FIX: Adding empty final line to some units where it was missing.
git-svn-id: https://assimp.svn.sourceforge.net/svnroot/assimp/trunk@495 67173fc5-114c-0410-ac8e-9d2fd5bffc1fpull/1/head
parent
8b8864a976
commit
c6899cd999
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@ -278,4 +278,4 @@ void CSMImporter::InternReadFile( const std::string& pFile,
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SkeletonMeshBuilder maker(pScene,pScene->mRootNode,true);
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}
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#endif // !! AI_BUILD_NO_CSM_IMPORTER
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#endif // !! AI_BUILD_NO_CSM_IMPORTER
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@ -315,4 +315,4 @@ void FlipWindingOrderProcess::ProcessMesh( aiMesh* pMesh)
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}
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}
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#endif // !! ASSIMP_BUILD_NO_FLIPWINDING_PROCESS
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#endif // !! ASSIMP_BUILD_NO_FLIPWINDING_PROCESS
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@ -112,4 +112,4 @@ inline void ColorFromARGBPacked(uint32_t in, aiColor4D& clr)
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} // end namespace Assimp
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#endif // !! INCLUDED_AI_IRRSHARED_H
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#endif // !! INCLUDED_AI_IRRSHARED_H
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@ -137,4 +137,4 @@ struct Keyframe
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};
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}//namespace Ogre
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}//namespace Assimp
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}//namespace Assimp
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@ -73,4 +73,4 @@ inline bool XmlRead(XmlReader* Reader)
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}
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}//namespace Ogre
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}//namespace Assimp
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}//namespace Assimp
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@ -344,4 +344,4 @@ void OptimizeGraphProcess::FindInstancedMeshes (aiNode* pNode)
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FindInstancedMeshes(pNode->mChildren[i]);
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}
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#endif // !! ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS
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#endif // !! ASSIMP_BUILD_NO_OPTIMIZEGRAPH_PROCESS
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@ -236,4 +236,4 @@ void OptimizeMeshesProcess::FindInstancedMeshes (aiNode* pNode)
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FindInstancedMeshes(pNode->mChildren[i]);
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}
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#endif // !! ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS
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#endif // !! ASSIMP_BUILD_NO_OPTIMIZEMESHES_PROCESS
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@ -596,4 +596,4 @@ outer:
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}
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}
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#endif // !! ASSIMP_BUILD_NO_Q3D_IMPORTER
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#endif // !! ASSIMP_BUILD_NO_Q3D_IMPORTER
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@ -421,4 +421,4 @@ void UnrealImporter::InternReadFile( const std::string& pFile,
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flipper.Execute(pScene);
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}
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#endif // !! AI_BUILD_NO_3D_IMPORTER
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#endif // !! AI_BUILD_NO_3D_IMPORTER
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@ -101,4 +101,4 @@ ASSIMP_API unsigned int aiGetCompileFlags (void);
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} // end extern "C"
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#endif
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#endif // !! #ifndef INCLUDED_AI_VERSION_H
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#endif // !! #ifndef INCLUDED_AI_VERSION_H
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