v4k-git-backup/demos/art/fx/fxAces.fs

17 lines
420 B
GLSL

out vec4 color;
void main(void) {
vec2 uv = TEXCOORD.st;
vec3 src = texture2D(iChannel0, uv).rgb;
vec3 x = src;
// aces film (CC0, src: https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/)
float a = 2.51f;
float b = 0.03f;
float c = 2.43f;
float d = 0.59f;
float e = 0.14f;
src = clamp((x*(a*x+b))/(x*(c*x+d)+e), 0.0, 1.0);
color = vec4(src, 1.0);
}