Unity Software Additional Terms (Unity Pro, Unity Plus and Unity Personal) ------------------------------------------ **Last Updated December 5, 2018** Your use of the Unity Software is subject to these Additional Terms (the “**Software Terms**”), which supplement and are incorporated into the [Unity Terms of Service](https://unity3d.com/legal/terms-of-service).  By downloading, installing or using the Unity Software in any manner, you represent and affirm that you have read, understand and agree to be legally bound by and comply with these Software Terms.  If you do not agree with these Software Terms, you are not authorized to use the Unity Software in any manner. Tier Eligibility ---------------- You and everyone using the Unity Software on your behalf must be Tier Eligible at all times.  “**Tier Eligible**” means that your Total Finances cannot exceed the defined Financial Thresholds for the tier of Unity Software you (or those providing services to you) are using.  Tier Eligibility is measured for the most recent twelve (12) month period.  If you are mid-project, and your Total Finances grow to exceed the Financial Threshold of the Unity Software tier you are using, you do not need to start from scratch - you can simply upgrade your license and continue working. How we measure your Total Finances varies based on who you are.  Financial Thresholds are shown in US currency and your Total Finances will be converted to US currency to determine your Tier Eligibility.  ### Total Finances are measured like this:  - if you are a Legal Entity using the Unity Software (other than to provide services to someone else), your Total Finances are your gross revenues and/or funding (no matter what the source), or, if you are a Not-for-Profit Entity, your budget for the entire entity (not just the department using the Software),  - If you are an individual or a Legal Entity providing services to a third party, your Total Finances is deemed to be your customer or client’s Total Finances, and - if you are an individual using the Unity Software, but not providing services to a third party, your Total Finances are the amount generated in connection with your use of the Unity Software. In this case, your Total Finances would not include amounts you generate from other work (for example, if your day job is as a zookeeper).  By using the Unity Software, you represent and warrant that you are Tier Eligible to use the tier of Unity Software you are using and those being used on your behalf.  You understand that it is your responsibility to maintain complete records establishing your Tier Eligibility and you bear the burden of proving your Tier Eligibility if we ask.     ### Financial Thresholds for Unity Personal, Unity Plus and Unity Pro: - The Financial Threshold for Unity Personal is US \$100,000 for the most recent twelve (12) month period.  To be Tier Eligible to use Unity Personal, your Total Finances may not exceed US \$100,000.  If your Total Finances exceed US \$100,000 you may not use Unity Personal at all, even for internal projects or prototyping.    - The Financial Threshold for Unity Plus is US \$ 199,000 for the most recent twelve (12) month period. To be Tier Eligible to use Unity Plus, your Total Finances may not exceed US \$199,000.  If your Total Finances exceed \$199,000, you may only use Unity Pro. - There is no Financial Threshold for Unity Pro. You do not need to be Tier Eligible to use Unity Pro; Unity Pro may be used by anyone who pays the applicable subscription fees. ### No Mixing or Co-mingling:  Unity Software tiers with different Financial Thresholds may not be used at the same time by one entity or individual or for or on behalf of one entity or individual.  You must upgrade all licenses if your Total Finances exceed a Financial Threshold. Unity reserves the right to disable your use of the Unity Software if you attempt to use two tiers simultaneously. If you are using Unity Pro and want to provide services to a customer or client who is Tier Eligible to use Unity Plus, contact us and we will give you an exception. Unity may monitor your compliance with and enforce these restrictions and requirements, including but not limited to monitoring the number of downloads of your Project Content, and any available revenue estimate data. Unity Personal users may be required to complete a user survey in order to activate the Unity Software. ## 1. Rights to use the Unity Software. ------------------------------------ ### 1.1 Use Rights.  Conditioned upon your compliance with the terms and conditions of this Agreement and payment of all applicable subscription fees, Unity grants you (or your Designated User, defined below) a non-exclusive, non-transferable, royalty-free license: (a) to install and execute the executable form of the Unity Software, solely for internal use by a single person to develop your Project Content during the applicable term; and (b) if you are using a version of the Unity Software other than an educational version, to distribute the runtime portion of the Unity Software, on a royalty-free basis, solely as embedded or incorporated into your Project Content and solely to third parties to whom you license or sell your Project Content pursuant to an agreement that is no less protective of Unity and its licensors as this Agreement. If you are acting on behalf of a Legal Entity, you may allow affiliated entities or third party contractors who are testing, developing and operating your Project Content on your behalf (each, a “Designated User”), to exercise your rights under 1.1(a) and 1.1(b) on your behalf, in which case you remain responsible for such Designated Users’ compliance with the terms and conditions of the Agreement or any breach thereof, including compliance with the restrictions above. Additionally, you may allow distributors who are licensing or selling your Project Content pursuant to an agreement that is no less protective of Unity and its licensors as this Agreement to exercise your rights under 1.1(b) on your behalf.  You may not otherwise allow third parties to use the rights granted under clauses 1.1(a) and 1.1(b).  ### 1.2 Copies of Unity Products.  You (and your Designated Users) may install the Unity Software on both a primary and a secondary computer or operating system, solely for your convenience, but only for use by a single person. You may make a single copy of the Unity Software solely for backup or archival purposes. For the sake of clarity, you (or your Designated User) may only use one installation at any given time. Unity may in its sole discretion authorize you to install the Unity Software on additional computers or operating systems upon deactivation of the Unity Software installed on existing computers. ### 1.3 Unity Console Add-on Developer Requirements.  Use of the Unity Software with certain console platforms is subject to the Unity Console Add-on Developer Requirements as set forth on the Unity website. The license keys to enable certain Unity Software console add-ons may be distributed by the console manufacturer. ### 1.4 Third Party Software.  The Unity Software incorporates or is bundled with Third Party Software governed by separate terms, including open source licenses. Such Third Party Software terms are identified in the LEGAL.TXT file bundled with the Unity Software and incorporated into this Agreement by reference. You agree that you have reviewed and accepted those terms and that your use of the Unity Software will be deemed acceptance thereof. ## 2. Restrictions. ---------------- ### 2.1 Unity Software Tier Restrictions.  You acknowledge and agree that, as an express condition to the rights granted under Section 1, you (and those using the Unity Software on your behalf or in order to provide services to you): (i) may only use one (1) Unity Software tier at a time (e.g., if you purchase a subscription to use Unity Pro, then you and those working on your behalf may only use Unity Pro licenses on your behalf); and (ii) are not permitted to combine or integrate any of your Project Content developed with one tier of the Unity Software with any of your Project Content developed simultaneously with another tier.  For the avoidance of doubt: (a) if you are Tier Eligible to use Unity Personal, you may commence a project using only Unity Personal and subsequently upgrade all (but not less than all) of your seats to Unity Plus (if you are Tier Eligible to do so) or Unity Pro; and (b) any user of the Unity Software may use content properly acquired from the Unity Asset Store regardless of the tier of Unity Software that was used to develop such Asset Store content.  You acknowledge and agree that Unity may tag your Project Content with an identifier to prevent any such unauthorized combination of your Project Content. ### 2.2 Educational Product Restrictions.  If you are using an educational version of the Unity Software, your right to use the Unity Software and distribute the runtime portion of the Unity Software in your Project Content is limited to educational, non-commercial purposes.  Unity may include a watermark designating that your Project Content was created using the education version of the Unity Software.   ### 2.3 Embedded Software Restriction.  You may not directly or indirectly distribute your Project Content installed on more than 1,000 electronic devices or systems if your Project Content provides the user interface or primary functionality of such electronic device or system without a separate license from Unity. This restriction does not prevent you from distributing your Project Content pre-installed on personal computers and consumer electronic devices such as mobile phones, tablets, televisions or set top boxes as long as your Project Content does not provide the user interface or primary functionality of such device. ### 2.4 Streaming and Cloud Gaming Restrictions.  You may not directly or indirectly distribute the Unity Software, including the runtime portion of the Unity Software (the “**Unity Runtime**”), or your Project Content (if it incorporates the Unity Runtime) by means of streaming or broadcasting so that any portion of the Unity Software is primarily executed on or simulated by the cloud or a remote server and transmitted over the Internet or other network to end user devices without a separate license or authorization from Unity. Without limiting the foregoing, you may not use a managed service running on cloud infrastructure (a “**Managed Service**”) or a specific integration of a binary add-on (for example, a plugin or SDK) or source code to be integrated in the Unity Software or Your Project Content incorporating the Unity Runtime (an “**SDK Integration**”) to install or execute the Unity Runtime on the cloud or a remote server, unless such use of the Managed Service or SDK Integration has been specifically authorized by Unity.  Additionally, you may not integrate the Unity Runtime with a Managed Service or  SDK Integration and offer that integration to third parties for the purpose of installing or using the Unity Runtime on the cloud or a remote server. For a list of Unity authorized streaming platforms, Managed Services and SDK Integrations, click here.This restriction does not prevent end users from remotely accessing your Project Content from an end user device that is running on another end user device.  You may not use a third party to directly or indirectly distribute or make available, stream, broadcast (through simulation or otherwise) any portion of the Unity Software unless that third party is authorized by Unity to provide such services. ### 2.5 Gambling Restriction.  You may not develop, distribute or publish any of your Project Content in connection with any Gambling Activities without a separate license agreement from Unity. ### 2.6 General Restrictions.  Except as expressly specified in this Agreement, you may not: (a) copy (except in the course of loading or installing) or modify or create derivative works of the Unity Software; (b) distribute, transfer, sublicense, lease, lend, rent or otherwise provide access to the Unity Software to any third party; (c) directly or indirectly make the functionality of the Unity Software available to multiple users or third parties through any means, including but not limited to by uploading the Unity Software to a network or file-sharing service or through any hosting, application services provider, service bureau, software-as-a-service (SaaS) or any other technology or service; (d) use the Unity Software for competitive analysis or to develop a competing product or service; or (e) do anything that could cause or result in the Unity Software (including the runtime portion thereof) being subject to any open source license (or similar license) that requires as a condition of use, modification or distribution that the Unity Software (including the runtime portion thereof) or other software combined or distributed with the Unity Software be: (i) disclosed or distributed in source code form; (ii) licensed for the purpose of making derivative works; or (iii) redistributable at no charge. You acknowledge and agree that portions of the Unity Software, including but not limited to the source code and the specific design and structure of individual modules or programs, are confidential and constitute or contain trade secrets of Unity and its licensors. Accordingly, you agree not to disassemble, decompile, modify or reverse engineer the Unity Software, in whole or in part, or permit or authorize a third party to do so, except to the extent such activities are expressly permitted by this Agreement or by law notwithstanding this prohibition. Notwithstanding the restriction prohibiting decompiling in the immediately preceding sentence, you may decompile the Unity Common Language Infrastructure (CLI) assemblies solely to inspect their functionality for purposes of understanding or improving performance of your Project Content or any editor extension to the Unity Software. ## 3. Consent to Data Collection; Privacy Policy Obligations. ---------------------------------------------------------- ### 3.1 Data Collection You acknowledge and accept Unity's privacy policy. You agree that the Unity Software (including the Unity runtime in your Project Content) may send data to Unity to: (a) check for Unity Software updates; (b) provide aggregated usage statistics of your use of the Unity Software and the use of your Project Content by end users; (c) provide optional Developer Services; and (d) validate seats in order to prevent unauthorized use. You acknowledge and agree that Unity may deliver messages and contact you about the Unity Software and other Unity product and service offerings. ### 3.2 Obligations You agree, and will ensure by obtaining all required consents in accordance with applicable law, that Unity has the right to receive, collect, retain and use data collected from your end users in accordance with  [Unity's privacy policy](https://unity3d.com/legal/privacy-policy), which may be updated from time to time. ## 4. Support. ----------- You may access the online forums and the Unity Answers knowledge base through the Site. You may also email support\@unity3d.com for assistance with your seats. Technical support may be offered by Unity at its sole discretion as described on the Unity website. You acknowledge and agree that Unity has no obligation under this Agreement to provide patches, updates, new releases or new versions of the Unity Software. ## 5. Term. -------- Subscription based seats for Unity Pro and Unity Plus will remain in effect for the initial subscription period (which has a minimum commitment of 12 months), and thereafter such seat will automatically renew on a month-to-month basis at the then-current list price, unless you renew the subscription for a new subscription term or terminate and cancel it as described on the Site. For clarity, subscription based seats for Unity Pro and Unity Plus are not cancelable during the applicable subscription term and are non-refundable. Upon termination, you must at Unity’s option either promptly delete and destroy or return to Unity all copies of the Unity Software in your possession or control. Paid in full, perpetual seats will remain in effect unless earlier terminated in accordance with the Agreement. ## 6. U.S. Government Rights. -------------------------- The Unity Software and computer software documentation (“**Documentation**”) are “commercial items” as that term is defined in the Federal Acquisition Regulation (“**FAR**”) 2.101, consisting of “commercial computer software” and “commercial computer software documentation,” respectively, as such terms are used in FAR 12.212 and DFARS 227.7202. If acquired by or on behalf of a civilian agency, the U.S. Government acquires or will acquire the Unity Software and/or Documentation and other technical data subject to the terms of this Agreement as required in 48 C.F.R. 12.212 (Computer Software) and 12.211 (Technical Data) of the FAR and its successors. If acquired by or on behalf of any agency within the Department of Defense (**“DOD**”), the U.S. Government acquires or will acquire the Unity Software and/or Documentation subject to the terms of this Agreement as specified in 48 C.F.R. 227.7202-3 of the DOD FAR Supplement (“**DFARS**”) and its successors. This U.S. Government Rights clause is in lieu of, and supersedes, any other FAR, DFARS, or other clause or provision that addresses Government rights in computer software or technical data. ## 7. Export Law. -------------- You agree to comply fully with all export laws and regulations to ensure that neither the Unity Software nor any technical data related thereto nor any direct product thereof are exported or re-exported directly or indirectly in violation of, or used for any purposes prohibited by, such laws and regulations. ## 8. Definitions. --------------- 8.1 “**Financial Thresholds**” has the meaning set forth in the “Tier Eligibility” section above in these Software Terms. 8.2 “**Gambling Activities**” means any gambling product or service offered in any market or application that is regulated by any local, state or national authority and requires a gambling license. 8.3 “**Legal Entity**” means any company, corporation, limited liability company, general partnership, limited partnership, limited liability partnership, proprietorship, joint venture or other form of business organization, including any Not-for-Profit Entity. 8.4 “**Not-for-Profit Entity**” means any government, non-profit, educational or academic institution, including but not limited to any primary or secondary school, vocational school, college or university. 8.5 “**Project Content**” means games, applications, software or other content that you develop with the Unity Software. 8.6 "**Third Party Software**" means software developed by third parties that is furnished with or as part of the Unity Software. 8.7 “**Tier Eligible**” has the meaning set forth in the “Tier Eligibility” section above in these Software Terms. 8.8 “**Total Finances**” has the meaning set forth in the “Tier Eligibility” section above in these Software Terms. 8.9 “**Unity Console Add-on Developer Requirements**” means the applicable registration process and terms a developer must follow and accept to become a registered developer with the applicable console platform as set forth or linked on the Unity website. Software that is available for free to individuals and Legal Entities who are Tier Eligible to use Unity Personal. 8.11 “**Unity Plus**” means Unity Plus Subscription, a premium version of the Unity Software available to individuals and Legal Entities who are Tier Eligible to use Unity Plus. 8.12 “**Unity Pro**” means Unity Professional Subscription, the premium version of the Unity Software available to everyone, including individuals and Legal Entities who are not Tier Eligible to use Unity Personal or Unity Plus. 8.13 “**Unity Software**” means all versions and updates of all the downloadable Unity Pro, Unity Plus and Unity Personal software products identified on Unity’s website.