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@ -6,5 +6,6 @@ From time to time, Unity may update these software terms and other legal terms,
## Revisions
### Unity Software Additional Terms
* [November 04, 2016 - Current](Unity%20Software%20Additional%20Terms.md)
* [February 21, 2018 - Current](Unity%20Software%20Additional%20Terms.md)
* [November 04, 2016](../45e7734/Unity%20Software%20Additional%20Terms.md)
* [June 28, 2016](../5a5b11e/Unity%20Software%20Additional%20Terms.md)

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Unity Pro, Unity Plus and Unity Personal Software Additional Terms
**Last Updated November 4, 2016**
**Unity Software Terms**
**Last Updated February 21, 2018**
Your use of the Unity Software is subject to these Additional Terms (the
“**Software Terms**”), which supplement and incorporate the [Unity Terms of
Service](https://unity3d.com/legal/terms-of-service).  By downloading,
“**Software Terms**”), which supplement and are incorporated into the [Unity
Terms of Service](https://unity3d.com/legal/terms-of-service).  By downloading,
installing or using the Unity Software in any manner, you represent and affirm
that you have read, understand and agree to be legally bound by and comply with
these Software Terms.  If you do not agree with these Software Terms, you are
not authorized to use the Unity Software in any manner.
**Unity Personal and Unity Plus**
**Tier Eligibility**
If you are accepting these Software Terms for use of Unity Personal, you
represent and warrant that:
You and everyone using the Unity Software on your behalf must be Tier Eligible
at all times.  “**Tier Eligible**” means that your Total Finances cannot exceed
the defined Financial Thresholds for the tier of Unity Software you (or those
providing services to you) are using.  Tier Eligibility is measured for the most
recent twelve (12) month period.  If you are mid-project, and your Total
Finances grow to exceed the Financial Threshold of the Unity Software tier you
are using, you do not need to start from scratch - you can simply upgrade your
license and continue working. How we measure your Total Finances varies based on
who you are.  Financial Thresholds are shown in US currency and your Total
Finances will be converted to US currency to determine your Tier Eligibility.
1. if you are accepting the terms on behalf of a Legal Entity which is a
Commercial Entity, both (a) its annual gross revenues do not exceed
US\$100,000, or (b) raised funds (including but not limited to crowdfunding)
do not exceed US\$100,000, in each case during the most recently completed
fiscal year and in any equivalent currency;
**Total Finances are measured like this:**
2. if you are accepting the terms on behalf of a Legal Entity which is a
Non-Commercial Entity, the total annual budget does not exceed US\$100,000
(for the entire Non-Commercial Entity (not just a department)) for the most
recently completed fiscal year (including in any equivalent currency); and
- if you are a Legal Entity using the Unity Software (other than to provide
services to someone else), your Total Finances are your gross revenues
and/or funding (no matter what the source), or, if you are a Not-for-Profit
Entity, your budget for the entire entity (not just the department using the
Software),
3. if you are an individual (not acting within a role in a Legal Entity) or if
you are accepting the term on behalf of a Legal Entity as a Sole Proprietor,
the annual gross revenues from your or its use of the Unity Software do not
exceed of US\$100,000 during the most recently completed fiscal year
(including in any equivalent currency), which does not include any income
made which is not related to its use of the Unity Software.
- If you are an individual or a Legal Entity providing services to a third
party, your Total Finances is deemed to be your customer or clients Total
Finances, and
If you are accepting these Software Terms for use of Unity Plus, you agree to
pay the applicable subscription fees and you represent and warrant that:
- if you are an individual using the Unity Software, but not providing
services to a third party, your Total Finances are the amount generated in
connection with your use of the Unity Software. In this case, your Total
Finances would not include amounts you generate from other work (for
example, if your day job is as a zookeeper).
1. if you are accepting the terms on behalf of a Legal Entity which is a
Commercial Entity, both (a) its annual gross revenues do not exceed
US\$200,000, or (b) raised funds (including but not limited to crowdfunding)
do not exceed US\$200,000, in each case during the most recently completed
fiscal year and in any equivalent currency;
By using the Unity Software, you represent and warrant that you are Tier
Eligible to use the tier of Unity Software you are using and those being used on
your behalf.  You understand that it is your responsibility to maintain complete
records establishing your Tier Eligibility and you bear the burden of proving
your Tier Eligibility if we ask.    
2. if you are accepting the terms on behalf of a Legal Entity which is a
Non-Commercial Entity, the total annual budget does not exceed US\$200,000
(for the entire Non-Commercial Entity (not just a department)) for the most
recently completed fiscal year (including in any equivalent currency); and
**Financial Thresholds for Unity Personal, Unity Plus and Unity Pro:**
3. if you are an individual (not acting within a role in a Legal Entity) or if
you are accepting the term on behalf of a Legal Entity as a Sole Proprietor,
the annual gross revenues from your or its use of the Unity Software do not
exceed of US\$200,000 during the most recently completed fiscal year
(including in any equivalent currency), which does not include any income
made which is not related to its use of the Unity Software.
- The Financial Threshold for Unity Personal is US \$100,000 for the most
recent twelve (12) month period.  To be Tier Eligible to use Unity Personal,
your Total Finances may not exceed US \$100,000.  If your Total Finances
exceed US \$100,000 you may not use Unity Personal at all, even for internal
projects or prototyping.   
Unity Pro may be used by anyone who pays the applicable subscription fees.
- The Financial Threshold for Unity Plus is US \$ 199,000 for the most recent
twelve (12) month period. To be Tier Eligible to use Unity Plus, your Total
Finances may not exceed US \$199,000.  If your Total Finances exceed
\$199,000, you may only use Unity Pro.
During the term of this Agreement, you expressly acknowledge and agree that if
you are a Unity Personal or Unity Plus user and the above thresholds are
exceeded, then you may no longer use that tier of the Unity Software, and you
must either: (a) purchase Unity Plus (if eligible) or Unity Pro; or (b) destroy
all copies of the Unity Software in your possession or control, and cease
updating Your Project Content. Unity will monitor your compliance with and
enforce these restrictions and requirements including but not limited to
monitoring the number of downloads of Your Project Content and any available
revenue estimate data.
- There is no Financial Threshold for Unity Pro. You do not need to be Tier
Eligible to use Unity Pro; Unity Pro may be used by anyone who pays the
applicable subscription fees.
**No Mixing or Co-mingling:**
Unity Software tiers with different Financial Thresholds may not be used at the
same time by one entity or individual or for or on behalf of one entity or
individual.  You must upgrade all licenses if your Total Finances exceed a
Financial Threshold. Unity reserves the right to disable your use of the Unity
Software if you attempt to use two tiers simultaneously. If you are using Unity
Pro and want to provide services to a customer or client who is Tier Eligible to
use Unity Plus, contact us and we will give you an exception.
Unity may monitor your compliance with and enforce these restrictions and
requirements, including but not limited to monitoring the number of downloads of
your Project Content, and any available revenue estimate data.
Unity Personal users may be required to complete a user survey in order to
activate the Unity Software.
**1. Rights to use the Unity Software.**
1. *Use Rights*. Conditioned upon your compliance with the terms and conditions
of this Agreement and payment of all applicable subscription fees, Unity
grants you a non-exclusive, non-transferable, royalty-free license: (a) to
install and execute the executable form of the Unity Software, solely for
internal use by a single person to develop Your Project Content during the
applicable term; and (b) if you are using a version of the Unity Software
other than an educational version, to distribute the runtime portion of the
Unity Software, on a royalty-free basis, solely as embedded or incorporated
into Your Project Content and solely to third parties to whom you license or
sell Your Project Content pursuant to an agreement that is no less
protective of Unity and its licensors as this Agreement. You may not
sublicense the rights granted under clause 1.1(a), but you may sublicense
the rights granted under 1.1(b) solely to third parties to whom you license
or sell Your Project Content to act as distributors thereof pursuant to an
agreement no less protective of Unity and its licensors as this Agreement.
**1.1 Use Rights.**
2. *Copies of Unity Products*. You may install the Unity Software on both a
primary and a secondary computer or operating system, solely for your
convenience, but only for use by a single person. You may make a single copy
of the Unity Software solely for backup or archival purposes. For the sake
of clarity, you may only use one installation at any given time. We may in
our sole discretion authorize you to install the Unity Software on
additional computers or operating systems upon deactivation of the Unity
Software installed on existing computers.
Conditioned upon your compliance with the terms and conditions of this Agreement
and payment of all applicable subscription fees, Unity grants you (or your
Designated User, defined below) a non-exclusive, non-transferable, royalty-free
license: (a) to install and execute the executable form of the Unity Software,
solely for internal use by a single person to develop your Project Content
during the applicable term; and (b) if you are using a version of the Unity
Software other than an educational version, to distribute the runtime portion of
the Unity Software, on a royalty-free basis, solely as embedded or incorporated
into your Project Content and solely to third parties to whom you license or
sell your Project Content pursuant to an agreement that is no less protective of
Unity and its licensors as this Agreement. If you are acting on behalf of a
Legal Entity, you may allow affiliated entities or third party contractors who
are testing, developing and operating your Project Content on your behalf (each,
a “Designated User”), to exercise your rights under 1.1(a) and 1.1(b) on your
behalf, in which case you remain responsible for such Designated Users
compliance with the terms and conditions of the Agreement or any breach thereof,
including compliance with the restrictions above. Additionally, you may allow
distributors who are licensing or selling your Project Content pursuant to an
agreement that is no less protective of Unity and its licensors as this
Agreement to exercise your rights under 1.1(b) on your behalf.  You may not
otherwise allow third parties to use the rights granted under clauses 1.1(a) and
1.1(b).
3. *Unity Console Add-on Developer Requirements*. Use of the Unity Software
with certain console platforms is subject to the Unity Console Add-on
Developer Requirements as set forth on the Unity website. The license keys
to enable certain Unity Console Add-ons may be distributed by the console
manufacturer.
**1.2 Copies of Unity Products.**
4. *Third Party Software*. The Unity Software incorporates or is bundled with
Third Party Software governed by separate terms, including open source
licenses. Such Third Party Software terms are identified in the LICENSE.TXT
file bundled with the Unity Software and incorporated into this Agreement by
reference. You agree that you have reviewed and accepted those terms and
that your use of the Unity Software will be deemed acceptance thereof.
You (and your Designated Users) may install the Unity Software on both a primary
and a secondary computer or operating system, solely for your convenience, but
only for use by a single person. You may make a single copy of the Unity
Software solely for backup or archival purposes. For the sake of clarity, you
(or your Designated User) may only use one installation at any given time. Unity
may in its sole discretion authorize you to install the Unity Software on
additional computers or operating systems upon deactivation of the Unity
Software installed on existing computers.
**1.3 Unity Console Add-on Developer Requirements.**
Use of the Unity Software with certain console platforms is subject to the Unity
Console Add-on Developer Requirements as set forth on the Unity website. The
license keys to enable certain Unity Software console add-ons may be distributed
by the console manufacturer.
**1.4 Third Party Software.**
The Unity Software incorporates or is bundled with Third Party Software governed
by separate terms, including open source licenses. Such Third Party Software
terms are identified in the LEGAL.TXT file bundled with the Unity Software and
incorporated into this Agreement by reference. You agree that you have reviewed
and accepted those terms and that your use of the Unity Software will be deemed
acceptance thereof.
**2. Restrictions.**
1. *Unity Software Tier Restrictions*. You acknowledge and agree that as an
express condition to the rights granted under Section 1, you are not
permitted to combine or integrate in any manner any of Your Project Content
developed with one tier of the Unity Software (e.g., Unity Personal) with
any of Your Project Content developed simultaneously with another tier
(e.g., Unity Plus or Unity Pro). For the avoidance of doubt: (a) if you are
a permitted user of Unity Personal, you may commence a project using only
Unity Personal and subsequently upgrade all (but not less than all) of your
seats to Unity Plus or Unity Pro, and (b) any user of the Unity Software may
use content licensed from third parties regardless of the tier of Unity
Software that was used to develop such third party content. You acknowledge
and agree that Unity may tag Your Project Content created with Unity
Personal and/or Unity Plus with an identifier to prevent such a prohibited
combination of Your Project Content.
**2.1 Unity Software Tier Restrictions.**
2. *Educational Product Restrictions*. If you are using an educational version
of the Unity Software, your right to use the Unity Software and distribute
the runtime portion of the Unity Software in Your Project Content is limited
to educational, non-commercial purposes.  Unity may include a watermark
designating that Your Project Content was created using the education
version of the Unity Software.  
You acknowledge and agree that, as an express condition to the rights granted
under Section 1, you (and those using the Unity Software on your behalf or in
order to provide services to you): (i) may only use one (1) Unity Software tier
at a time (e.g., if you purchase a subscription to use Unity Pro, then you and
those working on your behalf may only use Unity Pro licenses on your behalf);
and (ii) are not permitted to combine or integrate any of your Project Content
developed with one tier of the Unity Software with any of your Project Content
developed simultaneously with another tier.  For the avoidance of doubt: (a) if
you are Tier Eligible to use Unity Personal, you may commence a project using
only Unity Personal and subsequently upgrade all (but not less than all) of your
seats to Unity Plus (if you are Tier Eligible to do so) or Unity Pro; and (b)
any user of the Unity Software may use content properly acquired from the Unity
Asset Store regardless of the tier of Unity Software that was used to develop
such Asset Store content.  You acknowledge and agree that Unity may tag your
Project Content with an identifier to prevent any such unauthorized combination
of your Project Content.
3. *Embedded Software Restriction*. You may not directly or indirectly
distribute Your Project Content installed on more than 1,000 electronic
devices or systems if Your Project Content provides the user interface or
primary functionality of such electronic device or system without a separate
license from Unity. This restriction does not prevent you from distributing
Your Project Content pre-installed on personal computers and consumer
electronic devices such as mobile phones, tablets, televisions or set top
boxes as long as Your Project Content does not provide the user interface or
primary functionality of such device.
**2.2 Educational Product Restrictions.**
4. *Streaming and Cloud Gaming Restrictions*. You may not directly or
indirectly distribute Your interactive Project Content by means of streaming
or broadcasting Your Project Content that is primarily executed on a server
and transmitted over the Internet or other network to end user devices
without a separate license from Unity. This restriction does not prevent end
users from remotely accessing Your Project Content from an end user device
that is running on another end user device.
If you are using an educational version of the Unity Software, your right to use
the Unity Software and distribute the runtime portion of the Unity Software in
your Project Content is limited to educational, non-commercial purposes.  Unity
may include a watermark designating that your Project Content was created using
the education version of the Unity Software.  
5. *Gambling Restriction*. You may not distribute or publish any of Your
Project Content in connection with any Gambling Activities without a
separate license agreement from Unity.
**2.3 Embedded Software Restriction.**
6. *General Restrictions*. Except as expressly specified in this Agreement, you
may not: (a) copy (except in the course of loading or installing) or modify
or create derivative works of the Unity Software; (b) distribute, transfer,
sublicense, lease, lend, rent or otherwise provide access to the Unity
Software to any third party; (c) directly or indirectly make the
functionality of the Unity Software available to multiple users or third
parties through any means, including but not limited to by uploading the
Unity Software to a network or file-sharing service or through any hosting,
application services provider, service bureau, software-as-a-service (SaaS)
or any other technology or service; (d) use the Unity Software for
competitive analysis or to develop a competing product or service; or (e) do
anything that could cause or result in the Unity Software (including the
runtime portion thereof) being subject to any open source license (or
similar license) that requires as a condition of use, modification or
distribution that the Unity Software (including the runtime portion thereof)
or other software combined or distributed with the Unity Software be: (i)
disclosed or distributed in source code form; (ii) licensed for the purpose
of making derivative works; or (iii) redistributable at no charge. You
acknowledge and agree that portions of the Unity Software, including but not
limited to the source code and the specific design and structure of
individual modules or programs, are confidential and constitute or contain
trade secrets of Unity and its licensors. Accordingly, you agree not to
disassemble, decompile or reverse engineer the Unity Software, in whole or
in part, or permit or authorize a third party to do so, except to the extent
such activities are expressly permitted by this Agreement or by law
notwithstanding this prohibition. Notwithstanding the restriction
prohibiting decompiling in the immediately preceding sentence, you may
decompile the Unity Common Language Infrastructure (CLI) assemblies solely
to inspect their functionality for purposes of understanding or improving
performance of Your Project Content or any editor extension to the Unity
Software.
You may not directly or indirectly distribute your Project Content installed on
more than 1,000 electronic devices or systems if your Project Content provides
the user interface or primary functionality of such electronic device or system
without a separate license from Unity. This restriction does not prevent you
from distributing your Project Content pre-installed on personal computers and
consumer electronic devices such as mobile phones, tablets, televisions or set
top boxes as long as your Project Content does not provide the user interface or
primary functionality of such device.
**2.4 Streaming and Cloud Gaming Restrictions.**
You may not directly or indirectly distribute the Unity Software, including the
runtime portion of the Unity Software, or your Project Content (if it
incorporates the runtime portion) by means of streaming or broadcasting so that
any portion of the Unity Software is primarily executed on or simulated by a
server and transmitted over the Internet or other network to end user devices
without a separate license from Unity. This restriction does not prevent end
users from remotely accessing your Project Content from an end user device that
is running on another end user device.  You may not use a third party to
directly or indirectly distribute or make available, stream, broadcast (through
simulation or otherwise) any portion of the Unity Software unless that third
party is authorized by Unity to provide such services.  
**2.5 Gambling Restriction.**
You may not distribute or publish any of your Project Content in connection with
any Gambling Activities without a separate license agreement from Unity.
**2.6 General Restrictions.**
Except as expressly specified in this Agreement, you may not: (a) copy (except
in the course of loading or installing) or modify or create derivative works of
the Unity Software; (b) distribute, transfer, sublicense, lease, lend, rent or
otherwise provide access to the Unity Software to any third party; (c) directly
or indirectly make the functionality of the Unity Software available to multiple
users or third parties through any means, including but not limited to by
uploading the Unity Software to a network or file-sharing service or through any
hosting, application services provider, service bureau, software-as-a-service
(SaaS) or any other technology or service; (d) use the Unity Software for
competitive analysis or to develop a competing product or service; or (e) do
anything that could cause or result in the Unity Software (including the runtime
portion thereof) being subject to any open source license (or similar license)
that requires as a condition of use, modification or distribution that the Unity
Software (including the runtime portion thereof) or other software combined or
distributed with the Unity Software be: (i) disclosed or distributed in source
code form; (ii) licensed for the purpose of making derivative works; or (iii)
redistributable at no charge. You acknowledge and agree that portions of the
Unity Software, including but not limited to the source code and the specific
design and structure of individual modules or programs, are confidential and
constitute or contain trade secrets of Unity and its licensors. Accordingly, you
agree not to disassemble, decompile, modify or reverse engineer the Unity
Software, in whole or in part, or permit or authorize a third party to do so,
except to the extent such activities are expressly permitted by this Agreement
or by law notwithstanding this prohibition. Notwithstanding the restriction
prohibiting decompiling in the immediately preceding sentence, you may decompile
the Unity Common Language Infrastructure (CLI) assemblies solely to inspect
their functionality for purposes of understanding or improving performance of
your Project Content or any editor extension to the Unity Software.
**3. Consent to Data Collection; Privacy Policy Obligations.**
1. You acknowledge and accept [Unity's privacy
policy.](https://unity3d.com/legal/privacy-policy) You agree that the Unity
Software (including the Unity runtime in Your Project Content) may send data
to Unity to: (a) check for Unity Software updates; (b) provide aggregated
usage statistics of your use of the Unity Software and the use of Your
Project Content by end users; (c) provide optional Developer Services; and
(d) validate seats in order to prevent unauthorized use. You acknowledge and
agree that Unity may deliver messages and contact you about the Unity
Software and other Unity product and service offerings.
**3.1 Data Collection**
2. You agree to distribute Your Project Content with a privacy policy
explaining the data you collect through Your Project Content and how you
collect, use, share, and protect it; and to include a disclosure that Unity
is your service provider and collects certain data from Your Project
Content, along with a link to [Unity's privacy
policy](https://unity3d.com/legal/privacy-policy), which may be updated from
time to time.
You acknowledge and accept Unity's privacy policy. You agree that the Unity
Software (including the Unity runtime in your Project Content) may send data to
Unity to: (a) check for Unity Software updates; (b) provide aggregated usage
statistics of your use of the Unity Software and the use of your Project Content
by end users; (c) provide optional Developer Services; and (d) validate seats in
order to prevent unauthorized use. You acknowledge and agree that Unity may
deliver messages and contact you about the Unity Software and other Unity
product and service offerings.
**3.2 Obligations**
You agree, and will ensure by obtaining all required consents in accordance with
applicable law, that Unity has the right to receive, collect, retain and use
data collected from your end users in accordance with  [Unity's privacy
policy](https://unity3d.com/legal/privacy-policy), which may be updated from
time to time.
**4. Support.**
You may access the online forums and the Unity Answers knowledge base through
@ -233,11 +265,7 @@ subscription term or terminate and cancel it as described on the Site. For
clarity, subscription based seats for Unity Pro and Unity Plus are not
cancelable during the applicable subscription term and are non-refundable. Upon
termination, you must at Unitys option either promptly delete and destroy or
return to Unity all copies of the Unity Software in your possession or control;
however, if you have subscribed to use a seat of the Unity Software for the
prior twenty-four (24) consecutive months, you may continue to use the
then-current version of the Unity Software for that seat after the subscription
term.
return to Unity all copies of the Unity Software in your possession or control.
Paid in full, perpetual seats will remain in effect unless earlier terminated in
accordance with the Agreement.
@ -246,21 +274,20 @@ accordance with the Agreement.
The Unity Software and computer software documentation (“**Documentation**”) are
“commercial items” as that term is defined in the Federal Acquisition Regulation
(“FAR”) 2.101, consisting of “commercial computer software” and “commercial
(“**FAR**”) 2.101, consisting of “commercial computer software” and “commercial
computer software documentation,” respectively, as such terms are used in FAR
12.212 and DFARS 227.7202.If acquired by or on behalf of a civilian agency, the
12.212 and DFARS 227.7202. If acquired by or on behalf of a civilian agency, the
U.S. Government acquires or will acquire the Unity Software and/or Documentation
and other technical data subject to the terms of this Agreement as required in
48 C.F.R. 12.212 (Computer Software) and 12.211 (Technical Data) of the FAR and
its successors. If acquired by or on behalf of any agency within the Department
of Defense (“DOD”), the U.S. Government acquires or will acquire the Unity
of Defense (**“DOD**”), the U.S. Government acquires or will acquire the Unity
Software and/or Documentation subject to the terms of this Agreement as
specified in 48 C.F.R. 227.7202-3 of the DOD FAR Supplement (“DFARS”) and its
successors. This U.S. Government Rights clause is in lieu of, and supersedes,
any other FAR, DFARS, or other clause or provision that addresses Government
rights in computer software or technical data.
specified in 48 C.F.R. 227.7202-3 of the DOD FAR Supplement (“**DFARS**”) and
its successors. This U.S. Government Rights clause is in lieu of, and
supersedes, any other FAR, DFARS, or other clause or provision that addresses
Government rights in computer software or technical data.
**7. Export Law.**
You agree to comply fully with all export laws and regulations to ensure that
@ -270,53 +297,51 @@ of, or used for any purposes prohibited by, such laws and regulations.
**8. Definitions.**
1. “**Commercial Entity**” means any company, corporation, limited liability
company, general partnership, limited partnership, limited liability
partnership, proprietorship, joint venture or other form of business
organization, excluding any government, non-profit, educational or academic
institution.
8.1 “**Financial Thresholds**” has the meaning set forth in the “Tier
Eligibility” section above in these Software Terms.
2. “**Gambling Activities**” means any gambling product or service offered in
any market or application that is regulated by any local, state or national
authority and requires a gambling license.
8.2 “**Gambling Activities**” means any gambling product or service offered in
any market or application that is regulated by any local, state or national
authority and requires a gambling license.
3. “**Legal Entity**” means any Commercial Entity, Non-Commercial Entity or
Sole Proprietor.
8.3 “**Legal Entity**” means any company, corporation, limited liability
company, general partnership, limited partnership, limited liability
partnership, proprietorship, joint venture or other form of business
organization, including any Not-for-Profit Entity.
4. “**Non-Commercial Entity**” means any government, non-profit, educational or
academic institution, including but not limited to any primary or secondary
school, vocational school, college or university.
8.4 “**Not-for-Profit Entity**” means any government, non-profit, educational or
academic institution, including but not limited to any primary or secondary
school, vocational school, college or university.
5. “**Sole Proprietor**” means any Commercial Entity that is owned or
controlled by a single individual, with no other partners or employees.
8.5 “**Project Content**” means games, applications, software or other content
that you develop with the Unity Software.
6. "**Third Party Software**" means software developed by third parties that is
furnished with or as part of the Unity Software.
8.6 "**Third Party Software**" means software developed by third parties that is
furnished with or as part of the Unity Software.
7. “**Unity Console Add-on Developer Requirements**” means the applicable
registration process and terms a developer must follow and accept to become
a registered developer with the applicable console platform as set forth or
linked on the Unity website.
8.7 “**Tier Eligible**” has the meaning set forth in the “Tier Eligibility”
section above in these Software Terms.
8. “**Unity Personal**” means Unity Personal Edition, the version of the Unity
Software that is available for free to Sole Proprietors and Commercial
Entities with annual gross revenues (based on prior fiscal year) of less
than US\$100,000, and Non-Commercial Entities with a total annual budget
(based on prior fiscal year) for the legal entire entity (not department) of
less than US\$100,000.
8.8 “**Total Finances**” has the meaning set forth in the “Tier Eligibility”
section above in these Software Terms.
9. “**Unity Plus**” means Unity Plus Edition, a premium version of the Unity
Software available to Sole Proprietors and Commercial Entities with annual
gross revenues (based on prior fiscal year) of less than US\$200,000, and
Non-Commercial Entities with a total annual budget (based on prior fiscal
year) for the legal entire entity (not department) of less than \$200,000.
8.9 “**Unity Console Add-on Developer Requirements**” means the applicable
registration process and terms a developer must follow and accept to become a
registered developer with the applicable console platform as set forth or linked
on the Unity website.
10. “**Unity Pro**” means Unity Professional Edition, the premium version of the
Unity Software available to commercial entities not eligible to use Unity
Personal.
8.10 “**Unity Personal**” means Unity Personal Edition, the tier of Unity
Software that is available for free to individuals and Legal Entities who are
Tier Eligible to use Unity Personal.
11. “**Unity Software**” means all 5.x versions and updates of all the Unity
software products identified on Unitys website.
8.11 “**Unity Plus**” means Unity Plus Edition, a premium version of the Unity
Software available to individuals and Legal Entities who are Tier Eligible to
use Unity Plus.
12. “**Your Project Content**” means games, applications, software or other
content that you develop with the Unity Software.
8.12 “**Unity Pro**” means Unity Professional Edition, the premium version of
the Unity Software available to everyone, including individuals and Legal
Entities who are not Tier Eligible to use Unity Personal or Unity Plus.
8.13 “**Unity Software**” means all versions and updates of all the downloadable
Unity Pro, Unity Plus and Unity Personal software products identified on Unitys
website.