2016-03-03 14:19:38 +00:00
|
|
|
/*
|
|
|
|
Open Asset Import Library (assimp)
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
|
|
|
|
Copyright (c) 2006-2016, assimp team
|
|
|
|
All rights reserved.
|
|
|
|
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
|
|
with or without modification, are permitted provided that the
|
|
|
|
following conditions are met:
|
|
|
|
|
|
|
|
* Redistributions of source code must retain the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer.
|
|
|
|
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer in the documentation and/or other
|
|
|
|
materials provided with the distribution.
|
|
|
|
|
|
|
|
* Neither the name of the assimp team, nor the names of its
|
|
|
|
contributors may be used to endorse or promote products
|
|
|
|
derived from this software without specific prior
|
|
|
|
written permission of the assimp team.
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
|
|
|
|
----------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
/** @file FBXImporter.h
|
|
|
|
* @brief Declaration of the FBX main importer class
|
|
|
|
*/
|
|
|
|
#ifndef INCLUDED_AI_FBX_MESHGEOMETRY_H
|
|
|
|
#define INCLUDED_AI_FBX_MESHGEOMETRY_H
|
|
|
|
|
|
|
|
#include "FBXParser.h"
|
|
|
|
#include "FBXDocument.h"
|
|
|
|
|
|
|
|
namespace Assimp {
|
|
|
|
namespace FBX {
|
|
|
|
|
|
|
|
/**
|
|
|
|
* DOM base class for all kinds of FBX geometry
|
|
|
|
*/
|
|
|
|
class Geometry : public Object
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
Geometry( uint64_t id, const Element& element, const std::string& name, const Document& doc );
|
|
|
|
virtual ~Geometry();
|
|
|
|
|
|
|
|
/** Get the Skin attached to this geometry or NULL */
|
|
|
|
const Skin* DeformerSkin() const;
|
|
|
|
|
|
|
|
private:
|
|
|
|
const Skin* skin;
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
typedef std::vector<int> MatIndexArray;
|
|
|
|
|
|
|
|
|
|
|
|
/**
|
|
|
|
* DOM class for FBX geometry of type "Mesh"
|
|
|
|
*/
|
|
|
|
class MeshGeometry : public Geometry
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
/** The class constructor */
|
|
|
|
MeshGeometry( uint64_t id, const Element& element, const std::string& name, const Document& doc );
|
|
|
|
|
|
|
|
/** The class destructor */
|
|
|
|
virtual ~MeshGeometry();
|
|
|
|
|
|
|
|
/** Get a list of all vertex points, non-unique*/
|
|
|
|
const std::vector<aiVector3D>& GetVertices() const;
|
|
|
|
|
|
|
|
/** Get a list of all vertex normals or an empty array if
|
|
|
|
* no normals are specified. */
|
|
|
|
const std::vector<aiVector3D>& GetNormals() const;
|
|
|
|
|
|
|
|
/** Get a list of all vertex tangents or an empty array
|
|
|
|
* if no tangents are specified */
|
|
|
|
const std::vector<aiVector3D>& GetTangents() const;
|
|
|
|
|
|
|
|
/** Get a list of all vertex binormals or an empty array
|
|
|
|
* if no binormals are specified */
|
|
|
|
const std::vector<aiVector3D>& GetBinormals() const;
|
|
|
|
|
|
|
|
/** Return list of faces - each entry denotes a face and specifies
|
|
|
|
* how many vertices it has. Vertices are taken from the
|
|
|
|
* vertex data arrays in sequential order. */
|
|
|
|
const std::vector<unsigned int>& GetFaceIndexCounts() const;
|
|
|
|
|
|
|
|
/** Get a UV coordinate slot, returns an empty array if
|
|
|
|
* the requested slot does not exist. */
|
|
|
|
const std::vector<aiVector2D>& GetTextureCoords( unsigned int index ) const;
|
|
|
|
|
|
|
|
/** Get a UV coordinate slot, returns an empty array if
|
|
|
|
* the requested slot does not exist. */
|
|
|
|
std::string GetTextureCoordChannelName( unsigned int index ) const;
|
|
|
|
|
|
|
|
/** Get a vertex color coordinate slot, returns an empty array if
|
|
|
|
* the requested slot does not exist. */
|
|
|
|
const std::vector<aiColor4D>& GetVertexColors( unsigned int index ) const;
|
|
|
|
|
|
|
|
/** Get per-face-vertex material assignments */
|
|
|
|
const MatIndexArray& GetMaterialIndices() const;
|
|
|
|
|
|
|
|
/** Convert from a fbx file vertex index (for example from a #Cluster weight) or NULL
|
|
|
|
* if the vertex index is not valid. */
|
|
|
|
const unsigned int* ToOutputVertexIndex( unsigned int in_index, unsigned int& count ) const;
|
|
|
|
|
|
|
|
/** Determine the face to which a particular output vertex index belongs.
|
|
|
|
* This mapping is always unique. */
|
|
|
|
unsigned int FaceForVertexIndex( unsigned int in_index ) const;
|
|
|
|
|
|
|
|
private:
|
|
|
|
void ReadLayer( const Scope& layer );
|
|
|
|
void ReadLayerElement( const Scope& layerElement );
|
|
|
|
void ReadVertexData( const std::string& type, int index, const Scope& source );
|
|
|
|
|
|
|
|
void ReadVertexDataUV( std::vector<aiVector2D>& uv_out, const Scope& source,
|
|
|
|
const std::string& MappingInformationType,
|
|
|
|
const std::string& ReferenceInformationType );
|
|
|
|
|
|
|
|
void ReadVertexDataNormals( std::vector<aiVector3D>& normals_out, const Scope& source,
|
|
|
|
const std::string& MappingInformationType,
|
|
|
|
const std::string& ReferenceInformationType );
|
|
|
|
|
|
|
|
void ReadVertexDataColors( std::vector<aiColor4D>& colors_out, const Scope& source,
|
|
|
|
const std::string& MappingInformationType,
|
|
|
|
const std::string& ReferenceInformationType );
|
|
|
|
|
|
|
|
void ReadVertexDataTangents( std::vector<aiVector3D>& tangents_out, const Scope& source,
|
|
|
|
const std::string& MappingInformationType,
|
|
|
|
const std::string& ReferenceInformationType );
|
|
|
|
|
|
|
|
void ReadVertexDataBinormals( std::vector<aiVector3D>& binormals_out, const Scope& source,
|
|
|
|
const std::string& MappingInformationType,
|
|
|
|
const std::string& ReferenceInformationType );
|
|
|
|
|
|
|
|
void ReadVertexDataMaterials( MatIndexArray& materials_out, const Scope& source,
|
|
|
|
const std::string& MappingInformationType,
|
|
|
|
const std::string& ReferenceInformationType );
|
|
|
|
|
|
|
|
private:
|
|
|
|
// cached data arrays
|
2016-09-28 14:16:06 +00:00
|
|
|
MatIndexArray m_materials;
|
|
|
|
std::vector<aiVector3D> m_vertices;
|
|
|
|
std::vector<unsigned int> m_faces;
|
|
|
|
mutable std::vector<unsigned int> m_facesVertexStartIndices;
|
|
|
|
std::vector<aiVector3D> m_tangents;
|
|
|
|
std::vector<aiVector3D> m_binormals;
|
|
|
|
std::vector<aiVector3D> m_normals;
|
|
|
|
|
|
|
|
std::string m_uvNames[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
|
|
|
|
std::vector<aiVector2D> m_uvs[ AI_MAX_NUMBER_OF_TEXTURECOORDS ];
|
|
|
|
std::vector<aiColor4D> m_colors[ AI_MAX_NUMBER_OF_COLOR_SETS ];
|
|
|
|
|
|
|
|
std::vector<unsigned int> m_mapping_counts;
|
|
|
|
std::vector<unsigned int> m_mapping_offsets;
|
|
|
|
std::vector<unsigned int> m_mappings;
|
2016-03-03 14:19:38 +00:00
|
|
|
};
|
|
|
|
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#endif // INCLUDED_AI_FBX_MESHGEOMETRY_H
|
|
|
|
|