArrD(const int pAttrIdx, std::vector<double>& pValue)
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{
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std::list<double> tlist;
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std::list<double> tlist;
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XML_ReadNode_GetAttrVal_AsListD(pAttrIdx, tlist);// read as list
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// and copy to array
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@ -550,7 +588,7 @@ std::list<double> tlist;
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void X3DImporter::XML_ReadNode_GetAttrVal_AsListCol3f(const int pAttrIdx, std::list<aiColor3D>& pValue)
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{
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std::list<float> tlist;
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std::list<float> tlist;
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XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);// read as list
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if(tlist.size() % 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
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@ -569,7 +607,7 @@ std::list<float> tlist;
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void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol3f(const int pAttrIdx, std::vector<aiColor3D>& pValue)
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{
|
||||
std::list<aiColor3D> tlist;
|
||||
std::list<aiColor3D> tlist;
|
||||
|
||||
XML_ReadNode_GetAttrVal_AsListCol3f(pAttrIdx, tlist);// read as list
|
||||
// and copy to array
|
||||
|
@ -582,7 +620,7 @@ std::list<aiColor3D> tlist;
|
|||
|
||||
void X3DImporter::XML_ReadNode_GetAttrVal_AsListCol4f(const int pAttrIdx, std::list<aiColor4D>& pValue)
|
||||
{
|
||||
std::list<float> tlist;
|
||||
std::list<float> tlist;
|
||||
|
||||
XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);// read as list
|
||||
if(tlist.size() % 4) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
|
||||
|
@ -602,23 +640,29 @@ std::list<float> tlist;
|
|||
|
||||
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrCol4f(const int pAttrIdx, std::vector<aiColor4D>& pValue)
|
||||
{
|
||||
std::list<aiColor4D> tlist;
|
||||
std::list<aiColor4D> tlist;
|
||||
|
||||
XML_ReadNode_GetAttrVal_AsListCol4f(pAttrIdx, tlist);// read as list
|
||||
// and copy to array
|
||||
if(tlist.size() > 0)
|
||||
{
|
||||
pValue.reserve(tlist.size());
|
||||
for(std::list<aiColor4D>::iterator it = tlist.begin(); it != tlist.end(); it++) pValue.push_back(*it);
|
||||
for ( std::list<aiColor4D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
|
||||
{
|
||||
pValue.push_back( *it );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void X3DImporter::XML_ReadNode_GetAttrVal_AsListVec2f(const int pAttrIdx, std::list<aiVector2D>& pValue)
|
||||
{
|
||||
std::list<float> tlist;
|
||||
std::list<float> tlist;
|
||||
|
||||
XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);// read as list
|
||||
if(tlist.size() % 2) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
|
||||
if ( tlist.size() % 2 )
|
||||
{
|
||||
Throw_ConvertFail_Str2ArrF( mReader->getAttributeValue( pAttrIdx ) );
|
||||
}
|
||||
|
||||
// copy data to array
|
||||
for(std::list<float>::iterator it = tlist.begin(); it != tlist.end();)
|
||||
|
@ -633,23 +677,29 @@ std::list<float> tlist;
|
|||
|
||||
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::vector<aiVector2D>& pValue)
|
||||
{
|
||||
std::list<aiVector2D> tlist;
|
||||
std::list<aiVector2D> tlist;
|
||||
|
||||
XML_ReadNode_GetAttrVal_AsListVec2f(pAttrIdx, tlist);// read as list
|
||||
// and copy to array
|
||||
if(tlist.size() > 0)
|
||||
{
|
||||
pValue.reserve(tlist.size());
|
||||
for(std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); it++) pValue.push_back(*it);
|
||||
for ( std::list<aiVector2D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
|
||||
{
|
||||
pValue.push_back( *it );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void X3DImporter::XML_ReadNode_GetAttrVal_AsListVec3f(const int pAttrIdx, std::list<aiVector3D>& pValue)
|
||||
{
|
||||
std::list<float> tlist;
|
||||
std::list<float> tlist;
|
||||
|
||||
XML_ReadNode_GetAttrVal_AsListF(pAttrIdx, tlist);// read as list
|
||||
if(tlist.size() % 3) Throw_ConvertFail_Str2ArrF(mReader->getAttributeValue(pAttrIdx));
|
||||
if ( tlist.size() % 3 )
|
||||
{
|
||||
Throw_ConvertFail_Str2ArrF( mReader->getAttributeValue( pAttrIdx ) );
|
||||
}
|
||||
|
||||
// copy data to array
|
||||
for(std::list<float>::iterator it = tlist.begin(); it != tlist.end();)
|
||||
|
@ -665,30 +715,32 @@ std::list<float> tlist;
|
|||
|
||||
void X3DImporter::XML_ReadNode_GetAttrVal_AsArrVec3f(const int pAttrIdx, std::vector<aiVector3D>& pValue)
|
||||
{
|
||||
std::list<aiVector3D> tlist;
|
||||
std::list<aiVector3D> tlist;
|
||||
|
||||
XML_ReadNode_GetAttrVal_AsListVec3f(pAttrIdx, tlist);// read as list
|
||||
// and copy to array
|
||||
if(tlist.size() > 0)
|
||||
{
|
||||
pValue.reserve(tlist.size());
|
||||
for(std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); it++) pValue.push_back(*it);
|
||||
for ( std::list<aiVector3D>::iterator it = tlist.begin(); it != tlist.end(); it++ )
|
||||
{
|
||||
pValue.push_back( *it );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void X3DImporter::XML_ReadNode_GetAttrVal_AsListS(const int pAttrIdx, std::list<std::string>& pValue)
|
||||
{
|
||||
char* tok_str;
|
||||
char* tok_str_end;
|
||||
size_t tok_str_len;
|
||||
|
||||
// make copy of attribute value - strings list.
|
||||
tok_str_len = strlen(mReader->getAttributeValue(pAttrIdx));
|
||||
if(!tok_str_len) Throw_IncorrectAttrValue(mReader->getAttributeName(pAttrIdx));
|
||||
const size_t tok_str_len = strlen(mReader->getAttributeValue(pAttrIdx));
|
||||
if ( 0 == tok_str_len )
|
||||
{
|
||||
Throw_IncorrectAttrValue( mReader->getAttributeName( pAttrIdx ) );
|
||||
}
|
||||
|
||||
// get pointer to begin of value.
|
||||
tok_str = const_cast<char*>(mReader->getAttributeValue(pAttrIdx));
|
||||
tok_str_end = tok_str + tok_str_len;
|
||||
char *tok_str = const_cast<char*>(mReader->getAttributeValue(pAttrIdx));
|
||||
char *tok_str_end = tok_str + tok_str_len;
|
||||
// string list has following format: attr_name='"s1" "s2" "sn"'.
|
||||
do
|
||||
{
|
||||
|
@ -729,25 +781,33 @@ aiVector3D X3DImporter::GeometryHelper_Make_Point2D(const float pAngle, const fl
|
|||
void X3DImporter::GeometryHelper_Make_Arc2D(const float pStartAngle, const float pEndAngle, const float pRadius, size_t pNumSegments,
|
||||
std::list<aiVector3D>& pVertices)
|
||||
{
|
||||
float angle_full, angle_step;
|
||||
|
||||
// check argument values ranges.
|
||||
if((pStartAngle < -AI_MATH_TWO_PI_F) || (pStartAngle > AI_MATH_TWO_PI_F)) Throw_ArgOutOfRange("GeometryHelper_Make_Arc2D.pStartAngle");
|
||||
if((pEndAngle < -AI_MATH_TWO_PI_F) || (pEndAngle > AI_MATH_TWO_PI_F)) Throw_ArgOutOfRange("GeometryHelper_Make_Arc2D.pEndAngle");
|
||||
if(pRadius <= 0) Throw_ArgOutOfRange("GeometryHelper_Make_Arc2D.pRadius");
|
||||
if ( ( pStartAngle < -AI_MATH_TWO_PI_F ) || ( pStartAngle > AI_MATH_TWO_PI_F ) )
|
||||
{
|
||||
Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pStartAngle" );
|
||||
}
|
||||
if ( ( pEndAngle < -AI_MATH_TWO_PI_F ) || ( pEndAngle > AI_MATH_TWO_PI_F ) )
|
||||
{
|
||||
Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pEndAngle" );
|
||||
}
|
||||
if ( pRadius <= 0 )
|
||||
{
|
||||
Throw_ArgOutOfRange( "GeometryHelper_Make_Arc2D.pRadius" );
|
||||
}
|
||||
|
||||
// calculate arc angle and check type of arc
|
||||
angle_full = fabs(pEndAngle - pStartAngle);
|
||||
if((angle_full > AI_MATH_TWO_PI_F) || (angle_full == 0.0f)) angle_full = AI_MATH_TWO_PI_F;
|
||||
float angle_full = fabs(pEndAngle - pStartAngle);
|
||||
if ( ( angle_full > AI_MATH_TWO_PI_F ) || ( angle_full == 0.0f ) )
|
||||
{
|
||||
angle_full = AI_MATH_TWO_PI_F;
|
||||
}
|
||||
|
||||
// calculate angle for one step - angle to next point of line.
|
||||
angle_step = angle_full / (float)pNumSegments;
|
||||
float angle_step = angle_full / (float)pNumSegments;
|
||||
// make points
|
||||
for(size_t pi = 0; pi <= pNumSegments; pi++)
|
||||
{
|
||||
float tangle;
|
||||
|
||||
tangle = pStartAngle + pi * angle_step;
|
||||
float tangle = pStartAngle + pi * angle_step;
|
||||
pVertices.push_back(GeometryHelper_Make_Point2D(tangle, pRadius));
|
||||
}// for(size_t pi = 0; pi <= pNumSegments; pi++)
|
||||
|
||||
|
@ -757,12 +817,15 @@ float angle_full, angle_step;
|
|||
|
||||
void X3DImporter::GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>& pPoint, std::list<aiVector3D>& pLine)
|
||||
{
|
||||
std::list<aiVector3D>::const_iterator pit = pPoint.begin();
|
||||
std::list<aiVector3D>::const_iterator pit_last = pPoint.end();
|
||||
std::list<aiVector3D>::const_iterator pit = pPoint.begin();
|
||||
std::list<aiVector3D>::const_iterator pit_last = pPoint.end();
|
||||
|
||||
pit_last--;
|
||||
|
||||
if(pPoint.size() < 2) Throw_ArgOutOfRange("GeometryHelper_Extend_PointToLine.pPoint.size() can not be less than 2.");
|
||||
if ( pPoint.size() < 2 )
|
||||
{
|
||||
Throw_ArgOutOfRange( "GeometryHelper_Extend_PointToLine.pPoint.size() can not be less than 2." );
|
||||
}
|
||||
|
||||
// add first point of first line.
|
||||
pLine.push_back(*pit++);
|
||||
|
@ -779,7 +842,7 @@ std::list<aiVector3D>::const_iterator pit_last = pPoint.end();
|
|||
|
||||
void X3DImporter::GeometryHelper_Extend_PolylineIdxToLineIdx(const std::list<int32_t>& pPolylineCoordIdx, std::list<int32_t>& pLineCoordIdx)
|
||||
{
|
||||
std::list<int32_t>::const_iterator plit = pPolylineCoordIdx.begin();
|
||||
std::list<int32_t>::const_iterator plit = pPolylineCoordIdx.begin();
|
||||
|
||||
while(plit != pPolylineCoordIdx.end())
|
||||
{
|
||||
|
@ -831,16 +894,19 @@ void X3DImporter::GeometryHelper_MakeQL_RectParallelepiped(const aiVector3D& pSi
|
|||
|
||||
void X3DImporter::GeometryHelper_CoordIdxStr2FacesArr(const std::list<int32_t>& pCoordIdx, std::vector<aiFace>& pFaces, unsigned int& pPrimitiveTypes) const
|
||||
{
|
||||
std::list<int32_t> f_data(pCoordIdx);
|
||||
std::vector<unsigned int> inds;
|
||||
unsigned int prim_type = 0;
|
||||
std::list<int32_t> f_data(pCoordIdx);
|
||||
std::vector<unsigned int> inds;
|
||||
unsigned int prim_type = 0;
|
||||
|
||||
if(f_data.back() != (-1)) f_data.push_back(-1);
|
||||
if ( f_data.back() != ( -1 ) )
|
||||
{
|
||||
f_data.push_back( -1 );
|
||||
}
|
||||
|
||||
// reserve average size.
|
||||
pFaces.reserve(f_data.size() / 3);
|
||||
inds.reserve(4);
|
||||
//PrintVectorSet("build. ci", pCoordIdx);
|
||||
//PrintVectorSet("build. ci", pCoordIdx);
|
||||
for(std::list<int32_t>::iterator it = f_data.begin(); it != f_data.end(); it++)
|
||||
{
|
||||
// when face is got count how many indices in it.
|
||||
|
@ -896,7 +962,7 @@ std::list<aiColor4D> tcol;
|
|||
|
||||
void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
|
||||
{
|
||||
std::list<aiColor4D>::const_iterator col_it = pColors.begin();
|
||||
std::list<aiColor4D>::const_iterator col_it = pColors.begin();
|
||||
|
||||
if(pColorPerVertex)
|
||||
{
|
||||
|
@ -933,10 +999,13 @@ std::list<aiColor4D>::const_iterator col_it = pColors.begin();
|
|||
void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pColorIdx,
|
||||
const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const
|
||||
{
|
||||
std::list<aiColor4D> tcol;
|
||||
std::list<aiColor4D> tcol;
|
||||
|
||||
// create RGBA array from RGB.
|
||||
for(std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); it++) tcol.push_back(aiColor4D((*it).r, (*it).g, (*it).b, 1));
|
||||
for ( std::list<aiColor3D>::const_iterator it = pColors.begin(); it != pColors.end(); it++ )
|
||||
{
|
||||
tcol.push_back( aiColor4D( ( *it ).r, ( *it ).g, ( *it ).b, 1 ) );
|
||||
}
|
||||
|
||||
// call existing function for adding RGBA colors
|
||||
MeshGeometry_AddColor(pMesh, pCoordIdx, pColorIdx, tcol, pColorPerVertex);
|
||||
|
@ -945,15 +1014,21 @@ std::list<aiColor4D> tcol;
|
|||
void X3DImporter::MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pColorIdx,
|
||||
const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
|
||||
{
|
||||
std::vector<aiColor4D> col_tgt_arr;
|
||||
std::list<aiColor4D> col_tgt_list;
|
||||
std::vector<aiColor4D> col_arr_copy;
|
||||
std::vector<aiColor4D> col_tgt_arr;
|
||||
std::list<aiColor4D> col_tgt_list;
|
||||
std::vector<aiColor4D> col_arr_copy;
|
||||
|
||||
if(pCoordIdx.size() == 0) throw DeadlyImportError("MeshGeometry_AddColor2. pCoordIdx can not be empty.");
|
||||
if ( pCoordIdx.size() == 0 )
|
||||
{
|
||||
throw DeadlyImportError( "MeshGeometry_AddColor2. pCoordIdx can not be empty." );
|
||||
}
|
||||
|
||||
// copy list to array because we are need indexed access to colors.
|
||||
col_arr_copy.reserve(pColors.size());
|
||||
for(std::list<aiColor4D>::const_iterator it = pColors.begin(); it != pColors.end(); it++) col_arr_copy.push_back(*it);
|
||||
for ( std::list<aiColor4D>::const_iterator it = pColors.begin(); it != pColors.end(); it++ )
|
||||
{
|
||||
col_arr_copy.push_back( *it );
|
||||
}
|
||||
|
||||
if(pColorPerVertex)
|
||||
{
|
||||
|
@ -1036,12 +1111,15 @@ std::vector<aiColor4D> col_arr_copy;
|
|||
void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pNormalIdx,
|
||||
const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const
|
||||
{
|
||||
std::vector<size_t> tind;
|
||||
std::vector<aiVector3D> norm_arr_copy;
|
||||
std::vector<size_t> tind;
|
||||
std::vector<aiVector3D> norm_arr_copy;
|
||||
|
||||
// copy list to array because we are need indexed access to normals.
|
||||
norm_arr_copy.reserve(pNormals.size());
|
||||
for(std::list<aiVector3D>::const_iterator it = pNormals.begin(); it != pNormals.end(); it++) norm_arr_copy.push_back(*it);
|
||||
for ( std::list<aiVector3D>::const_iterator it = pNormals.begin(); it != pNormals.end(); it++ )
|
||||
{
|
||||
norm_arr_copy.push_back( *it );
|
||||
}
|
||||
|
||||
if(pNormalPerVertex)
|
||||
{
|
||||
|
@ -1109,7 +1187,7 @@ std::vector<aiVector3D> norm_arr_copy;
|
|||
|
||||
void X3DImporter::MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const
|
||||
{
|
||||
std::list<aiVector3D>::const_iterator norm_it = pNormals.begin();
|
||||
std::list<aiVector3D>::const_iterator norm_it = pNormals.begin();
|
||||
|
||||
if(pNormalPerVertex)
|
||||
{
|
||||
|
@ -1138,9 +1216,9 @@ std::list<aiVector3D>::const_iterator norm_it = pNormals.begin();
|
|||
void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pTexCoordIdx,
|
||||
const std::list<aiVector2D>& pTexCoords) const
|
||||
{
|
||||
std::vector<aiVector3D> texcoord_arr_copy;
|
||||
std::vector<aiFace> faces;
|
||||
unsigned int prim_type;
|
||||
std::vector<aiVector3D> texcoord_arr_copy;
|
||||
std::vector<aiFace> faces;
|
||||
unsigned int prim_type;
|
||||
|
||||
// copy list to array because we are need indexed access to normals.
|
||||
texcoord_arr_copy.reserve(pTexCoords.size());
|
||||
|
@ -1152,8 +1230,14 @@ unsigned int prim_type;
|
|||
if(pTexCoordIdx.size() > 0)
|
||||
{
|
||||
GeometryHelper_CoordIdxStr2FacesArr(pTexCoordIdx, faces, prim_type);
|
||||
if(!faces.size()) throw DeadlyImportError("Failed to add texture coordinates to mesh, faces list is empty.");
|
||||
if(faces.size() != pMesh.mNumFaces) throw DeadlyImportError("Texture coordinates faces count must be equal to mesh faces count.");
|
||||
if ( faces.empty() )
|
||||
{
|
||||
throw DeadlyImportError( "Failed to add texture coordinates to mesh, faces list is empty." );
|
||||
}
|
||||
if ( faces.size() != pMesh.mNumFaces )
|
||||
{
|
||||
throw DeadlyImportError( "Texture coordinates faces count must be equal to mesh faces count." );
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1179,30 +1263,42 @@ unsigned int prim_type;
|
|||
|
||||
void X3DImporter::MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<aiVector2D>& pTexCoords) const
|
||||
{
|
||||
std::vector<aiVector3D> tc_arr_copy;
|
||||
std::vector<aiVector3D> tc_arr_copy;
|
||||
|
||||
if(pTexCoords.size() != pMesh.mNumVertices) throw DeadlyImportError("MeshGeometry_AddTexCoord. Texture coordinates and vertices count must be equal.");
|
||||
if ( pTexCoords.size() != pMesh.mNumVertices )
|
||||
{
|
||||
throw DeadlyImportError( "MeshGeometry_AddTexCoord. Texture coordinates and vertices count must be equal." );
|
||||
}
|
||||
|
||||
// copy list to array because we are need convert aiVector2D to aiVector3D and also get indexed access as a bonus.
|
||||
tc_arr_copy.reserve(pTexCoords.size());
|
||||
for(std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); it++) tc_arr_copy.push_back(aiVector3D((*it).x, (*it).y, 0));
|
||||
for ( std::list<aiVector2D>::const_iterator it = pTexCoords.begin(); it != pTexCoords.end(); it++ )
|
||||
{
|
||||
tc_arr_copy.push_back( aiVector3D( ( *it ).x, ( *it ).y, 0 ) );
|
||||
}
|
||||
|
||||
// copy texture coordinates to mesh
|
||||
pMesh.mTextureCoords[0] = new aiVector3D[pMesh.mNumVertices];
|
||||
pMesh.mNumUVComponents[0] = 2;
|
||||
for(size_t i = 0; i < pMesh.mNumVertices; i++) pMesh.mTextureCoords[0][i] = tc_arr_copy[i];
|
||||
for ( size_t i = 0; i < pMesh.mNumVertices; i++ )
|
||||
{
|
||||
pMesh.mTextureCoords[ 0 ][ i ] = tc_arr_copy[ i ];
|
||||
}
|
||||
}
|
||||
|
||||
aiMesh* X3DImporter::GeometryHelper_MakeMesh(const std::list<int32_t>& pCoordIdx, const std::list<aiVector3D>& pVertices) const
|
||||
{
|
||||
aiMesh* tmesh;
|
||||
std::vector<aiFace> faces;
|
||||
unsigned int prim_type = 0;
|
||||
size_t ts;
|
||||
aiMesh* tmesh( nullptr );
|
||||
std::vector<aiFace> faces;
|
||||
unsigned int prim_type = 0;
|
||||
size_t ts;
|
||||
|
||||
// create faces array from input string with vertices indices.
|
||||
GeometryHelper_CoordIdxStr2FacesArr(pCoordIdx, faces, prim_type);
|
||||
if(!faces.size()) throw DeadlyImportError("Failed to create mesh, faces list is empty.");
|
||||
if ( !faces.size() )
|
||||
{
|
||||
throw DeadlyImportError( "Failed to create mesh, faces list is empty." );
|
||||
}
|
||||
|
||||
//
|
||||
// Create new mesh and copy geometry data.
|
||||
|
@ -1220,7 +1316,10 @@ size_t ts;
|
|||
ts = pVertices.size();
|
||||
tmesh->mVertices = new aiVector3D[ts];
|
||||
tmesh->mNumVertices = ts;
|
||||
for(size_t i = 0; i < ts; i++) tmesh->mVertices[i] = *vit++;
|
||||
for ( size_t i = 0; i < ts; i++ )
|
||||
{
|
||||
tmesh->mVertices[ i ] = *vit++;
|
||||
}
|
||||
|
||||
// set primitives type and return result.
|
||||
tmesh->mPrimitiveTypes = prim_type;
|
||||
|
@ -1234,10 +1333,13 @@ size_t ts;
|
|||
|
||||
void X3DImporter::ParseHelper_Group_Begin(const bool pStatic)
|
||||
{
|
||||
CX3DImporter_NodeElement_Group* new_group = new CX3DImporter_NodeElement_Group(NodeElement_Cur, pStatic);// create new node with current node as parent.
|
||||
CX3DImporter_NodeElement_Group* new_group = new CX3DImporter_NodeElement_Group(NodeElement_Cur, pStatic);// create new node with current node as parent.
|
||||
|
||||
// if we are adding not the root element then add new element to current element child list.
|
||||
if(NodeElement_Cur != nullptr) NodeElement_Cur->Child.push_back(new_group);
|
||||
if ( NodeElement_Cur != nullptr )
|
||||
{
|
||||
NodeElement_Cur->Child.push_back( new_group );
|
||||
}
|
||||
|
||||
NodeElement_List.push_back(new_group);// it's a new element - add it to list.
|
||||
NodeElement_Cur = new_group;// switch current element to new one.
|
||||
|
@ -1252,20 +1354,27 @@ void X3DImporter::ParseHelper_Node_Enter(CX3DImporter_NodeElement* pNode)
|
|||
void X3DImporter::ParseHelper_Node_Exit()
|
||||
{
|
||||
// check if we can walk up.
|
||||
if(NodeElement_Cur != nullptr) NodeElement_Cur = NodeElement_Cur->Parent;
|
||||
if ( NodeElement_Cur != nullptr )
|
||||
{
|
||||
NodeElement_Cur = NodeElement_Cur->Parent;
|
||||
}
|
||||
}
|
||||
|
||||
void X3DImporter::ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString)
|
||||
{
|
||||
size_t instr_len;
|
||||
|
||||
pOutString.clear();
|
||||
instr_len = strlen(pInStr);
|
||||
if(!instr_len) return;
|
||||
const size_t instr_len = strlen(pInStr);
|
||||
if ( 0 == instr_len )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
pOutString.reserve(instr_len * 3 / 2);
|
||||
// check and correct floats in format ".x". Must be "x.y".
|
||||
if(pInStr[0] == '.') pOutString.push_back('0');
|
||||
if ( pInStr[ 0 ] == '.' )
|
||||
{
|
||||
pOutString.push_back( '0' );
|
||||
}
|
||||
|
||||
pOutString.push_back(pInStr[0]);
|
||||
for(size_t ci = 1; ci < instr_len; ci++)
|
||||
|
@ -1284,15 +1393,21 @@ size_t instr_len;
|
|||
|
||||
void X3DImporter::ParseFile(const std::string& pFile, IOSystem* pIOHandler)
|
||||
{
|
||||
irr::io::IrrXMLReader* OldReader = mReader;// store current XMLreader.
|
||||
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
|
||||
irr::io::IrrXMLReader* OldReader = mReader;// store current XMLreader.
|
||||
std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
|
||||
|
||||
// Check whether we can read from the file
|
||||
if(file.get() == nullptr) throw DeadlyImportError("Failed to open X3D file " + pFile + ".");
|
||||
if ( file.get() == nullptr )
|
||||
{
|
||||
throw DeadlyImportError( "Failed to open X3D file " + pFile + "." );
|
||||
}
|
||||
// generate a XML reader for it
|
||||
std::unique_ptr<CIrrXML_IOStreamReader> mIOWrapper(new CIrrXML_IOStreamReader(file.get()));
|
||||
mReader = irr::io::createIrrXMLReader(mIOWrapper.get());
|
||||
if(!mReader) throw DeadlyImportError("Failed to create XML reader for file" + pFile + ".");
|
||||
if ( !mReader )
|
||||
{
|
||||
throw DeadlyImportError( "Failed to create XML reader for file" + pFile + "." );
|
||||
}
|
||||
// start reading
|
||||
ParseNode_Root();
|
||||
|
||||
|
@ -1303,16 +1418,22 @@ std::unique_ptr<IOStream> file(pIOHandler->Open(pFile, "rb"));
|
|||
|
||||
void X3DImporter::ParseNode_Root()
|
||||
{
|
||||
LogInfo("ParseNode_Root b");
|
||||
LogInfo("ParseNode_Root b");
|
||||
// search for root tag <X3D>
|
||||
if(!XML_SearchNode("X3D")) throw DeadlyImportError("Root node \"X3D\" not found.");
|
||||
if ( !XML_SearchNode( "X3D" ) )
|
||||
{
|
||||
throw DeadlyImportError( "Root node \"X3D\" not found." );
|
||||
}
|
||||
|
||||
ParseHelper_Group_Begin();// create root node element.
|
||||
// parse other contents
|
||||
LogInfo("ParseNode_Root. read loop");
|
||||
LogInfo("ParseNode_Root. read loop");
|
||||
while(mReader->read())
|
||||
{
|
||||
if(mReader->getNodeType() != irr::io::EXN_ELEMENT) continue;
|
||||
if ( mReader->getNodeType() != irr::io::EXN_ELEMENT )
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
if(XML_CheckNode_NameEqual("head"))
|
||||
ParseNode_Head();
|
||||
|
@ -1321,16 +1442,16 @@ LogInfo("ParseNode_Root. read loop");
|
|||
else
|
||||
XML_CheckNode_SkipUnsupported("Root");
|
||||
}
|
||||
LogInfo("ParseNode_Root. end loop");
|
||||
LogInfo("ParseNode_Root. end loop");
|
||||
|
||||
// exit from root node element.
|
||||
ParseHelper_Node_Exit();
|
||||
LogInfo("ParseNode_Root e");
|
||||
LogInfo("ParseNode_Root e");
|
||||
}
|
||||
|
||||
void X3DImporter::ParseNode_Head()
|
||||
{
|
||||
bool close_found = false;// flag: true if close tag of node are found.
|
||||
bool close_found = false;// flag: true if close tag of node are found.
|
||||
|
||||
while(mReader->read())
|
||||
{
|
||||
|
@ -1371,10 +1492,10 @@ bool close_found = false;// flag: true if close tag of node are found.
|
|||
|
||||
void X3DImporter::ParseNode_Scene()
|
||||
{
|
||||
auto GroupCounter_Increase = [](size_t& pCounter, const char* pGroupName) -> void
|
||||
{
|
||||
pCounter++;
|
||||
if(pCounter == 0) throw DeadlyImportError("Group counter overflow. Too much groups with type: " + std::string(pGroupName) + ".");
|
||||
auto GroupCounter_Increase = [](size_t& pCounter, const char* pGroupName) -> void
|
||||
{
|
||||
pCounter++;
|
||||
if(pCounter == 0) throw DeadlyImportError("Group counter overflow. Too much groups with type: " + std::string(pGroupName) + ".");
|
||||
};
|
||||
|
||||
auto GroupCounter_Decrease = [&](size_t& pCounter, const char* pGroupName) -> void
|
||||
|
@ -1499,7 +1620,7 @@ size_t counter_switch = 0;
|
|||
|
||||
bool X3DImporter::CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const
|
||||
{
|
||||
const std::string extension = GetExtension(pFile);
|
||||
const std::string extension = GetExtension(pFile);
|
||||
|
||||
if(extension == "x3d") return true;
|
||||
|
||||
|
|
|
@ -1,3 +1,42 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
/// \file X3DImporter.hpp
|
||||
/// \brief X3D-format files importer for Assimp.
|
||||
/// \date 2015-2016
|
||||
|
@ -10,10 +49,10 @@
|
|||
#include "X3DImporter_Node.hpp"
|
||||
|
||||
// Header files, Assimp.
|
||||
#include "assimp/DefaultLogger.hpp"
|
||||
#include "assimp/importerdesc.h"
|
||||
#include "assimp/ProgressHandler.hpp"
|
||||
#include "assimp/types.h"
|
||||
#include <assimp/DefaultLogger.hpp>
|
||||
#include <assimp/importerdesc.h>
|
||||
#include <assimp/ProgressHandler.hpp>
|
||||
#include <assimp/types.h>
|
||||
#include "BaseImporter.h"
|
||||
#include "irrXMLWrapper.h"
|
||||
|
||||
|
@ -151,47 +190,49 @@ namespace Assimp
|
|||
///
|
||||
class X3DImporter : public BaseImporter
|
||||
{
|
||||
/***********************************************/
|
||||
/******************** Types ********************/
|
||||
/***********************************************/
|
||||
|
||||
/***********************************************/
|
||||
/****************** Constants ******************/
|
||||
/***********************************************/
|
||||
|
||||
private:
|
||||
|
||||
static const aiImporterDesc Description;
|
||||
|
||||
/***********************************************/
|
||||
/****************** Variables ******************/
|
||||
/***********************************************/
|
||||
|
||||
private:
|
||||
|
||||
CX3DImporter_NodeElement* NodeElement_Cur;///< Current element.
|
||||
irr::io::IrrXMLReader* mReader;///< Pointer to XML-reader object
|
||||
std::string mFileDir;
|
||||
|
||||
public:
|
||||
|
||||
std::list<CX3DImporter_NodeElement*> NodeElement_List;///< All elements of scene graph.
|
||||
|
||||
/***********************************************/
|
||||
/****************** Functions ******************/
|
||||
/***********************************************/
|
||||
public:
|
||||
/***********************************************/
|
||||
/****************** Functions ******************/
|
||||
/***********************************************/
|
||||
|
||||
/// Default constructor.
|
||||
X3DImporter()
|
||||
: NodeElement_Cur( nullptr ), mReader( nullptr )
|
||||
{}
|
||||
|
||||
/// Default destructor.
|
||||
~X3DImporter();
|
||||
|
||||
/***********************************************/
|
||||
/******** Functions: parse set, public *********/
|
||||
/***********************************************/
|
||||
|
||||
/// Parse X3D file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
|
||||
/// Also exception can be throwed if trouble will found.
|
||||
/// \param [in] pFile - name of file to be parsed.
|
||||
/// \param [in] pIOHandler - pointer to IO helper object.
|
||||
void ParseFile( const std::string& pFile, IOSystem* pIOHandler );
|
||||
|
||||
/***********************************************/
|
||||
/********* Functions: BaseImporter set *********/
|
||||
/***********************************************/
|
||||
|
||||
bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig ) const;
|
||||
void GetExtensionList( std::set<std::string>& pExtensionList );
|
||||
void InternReadFile( const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler );
|
||||
const aiImporterDesc* GetInfo()const;
|
||||
|
||||
|
||||
private:
|
||||
|
||||
/// \fn X3DImporter(const X3DImporter& pScene)
|
||||
/// Disabled copy constructor.
|
||||
X3DImporter(const X3DImporter& pScene);
|
||||
|
||||
/// \fn X3DImporter& operator=(const X3DImporter& pScene)
|
||||
/// Disabled assign operator.
|
||||
X3DImporter& operator=(const X3DImporter& pScene);
|
||||
|
||||
/// \fn void Clear()
|
||||
/// Clear all temporary data.
|
||||
void Clear();
|
||||
|
||||
|
@ -199,7 +240,6 @@ private:
|
|||
/************* Functions: find set *************/
|
||||
/***********************************************/
|
||||
|
||||
/// \fn bool FindNodeElement_FromRoot(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
|
||||
/// Find requested node element. Search will be made in all existing nodes.
|
||||
/// \param [in] pID - ID of requested element.
|
||||
/// \param [in] pType - type of requested element.
|
||||
|
@ -207,7 +247,6 @@ private:
|
|||
/// \return true - if the element is found, else - false.
|
||||
bool FindNodeElement_FromRoot(const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement);
|
||||
|
||||
/// \fn bool FindNodeElement_FromNode(CX3DImporter_NodeElement* pStartNode, const std::string& pID, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
|
||||
/// Find requested node element. Search will be made from pointed node down to childs.
|
||||
/// \param [in] pStartNode - pointer to start node.
|
||||
/// \param [in] pID - ID of requested element.
|
||||
|
@ -217,7 +256,6 @@ private:
|
|||
bool FindNodeElement_FromNode(CX3DImporter_NodeElement* pStartNode, const std::string& pID, const CX3DImporter_NodeElement::EType pType,
|
||||
CX3DImporter_NodeElement** pElement);
|
||||
|
||||
/// \fn bool FindNodeElement(const std::string& pName, const CX3DImporter_NodeElement::EType pType, CX3DImporter_NodeElement** pElement)
|
||||
/// Find requested node element. For "Node"'s accounting flag "Static".
|
||||
/// \param [in] pName - name of requested element.
|
||||
/// \param [in] pType - type of requested element.
|
||||
|
@ -229,49 +267,41 @@ private:
|
|||
/********* Functions: postprocess set **********/
|
||||
/***********************************************/
|
||||
|
||||
/// \fn aiMatrix4x4 PostprocessHelper_Matrix_GlobalToCurrent() const
|
||||
/// \return transformation matrix from global coordinate system to local.
|
||||
aiMatrix4x4 PostprocessHelper_Matrix_GlobalToCurrent() const;
|
||||
|
||||
/// \fn void PostprocessHelper_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, std::list<CX3DImporter_NodeElement*>& pList) const
|
||||
/// Check if child elements of node element is metadata and add it to temporary list.
|
||||
/// \param [in] pNodeElement - node element where metadata is searching.
|
||||
/// \param [out] pList - temporary list for collected metadata.
|
||||
void PostprocessHelper_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, std::list<CX3DImporter_NodeElement*>& pList) const;
|
||||
|
||||
/// \fn bool bool PostprocessHelper_ElementIsMetadata(const CX3DImporter_NodeElement::EType pType) const
|
||||
/// Check if type of node element is metadata. E.g. <MetadataSet>, <MetadataString>.
|
||||
/// \param [in] pType - checked type.
|
||||
/// \return true - if the type corresponds to the metadata.
|
||||
bool PostprocessHelper_ElementIsMetadata(const CX3DImporter_NodeElement::EType pType) const;
|
||||
|
||||
/// \fn bool PostprocessHelper_ElementIsMesh(const CX3DImporter_NodeElement::EType pType) const
|
||||
/// Check if type of node element is geometry object and can be used to build mesh. E.g. <Box>, <Arc2D>.
|
||||
/// \param [in] pType - checked type.
|
||||
/// \return true - if the type corresponds to the mesh.
|
||||
bool PostprocessHelper_ElementIsMesh(const CX3DImporter_NodeElement::EType pType) const;
|
||||
|
||||
/// \fn void Postprocess_BuildLight(const CX3DImporter_NodeElement& pNodeElement, std::list<aiLight*>& pSceneLightList) const
|
||||
/// Read CX3DImporter_NodeElement_Light, create aiLight and add it to list of the lights.
|
||||
/// \param [in] pNodeElement - reference to lisght element(<DirectionalLight>, <PointLight>, <SpotLight>).
|
||||
/// \param [out] pSceneLightList - reference to list of the lights.
|
||||
void Postprocess_BuildLight(const CX3DImporter_NodeElement& pNodeElement, std::list<aiLight*>& pSceneLightList) const;
|
||||
|
||||
/// \fn void Postprocess_BuildMaterial(const CX3DImporter_NodeElement& pNodeElement, aiMaterial** pMaterial) const
|
||||
/// Create filled structure with type \ref aiMaterial from \ref CX3DImporter_NodeElement. This function itseld extract
|
||||
/// all needed data from scene graph.
|
||||
/// \param [in] pNodeElement - reference to material element(<Appearance>).
|
||||
/// \param [out] pMaterial - pointer to pointer to created material. *pMaterial must be nullptr.
|
||||
void Postprocess_BuildMaterial(const CX3DImporter_NodeElement& pNodeElement, aiMaterial** pMaterial) const;
|
||||
|
||||
/// \fn void Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeElement, aiMesh** pMesh) const
|
||||
/// Create filled structure with type \ref aiMaterial from \ref CX3DImporter_NodeElement. This function itseld extract
|
||||
/// all needed data from scene graph.
|
||||
/// \param [in] pNodeElement - reference to geometry object.
|
||||
/// \param [out] pMesh - pointer to pointer to created mesh. *pMesh must be nullptr.
|
||||
void Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeElement, aiMesh** pMesh) const;
|
||||
|
||||
/// \fn void Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode, std::list<aiMesh*>& pSceneMeshList, std::list<aiMaterial*>& pSceneMaterialList, std::list<aiLight*>& pSceneLightList) const
|
||||
/// Create aiNode from CX3DImporter_NodeElement. Also function check children and make recursive call.
|
||||
/// \param [out] pNode - pointer to pointer to created node. *pNode must be nullptr.
|
||||
/// \param [in] pNodeElement - CX3DImporter_NodeElement which read.
|
||||
|
@ -282,7 +312,6 @@ private:
|
|||
void Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode, std::list<aiMesh*>& pSceneMeshList,
|
||||
std::list<aiMaterial*>& pSceneMaterialList, std::list<aiLight*>& pSceneLightList) const;
|
||||
|
||||
/// \fn void Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& pShapeNodeElement, std::list<unsigned int>& pNodeMeshInd, std::list<aiMesh*>& pSceneMeshList, std::list<aiMaterial*>& pSceneMaterialList) const
|
||||
/// To create mesh and material kept in <Schape>.
|
||||
/// \param pShapeNodeElement - reference to node element which kept <Shape> data.
|
||||
/// \param pNodeMeshInd - reference to list with mesh indices. When pShapeNodeElement will read new mesh index will be added to this list.
|
||||
|
@ -291,7 +320,6 @@ private:
|
|||
void Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& pShapeNodeElement, std::list<unsigned int>& pNodeMeshInd,
|
||||
std::list<aiMesh*>& pSceneMeshList, std::list<aiMaterial*>& pSceneMaterialList) const;
|
||||
|
||||
/// \fn void Postprocess_CollectMetadata(aiNode& pSceneNode, const CX3DImporter_NodeElement& pNodeElement) const
|
||||
/// Check if child elements of node element is metadata and add it to scene node.
|
||||
/// \param [in] pNodeElement - node element where metadata is searching.
|
||||
/// \param [out] pSceneNode - scene node in which metadata will be added.
|
||||
|
@ -301,13 +329,11 @@ private:
|
|||
/************* Functions: throw set ************/
|
||||
/***********************************************/
|
||||
|
||||
/// \fn void Throw_ArgOutOfRange(const std::string& pArgument)
|
||||
/// Call that function when argument is out of range and exception must be raised.
|
||||
/// \throw DeadlyImportError.
|
||||
/// \param [in] pArgument - argument name.
|
||||
void Throw_ArgOutOfRange(const std::string& pArgument);
|
||||
|
||||
/// \fn void Throw_CloseNotFound(const std::string& pNode)
|
||||
/// Call that function when close tag of node not found and exception must be raised.
|
||||
/// E.g.:
|
||||
/// <Scene>
|
||||
|
@ -317,31 +343,26 @@ private:
|
|||
/// \param [in] pNode - node name in which exception happened.
|
||||
void Throw_CloseNotFound(const std::string& pNode);
|
||||
|
||||
/// \fn void Throw_ConvertFail_Str2ArrF(const std::string& pAttrValue)
|
||||
/// Call that function when string value can not be converted to floating point value and exception must be raised.
|
||||
/// \param [in] pAttrValue - attribute value.
|
||||
/// \throw DeadlyImportError.
|
||||
void Throw_ConvertFail_Str2ArrF(const std::string& pAttrValue);
|
||||
|
||||
/// \fn void Throw_DEF_And_USE()
|
||||
/// Call that function when in node defined attributes "DEF" and "USE" and exception must be raised.
|
||||
/// E.g.: <Box DEF="BigBox" USE="MegaBox">
|
||||
/// \throw DeadlyImportError.
|
||||
void Throw_DEF_And_USE();
|
||||
|
||||
/// \fn void Throw_IncorrectAttr(const std::string& pAttrName)
|
||||
/// Call that function when attribute name is incorrect and exception must be raised.
|
||||
/// \param [in] pAttrName - attribute name.
|
||||
/// \throw DeadlyImportError.
|
||||
void Throw_IncorrectAttr(const std::string& pAttrName);
|
||||
|
||||
/// \fn void Throw_IncorrectAttrValue(const std::string& pAttrName)
|
||||
/// Call that function when attribute value is incorrect and exception must be raised.
|
||||
/// \param [in] pAttrName - attribute name.
|
||||
/// \throw DeadlyImportError.
|
||||
void Throw_IncorrectAttrValue(const std::string& pAttrName);
|
||||
|
||||
/// \fn void Throw_MoreThanOnceDefined(const std::string& pNode, const std::string& pDescription)
|
||||
/// Call that function when some type of nodes are defined twice or more when must be used only once and exception must be raised.
|
||||
/// E.g.:
|
||||
/// <Shape>
|
||||
|
@ -353,7 +374,6 @@ private:
|
|||
/// \param [in] pDescription - message about error. E.g. what the node defined while exception raised.
|
||||
void Throw_MoreThanOnceDefined(const std::string& pNodeType, const std::string& pDescription);
|
||||
|
||||
/// \fn void Throw_TagCountIncorrect(const std::string& pNode)
|
||||
/// Call that function when count of opening and closing tags which create group(e.g. <Group>) are not equal and exception must be raised.
|
||||
/// E.g.:
|
||||
/// <Scene>
|
||||
|
@ -365,7 +385,6 @@ private:
|
|||
/// \param [in] pNode - node name in which exception happened.
|
||||
void Throw_TagCountIncorrect(const std::string& pNode);
|
||||
|
||||
/// \fn void Throw_USE_NotFound(const std::string& pAttrValue)
|
||||
/// Call that function when defined in "USE" element are not found in graph and exception must be raised.
|
||||
/// \param [in] pAttrValue - "USE" attribute value.
|
||||
/// \throw DeadlyImportError.
|
||||
|
@ -375,15 +394,12 @@ private:
|
|||
/************** Functions: LOG set *************/
|
||||
/***********************************************/
|
||||
|
||||
/// \fn void LogInfo(const std::string& pMessage)
|
||||
/// Short variant for calling \ref DefaultLogger::get()->info()
|
||||
void LogInfo(const std::string& pMessage) { DefaultLogger::get()->info(pMessage); }
|
||||
|
||||
/// \fn void LogWarning(const std::string& pMessage)
|
||||
/// Short variant for calling \ref DefaultLogger::get()->warn()
|
||||
void LogWarning(const std::string& pMessage) { DefaultLogger::get()->warn(pMessage); }
|
||||
|
||||
/// \fn void LogError(const std::string& pMessage)
|
||||
/// Short variant for calling \ref DefaultLogger::get()->error()
|
||||
void LogError(const std::string& pMessage) { DefaultLogger::get()->error(pMessage); }
|
||||
|
||||
|
@ -391,144 +407,117 @@ private:
|
|||
/************** Functions: XML set *************/
|
||||
/***********************************************/
|
||||
|
||||
/// \fn void XML_CheckNode_MustBeEmpty()
|
||||
/// Chek if current node is empty: <node />. If not then exception will throwed.
|
||||
void XML_CheckNode_MustBeEmpty();
|
||||
|
||||
/// \fn bool XML_CheckNode_NameEqual(const std::string& pNodeName)
|
||||
/// Chek if current node name is equal to pNodeName.
|
||||
/// \param [in] pNodeName - name for checking.
|
||||
/// return true if current node name is equal to pNodeName, else - false.
|
||||
bool XML_CheckNode_NameEqual(const std::string& pNodeName) { return mReader->getNodeName() == pNodeName; }
|
||||
|
||||
/// \fn void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName)
|
||||
/// Skip unsupported node and report about that. Depend on node name can be skipped begin tag of node all whole node.
|
||||
/// \param [in] pParentNodeName - parent node name. Used for reporting.
|
||||
void XML_CheckNode_SkipUnsupported(const std::string& pParentNodeName);
|
||||
|
||||
/// \fn bool XML_SearchNode(const std::string& pNodeName)
|
||||
/// Search for specified node in file. XML file read pointer(mReader) will point to found node or file end after search is end.
|
||||
/// \param [in] pNodeName - requested node name.
|
||||
/// return true - if node is found, else - false.
|
||||
bool XML_SearchNode(const std::string& pNodeName);
|
||||
|
||||
/// \fn bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx)
|
||||
/// Read attribute value.
|
||||
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
|
||||
/// \return read data.
|
||||
bool XML_ReadNode_GetAttrVal_AsBool(const int pAttrIdx);
|
||||
|
||||
/// \fn float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx)
|
||||
/// Read attribute value.
|
||||
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
|
||||
/// \return read data.
|
||||
float XML_ReadNode_GetAttrVal_AsFloat(const int pAttrIdx);
|
||||
|
||||
/// \fn int32_t XML_ReadNode_GetAttrVal_AsI32(const int pAttrIdx)
|
||||
/// Read attribute value.
|
||||
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
|
||||
/// \return read data.
|
||||
int32_t XML_ReadNode_GetAttrVal_AsI32(const int pAttrIdx);
|
||||
|
||||
/// \fn void XML_ReadNode_GetAttrVal_AsCol3f(const int pAttrIdx, aiColor3D& pValue)
|
||||
/// Read attribute value.
|
||||
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
|
||||
/// \param [out] pValue - read data.
|
||||
void XML_ReadNode_GetAttrVal_AsCol3f(const int pAttrIdx, aiColor3D& pValue);
|
||||
|
||||
/// \fn void XML_ReadNode_GetAttrVal_AsVec2f(const int pAttrIdx, aiVector2D& pValue)
|
||||
/// Read attribute value.
|
||||
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
|
||||
/// \param [out] pValue - read data.
|
||||
void XML_ReadNode_GetAttrVal_AsVec2f(const int pAttrIdx, aiVector2D& pValue);
|
||||
|
||||
/// \fn void XML_ReadNode_GetAttrVal_AsVec3f(const int pAttrIdx, aiVector3D& pValue)
|
||||
/// Read attribute value.
|
||||
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
|
||||
/// \param [out] pValue - read data.
|
||||
void XML_ReadNode_GetAttrVal_AsVec3f(const int pAttrIdx, aiVector3D& pValue);
|
||||
|
||||
/// \fn void XML_ReadNode_GetAttrVal_AsListB(const int pAttrIdx, std::list<bool>& pValue)
|
||||
/// Read attribute value.
|
||||
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
|
||||
/// \param [out] pValue - read data.
|
||||
void XML_ReadNode_GetAttrVal_AsListB(const int pAttrIdx, std::list<bool>& pValue);
|
||||
|
||||
/// \fn void XML_ReadNode_GetAttrVal_AsArrB(const int pAttrIdx, std::vector<bool>& pValue)
|
||||
/// \overload void XML_ReadNode_GetAttrVal_AsListBool(const int pAttrIdx, std::list<bool>& pValue)
|
||||
void XML_ReadNode_GetAttrVal_AsArrB(const int pAttrIdx, std::vector<bool>& pValue);
|
||||
|
||||
/// \fn void XML_ReadNode_GetAttrVal_AsListI32(const int pAttrIdx, std::list<int32_t>& pValue)
|
||||
/// Read attribute value.
|
||||
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
|
||||
/// \param [out] pValue - read data.
|
||||
void XML_ReadNode_GetAttrVal_AsListI32(const int pAttrIdx, std::list<int32_t>& pValue);
|
||||
|
||||
/// \fn void XML_ReadNode_GetAttrVal_AsArrI32(const int pAttrIdx, std::vector<int32_t>& pValue)
|
||||
/// \overload void XML_ReadNode_GetAttrVal_AsListI32(const int pAttrIdx, std::list<int32_t>& pValue)
|
||||
void XML_ReadNode_GetAttrVal_AsArrI32(const int pAttrIdx, std::vector<int32_t>& pValue);
|
||||
|
||||
/// \fn void XML_ReadNode_GetAttrVal_AsListF(const int pAttrIdx, std::list<float>& pValue)
|
||||
/// Read attribute value.
|
||||
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
|
||||
/// \param [out] pValue - read data.
|
||||
void XML_ReadNode_GetAttrVal_AsListF(const int pAttrIdx, std::list<float>& pValue);
|
||||
|
||||
/// \fn void XML_ReadNode_GetAttrVal_AsArrF(const int pAttrIdx, std::vector<float>& pValue)
|
||||
/// \overload void XML_ReadNode_GetAttrVal_AsListF(const int pAttrIdx, std::list<float>& pValue)
|
||||
/// \overload void XML_ReadNode_GetAttrVal_AsListF(const int pAttrIdx, std::list<float>& pValue)
|
||||
void XML_ReadNode_GetAttrVal_AsArrF(const int pAttrIdx, std::vector<float>& pValue);
|
||||
|
||||
/// \fn void XML_ReadNode_GetAttrVal_AsListD(const int pAttrIdx, std::list<double>& pValue)
|
||||
/// Read attribute value.
|
||||
/// Read attribute value.
|
||||
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
|
||||
/// \param [out] pValue - read data.
|
||||
void XML_ReadNode_GetAttrVal_AsListD(const int pAttrIdx, std::list<double>& pValue);
|
||||
|
||||
/// \fn void XML_ReadNode_GetAttrVal_AsArrD(const int pAttrIdx, std::vector<double>& pValue)
|
||||
/// \overload void XML_ReadNode_GetAttrVal_AsListD(const int pAttrIdx, std::list<double>& pValue)
|
||||
void XML_ReadNode_GetAttrVal_AsArrD(const int pAttrIdx, std::vector<double>& pValue);
|
||||
|
||||
/// \fn void XML_ReadNode_GetAttrVal_AsListCol3f(const int pAttrIdx, std::list<aiColor3D>& pValue)
|
||||
/// Read attribute value.
|
||||
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
|
||||
/// \param [out] pValue - read data.
|
||||
void XML_ReadNode_GetAttrVal_AsListCol3f(const int pAttrIdx, std::list<aiColor3D>& pValue);
|
||||
|
||||
/// \fn void XML_ReadNode_GetAttrVal_AsArrCol3f(const int pAttrIdx, std::vector<aiColor3D>& pValue)
|
||||
/// \overload void XML_ReadNode_GetAttrVal_AsListCol3f(const int pAttrIdx, std::vector<aiColor3D>& pValue)
|
||||
void XML_ReadNode_GetAttrVal_AsArrCol3f(const int pAttrIdx, std::vector<aiColor3D>& pValue);
|
||||
|
||||
/// \fn void XML_ReadNode_GetAttrVal_AsListCol4f(const int pAttrIdx, std::list<aiColor4D>& pValue)
|
||||
/// Read attribute value.
|
||||
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
|
||||
/// \param [out] pValue - read data.
|
||||
void XML_ReadNode_GetAttrVal_AsListCol4f(const int pAttrIdx, std::list<aiColor4D>& pValue);
|
||||
|
||||
/// \fn void XML_ReadNode_GetAttrVal_AsArrCol4f(const int pAttrIdx, std::vector<aiColor4D>& pValue)
|
||||
/// \overload void XML_ReadNode_GetAttrVal_AsListCol4f(const int pAttrIdx, std::list<aiColor4D>& pValue)
|
||||
void XML_ReadNode_GetAttrVal_AsArrCol4f(const int pAttrIdx, std::vector<aiColor4D>& pValue);
|
||||
|
||||
/// \fn void XML_ReadNode_GetAttrVal_AsListVec2f(const int pAttrIdx, std::list<aiVector2D>& pValue)
|
||||
/// Read attribute value.
|
||||
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
|
||||
/// \param [out] pValue - read data.
|
||||
void XML_ReadNode_GetAttrVal_AsListVec2f(const int pAttrIdx, std::list<aiVector2D>& pValue);
|
||||
|
||||
/// \fn void XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::vector<aiVector2D>& pValue)
|
||||
/// \overload void XML_ReadNode_GetAttrVal_AsListVec2f(const int pAttrIdx, std::list<aiVector2D>& pValue)
|
||||
void XML_ReadNode_GetAttrVal_AsArrVec2f(const int pAttrIdx, std::vector<aiVector2D>& pValue);
|
||||
|
||||
/// \fn void XML_ReadNode_GetAttrVal_AsListVec3f(const int pAttrIdx, std::list<aiVector3D>& pValue)
|
||||
/// Read attribute value.
|
||||
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
|
||||
/// \param [out] pValue - read data.
|
||||
void XML_ReadNode_GetAttrVal_AsListVec3f(const int pAttrIdx, std::list<aiVector3D>& pValue);
|
||||
|
||||
/// \fn void XML_ReadNode_GetAttrVal_AsArrVec3f(const int pAttrIdx, std::vector<aiVector3D>& pValue)
|
||||
/// \overload void XML_ReadNode_GetAttrVal_AsListVec3f(const int pAttrIdx, std::list<aiVector3D>& pValue)
|
||||
void XML_ReadNode_GetAttrVal_AsArrVec3f(const int pAttrIdx, std::vector<aiVector3D>& pValue);
|
||||
|
||||
/// \fn void XML_ReadNode_GetAttrVal_AsListS(const int pAttrIdx, std::list<std::string>& pValue)
|
||||
/// Read attribute value.
|
||||
/// \param [in] pAttrIdx - attribute index (\ref mReader->getAttribute* set).
|
||||
/// \param [out] pValue - read data.
|
||||
|
@ -538,14 +527,12 @@ private:
|
|||
/******* Functions: geometry helper set *******/
|
||||
/***********************************************/
|
||||
|
||||
/// \fn aiVector3D GeometryHelper_Make_Point2D(const float pAngle, const float pRadius)
|
||||
/// Make point on surface oXY.
|
||||
/// \param [in] pAngle - angle in radians between radius-vector of point and oX axis. Angle extends from the oX axis counterclockwise to the radius-vector.
|
||||
/// \param [in] pRadius - length of radius-vector.
|
||||
/// \return made point coordinates.
|
||||
aiVector3D GeometryHelper_Make_Point2D(const float pAngle, const float pRadius);
|
||||
|
||||
/// \fn void GeometryHelper_Make_Arc2D(const float pStartAngle, const float pEndAngle, const float pRadius, size_t pNumSegments, std::list<aiVector3D>& pVertices)
|
||||
/// Make 2D figure - linear circular arc with center in (0, 0). The z-coordinate is 0. The arc extends from the pStartAngle counterclockwise
|
||||
/// to the pEndAngle. If pStartAngle and pEndAngle have the same value, a circle is specified. If the absolute difference between pStartAngle
|
||||
/// and pEndAngle is greater than or equal to 2pi, a circle is specified.
|
||||
|
@ -556,32 +543,27 @@ private:
|
|||
/// \param [out] pVertices - generated vertices.
|
||||
void GeometryHelper_Make_Arc2D(const float pStartAngle, const float pEndAngle, const float pRadius, size_t pNumSegments, std::list<aiVector3D>& pVertices);
|
||||
|
||||
/// \fn void GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>& pPoint, std::list<aiVector3D>& pLine)
|
||||
/// Create line set from point set.
|
||||
/// \param [in] pPoint - input points list.
|
||||
/// \param [out] pLine - made lines list.
|
||||
void GeometryHelper_Extend_PointToLine(const std::list<aiVector3D>& pPoint, std::list<aiVector3D>& pLine);
|
||||
|
||||
/// \fn GeometryHelper_Extend_PolylineIdxToLineIdx(const std::list<int32_t>& pPolylineCoordIdx, std::list<int32_t>& pLineCoordIdx)
|
||||
/// Create CoordIdx of line set from CoordIdx of polyline set.
|
||||
/// \param [in] pPolylineCoordIdx - vertices indices divided by delimiter "-1". Must contain faces with two or more indices.
|
||||
/// \param [out] pLineCoordIdx - made CoordIdx of line set.
|
||||
void GeometryHelper_Extend_PolylineIdxToLineIdx(const std::list<int32_t>& pPolylineCoordIdx, std::list<int32_t>& pLineCoordIdx);
|
||||
|
||||
/// \fn void GeometryHelper_MakeQL_RectParallelepiped(const aiVector3D& pSize, std::list<aiVector3D>& pVertices)
|
||||
/// Make 3D body - rectangular parallelepiped with center in (0, 0). QL mean quadlist (\sa pVertices).
|
||||
/// \param [in] pSize - scale factor for body for every axis. E.g. (1, 2, 1) mean: X-size and Z-size - 1, Y-size - 2.
|
||||
/// \param [out] pVertices - generated vertices. The list of vertices is grouped in quads.
|
||||
void GeometryHelper_MakeQL_RectParallelepiped(const aiVector3D& pSize, std::list<aiVector3D>& pVertices);
|
||||
|
||||
/// \fn void GeometryHelper_CoordIdxStr2FacesArr(const std::list<int32_t>& pCoordIdx, std::vector<aiFace>& pFaces, unsigned int& pPrimitiveTypes) const
|
||||
/// Create faces array from vertices indices array.
|
||||
/// \param [in] pCoordIdx - vertices indices divided by delimiter "-1".
|
||||
/// \param [in] pFaces - created faces array.
|
||||
/// \param [in] pPrimitiveTypes - type of primitives in faces.
|
||||
void GeometryHelper_CoordIdxStr2FacesArr(const std::list<int32_t>& pCoordIdx, std::vector<aiFace>& pFaces, unsigned int& pPrimitiveTypes) const;
|
||||
|
||||
/// \fn void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
|
||||
/// Add colors to mesh.
|
||||
/// a. If colorPerVertex is FALSE, colours are applied to each face, as follows:
|
||||
/// If the colorIndex field is not empty, one colour is used for each face of the mesh. There shall be at least as many indices in the
|
||||
|
@ -602,41 +584,33 @@ private:
|
|||
void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pColorIdx,
|
||||
const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const;
|
||||
|
||||
/// \fn void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pColorIdx, const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const;
|
||||
/// \overload void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pColorIdx, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const;
|
||||
void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pColorIdx,
|
||||
const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const;
|
||||
|
||||
/// \fn void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
|
||||
/// Add colors to mesh.
|
||||
/// \param [in] pMesh - mesh for adding data.
|
||||
/// \param [in] pColors - defined colors.
|
||||
/// \param [in] pColorPerVertex - if \ref pColorPerVertex is true then color in \ref pColors defined for every vertex, if false - for every face.
|
||||
void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const;
|
||||
|
||||
/// \fn void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const
|
||||
/// \overload void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor4D>& pColors, const bool pColorPerVertex) const
|
||||
void MeshGeometry_AddColor(aiMesh& pMesh, const std::list<aiColor3D>& pColors, const bool pColorPerVertex) const;
|
||||
|
||||
/// \fn void MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pNormalIdx, const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const
|
||||
/// Add normals to mesh. Function work similar to \ref MeshGeometry_AddColor;
|
||||
void MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pNormalIdx,
|
||||
const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const;
|
||||
|
||||
/// \fn void MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const
|
||||
/// Add normals to mesh. Function work similar to \ref MeshGeometry_AddColor;
|
||||
void MeshGeometry_AddNormal(aiMesh& pMesh, const std::list<aiVector3D>& pNormals, const bool pNormalPerVertex) const;
|
||||
|
||||
/// \fn void MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pTexCoordIdx, const std::list<aiVector2D>& pTexCoords) const
|
||||
/// Add texture coordinates to mesh. Function work similar to \ref MeshGeometry_AddColor;
|
||||
/// Add texture coordinates to mesh. Function work similar to \ref MeshGeometry_AddColor;
|
||||
void MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<int32_t>& pCoordIdx, const std::list<int32_t>& pTexCoordIdx,
|
||||
const std::list<aiVector2D>& pTexCoords) const;
|
||||
|
||||
/// \fn void MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<aiVector2D>& pTexCoords) const
|
||||
/// Add texture coordinates to mesh. Function work similar to \ref MeshGeometry_AddColor;
|
||||
/// Add texture coordinates to mesh. Function work similar to \ref MeshGeometry_AddColor;
|
||||
void MeshGeometry_AddTexCoord(aiMesh& pMesh, const std::list<aiVector2D>& pTexCoords) const;
|
||||
|
||||
/// \fn aiMesh* GeometryHelper_MakeMesh(const std::list<int32_t>& pCoordIdx, const std::list<aiVector3D>& pVertices) const
|
||||
/// Create mesh.
|
||||
/// \param [in] pCoordIdx - vertices indices divided by delimiter "-1".
|
||||
/// \param [in] pVertices - vertices of mesh.
|
||||
|
@ -647,36 +621,30 @@ private:
|
|||
/******** Functions: parse set private *********/
|
||||
/***********************************************/
|
||||
|
||||
/// \fn void ParseHelper_Group_Begin()
|
||||
/// Create node element with type "Node" in scene graph. That operation is needed when you enter to X3D group node
|
||||
/// like <Group>, <Transform> etc. When exiting from X3D group node(e.g. </Group>) \ref ParseHelper_Node_Exit must
|
||||
/// be called.
|
||||
/// \param [in] pStatic - flag: if true then static node is created(e.g. <StaticGroup>).
|
||||
void ParseHelper_Group_Begin(const bool pStatic = false);
|
||||
|
||||
/// \fn void ParseHelper_Node_Enter(CX3DImporter_NodeElement* pNode)
|
||||
/// Make pNode as current and enter deeper for parsing child nodes. At end \ref ParseHelper_Node_Exit must be called.
|
||||
/// \param [in] pNode - new current node.
|
||||
void ParseHelper_Node_Enter(CX3DImporter_NodeElement* pNode);
|
||||
|
||||
/// \fn void ParseHelper_Group_End()
|
||||
/// This function must be called when exiting from X3D group node(e.g. </Group>). \ref ParseHelper_Group_Begin.
|
||||
void ParseHelper_Node_Exit();
|
||||
|
||||
/// \fn void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString)
|
||||
/// Attribute values of floating point types can take form ".x"(without leading zero). irrXMLReader can not read this form of values and it
|
||||
/// must be converted to right form - "0.xxx".
|
||||
/// \param [in] pInStr - pointer to input string which can contain incorrect form of values.
|
||||
/// \param [out[ pOutString - output string with right form of values.
|
||||
void ParseHelper_FixTruncatedFloatString(const char* pInStr, std::string& pOutString);
|
||||
|
||||
/// \fn bool ParseHelper_CheckRead_X3DMetadataObject()
|
||||
/// Check if current node has nodes of type X3DMetadataObject. Why we must do it? Because X3DMetadataObject can be in any non-empty X3DNode.
|
||||
/// Meaning that X3DMetadataObject can be in any non-empty node in <Scene>.
|
||||
/// \return true - if metadata node are found and parsed, false - metadata not found.
|
||||
bool ParseHelper_CheckRead_X3DMetadataObject();
|
||||
|
||||
/// \fn bool ParseHelper_CheckRead_X3DMetadataObject()
|
||||
/// Check if current node has nodes of type X3DGeometricPropertyNode. X3DGeometricPropertyNode
|
||||
/// X3DGeometricPropertyNode inheritors:
|
||||
/// <FogCoordinate>, <HAnimDisplacer>, <Color>, <ColorRGBA>, <Coordinate>, <CoordinateDouble>, <GeoCoordinate>, <Normal>,
|
||||
|
@ -685,42 +653,33 @@ private:
|
|||
/// \return true - if nodes are found and parsed, false - nodes not found.
|
||||
bool ParseHelper_CheckRead_X3DGeometricPropertyNode();
|
||||
|
||||
/// \fn void ParseNode_Root()
|
||||
/// Parse <X3D> node of the file.
|
||||
void ParseNode_Root();
|
||||
|
||||
/// \fn void ParseNode_Head()
|
||||
/// Parse <head> node of the file.
|
||||
void ParseNode_Head();
|
||||
|
||||
/// \fn void ParseNode_Root()
|
||||
/// Parse <Scene> node of the file.
|
||||
void ParseNode_Scene();
|
||||
|
||||
/// \fn void ParseNode_Metadata(CX3DImporter_NodeElement* pParent, const std::string& pNodeName)
|
||||
/// Parse child nodes of <Metadata*> node.
|
||||
/// \param [in] pNodeName - parsed node name. Must be set because that function is general and name needed for checking the end
|
||||
/// and error reporing.
|
||||
/// \param [in] pParentElement - parent metadata element.
|
||||
void ParseNode_Metadata(CX3DImporter_NodeElement* pParentElement, const std::string& pNodeName);
|
||||
|
||||
/// \fn void ParseNode_MetadataBoolean()
|
||||
/// Parse <MetadataBoolean> node of the file.
|
||||
void ParseNode_MetadataBoolean();
|
||||
|
||||
/// \fn void ParseNode_MetadataDouble()
|
||||
/// Parse <MetadataDouble> node of the file.
|
||||
void ParseNode_MetadataDouble();
|
||||
|
||||
/// \fn void ParseNode_MetadataFloat()
|
||||
/// Parse <MetadataFloat> node of the file.
|
||||
void ParseNode_MetadataFloat();
|
||||
|
||||
/// \fn void ParseNode_MetadataInteger()
|
||||
/// Parse <MetadataInteger> node of the file.
|
||||
void ParseNode_MetadataInteger();
|
||||
|
||||
/// \fn void ParseNode_MetadataSet()
|
||||
/// Parse <MetadataSet> node of the file.
|
||||
void ParseNode_MetadataSet();
|
||||
|
||||
|
@ -728,222 +687,160 @@ private:
|
|||
/// Parse <MetadataString> node of the file.
|
||||
void ParseNode_MetadataString();
|
||||
|
||||
/// \fn void ParseNode_Geometry2D_Arc2D()
|
||||
/// Parse <Arc2D> node of the file.
|
||||
void ParseNode_Geometry2D_Arc2D();
|
||||
|
||||
/// \fn void ParseNode_Geometry2D_ArcClose2D()
|
||||
/// Parse <ArcClose2D> node of the file.
|
||||
void ParseNode_Geometry2D_ArcClose2D();
|
||||
|
||||
/// \fn void ParseNode_Geometry2D_Circle2D()
|
||||
/// Parse <Circle2D> node of the file.
|
||||
void ParseNode_Geometry2D_Circle2D();
|
||||
|
||||
/// \fn void ParseNode_Geometry2D_Disk2D()
|
||||
/// Parse <Disk2D> node of the file.
|
||||
void ParseNode_Geometry2D_Disk2D();
|
||||
|
||||
/// \fn void ParseNode_Geometry2D_Polyline2D()
|
||||
/// Parse <Polyline2D> node of the file.
|
||||
void ParseNode_Geometry2D_Polyline2D();
|
||||
|
||||
/// \fn void ParseNode_Geometry2D_Polypoint2D()
|
||||
/// Parse <Polypoint2D> node of the file.
|
||||
void ParseNode_Geometry2D_Polypoint2D();
|
||||
|
||||
/// \fn void ParseNode_Geometry2D_Rectangle2D()
|
||||
/// Parse <Rectangle2D> node of the file.
|
||||
void ParseNode_Geometry2D_Rectangle2D();
|
||||
|
||||
/// \fn void ParseNode_Geometry2D_TriangleSet2D()
|
||||
/// Parse <TriangleSet2D> node of the file.
|
||||
void ParseNode_Geometry2D_TriangleSet2D();
|
||||
|
||||
/// \fn void ParseNode_Geometry3D_Box()
|
||||
/// Parse <Box> node of the file.
|
||||
void ParseNode_Geometry3D_Box();
|
||||
|
||||
/// \fn void ParseNode_Geometry3D_Cone()
|
||||
/// Parse <Cone> node of the file.
|
||||
void ParseNode_Geometry3D_Cone();
|
||||
|
||||
/// \fn void ParseNode_Geometry3D_Cylinder()
|
||||
/// Parse <Cylinder> node of the file.
|
||||
void ParseNode_Geometry3D_Cylinder();
|
||||
|
||||
/// \fn void ParseNode_Geometry3D_ElevationGrid()
|
||||
/// Parse <ElevationGrid> node of the file.
|
||||
void ParseNode_Geometry3D_ElevationGrid();
|
||||
|
||||
/// \fn void ParseNode_Geometry3D_Extrusion()
|
||||
/// Parse <Extrusion> node of the file.
|
||||
void ParseNode_Geometry3D_Extrusion();
|
||||
|
||||
/// \fn void ParseNode_Geometry3D_IndexedFaceSet()
|
||||
/// Parse <IndexedFaceSet> node of the file.
|
||||
void ParseNode_Geometry3D_IndexedFaceSet();
|
||||
|
||||
/// \fn void ParseNode_Geometry3D_Sphere()
|
||||
/// Parse <Sphere> node of the file.
|
||||
void ParseNode_Geometry3D_Sphere();
|
||||
|
||||
/// \fn void ParseNode_Grouping_Group()
|
||||
/// Parse <Group> node of the file. And create new node in scene graph.
|
||||
void ParseNode_Grouping_Group();
|
||||
|
||||
/// \fn void ParseNode_Grouping_GroupEnd()
|
||||
/// Doing actions at an exit from <Group>. Walk up in scene graph.
|
||||
void ParseNode_Grouping_GroupEnd();
|
||||
|
||||
/// \fn void ParseNode_Grouping_StaticGroup()
|
||||
/// Parse <StaticGroup> node of the file. And create new node in scene graph.
|
||||
void ParseNode_Grouping_StaticGroup();
|
||||
|
||||
/// \fn void ParseNode_Grouping_StaticGroupEnd()
|
||||
/// Doing actions at an exit from <StaticGroup>. Walk up in scene graph.
|
||||
void ParseNode_Grouping_StaticGroupEnd();
|
||||
|
||||
/// \fn void ParseNode_Grouping_Switch()
|
||||
/// Parse <Switch> node of the file. And create new node in scene graph.
|
||||
void ParseNode_Grouping_Switch();
|
||||
|
||||
/// \fn void ParseNode_Grouping_SwitchEnd()
|
||||
/// Doing actions at an exit from <Switch>. Walk up in scene graph.
|
||||
void ParseNode_Grouping_SwitchEnd();
|
||||
|
||||
/// \fn void ParseNode_Grouping_Transform()
|
||||
/// Parse <Transform> node of the file. And create new node in scene graph.
|
||||
void ParseNode_Grouping_Transform();
|
||||
|
||||
/// \fn void ParseNode_Grouping_TransformEnd()
|
||||
/// Doing actions at an exit from <Transform>. Walk up in scene graph.
|
||||
void ParseNode_Grouping_TransformEnd();
|
||||
|
||||
/// \fn void ParseNode_Rendering_Color()
|
||||
/// Parse <Color> node of the file.
|
||||
void ParseNode_Rendering_Color();
|
||||
|
||||
/// \fn void ParseNode_Rendering_ColorRGBA()
|
||||
/// Parse <ColorRGBA> node of the file.
|
||||
void ParseNode_Rendering_ColorRGBA();
|
||||
|
||||
/// \fn void ParseNode_Rendering_Coordinate()
|
||||
/// Parse <Coordinate> node of the file.
|
||||
void ParseNode_Rendering_Coordinate();
|
||||
|
||||
/// \fn void ParseNode_Rendering_Normal()
|
||||
/// Parse <Normal> node of the file.
|
||||
void ParseNode_Rendering_Normal();
|
||||
|
||||
/// \fn void ParseNode_Rendering_IndexedLineSet()
|
||||
/// Parse <IndexedLineSet> node of the file.
|
||||
void ParseNode_Rendering_IndexedLineSet();
|
||||
|
||||
/// \fn void ParseNode_Rendering_IndexedTriangleFanSet()
|
||||
/// Parse <IndexedTriangleFanSet> node of the file.
|
||||
void ParseNode_Rendering_IndexedTriangleFanSet();
|
||||
|
||||
/// \fn void ParseNode_Rendering_IndexedTriangleSet()
|
||||
/// Parse <IndexedTriangleSet> node of the file.
|
||||
void ParseNode_Rendering_IndexedTriangleSet();
|
||||
|
||||
/// \fn void ParseNode_Rendering_IndexedTriangleStripSet()
|
||||
/// Parse <IndexedTriangleStripSet> node of the file.
|
||||
void ParseNode_Rendering_IndexedTriangleStripSet();
|
||||
|
||||
/// \fn void ParseNode_Rendering_LineSet()
|
||||
/// Parse <LineSet> node of the file.
|
||||
void ParseNode_Rendering_LineSet();
|
||||
|
||||
/// \fn void ParseNode_Rendering_PointSet()
|
||||
/// Parse <PointSet> node of the file.
|
||||
void ParseNode_Rendering_PointSet();
|
||||
|
||||
/// \fn void ParseNode_Rendering_TriangleFanSet()
|
||||
/// Parse <TriangleFanSet> node of the file.
|
||||
void ParseNode_Rendering_TriangleFanSet();
|
||||
|
||||
/// \fn void ParseNode_Rendering_TriangleSet()
|
||||
/// Parse <TriangleSet> node of the file.
|
||||
void ParseNode_Rendering_TriangleSet();
|
||||
|
||||
/// \fn void ParseNode_Rendering_TriangleStripSet()
|
||||
/// Parse <TriangleStripSet> node of the file.
|
||||
void ParseNode_Rendering_TriangleStripSet();
|
||||
|
||||
/// \fn void ParseNode_Texturing_ImageTexture()
|
||||
/// Parse <ImageTexture> node of the file.
|
||||
void ParseNode_Texturing_ImageTexture();
|
||||
|
||||
/// \fn void ParseNode_Texturing_TextureCoordinate()
|
||||
/// Parse <TextureCoordinate> node of the file.
|
||||
void ParseNode_Texturing_TextureCoordinate();
|
||||
|
||||
/// \fn void ParseNode_Texturing_TextureTransform()
|
||||
/// Parse <TextureTransform> node of the file.
|
||||
void ParseNode_Texturing_TextureTransform();
|
||||
|
||||
/// \fn void ParseNode_Shape_Shape()
|
||||
/// Parse <Shape> node of the file.
|
||||
void ParseNode_Shape_Shape();
|
||||
|
||||
/// \fn void ParseNode_Shape_Appearance()
|
||||
/// Parse <Appearance> node of the file.
|
||||
void ParseNode_Shape_Appearance();
|
||||
|
||||
/// \fn void ParseNode_Shape_Material()
|
||||
/// Parse <Material> node of the file.
|
||||
void ParseNode_Shape_Material();
|
||||
|
||||
/// \fn void ParseNode_Networking_Inline()
|
||||
/// Parse <Inline> node of the file.
|
||||
void ParseNode_Networking_Inline();
|
||||
|
||||
/// \fn void ParseNode_Lighting_DirectionalLight()
|
||||
/// Parse <DirectionalLight> node of the file.
|
||||
void ParseNode_Lighting_DirectionalLight();
|
||||
|
||||
/// \fn void ParseNode_Lighting_PointLight()
|
||||
/// Parse <PointLight> node of the file.
|
||||
void ParseNode_Lighting_PointLight();
|
||||
|
||||
/// \fn void ParseNode_Lighting_SpotLight()
|
||||
/// Parse <SpotLight> node of the file.
|
||||
void ParseNode_Lighting_SpotLight();
|
||||
|
||||
public:
|
||||
private:
|
||||
/***********************************************/
|
||||
/******************** Types ********************/
|
||||
/***********************************************/
|
||||
|
||||
/// \fn X3DImporter()
|
||||
/// Default constructor.
|
||||
X3DImporter()
|
||||
: NodeElement_Cur(nullptr), mReader(nullptr)
|
||||
{}
|
||||
|
||||
/// \fn ~X3DImporter()
|
||||
/// Default destructor.
|
||||
~X3DImporter();
|
||||
|
||||
/***********************************************/
|
||||
/******** Functions: parse set, public *********/
|
||||
/***********************************************/
|
||||
|
||||
/// \fn void ParseFile(const std::string& pFile, IOSystem* pIOHandler)
|
||||
/// Parse X3D file and fill scene graph. The function has no return value. Result can be found by analyzing the generated graph.
|
||||
/// Also exception can be throwed if trouble will found.
|
||||
/// \param [in] pFile - name of file to be parsed.
|
||||
/// \param [in] pIOHandler - pointer to IO helper object.
|
||||
void ParseFile(const std::string& pFile, IOSystem* pIOHandler);
|
||||
|
||||
/***********************************************/
|
||||
/********* Functions: BaseImporter set *********/
|
||||
/***********************************************/
|
||||
|
||||
bool CanRead(const std::string& pFile, IOSystem* pIOHandler, bool pCheckSig) const;
|
||||
void GetExtensionList(std::set<std::string>& pExtensionList);
|
||||
void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
|
||||
const aiImporterDesc* GetInfo ()const;
|
||||
/***********************************************/
|
||||
/****************** Constants ******************/
|
||||
/***********************************************/
|
||||
static const aiImporterDesc Description;
|
||||
|
||||
/***********************************************/
|
||||
/****************** Variables ******************/
|
||||
/***********************************************/
|
||||
CX3DImporter_NodeElement* NodeElement_Cur;///< Current element.
|
||||
irr::io::IrrXMLReader* mReader;///< Pointer to XML-reader object
|
||||
std::string mFileDir;
|
||||
};// class X3DImporter
|
||||
|
||||
}// namespace Assimp
|
||||
|
|
|
@ -1,3 +1,42 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
/// \file X3DImporter_Geometry2D.cpp
|
||||
/// \brief Parsing data from nodes of "Geometry2D" set of X3D.
|
||||
/// \date 2015-2016
|
||||
|
|
|
@ -1,3 +1,42 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
/// \file X3DImporter_Geometry3D.cpp
|
||||
/// \brief Parsing data from nodes of "Geometry3D" set of X3D.
|
||||
/// \date 2015-2016
|
||||
|
|
|
@ -1,3 +1,42 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
/// \file X3DImporter_Group.cpp
|
||||
/// \brief Parsing data from nodes of "Grouping" set of X3D.
|
||||
/// \date 2015-2016
|
||||
|
|
|
@ -1,3 +1,42 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
/// \file X3DImporter_Light.cpp
|
||||
/// \brief Parsing data from nodes of "Lighting" set of X3D.
|
||||
/// \date 2015-2016
|
||||
|
@ -23,14 +62,14 @@ namespace Assimp
|
|||
// />
|
||||
void X3DImporter::ParseNode_Lighting_DirectionalLight()
|
||||
{
|
||||
std::string def, use;
|
||||
float ambientIntensity = 0;
|
||||
aiColor3D color(1, 1, 1);
|
||||
aiVector3D direction(0, 0, -1);
|
||||
bool global = false;
|
||||
float intensity = 1;
|
||||
bool on = true;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string def, use;
|
||||
float ambientIntensity = 0;
|
||||
aiColor3D color(1, 1, 1);
|
||||
aiVector3D direction(0, 0, -1);
|
||||
bool global = false;
|
||||
float intensity = 1;
|
||||
bool on = true;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
@ -93,16 +132,16 @@ CX3DImporter_NodeElement* ne;
|
|||
// />
|
||||
void X3DImporter::ParseNode_Lighting_PointLight()
|
||||
{
|
||||
std::string def, use;
|
||||
float ambientIntensity = 0;
|
||||
aiVector3D attenuation(1, 0, 0);
|
||||
aiColor3D color(1, 1, 1);
|
||||
bool global = true;
|
||||
float intensity = 1;
|
||||
aiVector3D location(0, 0, 0);
|
||||
bool on = true;
|
||||
float radius = 100;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string def, use;
|
||||
float ambientIntensity = 0;
|
||||
aiVector3D attenuation( 1, 0, 0 );
|
||||
aiColor3D color( 1, 1, 1 );
|
||||
bool global = true;
|
||||
float intensity = 1;
|
||||
aiVector3D location( 0, 0, 0 );
|
||||
bool on = true;
|
||||
float radius = 100;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
@ -171,19 +210,19 @@ CX3DImporter_NodeElement* ne;
|
|||
// />
|
||||
void X3DImporter::ParseNode_Lighting_SpotLight()
|
||||
{
|
||||
std::string def, use;
|
||||
float ambientIntensity = 0;
|
||||
aiVector3D attenuation(1, 0, 0);
|
||||
float beamWidth = 0.7854f;
|
||||
aiColor3D color(1, 1, 1);
|
||||
float cutOffAngle = 1.570796f;
|
||||
aiVector3D direction(0, 0, -1);
|
||||
bool global = true;
|
||||
float intensity = 1;
|
||||
aiVector3D location(0, 0, 0);
|
||||
bool on = true;
|
||||
float radius = 100;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string def, use;
|
||||
float ambientIntensity = 0;
|
||||
aiVector3D attenuation( 1, 0, 0 );
|
||||
float beamWidth = 0.7854f;
|
||||
aiColor3D color( 1, 1, 1 );
|
||||
float cutOffAngle = 1.570796f;
|
||||
aiVector3D direction( 0, 0, -1 );
|
||||
bool global = true;
|
||||
float intensity = 1;
|
||||
aiVector3D location( 0, 0, 0 );
|
||||
bool on = true;
|
||||
float radius = 100;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
|
|
@ -1,3 +1,42 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
/// \file X3DImporter_Macro.hpp
|
||||
/// \brief Useful macrodefines.
|
||||
/// \date 2015-2016
|
||||
|
|
|
@ -1,3 +1,42 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
/// \file X3DImporter_Metadata.cpp
|
||||
/// \brief Parsing data from nodes of "Metadata" set of X3D.
|
||||
/// \date 2015-2016
|
||||
|
@ -81,10 +120,10 @@ void X3DImporter::ParseNode_Metadata(CX3DImporter_NodeElement* pParentElement, c
|
|||
// />
|
||||
void X3DImporter::ParseNode_MetadataBoolean()
|
||||
{
|
||||
std::string def, use;
|
||||
std::string name, reference;
|
||||
std::list<bool> value;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string def, use;
|
||||
std::string name, reference;
|
||||
std::list<bool> value;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
@ -105,10 +144,10 @@ CX3DImporter_NodeElement* ne;
|
|||
// />
|
||||
void X3DImporter::ParseNode_MetadataDouble()
|
||||
{
|
||||
std::string def, use;
|
||||
std::string name, reference;
|
||||
std::list<double> value;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string def, use;
|
||||
std::string name, reference;
|
||||
std::list<double> value;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
@ -153,10 +192,10 @@ CX3DImporter_NodeElement* ne;
|
|||
// />
|
||||
void X3DImporter::ParseNode_MetadataInteger()
|
||||
{
|
||||
std::string def, use;
|
||||
std::string name, reference;
|
||||
std::list<int32_t> value;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string def, use;
|
||||
std::string name, reference;
|
||||
std::list<int32_t> value;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
@ -176,9 +215,9 @@ CX3DImporter_NodeElement* ne;
|
|||
// />
|
||||
void X3DImporter::ParseNode_MetadataSet()
|
||||
{
|
||||
std::string def, use;
|
||||
std::string name, reference;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string def, use;
|
||||
std::string name, reference;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
@ -216,10 +255,10 @@ CX3DImporter_NodeElement* ne;
|
|||
// />
|
||||
void X3DImporter::ParseNode_MetadataString()
|
||||
{
|
||||
std::string def, use;
|
||||
std::string name, reference;
|
||||
std::list<std::string> value;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string def, use;
|
||||
std::string name, reference;
|
||||
std::list<std::string> value;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
|
|
@ -1,3 +1,42 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
/// \file X3DImporter_Networking.cpp
|
||||
/// \brief Parsing data from nodes of "Networking" set of X3D.
|
||||
/// \date 2015-2016
|
||||
|
|
|
@ -1,3 +1,42 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
/// \file X3DImporter_Node.hpp
|
||||
/// \brief Elements of scene graph.
|
||||
/// \date 2015-2016
|
||||
|
|
|
@ -1,3 +1,42 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
/// \file X3DImporter_Postprocess.cpp
|
||||
/// \brief Convert built scenegraph and objects to Assimp scenegraph.
|
||||
/// \date 2015-2016
|
||||
|
@ -20,9 +59,9 @@ namespace Assimp
|
|||
|
||||
aiMatrix4x4 X3DImporter::PostprocessHelper_Matrix_GlobalToCurrent() const
|
||||
{
|
||||
CX3DImporter_NodeElement* cur_node;
|
||||
std::list<aiMatrix4x4> matr;
|
||||
aiMatrix4x4 out_matr;
|
||||
CX3DImporter_NodeElement* cur_node;
|
||||
std::list<aiMatrix4x4> matr;
|
||||
aiMatrix4x4 out_matr;
|
||||
|
||||
// starting walk from current element to root
|
||||
cur_node = NodeElement_Cur;
|
||||
|
@ -100,9 +139,9 @@ bool X3DImporter::PostprocessHelper_ElementIsMesh(const CX3DImporter_NodeElement
|
|||
|
||||
void X3DImporter::Postprocess_BuildLight(const CX3DImporter_NodeElement& pNodeElement, std::list<aiLight*>& pSceneLightList) const
|
||||
{
|
||||
const CX3DImporter_NodeElement_Light& ne = *((CX3DImporter_NodeElement_Light*)&pNodeElement);
|
||||
aiMatrix4x4 transform_matr = PostprocessHelper_Matrix_GlobalToCurrent();
|
||||
aiLight* new_light = new aiLight;
|
||||
const CX3DImporter_NodeElement_Light& ne = *( ( CX3DImporter_NodeElement_Light* ) &pNodeElement );
|
||||
aiMatrix4x4 transform_matr = PostprocessHelper_Matrix_GlobalToCurrent();
|
||||
aiLight* new_light = new aiLight;
|
||||
|
||||
new_light->mName = ne.ID;
|
||||
new_light->mColorAmbient = ne.Color * ne.AmbientIntensity;
|
||||
|
@ -564,10 +603,10 @@ void X3DImporter::Postprocess_BuildMesh(const CX3DImporter_NodeElement& pNodeEle
|
|||
void X3DImporter::Postprocess_BuildNode(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode, std::list<aiMesh*>& pSceneMeshList,
|
||||
std::list<aiMaterial*>& pSceneMaterialList, std::list<aiLight*>& pSceneLightList) const
|
||||
{
|
||||
std::list<CX3DImporter_NodeElement*>::const_iterator chit_begin = pNodeElement.Child.begin();
|
||||
std::list<CX3DImporter_NodeElement*>::const_iterator chit_end = pNodeElement.Child.end();
|
||||
std::list<aiNode*> SceneNode_Child;
|
||||
std::list<unsigned int> SceneNode_Mesh;
|
||||
std::list<CX3DImporter_NodeElement*>::const_iterator chit_begin = pNodeElement.Child.begin();
|
||||
std::list<CX3DImporter_NodeElement*>::const_iterator chit_end = pNodeElement.Child.end();
|
||||
std::list<aiNode*> SceneNode_Child;
|
||||
std::list<unsigned int> SceneNode_Mesh;
|
||||
|
||||
// At first read all metadata
|
||||
Postprocess_CollectMetadata(pNodeElement, pSceneNode);
|
||||
|
@ -649,10 +688,10 @@ std::list<unsigned int> SceneNode_Mesh;
|
|||
void X3DImporter::Postprocess_BuildShape(const CX3DImporter_NodeElement_Shape& pShapeNodeElement, std::list<unsigned int>& pNodeMeshInd,
|
||||
std::list<aiMesh*>& pSceneMeshList, std::list<aiMaterial*>& pSceneMaterialList) const
|
||||
{
|
||||
aiMaterial* tmat = nullptr;
|
||||
aiMesh* tmesh = nullptr;
|
||||
CX3DImporter_NodeElement::EType mesh_type = CX3DImporter_NodeElement::ENET_Invalid;
|
||||
unsigned int mat_ind = 0;
|
||||
aiMaterial* tmat = nullptr;
|
||||
aiMesh* tmesh = nullptr;
|
||||
CX3DImporter_NodeElement::EType mesh_type = CX3DImporter_NodeElement::ENET_Invalid;
|
||||
unsigned int mat_ind = 0;
|
||||
|
||||
for(std::list<CX3DImporter_NodeElement*>::const_iterator it = pShapeNodeElement.Child.begin(); it != pShapeNodeElement.Child.end(); it++)
|
||||
{
|
||||
|
@ -714,8 +753,8 @@ unsigned int mat_ind = 0;
|
|||
|
||||
void X3DImporter::Postprocess_CollectMetadata(const CX3DImporter_NodeElement& pNodeElement, aiNode& pSceneNode) const
|
||||
{
|
||||
std::list<CX3DImporter_NodeElement*> meta_list;
|
||||
size_t meta_idx;
|
||||
std::list<CX3DImporter_NodeElement*> meta_list;
|
||||
size_t meta_idx;
|
||||
|
||||
PostprocessHelper_CollectMetadata(pNodeElement, meta_list);// find metadata in current node element.
|
||||
if(meta_list.size() > 0)
|
||||
|
|
|
@ -1,3 +1,42 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
/// \file X3DImporter_Rendering.cpp
|
||||
/// \brief Parsing data from nodes of "Rendering" set of X3D.
|
||||
/// \date 2015-2016
|
||||
|
@ -18,9 +57,9 @@ namespace Assimp
|
|||
// />
|
||||
void X3DImporter::ParseNode_Rendering_Color()
|
||||
{
|
||||
std::string use, def;
|
||||
std::list<aiColor3D> color;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string use, def;
|
||||
std::list<aiColor3D> color;
|
||||
CX3DImporter_NodeElement* ne( nullptr );
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
@ -56,9 +95,9 @@ CX3DImporter_NodeElement* ne;
|
|||
// />
|
||||
void X3DImporter::ParseNode_Rendering_ColorRGBA()
|
||||
{
|
||||
std::string use, def;
|
||||
std::list<aiColor4D> color;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string use, def;
|
||||
std::list<aiColor4D> color;
|
||||
CX3DImporter_NodeElement* ne( nullptr );
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
@ -94,9 +133,9 @@ CX3DImporter_NodeElement* ne;
|
|||
// />
|
||||
void X3DImporter::ParseNode_Rendering_Coordinate()
|
||||
{
|
||||
std::string use, def;
|
||||
std::list<aiVector3D> point;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string use, def;
|
||||
std::list<aiVector3D> point;
|
||||
CX3DImporter_NodeElement* ne( nullptr );
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
@ -139,11 +178,11 @@ CX3DImporter_NodeElement* ne;
|
|||
// </IndexedLineSet>
|
||||
void X3DImporter::ParseNode_Rendering_IndexedLineSet()
|
||||
{
|
||||
std::string use, def;
|
||||
std::list<int32_t> colorIndex;
|
||||
bool colorPerVertex = true;
|
||||
std::list<int32_t> coordIndex;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string use, def;
|
||||
std::list<int32_t> colorIndex;
|
||||
bool colorPerVertex = true;
|
||||
std::list<int32_t> coordIndex;
|
||||
CX3DImporter_NodeElement* ne( nullptr );
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
@ -213,13 +252,13 @@ CX3DImporter_NodeElement* ne;
|
|||
// </IndexedTriangleFanSet>
|
||||
void X3DImporter::ParseNode_Rendering_IndexedTriangleFanSet()
|
||||
{
|
||||
std::string use, def;
|
||||
bool ccw = true;
|
||||
bool colorPerVertex = true;
|
||||
std::list<int32_t> index;
|
||||
bool normalPerVertex = true;
|
||||
bool solid = true;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string use, def;
|
||||
bool ccw = true;
|
||||
bool colorPerVertex = true;
|
||||
std::list<int32_t> index;
|
||||
bool normalPerVertex = true;
|
||||
bool solid = true;
|
||||
CX3DImporter_NodeElement* ne( nullptr );
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
@ -294,13 +333,13 @@ CX3DImporter_NodeElement* ne;
|
|||
// </IndexedTriangleSet>
|
||||
void X3DImporter::ParseNode_Rendering_IndexedTriangleSet()
|
||||
{
|
||||
std::string use, def;
|
||||
bool ccw = true;
|
||||
bool colorPerVertex = true;
|
||||
std::list<int32_t> index;
|
||||
bool normalPerVertex = true;
|
||||
bool solid = true;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string use, def;
|
||||
bool ccw = true;
|
||||
bool colorPerVertex = true;
|
||||
std::list<int32_t> index;
|
||||
bool normalPerVertex = true;
|
||||
bool solid = true;
|
||||
CX3DImporter_NodeElement* ne( nullptr );
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
@ -375,13 +414,13 @@ CX3DImporter_NodeElement* ne;
|
|||
// </IndexedTriangleStripSet>
|
||||
void X3DImporter::ParseNode_Rendering_IndexedTriangleStripSet()
|
||||
{
|
||||
std::string use, def;
|
||||
bool ccw = true;
|
||||
bool colorPerVertex = true;
|
||||
std::list<int32_t> index;
|
||||
bool normalPerVertex = true;
|
||||
bool solid = true;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string use, def;
|
||||
bool ccw = true;
|
||||
bool colorPerVertex = true;
|
||||
std::list<int32_t> index;
|
||||
bool normalPerVertex = true;
|
||||
bool solid = true;
|
||||
CX3DImporter_NodeElement* ne( nullptr );
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
@ -451,9 +490,9 @@ CX3DImporter_NodeElement* ne;
|
|||
// </LineSet>
|
||||
void X3DImporter::ParseNode_Rendering_LineSet()
|
||||
{
|
||||
std::string use, def;
|
||||
std::list<int32_t> vertexCount;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string use, def;
|
||||
std::list<int32_t> vertexCount;
|
||||
CX3DImporter_NodeElement* ne( nullptr );
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
@ -525,8 +564,8 @@ CX3DImporter_NodeElement* ne;
|
|||
// </PointSet>
|
||||
void X3DImporter::ParseNode_Rendering_PointSet()
|
||||
{
|
||||
std::string use, def;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string use, def;
|
||||
CX3DImporter_NodeElement* ne( nullptr );
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
@ -584,13 +623,13 @@ CX3DImporter_NodeElement* ne;
|
|||
// </TriangleFanSet>
|
||||
void X3DImporter::ParseNode_Rendering_TriangleFanSet()
|
||||
{
|
||||
std::string use, def;
|
||||
bool ccw = true;
|
||||
bool colorPerVertex = true;
|
||||
std::list<int32_t> fanCount;
|
||||
bool normalPerVertex = true;
|
||||
bool solid = true;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string use, def;
|
||||
bool ccw = true;
|
||||
bool colorPerVertex = true;
|
||||
std::list<int32_t> fanCount;
|
||||
bool normalPerVertex = true;
|
||||
bool solid = true;
|
||||
CX3DImporter_NodeElement* ne( nullptr );
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
@ -700,12 +739,12 @@ CX3DImporter_NodeElement* ne;
|
|||
// </TriangleSet>
|
||||
void X3DImporter::ParseNode_Rendering_TriangleSet()
|
||||
{
|
||||
std::string use, def;
|
||||
bool ccw = true;
|
||||
bool colorPerVertex = true;
|
||||
bool normalPerVertex = true;
|
||||
bool solid = true;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string use, def;
|
||||
bool ccw = true;
|
||||
bool colorPerVertex = true;
|
||||
bool normalPerVertex = true;
|
||||
bool solid = true;
|
||||
CX3DImporter_NodeElement* ne( nullptr );
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
@ -775,13 +814,13 @@ CX3DImporter_NodeElement* ne;
|
|||
// </TriangleStripSet>
|
||||
void X3DImporter::ParseNode_Rendering_TriangleStripSet()
|
||||
{
|
||||
std::string use, def;
|
||||
bool ccw = true;
|
||||
bool colorPerVertex = true;
|
||||
std::list<int32_t> stripCount;
|
||||
bool normalPerVertex = true;
|
||||
bool solid = true;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string use, def;
|
||||
bool ccw = true;
|
||||
bool colorPerVertex = true;
|
||||
std::list<int32_t> stripCount;
|
||||
bool normalPerVertex = true;
|
||||
bool solid = true;
|
||||
CX3DImporter_NodeElement* ne( nullptr );
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
|
|
@ -1,3 +1,42 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
/// \file X3DImporter_Shape.cpp
|
||||
/// \brief Parsing data from nodes of "Shape" set of X3D.
|
||||
/// \date 2015-2016
|
||||
|
@ -28,8 +67,8 @@ namespace Assimp
|
|||
// NOTE Geometry nodes that represent lines or points do not support lighting.
|
||||
void X3DImporter::ParseNode_Shape_Shape()
|
||||
{
|
||||
std::string use, def;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string use, def;
|
||||
CX3DImporter_NodeElement* ne( nullptr );
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
@ -105,8 +144,8 @@ CX3DImporter_NodeElement* ne;
|
|||
// </Appearance>
|
||||
void X3DImporter::ParseNode_Shape_Appearance()
|
||||
{
|
||||
std::string use, def;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string use, def;
|
||||
CX3DImporter_NodeElement* ne( nullptr );
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
@ -158,14 +197,14 @@ CX3DImporter_NodeElement* ne;
|
|||
// />
|
||||
void X3DImporter::ParseNode_Shape_Material()
|
||||
{
|
||||
std::string use, def;
|
||||
float ambientIntensity = 0.2f;
|
||||
float shininess = 0.2f;
|
||||
float transparency = 0;
|
||||
aiColor3D diffuseColor(0.8f, 0.8f, 0.8f);
|
||||
aiColor3D emissiveColor(0, 0, 0);
|
||||
aiColor3D specularColor(0, 0, 0);
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string use, def;
|
||||
float ambientIntensity = 0.2f;
|
||||
float shininess = 0.2f;
|
||||
float transparency = 0;
|
||||
aiColor3D diffuseColor(0.8f, 0.8f, 0.8f);
|
||||
aiColor3D emissiveColor(0, 0, 0);
|
||||
aiColor3D specularColor(0, 0, 0);
|
||||
CX3DImporter_NodeElement* ne( nullptr );
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
|
|
@ -1,3 +1,42 @@
|
|||
/*
|
||||
Open Asset Import Library (assimp)
|
||||
----------------------------------------------------------------------
|
||||
|
||||
Copyright (c) 2006-2016, assimp team
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use of this software in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
|
||||
* Redistributions of source code must retain the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer.
|
||||
|
||||
* Redistributions in binary form must reproduce the above
|
||||
copyright notice, this list of conditions and the
|
||||
following disclaimer in the documentation and/or other
|
||||
materials provided with the distribution.
|
||||
|
||||
* Neither the name of the assimp team, nor the names of its
|
||||
contributors may be used to endorse or promote products
|
||||
derived from this software without specific prior
|
||||
written permission of the assimp team.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
||||
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
||||
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
||||
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
||||
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
||||
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
||||
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
||||
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
||||
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
||||
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
||||
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
||||
|
||||
----------------------------------------------------------------------
|
||||
*/
|
||||
/// \file X3DImporter_Texturing.cpp
|
||||
/// \brief Parsing data from nodes of "Texturing" set of X3D.
|
||||
/// \date 2015-2016
|
||||
|
@ -21,11 +60,11 @@ namespace Assimp
|
|||
// When the url field contains no values ([]), texturing is disabled.
|
||||
void X3DImporter::ParseNode_Texturing_ImageTexture()
|
||||
{
|
||||
std::string use, def;
|
||||
bool repeatS = true;
|
||||
bool repeatT = true;
|
||||
std::list<std::string> url;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string use, def;
|
||||
bool repeatS = true;
|
||||
bool repeatT = true;
|
||||
std::list<std::string> url;
|
||||
CX3DImporter_NodeElement* ne( nullptr );
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
@ -70,9 +109,9 @@ CX3DImporter_NodeElement* ne;
|
|||
// />
|
||||
void X3DImporter::ParseNode_Texturing_TextureCoordinate()
|
||||
{
|
||||
std::string use, def;
|
||||
std::list<aiVector2D> point;
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string use, def;
|
||||
std::list<aiVector2D> point;
|
||||
CX3DImporter_NodeElement* ne( nullptr );
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
@ -111,12 +150,12 @@ CX3DImporter_NodeElement* ne;
|
|||
// />
|
||||
void X3DImporter::ParseNode_Texturing_TextureTransform()
|
||||
{
|
||||
std::string use, def;
|
||||
aiVector2D center(0, 0);
|
||||
float rotation = 0;
|
||||
aiVector2D scale(1, 1);
|
||||
aiVector2D translation(0, 0);
|
||||
CX3DImporter_NodeElement* ne;
|
||||
std::string use, def;
|
||||
aiVector2D center(0, 0);
|
||||
float rotation = 0;
|
||||
aiVector2D scale(1, 1);
|
||||
aiVector2D translation(0, 0);
|
||||
CX3DImporter_NodeElement* ne( nullptr );
|
||||
|
||||
MACRO_ATTRREAD_LOOPBEG;
|
||||
MACRO_ATTRREAD_CHECKUSEDEF_RET(def, use);
|
||||
|
|
Loading…
Reference in New Issue