Update Unity Software Additional Terms to February 21, 2018 version
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@ -6,5 +6,6 @@ From time to time, Unity may update these software terms and other legal terms,
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## Revisions
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### Unity Software Additional Terms
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* [November 04, 2016 - Current](Unity%20Software%20Additional%20Terms.md)
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* [February 21, 2018 - Current](Unity%20Software%20Additional%20Terms.md)
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* [November 04, 2016](../45e7734/Unity%20Software%20Additional%20Terms.md)
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* [June 28, 2016](../5a5b11e/Unity%20Software%20Additional%20Terms.md)
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@ -1,219 +1,251 @@
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Unity Pro, Unity Plus and Unity Personal Software Additional Terms
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**Last Updated November 4, 2016**
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**Unity Software Terms**
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**Last Updated February 21, 2018**
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Your use of the Unity Software is subject to these Additional Terms (the
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“**Software Terms**”), which supplement and incorporate the [Unity Terms of
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Service](https://unity3d.com/legal/terms-of-service). By downloading,
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“**Software Terms**”), which supplement and are incorporated into the [Unity
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Terms of Service](https://unity3d.com/legal/terms-of-service). By downloading,
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installing or using the Unity Software in any manner, you represent and affirm
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that you have read, understand and agree to be legally bound by and comply with
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these Software Terms. If you do not agree with these Software Terms, you are
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not authorized to use the Unity Software in any manner.
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**Unity Personal and Unity Plus**
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**Tier Eligibility**
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If you are accepting these Software Terms for use of Unity Personal, you
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represent and warrant that:
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You and everyone using the Unity Software on your behalf must be Tier Eligible
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at all times. “**Tier Eligible**” means that your Total Finances cannot exceed
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the defined Financial Thresholds for the tier of Unity Software you (or those
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providing services to you) are using. Tier Eligibility is measured for the most
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recent twelve (12) month period. If you are mid-project, and your Total
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Finances grow to exceed the Financial Threshold of the Unity Software tier you
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are using, you do not need to start from scratch - you can simply upgrade your
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license and continue working. How we measure your Total Finances varies based on
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who you are. Financial Thresholds are shown in US currency and your Total
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Finances will be converted to US currency to determine your Tier Eligibility.
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1. if you are accepting the terms on behalf of a Legal Entity which is a
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Commercial Entity, both (a) its annual gross revenues do not exceed
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US\$100,000, or (b) raised funds (including but not limited to crowdfunding)
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do not exceed US\$100,000, in each case during the most recently completed
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fiscal year and in any equivalent currency;
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**Total Finances are measured like this:**
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2. if you are accepting the terms on behalf of a Legal Entity which is a
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Non-Commercial Entity, the total annual budget does not exceed US\$100,000
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(for the entire Non-Commercial Entity (not just a department)) for the most
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recently completed fiscal year (including in any equivalent currency); and
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- if you are a Legal Entity using the Unity Software (other than to provide
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services to someone else), your Total Finances are your gross revenues
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and/or funding (no matter what the source), or, if you are a Not-for-Profit
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Entity, your budget for the entire entity (not just the department using the
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Software),
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3. if you are an individual (not acting within a role in a Legal Entity) or if
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you are accepting the term on behalf of a Legal Entity as a Sole Proprietor,
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the annual gross revenues from your or its use of the Unity Software do not
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exceed of US\$100,000 during the most recently completed fiscal year
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(including in any equivalent currency), which does not include any income
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made which is not related to its use of the Unity Software.
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- If you are an individual or a Legal Entity providing services to a third
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party, your Total Finances is deemed to be your customer or client’s Total
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Finances, and
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If you are accepting these Software Terms for use of Unity Plus, you agree to
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pay the applicable subscription fees and you represent and warrant that:
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- if you are an individual using the Unity Software, but not providing
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services to a third party, your Total Finances are the amount generated in
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connection with your use of the Unity Software. In this case, your Total
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Finances would not include amounts you generate from other work (for
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example, if your day job is as a zookeeper).
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1. if you are accepting the terms on behalf of a Legal Entity which is a
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Commercial Entity, both (a) its annual gross revenues do not exceed
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US\$200,000, or (b) raised funds (including but not limited to crowdfunding)
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do not exceed US\$200,000, in each case during the most recently completed
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fiscal year and in any equivalent currency;
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By using the Unity Software, you represent and warrant that you are Tier
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Eligible to use the tier of Unity Software you are using and those being used on
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your behalf. You understand that it is your responsibility to maintain complete
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records establishing your Tier Eligibility and you bear the burden of proving
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your Tier Eligibility if we ask.
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2. if you are accepting the terms on behalf of a Legal Entity which is a
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Non-Commercial Entity, the total annual budget does not exceed US\$200,000
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(for the entire Non-Commercial Entity (not just a department)) for the most
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recently completed fiscal year (including in any equivalent currency); and
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**Financial Thresholds for Unity Personal, Unity Plus and Unity Pro:**
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3. if you are an individual (not acting within a role in a Legal Entity) or if
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you are accepting the term on behalf of a Legal Entity as a Sole Proprietor,
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the annual gross revenues from your or its use of the Unity Software do not
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exceed of US\$200,000 during the most recently completed fiscal year
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(including in any equivalent currency), which does not include any income
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made which is not related to its use of the Unity Software.
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- The Financial Threshold for Unity Personal is US \$100,000 for the most
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recent twelve (12) month period. To be Tier Eligible to use Unity Personal,
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your Total Finances may not exceed US \$100,000. If your Total Finances
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exceed US \$100,000 you may not use Unity Personal at all, even for internal
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projects or prototyping.
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Unity Pro may be used by anyone who pays the applicable subscription fees.
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- The Financial Threshold for Unity Plus is US \$ 199,000 for the most recent
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twelve (12) month period. To be Tier Eligible to use Unity Plus, your Total
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Finances may not exceed US \$199,000. If your Total Finances exceed
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\$199,000, you may only use Unity Pro.
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During the term of this Agreement, you expressly acknowledge and agree that if
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you are a Unity Personal or Unity Plus user and the above thresholds are
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exceeded, then you may no longer use that tier of the Unity Software, and you
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must either: (a) purchase Unity Plus (if eligible) or Unity Pro; or (b) destroy
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all copies of the Unity Software in your possession or control, and cease
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updating Your Project Content. Unity will monitor your compliance with and
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enforce these restrictions and requirements including but not limited to
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monitoring the number of downloads of Your Project Content and any available
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revenue estimate data.
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- There is no Financial Threshold for Unity Pro. You do not need to be Tier
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Eligible to use Unity Pro; Unity Pro may be used by anyone who pays the
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applicable subscription fees.
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**No Mixing or Co-mingling:**
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Unity Software tiers with different Financial Thresholds may not be used at the
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same time by one entity or individual or for or on behalf of one entity or
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individual. You must upgrade all licenses if your Total Finances exceed a
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Financial Threshold. Unity reserves the right to disable your use of the Unity
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Software if you attempt to use two tiers simultaneously. If you are using Unity
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Pro and want to provide services to a customer or client who is Tier Eligible to
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use Unity Plus, contact us and we will give you an exception.
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Unity may monitor your compliance with and enforce these restrictions and
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requirements, including but not limited to monitoring the number of downloads of
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your Project Content, and any available revenue estimate data.
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Unity Personal users may be required to complete a user survey in order to
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activate the Unity Software.
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**1. Rights to use the Unity Software.**
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1. *Use Rights*. Conditioned upon your compliance with the terms and conditions
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of this Agreement and payment of all applicable subscription fees, Unity
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grants you a non-exclusive, non-transferable, royalty-free license: (a) to
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install and execute the executable form of the Unity Software, solely for
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internal use by a single person to develop Your Project Content during the
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applicable term; and (b) if you are using a version of the Unity Software
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other than an educational version, to distribute the runtime portion of the
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Unity Software, on a royalty-free basis, solely as embedded or incorporated
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into Your Project Content and solely to third parties to whom you license or
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sell Your Project Content pursuant to an agreement that is no less
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protective of Unity and its licensors as this Agreement. You may not
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sublicense the rights granted under clause 1.1(a), but you may sublicense
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the rights granted under 1.1(b) solely to third parties to whom you license
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or sell Your Project Content to act as distributors thereof pursuant to an
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agreement no less protective of Unity and its licensors as this Agreement.
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**1.1 Use Rights.**
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2. *Copies of Unity Products*. You may install the Unity Software on both a
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primary and a secondary computer or operating system, solely for your
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convenience, but only for use by a single person. You may make a single copy
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of the Unity Software solely for backup or archival purposes. For the sake
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of clarity, you may only use one installation at any given time. We may in
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our sole discretion authorize you to install the Unity Software on
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additional computers or operating systems upon deactivation of the Unity
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Software installed on existing computers.
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Conditioned upon your compliance with the terms and conditions of this Agreement
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and payment of all applicable subscription fees, Unity grants you (or your
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Designated User, defined below) a non-exclusive, non-transferable, royalty-free
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license: (a) to install and execute the executable form of the Unity Software,
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solely for internal use by a single person to develop your Project Content
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during the applicable term; and (b) if you are using a version of the Unity
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Software other than an educational version, to distribute the runtime portion of
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the Unity Software, on a royalty-free basis, solely as embedded or incorporated
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into your Project Content and solely to third parties to whom you license or
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sell your Project Content pursuant to an agreement that is no less protective of
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Unity and its licensors as this Agreement. If you are acting on behalf of a
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Legal Entity, you may allow affiliated entities or third party contractors who
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are testing, developing and operating your Project Content on your behalf (each,
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a “Designated User”), to exercise your rights under 1.1(a) and 1.1(b) on your
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behalf, in which case you remain responsible for such Designated Users’
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compliance with the terms and conditions of the Agreement or any breach thereof,
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including compliance with the restrictions above. Additionally, you may allow
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distributors who are licensing or selling your Project Content pursuant to an
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agreement that is no less protective of Unity and its licensors as this
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Agreement to exercise your rights under 1.1(b) on your behalf. You may not
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otherwise allow third parties to use the rights granted under clauses 1.1(a) and
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1.1(b).
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3. *Unity Console Add-on Developer Requirements*. Use of the Unity Software
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with certain console platforms is subject to the Unity Console Add-on
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Developer Requirements as set forth on the Unity website. The license keys
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to enable certain Unity Console Add-ons may be distributed by the console
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manufacturer.
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**1.2 Copies of Unity Products.**
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4. *Third Party Software*. The Unity Software incorporates or is bundled with
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Third Party Software governed by separate terms, including open source
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licenses. Such Third Party Software terms are identified in the LICENSE.TXT
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file bundled with the Unity Software and incorporated into this Agreement by
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reference. You agree that you have reviewed and accepted those terms and
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that your use of the Unity Software will be deemed acceptance thereof.
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You (and your Designated Users) may install the Unity Software on both a primary
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and a secondary computer or operating system, solely for your convenience, but
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only for use by a single person. You may make a single copy of the Unity
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Software solely for backup or archival purposes. For the sake of clarity, you
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(or your Designated User) may only use one installation at any given time. Unity
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may in its sole discretion authorize you to install the Unity Software on
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additional computers or operating systems upon deactivation of the Unity
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Software installed on existing computers.
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**1.3 Unity Console Add-on Developer Requirements.**
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Use of the Unity Software with certain console platforms is subject to the Unity
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Console Add-on Developer Requirements as set forth on the Unity website. The
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license keys to enable certain Unity Software console add-ons may be distributed
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by the console manufacturer.
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**1.4 Third Party Software.**
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The Unity Software incorporates or is bundled with Third Party Software governed
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by separate terms, including open source licenses. Such Third Party Software
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terms are identified in the LEGAL.TXT file bundled with the Unity Software and
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incorporated into this Agreement by reference. You agree that you have reviewed
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and accepted those terms and that your use of the Unity Software will be deemed
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acceptance thereof.
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**2. Restrictions.**
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1. *Unity Software Tier Restrictions*. You acknowledge and agree that as an
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express condition to the rights granted under Section 1, you are not
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permitted to combine or integrate in any manner any of Your Project Content
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developed with one tier of the Unity Software (e.g., Unity Personal) with
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any of Your Project Content developed simultaneously with another tier
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(e.g., Unity Plus or Unity Pro). For the avoidance of doubt: (a) if you are
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a permitted user of Unity Personal, you may commence a project using only
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Unity Personal and subsequently upgrade all (but not less than all) of your
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seats to Unity Plus or Unity Pro, and (b) any user of the Unity Software may
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use content licensed from third parties regardless of the tier of Unity
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Software that was used to develop such third party content. You acknowledge
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and agree that Unity may tag Your Project Content created with Unity
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Personal and/or Unity Plus with an identifier to prevent such a prohibited
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combination of Your Project Content.
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**2.1 Unity Software Tier Restrictions.**
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2. *Educational Product Restrictions*. If you are using an educational version
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of the Unity Software, your right to use the Unity Software and distribute
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the runtime portion of the Unity Software in Your Project Content is limited
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to educational, non-commercial purposes. Unity may include a watermark
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designating that Your Project Content was created using the education
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version of the Unity Software.
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You acknowledge and agree that, as an express condition to the rights granted
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under Section 1, you (and those using the Unity Software on your behalf or in
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order to provide services to you): (i) may only use one (1) Unity Software tier
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at a time (e.g., if you purchase a subscription to use Unity Pro, then you and
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those working on your behalf may only use Unity Pro licenses on your behalf);
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and (ii) are not permitted to combine or integrate any of your Project Content
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developed with one tier of the Unity Software with any of your Project Content
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developed simultaneously with another tier. For the avoidance of doubt: (a) if
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you are Tier Eligible to use Unity Personal, you may commence a project using
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only Unity Personal and subsequently upgrade all (but not less than all) of your
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seats to Unity Plus (if you are Tier Eligible to do so) or Unity Pro; and (b)
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any user of the Unity Software may use content properly acquired from the Unity
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Asset Store regardless of the tier of Unity Software that was used to develop
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such Asset Store content. You acknowledge and agree that Unity may tag your
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Project Content with an identifier to prevent any such unauthorized combination
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of your Project Content.
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3. *Embedded Software Restriction*. You may not directly or indirectly
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distribute Your Project Content installed on more than 1,000 electronic
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devices or systems if Your Project Content provides the user interface or
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primary functionality of such electronic device or system without a separate
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license from Unity. This restriction does not prevent you from distributing
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Your Project Content pre-installed on personal computers and consumer
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electronic devices such as mobile phones, tablets, televisions or set top
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boxes as long as Your Project Content does not provide the user interface or
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primary functionality of such device.
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**2.2 Educational Product Restrictions.**
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4. *Streaming and Cloud Gaming Restrictions*. You may not directly or
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indirectly distribute Your interactive Project Content by means of streaming
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or broadcasting Your Project Content that is primarily executed on a server
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and transmitted over the Internet or other network to end user devices
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without a separate license from Unity. This restriction does not prevent end
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users from remotely accessing Your Project Content from an end user device
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that is running on another end user device.
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If you are using an educational version of the Unity Software, your right to use
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the Unity Software and distribute the runtime portion of the Unity Software in
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your Project Content is limited to educational, non-commercial purposes. Unity
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may include a watermark designating that your Project Content was created using
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the education version of the Unity Software.
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5. *Gambling Restriction*. You may not distribute or publish any of Your
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Project Content in connection with any Gambling Activities without a
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separate license agreement from Unity.
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**2.3 Embedded Software Restriction.**
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6. *General Restrictions*. Except as expressly specified in this Agreement, you
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may not: (a) copy (except in the course of loading or installing) or modify
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or create derivative works of the Unity Software; (b) distribute, transfer,
|
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sublicense, lease, lend, rent or otherwise provide access to the Unity
|
||||
Software to any third party; (c) directly or indirectly make the
|
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functionality of the Unity Software available to multiple users or third
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parties through any means, including but not limited to by uploading the
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Unity Software to a network or file-sharing service or through any hosting,
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application services provider, service bureau, software-as-a-service (SaaS)
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or any other technology or service; (d) use the Unity Software for
|
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competitive analysis or to develop a competing product or service; or (e) do
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anything that could cause or result in the Unity Software (including the
|
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runtime portion thereof) being subject to any open source license (or
|
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similar license) that requires as a condition of use, modification or
|
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distribution that the Unity Software (including the runtime portion thereof)
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or other software combined or distributed with the Unity Software be: (i)
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disclosed or distributed in source code form; (ii) licensed for the purpose
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of making derivative works; or (iii) redistributable at no charge. You
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acknowledge and agree that portions of the Unity Software, including but not
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limited to the source code and the specific design and structure of
|
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individual modules or programs, are confidential and constitute or contain
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trade secrets of Unity and its licensors. Accordingly, you agree not to
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disassemble, decompile or reverse engineer the Unity Software, in whole or
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in part, or permit or authorize a third party to do so, except to the extent
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such activities are expressly permitted by this Agreement or by law
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notwithstanding this prohibition. Notwithstanding the restriction
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prohibiting decompiling in the immediately preceding sentence, you may
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decompile the Unity Common Language Infrastructure (CLI) assemblies solely
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to inspect their functionality for purposes of understanding or improving
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performance of Your Project Content or any editor extension to the Unity
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Software.
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You may not directly or indirectly distribute your Project Content installed on
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more than 1,000 electronic devices or systems if your Project Content provides
|
||||
the user interface or primary functionality of such electronic device or system
|
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without a separate license from Unity. This restriction does not prevent you
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from distributing your Project Content pre-installed on personal computers and
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consumer electronic devices such as mobile phones, tablets, televisions or set
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||||
top boxes as long as your Project Content does not provide the user interface or
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primary functionality of such device.
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**2.4 Streaming and Cloud Gaming Restrictions.**
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You may not directly or indirectly distribute the Unity Software, including the
|
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runtime portion of the Unity Software, or your Project Content (if it
|
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incorporates the runtime portion) by means of streaming or broadcasting so that
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any portion of the Unity Software is primarily executed on or simulated by a
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server and transmitted over the Internet or other network to end user devices
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without a separate license from Unity. This restriction does not prevent end
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users from remotely accessing your Project Content from an end user device that
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is running on another end user device. You may not use a third party to
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directly or indirectly distribute or make available, stream, broadcast (through
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simulation or otherwise) any portion of the Unity Software unless that third
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party is authorized by Unity to provide such services.
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**2.5 Gambling Restriction.**
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You may not distribute or publish any of your Project Content in connection with
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any Gambling Activities without a separate license agreement from Unity.
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**2.6 General Restrictions.**
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Except as expressly specified in this Agreement, you may not: (a) copy (except
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in the course of loading or installing) or modify or create derivative works of
|
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the Unity Software; (b) distribute, transfer, sublicense, lease, lend, rent or
|
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otherwise provide access to the Unity Software to any third party; (c) directly
|
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or indirectly make the functionality of the Unity Software available to multiple
|
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users or third parties through any means, including but not limited to by
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uploading the Unity Software to a network or file-sharing service or through any
|
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hosting, application services provider, service bureau, software-as-a-service
|
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(SaaS) or any other technology or service; (d) use the Unity Software for
|
||||
competitive analysis or to develop a competing product or service; or (e) do
|
||||
anything that could cause or result in the Unity Software (including the runtime
|
||||
portion thereof) being subject to any open source license (or similar license)
|
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that requires as a condition of use, modification or distribution that the Unity
|
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Software (including the runtime portion thereof) or other software combined or
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distributed with the Unity Software be: (i) disclosed or distributed in source
|
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code form; (ii) licensed for the purpose of making derivative works; or (iii)
|
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redistributable at no charge. You acknowledge and agree that portions of the
|
||||
Unity Software, including but not limited to the source code and the specific
|
||||
design and structure of individual modules or programs, are confidential and
|
||||
constitute or contain trade secrets of Unity and its licensors. Accordingly, you
|
||||
agree not to disassemble, decompile, modify or reverse engineer the Unity
|
||||
Software, in whole or in part, or permit or authorize a third party to do so,
|
||||
except to the extent such activities are expressly permitted by this Agreement
|
||||
or by law notwithstanding this prohibition. Notwithstanding the restriction
|
||||
prohibiting decompiling in the immediately preceding sentence, you may decompile
|
||||
the Unity Common Language Infrastructure (CLI) assemblies solely to inspect
|
||||
their functionality for purposes of understanding or improving performance of
|
||||
your Project Content or any editor extension to the Unity Software.
|
||||
|
||||
|
||||
**3. Consent to Data Collection; Privacy Policy Obligations.**
|
||||
|
||||
1. You acknowledge and accept [Unity's privacy
|
||||
policy.](https://unity3d.com/legal/privacy-policy) You agree that the Unity
|
||||
Software (including the Unity runtime in Your Project Content) may send data
|
||||
to Unity to: (a) check for Unity Software updates; (b) provide aggregated
|
||||
usage statistics of your use of the Unity Software and the use of Your
|
||||
Project Content by end users; (c) provide optional Developer Services; and
|
||||
(d) validate seats in order to prevent unauthorized use. You acknowledge and
|
||||
agree that Unity may deliver messages and contact you about the Unity
|
||||
Software and other Unity product and service offerings.
|
||||
**3.1 Data Collection**
|
||||
|
||||
2. You agree to distribute Your Project Content with a privacy policy
|
||||
explaining the data you collect through Your Project Content and how you
|
||||
collect, use, share, and protect it; and to include a disclosure that Unity
|
||||
is your service provider and collects certain data from Your Project
|
||||
Content, along with a link to [Unity's privacy
|
||||
policy](https://unity3d.com/legal/privacy-policy), which may be updated from
|
||||
time to time.
|
||||
You acknowledge and accept Unity's privacy policy. You agree that the Unity
|
||||
Software (including the Unity runtime in your Project Content) may send data to
|
||||
Unity to: (a) check for Unity Software updates; (b) provide aggregated usage
|
||||
statistics of your use of the Unity Software and the use of your Project Content
|
||||
by end users; (c) provide optional Developer Services; and (d) validate seats in
|
||||
order to prevent unauthorized use. You acknowledge and agree that Unity may
|
||||
deliver messages and contact you about the Unity Software and other Unity
|
||||
product and service offerings.
|
||||
|
||||
**3.2 Obligations**
|
||||
|
||||
You agree, and will ensure by obtaining all required consents in accordance with
|
||||
applicable law, that Unity has the right to receive, collect, retain and use
|
||||
data collected from your end users in accordance with [Unity's privacy
|
||||
policy](https://unity3d.com/legal/privacy-policy), which may be updated from
|
||||
time to time.
|
||||
|
||||
|
||||
**4. Support.**
|
||||
|
||||
You may access the online forums and the Unity Answers knowledge base through
|
||||
|
@ -233,11 +265,7 @@ subscription term or terminate and cancel it as described on the Site. For
|
|||
clarity, subscription based seats for Unity Pro and Unity Plus are not
|
||||
cancelable during the applicable subscription term and are non-refundable. Upon
|
||||
termination, you must at Unity’s option either promptly delete and destroy or
|
||||
return to Unity all copies of the Unity Software in your possession or control;
|
||||
however, if you have subscribed to use a seat of the Unity Software for the
|
||||
prior twenty-four (24) consecutive months, you may continue to use the
|
||||
then-current version of the Unity Software for that seat after the subscription
|
||||
term.
|
||||
return to Unity all copies of the Unity Software in your possession or control.
|
||||
|
||||
Paid in full, perpetual seats will remain in effect unless earlier terminated in
|
||||
accordance with the Agreement.
|
||||
|
@ -246,21 +274,20 @@ accordance with the Agreement.
|
|||
|
||||
The Unity Software and computer software documentation (“**Documentation**”) are
|
||||
“commercial items” as that term is defined in the Federal Acquisition Regulation
|
||||
(“FAR”) 2.101, consisting of “commercial computer software” and “commercial
|
||||
(“**FAR**”) 2.101, consisting of “commercial computer software” and “commercial
|
||||
computer software documentation,” respectively, as such terms are used in FAR
|
||||
12.212 and DFARS 227.7202.If acquired by or on behalf of a civilian agency, the
|
||||
12.212 and DFARS 227.7202. If acquired by or on behalf of a civilian agency, the
|
||||
U.S. Government acquires or will acquire the Unity Software and/or Documentation
|
||||
and other technical data subject to the terms of this Agreement as required in
|
||||
48 C.F.R. 12.212 (Computer Software) and 12.211 (Technical Data) of the FAR and
|
||||
its successors. If acquired by or on behalf of any agency within the Department
|
||||
of Defense (“DOD”), the U.S. Government acquires or will acquire the Unity
|
||||
of Defense (**“DOD**”), the U.S. Government acquires or will acquire the Unity
|
||||
Software and/or Documentation subject to the terms of this Agreement as
|
||||
specified in 48 C.F.R. 227.7202-3 of the DOD FAR Supplement (“DFARS”) and its
|
||||
successors. This U.S. Government Rights clause is in lieu of, and supersedes,
|
||||
any other FAR, DFARS, or other clause or provision that addresses Government
|
||||
rights in computer software or technical data.
|
||||
specified in 48 C.F.R. 227.7202-3 of the DOD FAR Supplement (“**DFARS**”) and
|
||||
its successors. This U.S. Government Rights clause is in lieu of, and
|
||||
supersedes, any other FAR, DFARS, or other clause or provision that addresses
|
||||
Government rights in computer software or technical data.
|
||||
|
||||
|
||||
**7. Export Law.**
|
||||
|
||||
You agree to comply fully with all export laws and regulations to ensure that
|
||||
|
@ -270,53 +297,51 @@ of, or used for any purposes prohibited by, such laws and regulations.
|
|||
|
||||
**8. Definitions.**
|
||||
|
||||
1. “**Commercial Entity**” means any company, corporation, limited liability
|
||||
company, general partnership, limited partnership, limited liability
|
||||
partnership, proprietorship, joint venture or other form of business
|
||||
organization, excluding any government, non-profit, educational or academic
|
||||
institution.
|
||||
8.1 “**Financial Thresholds**” has the meaning set forth in the “Tier
|
||||
Eligibility” section above in these Software Terms.
|
||||
|
||||
2. “**Gambling Activities**” means any gambling product or service offered in
|
||||
any market or application that is regulated by any local, state or national
|
||||
authority and requires a gambling license.
|
||||
8.2 “**Gambling Activities**” means any gambling product or service offered in
|
||||
any market or application that is regulated by any local, state or national
|
||||
authority and requires a gambling license.
|
||||
|
||||
3. “**Legal Entity**” means any Commercial Entity, Non-Commercial Entity or
|
||||
Sole Proprietor.
|
||||
8.3 “**Legal Entity**” means any company, corporation, limited liability
|
||||
company, general partnership, limited partnership, limited liability
|
||||
partnership, proprietorship, joint venture or other form of business
|
||||
organization, including any Not-for-Profit Entity.
|
||||
|
||||
4. “**Non-Commercial Entity**” means any government, non-profit, educational or
|
||||
academic institution, including but not limited to any primary or secondary
|
||||
school, vocational school, college or university.
|
||||
8.4 “**Not-for-Profit Entity**” means any government, non-profit, educational or
|
||||
academic institution, including but not limited to any primary or secondary
|
||||
school, vocational school, college or university.
|
||||
|
||||
5. “**Sole Proprietor**” means any Commercial Entity that is owned or
|
||||
controlled by a single individual, with no other partners or employees.
|
||||
8.5 “**Project Content**” means games, applications, software or other content
|
||||
that you develop with the Unity Software.
|
||||
|
||||
6. "**Third Party Software**" means software developed by third parties that is
|
||||
furnished with or as part of the Unity Software.
|
||||
8.6 "**Third Party Software**" means software developed by third parties that is
|
||||
furnished with or as part of the Unity Software.
|
||||
|
||||
7. “**Unity Console Add-on Developer Requirements**” means the applicable
|
||||
registration process and terms a developer must follow and accept to become
|
||||
a registered developer with the applicable console platform as set forth or
|
||||
linked on the Unity website.
|
||||
8.7 “**Tier Eligible**” has the meaning set forth in the “Tier Eligibility”
|
||||
section above in these Software Terms.
|
||||
|
||||
8. “**Unity Personal**” means Unity Personal Edition, the version of the Unity
|
||||
Software that is available for free to Sole Proprietors and Commercial
|
||||
Entities with annual gross revenues (based on prior fiscal year) of less
|
||||
than US\$100,000, and Non-Commercial Entities with a total annual budget
|
||||
(based on prior fiscal year) for the legal entire entity (not department) of
|
||||
less than US\$100,000.
|
||||
8.8 “**Total Finances**” has the meaning set forth in the “Tier Eligibility”
|
||||
section above in these Software Terms.
|
||||
|
||||
9. “**Unity Plus**” means Unity Plus Edition, a premium version of the Unity
|
||||
Software available to Sole Proprietors and Commercial Entities with annual
|
||||
gross revenues (based on prior fiscal year) of less than US\$200,000, and
|
||||
Non-Commercial Entities with a total annual budget (based on prior fiscal
|
||||
year) for the legal entire entity (not department) of less than \$200,000.
|
||||
8.9 “**Unity Console Add-on Developer Requirements**” means the applicable
|
||||
registration process and terms a developer must follow and accept to become a
|
||||
registered developer with the applicable console platform as set forth or linked
|
||||
on the Unity website.
|
||||
|
||||
10. “**Unity Pro**” means Unity Professional Edition, the premium version of the
|
||||
Unity Software available to commercial entities not eligible to use Unity
|
||||
Personal.
|
||||
8.10 “**Unity Personal**” means Unity Personal Edition, the tier of Unity
|
||||
Software that is available for free to individuals and Legal Entities who are
|
||||
Tier Eligible to use Unity Personal.
|
||||
|
||||
11. “**Unity Software**” means all 5.x versions and updates of all the Unity
|
||||
software products identified on Unity’s website.
|
||||
8.11 “**Unity Plus**” means Unity Plus Edition, a premium version of the Unity
|
||||
Software available to individuals and Legal Entities who are Tier Eligible to
|
||||
use Unity Plus.
|
||||
|
||||
12. “**Your Project Content**” means games, applications, software or other
|
||||
content that you develop with the Unity Software.
|
||||
8.12 “**Unity Pro**” means Unity Professional Edition, the premium version of
|
||||
the Unity Software available to everyone, including individuals and Legal
|
||||
Entities who are not Tier Eligible to use Unity Personal or Unity Plus.
|
||||
|
||||
8.13 “**Unity Software**” means all versions and updates of all the downloadable
|
||||
Unity Pro, Unity Plus and Unity Personal software products identified on Unity’s
|
||||
website.
|
||||
|
|
Loading…
Reference in New Issue