.. |
basic_specgloss.fs
|
sync FWK
|
2024-08-12 17:10:31 +02:00 |
basic_specgloss.vs
|
sync FWK
|
2024-08-12 17:10:31 +02:00 |
brdf_lut.glsl
|
rename brdf_lut
|
2024-08-24 15:29:05 +02:00 |
fs_0_0_shadowmap_lit.glsl
|
sync FWK
|
2024-08-12 17:10:31 +02:00 |
fs_0_0_shadowmap_unlit.glsl
|
sync FWK
|
2024-08-12 17:10:31 +02:00 |
fs_2_4_preamble.glsl
|
render: rework engine shaders to be loaded from disk
|
2023-09-10 17:10:49 +02:00 |
fs_2_4_texel_inv_gamma.glsl
|
revert gamma correction code
|
2024-03-27 12:11:39 +01:00 |
fs_2_4_texel_ycbr_gamma_saturation.glsl
|
revert gamma correction code
|
2024-03-27 12:11:39 +01:00 |
fs_3_4_skybox.glsl
|
improve srgb control
|
2024-03-26 19:13:55 +01:00 |
fs_3_4_skybox_rayleigh.glsl
|
fx: fx_order support
|
2024-03-27 14:00:03 +01:00 |
fs_24_4_sprite.glsl
|
skinned gui srgb option
|
2024-03-26 20:15:30 +01:00 |
fs_32_4_model.glsl
|
do_lightmap()
|
2024-08-24 19:25:29 +02:00 |
fs_32_4_model_basic.glsl
|
render: rework engine shaders to be loaded from disk
|
2023-09-10 17:10:49 +02:00 |
fs_font.glsl
|
sync FWK
|
2024-08-12 17:10:31 +02:00 |
fs_main_shadertoy.glsl
|
revert gamma correction code
|
2024-03-27 12:11:39 +01:00 |
fs_shadow_blur.glsl
|
render: rework engine shaders to be loaded from disk
|
2023-09-10 17:10:49 +02:00 |
fs_shadow_vsm.glsl
|
sync fwk
|
2023-12-04 09:10:39 +01:00 |
header_shadertoy.glsl
|
sync FWK
|
2024-08-12 17:10:31 +02:00 |
pbr.fs
|
sync FWK
|
2024-08-12 17:10:31 +02:00 |
pbr.vs
|
sync FWK
|
2024-08-12 17:10:31 +02:00 |
preamble.glsl
|
sync FWK
|
2024-08-12 17:10:31 +02:00 |
rect_2d.fs
|
skinned gui srgb option
|
2024-03-26 20:15:30 +01:00 |
rect_2d.vs
|
sync FWK
|
2024-08-12 17:10:31 +02:00 |
vs_0_2_fullscreen_quad_A.glsl
|
render: rework engine shaders to be loaded from disk
|
2023-09-10 17:10:49 +02:00 |
vs_0_2_fullscreen_quad_B.glsl
|
render: rework engine shaders to be loaded from disk
|
2023-09-10 17:10:49 +02:00 |
vs_0_2_fullscreen_quad_B_flipped.glsl
|
render: rework engine shaders to be loaded from disk
|
2023-09-10 17:10:49 +02:00 |
vs_3_3_skybox.glsl
|
render: rework engine shaders to be loaded from disk
|
2023-09-10 17:10:49 +02:00 |
vs_324_24_sprite.glsl
|
render: rework engine shaders to be loaded from disk
|
2023-09-10 17:10:49 +02:00 |
vs_332_32.glsl
|
render: finish up phong shading
|
2023-09-23 20:53:25 +02:00 |
vs_323444143_16_3322_model.glsl
|
rework model VS
|
2024-08-24 19:19:18 +02:00 |
vs_font.glsl
|
font: move shaders to art/ folder
|
2024-02-12 10:56:46 +01:00 |
vs_shadertoy.glsl
|
sync FWK
|
2024-08-12 17:10:31 +02:00 |
vs_shadertoy_flip.glsl
|
sync FWK
|
2024-08-12 17:10:31 +02:00 |
vs_shadow_blur.glsl
|
render: rework engine shaders to be loaded from disk
|
2023-09-10 17:10:49 +02:00 |
vs_shadow_vsm.glsl
|
sync fwk
|
2023-12-04 09:10:39 +01:00 |