refactor cfg
parent
c249498304
commit
dd8c9481a5
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@ -1,9 +1,11 @@
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NeedsSystem.Enable = 1
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[worldserver]
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NeedsSystem.MaxValue = 255
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NeedsSystem.LowValue = 16
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Needs.Enable = 1
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NeedsSystem.CriticalValue = 5
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Needs.MaxValue = 255
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NeedsSystem.DropRate = 60
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Needs.LowValue = 16
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NeedsSystem.DropValueHunger = 1
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Needs.CriticalValue = 5
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NeedsSystem.DropValueThirst = 1
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Needs.DropRate = 60
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NeedsSystem.NewPlayerHunger = 64
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Needs.DropValueHunger = 1
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NeedsSystem.NewPlayerThirst = 64
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Needs.DropValueThirst = 1
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Needs.NewPlayerHunger = 64
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Needs.NewPlayerThirst = 64
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@ -49,15 +49,15 @@ public:
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void OnBeforeConfigLoad(bool /* reload */) override
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void OnBeforeConfigLoad(bool /* reload */) override
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{
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{
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NeedsEnabled = sConfigMgr->GetOption<bool>("NeedsSystem.Enabled", true);
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NeedsEnabled = sConfigMgr->GetOption<bool>("Needs.Enabled", true);
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NeedsMaxValue = sConfigMgr->GetOption<uint8>("NeedsSystem.MaxValue", 255);
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NeedsMaxValue = sConfigMgr->GetOption<uint8>("Needs.MaxValue", 255);
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NeedsLowValue = sConfigMgr->GetOption<uint8>("NeedsSystem.LowValue", 16);
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NeedsLowValue = sConfigMgr->GetOption<uint8>("Needs.LowValue", 16);
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NeedsCriticalValue = sConfigMgr->GetOption<uint8>("NeedsSystem.CriticalValue", 5);
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NeedsCriticalValue = sConfigMgr->GetOption<uint8>("Needs.CriticalValue", 5);
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NeedsDropRate = sConfigMgr->GetOption<uint32>("NeedsSystem.DropRate", 60);
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NeedsDropRate = sConfigMgr->GetOption<uint32>("Needs.DropRate", 60);
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NeedsDropValueHunger = sConfigMgr->GetOption<uint8>("NeedsSystem.DropValueHunger", 1);
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NeedsDropValueHunger = sConfigMgr->GetOption<uint8>("Needs.DropValueHunger", 1);
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NeedsDropValueThirst = sConfigMgr->GetOption<uint8>("NeedsSystem.DropValueThirst", 1);
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NeedsDropValueThirst = sConfigMgr->GetOption<uint8>("Needs.DropValueThirst", 1);
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NeedsNewPlayerHunger = sConfigMgr->GetOption<uint8>("NeedsSystem.NewPlayerHunger", 64);
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NeedsNewPlayerHunger = sConfigMgr->GetOption<uint8>("Needs.NewPlayerHunger", 64);
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NeedsNewPlayerThirst = sConfigMgr->GetOption<uint8>("NeedsSystem.NewPlayerThirst", 64);
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NeedsNewPlayerThirst = sConfigMgr->GetOption<uint8>("Needs.NewPlayerThirst", 64);
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}
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}
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void OnStartup() override
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void OnStartup() override
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