v4k-git-backup/demos/art/fx/fxContrast.fs

16 lines
398 B
GLSL

uniform float contrast; /// set:1.5 tip:"bleach-to-gray < 1 > saturate"
uniform float brightness; /// set:0 max:2
void main() {
vec4 pixelColor = texture(iChannel0, TEXCOORD.st);
pixelColor.rgb /= pixelColor.a;
pixelColor.rgb = ((pixelColor.rgb - 0.5f) * max(contrast, 0)) + 0.5f;
pixelColor.rgb += brightness;
pixelColor.rgb *= pixelColor.a;
FRAGCOLOR = pixelColor;
}