brdf.glsl
|
fix model transparency detection
|
2024-09-02 19:48:15 +02:00 |
fog.glsl
|
gfx: add fog
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2024-08-25 02:58:34 +02:00 |
light.glsl
|
add shadow penumbra
|
2024-09-02 17:00:31 +02:00 |
lightmap.glsl
|
inclusion guards for shaderlib
|
2024-08-24 19:32:25 +02:00 |
model_fs.glsl
|
fix shadow blending + bugs
|
2024-08-30 16:01:46 +02:00 |
model_vs.glsl
|
fix shadow blending + bugs
|
2024-08-30 16:01:46 +02:00 |
rimlight.glsl
|
inclusion guards for shaderlib
|
2024-08-24 19:32:25 +02:00 |
sh_lighting.glsl
|
inclusion guards for shaderlib
|
2024-08-24 19:32:25 +02:00 |
shadowmap.glsl
|
fix model transparency detection
|
2024-09-02 19:48:15 +02:00 |
surface.glsl
|
fix model transparency detection
|
2024-09-02 19:48:15 +02:00 |
utils.glsl
|
more perf improvements
|
2024-08-30 23:23:07 +02:00 |