2009-04-26 15:09:03 +00:00
|
|
|
/*
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
Open Asset Import Library (ASSIMP)
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
|
|
|
|
Copyright (c) 2006-2009, ASSIMP Development Team
|
|
|
|
|
|
|
|
All rights reserved.
|
|
|
|
|
|
|
|
Redistribution and use of this software in source and binary forms,
|
|
|
|
with or without modification, are permitted provided that the following
|
|
|
|
conditions are met:
|
|
|
|
|
|
|
|
* Redistributions of source code must retain the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer.
|
|
|
|
|
|
|
|
* Redistributions in binary form must reproduce the above
|
|
|
|
copyright notice, this list of conditions and the
|
|
|
|
following disclaimer in the documentation and/or other
|
|
|
|
materials provided with the distribution.
|
|
|
|
|
|
|
|
* Neither the name of the ASSIMP team, nor the names of its
|
|
|
|
contributors may be used to endorse or promote products
|
|
|
|
derived from this software without specific prior
|
|
|
|
written permission of the ASSIMP Development Team.
|
|
|
|
|
|
|
|
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
|
|
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
|
|
A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
|
|
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
|
|
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
|
|
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
|
|
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
|
|
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
|
|
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
|
|
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
|
---------------------------------------------------------------------------
|
|
|
|
*/
|
|
|
|
|
|
|
|
/** @file CSMLoader.cpp
|
|
|
|
* Implementation of the CSM importer class.
|
|
|
|
*/
|
|
|
|
|
|
|
|
#include "AssimpPCH.h"
|
|
|
|
|
|
|
|
#ifndef AI_BUILD_NO_CSM_IMPORTER
|
|
|
|
|
|
|
|
#include "CSMLoader.h"
|
|
|
|
#include "SkeletonMeshBuilder.h"
|
|
|
|
#include "ParsingUtils.h"
|
|
|
|
#include "fast_atof.h"
|
|
|
|
|
|
|
|
using namespace Assimp;
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// Constructor to be privately used by Importer
|
|
|
|
CSMImporter::CSMImporter()
|
|
|
|
{}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// Destructor, private as well
|
|
|
|
CSMImporter::~CSMImporter()
|
|
|
|
{}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// Returns whether the class can handle the format of the given file.
|
|
|
|
bool CSMImporter::CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig) const
|
|
|
|
{
|
|
|
|
// check file extension
|
|
|
|
const std::string extension = GetExtension(pFile);
|
|
|
|
|
|
|
|
if( extension == "csm")
|
|
|
|
return true;
|
|
|
|
|
|
|
|
if ((checkSig || !extension.length()) && pIOHandler) {
|
|
|
|
const char* tokens[] = {"$Filename"};
|
|
|
|
return SearchFileHeaderForToken(pIOHandler,pFile,tokens,1);
|
|
|
|
}
|
|
|
|
return false;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// Build a string of all file extensions supported
|
2010-03-02 17:38:01 +00:00
|
|
|
void CSMImporter::GetExtensionList(std::set<std::string>& extensions)
|
2009-04-26 15:09:03 +00:00
|
|
|
{
|
2010-03-02 17:38:01 +00:00
|
|
|
extensions.insert("csm");
|
2009-04-26 15:09:03 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// Setup configuration properties for the loader
|
|
|
|
void CSMImporter::SetupProperties(const Importer* pImp)
|
|
|
|
{
|
|
|
|
// nothing to be done for the moment
|
|
|
|
}
|
|
|
|
|
|
|
|
// ------------------------------------------------------------------------------------------------
|
|
|
|
// Imports the given file into the given scene structure.
|
|
|
|
void CSMImporter::InternReadFile( const std::string& pFile,
|
|
|
|
aiScene* pScene, IOSystem* pIOHandler)
|
|
|
|
{
|
|
|
|
boost::scoped_ptr<IOStream> file( pIOHandler->Open( pFile, "rb"));
|
|
|
|
|
|
|
|
// Check whether we can read from the file
|
2009-08-21 22:49:58 +00:00
|
|
|
if( file.get() == NULL) {
|
2009-04-26 15:09:03 +00:00
|
|
|
throw new ImportErrorException( "Failed to open CSM file " + pFile + ".");
|
2009-08-21 22:49:58 +00:00
|
|
|
}
|
2009-04-26 15:09:03 +00:00
|
|
|
|
|
|
|
// allocate storage and copy the contents of the file to a memory buffer
|
2009-08-21 22:49:58 +00:00
|
|
|
std::vector<char> mBuffer2;
|
|
|
|
TextFileToBuffer(file.get(),mBuffer2);
|
2009-04-26 15:09:03 +00:00
|
|
|
const char* buffer = &mBuffer2[0];
|
|
|
|
|
|
|
|
aiAnimation* anim = new aiAnimation();
|
|
|
|
int first = 0, last = 0x00ffffff;
|
|
|
|
|
|
|
|
// now process the file and look out for '$' sections
|
|
|
|
while (1) {
|
|
|
|
SkipSpaces(&buffer);
|
|
|
|
if ('\0' == *buffer)
|
|
|
|
break;
|
|
|
|
|
|
|
|
if ('$' == *buffer) {
|
|
|
|
++buffer;
|
|
|
|
if (TokenMatchI(buffer,"firstframe",10)) {
|
|
|
|
SkipSpaces(&buffer);
|
|
|
|
first = strtol10s(buffer,&buffer);
|
|
|
|
}
|
|
|
|
else if (TokenMatchI(buffer,"lastframe",9)) {
|
|
|
|
SkipSpaces(&buffer);
|
|
|
|
last = strtol10s(buffer,&buffer);
|
|
|
|
}
|
|
|
|
else if (TokenMatchI(buffer,"rate",4)) {
|
|
|
|
SkipSpaces(&buffer);
|
|
|
|
float d;
|
|
|
|
buffer = fast_atof_move(buffer,d);
|
|
|
|
anim->mTicksPerSecond = d;
|
|
|
|
}
|
|
|
|
else if (TokenMatchI(buffer,"order",5)) {
|
|
|
|
std::vector< aiNodeAnim* > anims_temp;
|
|
|
|
anims_temp.reserve(30);
|
|
|
|
while (1) {
|
|
|
|
SkipSpaces(&buffer);
|
|
|
|
if (IsLineEnd(*buffer) && SkipSpacesAndLineEnd(&buffer) && *buffer == '$')
|
|
|
|
break; // next section
|
|
|
|
|
|
|
|
// Construct a new node animation channel and setup its name
|
|
|
|
anims_temp.push_back(new aiNodeAnim());
|
|
|
|
aiNodeAnim* nda = anims_temp.back();
|
|
|
|
|
|
|
|
char* ot = nda->mNodeName.data;
|
|
|
|
while (!IsSpaceOrNewLine(*buffer))
|
|
|
|
*ot++ = *buffer++;
|
|
|
|
|
|
|
|
*ot = '\0';
|
|
|
|
nda->mNodeName.length = (size_t)(ot-nda->mNodeName.data);
|
|
|
|
}
|
|
|
|
|
|
|
|
anim->mNumChannels = anims_temp.size();
|
|
|
|
if (!anim->mNumChannels)
|
|
|
|
throw new ImportErrorException("CSM: Empty $order section");
|
|
|
|
|
|
|
|
// copy over to the output animation
|
|
|
|
anim->mChannels = new aiNodeAnim*[anim->mNumChannels];
|
|
|
|
::memcpy(anim->mChannels,&anims_temp[0],sizeof(aiNodeAnim*)*anim->mNumChannels);
|
|
|
|
}
|
|
|
|
else if (TokenMatchI(buffer,"points",6)) {
|
|
|
|
if (!anim->mNumChannels)
|
|
|
|
throw new ImportErrorException("CSM: \'$order\' section is required to appear prior to \'$points\'");
|
|
|
|
|
|
|
|
// If we know how many frames we'll read, we can preallocate some storage
|
|
|
|
unsigned int alloc = 100;
|
|
|
|
if (last != 0x00ffffff)
|
|
|
|
{
|
|
|
|
alloc = last-first;
|
|
|
|
alloc += alloc>>2u; // + 25%
|
|
|
|
for (unsigned int i = 0; i < anim->mNumChannels;++i)
|
|
|
|
anim->mChannels[i]->mPositionKeys = new aiVectorKey[alloc];
|
|
|
|
}
|
|
|
|
|
|
|
|
unsigned int filled = 0;
|
|
|
|
|
|
|
|
// Now read all point data.
|
|
|
|
while (1) {
|
|
|
|
SkipSpaces(&buffer);
|
|
|
|
if (IsLineEnd(*buffer) && (!SkipSpacesAndLineEnd(&buffer) || *buffer == '$')) {
|
|
|
|
break; // next section
|
|
|
|
}
|
|
|
|
|
|
|
|
// read frame
|
|
|
|
const int frame = ::strtol10(buffer,&buffer);
|
|
|
|
last = std::max(frame,last);
|
|
|
|
first = std::min(frame,last);
|
|
|
|
for (unsigned int i = 0; i < anim->mNumChannels;++i) {
|
|
|
|
|
|
|
|
aiNodeAnim* s = anim->mChannels[i];
|
|
|
|
if (s->mNumPositionKeys == alloc) { /* need to reallocate? */
|
|
|
|
|
|
|
|
aiVectorKey* old = s->mPositionKeys;
|
|
|
|
s->mPositionKeys = new aiVectorKey[s->mNumPositionKeys = alloc*2];
|
|
|
|
::memcpy(s->mPositionKeys,old,sizeof(aiVectorKey)*alloc);
|
|
|
|
delete[] old;
|
|
|
|
}
|
|
|
|
|
|
|
|
// read x,y,z
|
|
|
|
if(!SkipSpacesAndLineEnd(&buffer))
|
|
|
|
throw new ImportErrorException("CSM: Unexpected EOF occured reading sample x coord");
|
|
|
|
|
|
|
|
if (TokenMatchI(buffer, "DROPOUT", 7)) {
|
|
|
|
// seems this is invalid marker data; at least the doc says it's possible
|
|
|
|
DefaultLogger::get()->warn("CSM: Encountered invalid marker data (DROPOUT)");
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
aiVectorKey* sub = s->mPositionKeys + s->mNumPositionKeys;
|
|
|
|
sub->mTime = (double)frame;
|
|
|
|
buffer = fast_atof_move(buffer, (float&)sub->mValue.x);
|
|
|
|
|
|
|
|
if(!SkipSpacesAndLineEnd(&buffer))
|
|
|
|
throw new ImportErrorException("CSM: Unexpected EOF occured reading sample y coord");
|
|
|
|
buffer = fast_atof_move(buffer, (float&)sub->mValue.y);
|
|
|
|
|
|
|
|
if(!SkipSpacesAndLineEnd(&buffer))
|
|
|
|
throw new ImportErrorException("CSM: Unexpected EOF occured reading sample z coord");
|
|
|
|
buffer = fast_atof_move(buffer, (float&)sub->mValue.z);
|
|
|
|
|
|
|
|
++s->mNumPositionKeys;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// update allocation granularity
|
|
|
|
if (filled == alloc)
|
|
|
|
alloc *= 2;
|
|
|
|
|
|
|
|
++filled;
|
|
|
|
}
|
|
|
|
// all channels must be complete in order to continue safely.
|
|
|
|
for (unsigned int i = 0; i < anim->mNumChannels;++i) {
|
|
|
|
|
|
|
|
if (!anim->mChannels[i]->mNumPositionKeys)
|
|
|
|
throw new ImportErrorException("CSM: Invalid marker track");
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
else {
|
|
|
|
// advance to the next line
|
|
|
|
SkipLine(&buffer);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// Setup a proper animation duration
|
|
|
|
anim->mDuration = last - std::min( first, 0 );
|
|
|
|
|
|
|
|
// build a dummy root node with the tiny markers as children
|
|
|
|
pScene->mRootNode = new aiNode();
|
|
|
|
pScene->mRootNode->mName.Set("$CSM_DummyRoot");
|
|
|
|
|
|
|
|
pScene->mRootNode->mNumChildren = anim->mNumChannels;
|
|
|
|
pScene->mRootNode->mChildren = new aiNode* [anim->mNumChannels];
|
|
|
|
|
|
|
|
for (unsigned int i = 0; i < anim->mNumChannels;++i) {
|
|
|
|
aiNodeAnim* na = anim->mChannels[i];
|
|
|
|
|
|
|
|
aiNode* nd = pScene->mRootNode->mChildren[i] = new aiNode();
|
|
|
|
nd->mName = anim->mChannels[i]->mNodeName;
|
|
|
|
nd->mParent = pScene->mRootNode;
|
|
|
|
|
|
|
|
aiMatrix4x4::Translation(na->mPositionKeys[0].mValue, nd->mTransformation);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Store the one and only animation in the scene
|
|
|
|
pScene->mAnimations = new aiAnimation*[pScene->mNumAnimations=1];
|
|
|
|
pScene->mAnimations[0] = anim;
|
|
|
|
anim->mName.Set("$CSM_MasterAnim");
|
|
|
|
|
|
|
|
// mark the scene as incomplete and run SkeletonMeshBuilder on it
|
|
|
|
pScene->mFlags |= AI_SCENE_FLAGS_INCOMPLETE;
|
|
|
|
SkeletonMeshBuilder maker(pScene,pScene->mRootNode,true);
|
|
|
|
}
|
|
|
|
|
2009-10-11 13:57:55 +00:00
|
|
|
#endif // !! AI_BUILD_NO_CSM_IMPORTER
|