Update src/NeedsSystem.cpp
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599bedcc2f
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ea1bc38473
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@ -306,7 +306,7 @@ public:
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return false;
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PlayerNeeds* needs = player->CustomData.Get<PlayerNeeds>("Needs");
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ChatHandler(player->GetSession()).PSendSysMessage("Current needs:\nHunger: %d\nThirst: %d", needs->hunger, needs->thirst);
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ChatHandler(player->GetSession()).PSendSysMessage("Current needs:\nHunger: {}\nThirst: {}", needs->hunger, needs->thirst);
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return true;
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}
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