1003 lines
31 KiB
C
1003 lines
31 KiB
C
//-----------------------------------------------------------------------------
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// fps locking
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static volatile float framerate = 0;
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static volatile unsigned fps_active, timer_counter, loop_counter;
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static
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int fps__timing_thread(void *arg) {
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int64_t ns_excess = 0;
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while( fps_active ) {
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if( framerate <= 0 ) {
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loop_counter = timer_counter = 0;
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sleep_ms(250);
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} else {
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timer_counter++;
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int64_t tt = (int64_t)(1e9/(float)framerate) - ns_excess;
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uint64_t took = -time_ns();
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#if is(win32)
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timeBeginPeriod(1); Sleep( tt > 0 ? tt/1e6 : 0 );
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#else
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sleep_ns( (float)tt );
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#endif
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took += time_ns();
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ns_excess = took - tt;
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if( ns_excess < 0 ) ns_excess = 0;
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//puts( strf("%lld", ns_excess) );
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}
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}
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fps_active = 1;
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(void)arg;
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return thread_exit(0), 0;
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}
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static
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void fps_locker( int on ) {
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if( on ) {
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// private threaded timer
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fps_active = 1, timer_counter = loop_counter = 0;
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thread_init( fps__timing_thread, 0, "fps__timing_thread()", 0 );
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} else {
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fps_active = 0;
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}
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}
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// function that locks render to desired `framerate` framerate (in FPS).
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// - assumes fps_locker() was enabled beforehand.
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// - returns true if must render, else 0.
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static
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int fps_wait() {
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if( framerate <= 0 ) return 1;
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if( !fps_active ) return 1;
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// if we throttled too much, cpu idle wait
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while( fps_active && (loop_counter > timer_counter) ) {
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//thread_yield();
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sleep_ns(100);
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}
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// max auto frameskip is 10: ie, even if speed is low paint at least one frame every 10
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enum { maxframeskip = 10 };
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if( timer_counter > loop_counter + maxframeskip ) {
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loop_counter = timer_counter;
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}
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loop_counter++;
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// only draw if we are fast enough, otherwise skip the frame
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return loop_counter >= timer_counter;
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}
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static
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void window_vsync(float hz) {
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if( hz <= 0 ) return;
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do_once fps_locker(1);
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framerate = hz;
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fps_wait();
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}
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//-----------------------------------------------------------------------------
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#if 0 // deprecated
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static void (*hooks[64])() = {0};
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static void *userdatas[64] = {0};
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bool window_hook(void (*func)(), void* user) {
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window_unhook( func );
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for( int i = 0; i < 64; ++i ) {
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if( !hooks[i] ) {
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hooks[i] = func;
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userdatas[i] = user;
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return true;
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}
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}
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return false;
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}
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void window_unhook(void (*func)()) {
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for( int i = 0; i < 64; ++i ) {
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if(hooks[i] == func) {
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hooks[i] = 0;
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userdatas[i] = 0;
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}
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}
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}
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#endif
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static GLFWwindow *window;
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static int w, h, xpos, ypos, paused;
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static int fullscreen, xprev, yprev, wprev, hprev;
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static uint64_t frame_count;
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static double t, dt, fps, hz = 0.00;
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static char title[128] = {0};
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static char screenshot_file[DIR_MAX];
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static int locked_aspect_ratio = 0;
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static vec4 wincolor = {0,0,0,1};
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// -----------------------------------------------------------------------------
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// glfw
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struct app {
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GLFWwindow *window;
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int width, height, keep_running;
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unsigned flags;
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struct nk_context *ctx;
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struct nk_glfw *nk_glfw;
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} appHandle = {0}, *g;
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static void glfw_error_callback(int error, const char *description) {
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if( is(osx) && error == 65544 ) return; // whitelisted
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PANIC("%s (error %x)", description, error);
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}
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void glfw_quit(void) {
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do_once {
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glfwTerminate();
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}
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}
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void glfw_init() {
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do_once {
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g = &appHandle;
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glfwSetErrorCallback(glfw_error_callback);
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int ok = !!glfwInit();
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assert(ok); // if(!ok) PANIC("cannot initialize glfw");
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atexit(glfw_quit); //glfwTerminate);
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}
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}
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void window_drop_callback(GLFWwindow* window, int count, const char** paths) {
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// @fixme: win: convert from utf8 to window16 before processing
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char pathdir[DIR_MAX]; snprintf(pathdir, DIR_MAX, "%s/import/%llu_%s/", ART, (unsigned long long)date(), ifdef(linux, getlogin(), getenv("USERNAME")));
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mkdir( pathdir, 0777 );
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int errors = 0;
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for( int i = 0; i < count; ++i ) {
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const char *src = paths[i];
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const char *dst = va("%s%s", pathdir, file_name(src));
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errors += file_copy(src, dst) ? 0 : 1;
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}
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if( errors ) PANIC("%d errors found during file dropping", errors);
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else window_reload();
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(void)window;
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}
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void window_hints(unsigned flags) {
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#ifdef __APPLE__
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//glfwInitHint( GLFW_COCOA_CHDIR_RESOURCES, GLFW_FALSE );
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//glfwWindowHint( GLFW_COCOA_RETINA_FRAMEBUFFER, GLFW_FALSE );
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//glfwWindowHint( GLFW_COCOA_GRAPHICS_SWITCHING, GLFW_FALSE );
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//glfwWindowHint( GLFW_COCOA_MENUBAR, GLFW_FALSE );
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#endif
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#ifdef __APPLE__
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/* We need to explicitly ask for a 3.2 context on OS X */
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3); // osx
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2); // osx, 2:#version150,3:330
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#else
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// Compute shaders need 4.5 otherwise. But...
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// According to the GLFW docs, the context version hint acts as a minimum version.
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// i.e, the context you actually get may be a higher or highest version (which is usually the case)
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glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
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glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 2);
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#endif
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#ifdef __APPLE__
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glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE); //osx
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#endif
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glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); //osx+ems
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glfwWindowHint(GLFW_STENCIL_BITS, 8); //osx
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glfwWindowHint(GLFW_OPENGL_DEBUG_CONTEXT, GL_TRUE);
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//glfwWindowHint( GLFW_RED_BITS, 8 );
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//glfwWindowHint( GLFW_GREEN_BITS, 8 );
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//glfwWindowHint( GLFW_BLUE_BITS, 8 );
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//glfwWindowHint( GLFW_ALPHA_BITS, 8 );
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//glfwWindowHint( GLFW_DEPTH_BITS, 24 );
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//glfwWindowHint(GLFW_AUX_BUFFERS, Nth);
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//glfwWindowHint(GLFW_STEREO, GL_TRUE);
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glfwWindowHint(GLFW_DOUBLEBUFFER, GL_TRUE);
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// Prevent fullscreen window minimize on focus loss
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glfwWindowHint( GLFW_AUTO_ICONIFY, GL_FALSE );
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// Fix SRGB on intels
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glfwWindowHint(GLFW_SRGB_CAPABLE, GLFW_TRUE);
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glfwWindowHint(GLFW_FOCUSED, GLFW_TRUE);
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glfwWindowHint(GLFW_VISIBLE, GLFW_FALSE);
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// glfwWindowHint(GLFW_RESIZABLE, GLFW_FALSE);
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// glfwWindowHint(GLFW_DECORATED, GLFW_FALSE); // makes it non-resizable
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if(flags & WINDOW_MSAA2) glfwWindowHint(GLFW_SAMPLES, 2); // x2 AA
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if(flags & WINDOW_MSAA4) glfwWindowHint(GLFW_SAMPLES, 4); // x4 AA
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if(flags & WINDOW_MSAA8) glfwWindowHint(GLFW_SAMPLES, 8); // x8 AA
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g->flags = flags;
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}
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struct nk_glfw *window_handle_nkglfw() {
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return g->nk_glfw;
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}
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void glNewFrame() {
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// @transparent
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// if( input_down(KEY_F1) ) window_transparent(window_has_transparent()^1); // debug
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// if( input_down(KEY_F2) ) window_maximize(window_has_maximize()^1); // debug
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// @transparent
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#if 0 // is(ems)
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int canvasWidth, canvasHeight;
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emscripten_get_canvas_element_size("#canvas", &canvasWidth, &canvasHeight);
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w = canvasWidth;
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h = canvasHeight;
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//printf("%dx%d\n", w, h);
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#else
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//glfwGetWindowSize(window, &w, &h);
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glfwGetFramebufferSize(window, &w, &h);
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//printf("%dx%d\n", w, h);
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#endif
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g->width = w;
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g->height = h;
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// blending defaults
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glEnable(GL_BLEND);
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// culling defaults
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// glEnable(GL_CULL_FACE);
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// glCullFace(GL_BACK);
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// glFrontFace(GL_CCW);
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// depth-testing defaults
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glEnable(GL_DEPTH_TEST);
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// glDepthFunc(GL_LESS);
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// depth-writing defaults
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// glDepthMask(GL_TRUE);
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// seamless cubemaps
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// glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
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glViewport(0, 0, window_width(), window_height());
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// GLfloat bgColor[4]; glGetFloatv(GL_COLOR_CLEAR_VALUE, bgColor);
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glClearColor(wincolor.r, wincolor.g, wincolor.b, window_has_transparent() ? 0 : wincolor.a); // @transparent
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//glClearColor(0.15,0.15,0.15,1);
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//glClearColor( clearColor.r, clearColor.g, clearColor.b, clearColor.a );
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glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT );
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}
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bool window_create_from_handle(void *handle, float scale, unsigned flags) {
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glfw_init();
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v4k_init();
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if(!t) t = glfwGetTime();
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#if is(ems)
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scale = 100.f;
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#endif
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if( flag("--fullscreen") ) scale = 100;
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scale = (scale < 1 ? scale * 100 : scale);
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bool FLAGS_FULLSCREEN = scale > 100;
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bool FLAGS_FULLSCREEN_DESKTOP = scale == 100;
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bool FLAGS_WINDOWED = scale < 100;
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bool FLAGS_TRANSPARENT = flag("--transparent") || (flags & WINDOW_TRANSPARENT);
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if( FLAGS_TRANSPARENT ) FLAGS_FULLSCREEN = 0, FLAGS_FULLSCREEN_DESKTOP = 0, FLAGS_WINDOWED = 1;
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scale = (scale > 100 ? 100 : scale) / 100.f;
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int winWidth = window_canvas().w * scale;
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int winHeight = window_canvas().h * scale;
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window_hints(flags);
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GLFWmonitor* monitor = NULL;
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#ifndef __EMSCRIPTEN__
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if( FLAGS_FULLSCREEN || FLAGS_FULLSCREEN_DESKTOP ) {
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monitor = glfwGetPrimaryMonitor();
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}
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if( FLAGS_FULLSCREEN_DESKTOP ) {
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const GLFWvidmode* mode = glfwGetVideoMode(monitor);
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glfwWindowHint(GLFW_RED_BITS, mode->redBits);
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glfwWindowHint(GLFW_GREEN_BITS, mode->greenBits);
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glfwWindowHint(GLFW_BLUE_BITS, mode->blueBits);
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glfwWindowHint(GLFW_REFRESH_RATE, mode->refreshRate);
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winWidth = mode->width;
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winHeight = mode->height;
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}
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if( FLAGS_WINDOWED ) {
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ifndef(ems, glfwWindowHint(GLFW_TRANSPARENT_FRAMEBUFFER, FLAGS_TRANSPARENT ? GLFW_TRUE : GLFW_FALSE)); // @transparent
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// windowed
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float ratio = (float)winWidth / (winHeight + !winHeight);
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if( flags & WINDOW_SQUARE ) winWidth = winHeight = winWidth > winHeight ? winHeight : winWidth;
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//if( flags & WINDOW_LANDSCAPE ) if( winWidth < winHeight ) winHeight = winWidth * ratio;
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if( flags & WINDOW_PORTRAIT ) if( winWidth > winHeight ) winWidth = winHeight * (1.f / ratio);
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}
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#endif
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window = handle ? handle : glfwCreateWindow(winWidth, winHeight, "", monitor, NULL);
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if( !window ) return PANIC("GLFW Window creation failed"), false;
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glfwGetFramebufferSize(window, &w, &h); //glfwGetWindowSize(window, &w, &h);
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if( flags & WINDOW_FIXED ) { // disable resizing
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glfwSetWindowSizeLimits(window, w, h, w, h);
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}
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if( flags & (WINDOW_SQUARE | WINDOW_PORTRAIT | WINDOW_LANDSCAPE | WINDOW_ASPECT) ) { // keep aspect ratio
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window_aspect_lock(w, h);
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}
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#ifndef __EMSCRIPTEN__
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if( FLAGS_WINDOWED ) {
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// center window
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monitor = monitor ? monitor : glfwGetPrimaryMonitor();
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const GLFWvidmode* mode = glfwGetVideoMode(monitor);
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int area_width = mode->width, area_height = mode->height;
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glfwGetMonitorWorkarea(monitor, &xpos, &ypos, &area_width, &area_height);
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glfwSetWindowPos(window, xpos = xpos + (area_width - winWidth) / 2, ypos = ypos + (area_height - winHeight) / 2);
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//printf("%dx%d @(%d,%d) [res:%dx%d]\n", winWidth, winHeight, xpos,ypos, area_width, area_height );
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wprev = w, hprev = h;
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xprev = xpos, yprev = ypos;
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}
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#endif
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glfwMakeContextCurrent(window);
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#if is(ems)
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if( FLAGS_FULLSCREEN ) window_fullscreen(1);
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#else
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gladLoadGL(glfwGetProcAddress);
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#endif
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glDebugEnable();
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// setup nuklear ui
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ui_ctx = nk_glfw3_init(&nk_glfw, window, NK_GLFW3_INSTALL_CALLBACKS);
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//glEnable(GL_TEXTURE_2D);
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// 0:disable vsync, 1:enable vsync, <0:adaptive (allow vsync when framerate is higher than syncrate and disable vsync when framerate drops below syncrate)
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flags |= optioni("--vsync", 1) || flag("--vsync") ? WINDOW_VSYNC : WINDOW_VSYNC_DISABLED;
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flags |= optioni("--vsync-adaptive", 0) || flag("--vsync-adaptive") ? WINDOW_VSYNC_ADAPTIVE : 0;
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int has_adaptive_vsync = glfwExtensionSupported("WGL_EXT_swap_control_tear") || glfwExtensionSupported("GLX_EXT_swap_control_tear") || glfwExtensionSupported("EXT_swap_control_tear");
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int wants_adaptive_vsync = (flags & WINDOW_VSYNC_ADAPTIVE);
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int interval = has_adaptive_vsync && wants_adaptive_vsync ? -1 : (flags & WINDOW_VSYNC_DISABLED ? 0 : 1);
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glfwSwapInterval(interval);
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const GLFWvidmode *mode = glfwGetVideoMode(monitor ? monitor : glfwGetPrimaryMonitor());
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PRINTF("Monitor: %s (%dHz, vsync=%d)\n", glfwGetMonitorName(monitor ? monitor : glfwGetPrimaryMonitor()), mode->refreshRate, interval);
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PRINTF("GPU device: %s\n", glGetString(GL_RENDERER));
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PRINTF("GPU driver: %s\n", glGetString(GL_VERSION));
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#if !is(ems)
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if( FLAGS_TRANSPARENT ) { // @transparent
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glfwSetWindowAttrib(window, GLFW_DECORATED, GLFW_FALSE);
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if( scale >= 1 ) glfwMaximizeWindow(window);
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}
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#endif
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g->ctx = ui_ctx;
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g->nk_glfw = &nk_glfw;
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g->window = window;
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g->width = window_width();
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g->height = window_height();
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// window_cursor(flags & WINDOW_NO_MOUSE ? false : true);
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glfwSetDropCallback(window, window_drop_callback);
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// camera inits for v4k_pre_init() -> ddraw_flush() -> get_active_camera()
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// static camera_t cam = {0}; id44(cam.view); id44(cam.proj); extern camera_t *last_camera; last_camera = &cam;
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v4k_pre_init();
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// display a progress bar meanwhile cook is working in the background
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// Sleep(500);
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if( !COOK_ON_DEMAND )
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if( file_exist(COOK_INI) && cook_jobs() )
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while( cook_progress() < 100 ) {
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for( int frames = 0; frames < 2/*10*/ && window_swap(); frames += cook_progress() >= 100 ) {
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window_title(va("%s %.2d%%", cook_cancelling ? "Aborting" : "Cooking assets", cook_progress()));
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if( input(KEY_ESC) ) cook_cancel();
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glNewFrame();
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static float previous[JOBS_MAX] = {0};
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#define ddraw_progress_bar(JOB_ID, JOB_MAX, PERCENT) do { \
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/* NDC coordinates (2d): bottom-left(-1,-1), center(0,0), top-right(+1,+1) */ \
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float progress = (PERCENT+1) / 100.f; if(progress > 1) progress = 1; \
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float speed = progress < 1 ? 0.2f : 0.5f; \
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float smooth = previous[JOB_ID] = progress * speed + previous[JOB_ID] * (1-speed); \
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\
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float pixel = 2.f / window_height(), dist = smooth*2-1, y = pixel*3*JOB_ID; \
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if(JOB_ID==0)ddraw_line(vec3(-1,y-pixel*2,0), vec3(1, y-pixel*2,0)); /* full line */ \
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ddraw_line(vec3(-1,y-pixel ,0), vec3(dist,y-pixel ,0)); /* progress line */ \
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ddraw_line(vec3(-1,y+0 ,0), vec3(dist,y+0 ,0)); /* progress line */ \
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ddraw_line(vec3(-1,y+pixel ,0), vec3(dist,y+pixel ,0)); /* progress line */ \
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if(JOB_ID==JOB_MAX-1)ddraw_line(vec3(-1,y+pixel*2,0), vec3(1, y+pixel*2,0)); /* full line */ \
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} while(0)
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if( FLAGS_TRANSPARENT ) {} else // @transparent
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for(int i = 0; i < cook_jobs(); ++i) ddraw_progress_bar(i, cook_jobs(), jobs[i].progress);
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// ddraw_progress_bar(0, 1, cook_progress());
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ddraw_flush();
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do_once window_visible(1);
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// render progress bar at 30Hz + give the cook threads more time to actually cook the assets.
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// no big deal since progress bar is usually quiet when cooking assets most of the time.
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// also, make the delay even larger when window is minimized or hidden.
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// shaved cook times: 88s -> 57s (tcc), 50s -> 43s (vc)
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sleep_ms( window_has_visible() && window_has_focus() ? 8 : 16 );
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}
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// set black screen
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glNewFrame();
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window_swap();
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window_title("");
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}
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if(cook_cancelling) cook_stop(), exit(-1);
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|
|
|
v4k_post_init(mode->refreshRate);
|
|
return true;
|
|
}
|
|
|
|
bool window_create(float scale, unsigned flags) {
|
|
return window_create_from_handle(NULL, scale, flags);
|
|
}
|
|
|
|
static double boot_time = 0;
|
|
|
|
char* window_stats() {
|
|
static double num_frames = 0, begin = FLT_MAX, prev_frame = 0;
|
|
|
|
double now = time_ss();
|
|
if( boot_time < 0 ) boot_time = now;
|
|
|
|
if( begin > now ) {
|
|
begin = now;
|
|
num_frames = 0;
|
|
}
|
|
if( (now - begin) >= 0.25f ) {
|
|
fps = num_frames * (1.f / (now - begin));
|
|
}
|
|
if( (now - begin) > 1 ) {
|
|
begin = now + ((now - begin) - 1);
|
|
num_frames = 0;
|
|
}
|
|
|
|
const char *cmdline = app_cmdline();
|
|
|
|
// @todo: print %used/%avail kib mem, %used/%avail objs as well
|
|
static char buf[256];
|
|
snprintf(buf, 256, "%s | boot %.2fs | %5.2ffps (%.2fms)%s%s", title, !boot_time ? now : boot_time, fps, (now - prev_frame) * 1000.f, cmdline[0] ? " | ":"", cmdline[0] ? cmdline:"");
|
|
|
|
prev_frame = now;
|
|
++num_frames;
|
|
|
|
return buf + 3 * (buf[0] == ' ');
|
|
}
|
|
|
|
int window_frame_begin() {
|
|
glfwPollEvents();
|
|
|
|
// we cannot simply terminate threads on some OSes. also, aborted cook jobs could leave temporary files on disc.
|
|
// so let's try to be polite: we will be disabling any window closing briefly until all cook is either done or canceled.
|
|
static bool has_cook; do_once has_cook = !COOK_ON_DEMAND && file_exist(COOK_INI) && cook_jobs();
|
|
if( has_cook ) {
|
|
has_cook = cook_progress() < 100;
|
|
if( glfwWindowShouldClose(g->window) ) cook_cancel();
|
|
glfwSetWindowShouldClose(g->window, GLFW_FALSE);
|
|
}
|
|
|
|
if( glfwWindowShouldClose(g->window) ) {
|
|
return 0;
|
|
}
|
|
|
|
glNewFrame();
|
|
|
|
ui_create();
|
|
|
|
profile_render();
|
|
|
|
ui_shaders();
|
|
|
|
#if 0 // deprecated
|
|
// run user-defined hooks
|
|
for(int i = 0; i < 64; ++i) {
|
|
if( hooks[i] ) hooks[i]( userdatas[i] );
|
|
}
|
|
#endif
|
|
|
|
double now = paused ? t : glfwGetTime();
|
|
dt = now - t;
|
|
t = now;
|
|
|
|
char *st = window_stats();
|
|
static double timer = 0;
|
|
timer += window_delta();
|
|
if( timer >= 0.25 ) {
|
|
glfwSetWindowTitle(window, st);
|
|
timer = 0;
|
|
}
|
|
|
|
void input_update();
|
|
input_update();
|
|
|
|
return 1;
|
|
}
|
|
|
|
void window_frame_end() {
|
|
// flush batching systems that need to be rendered before frame swapping. order matters.
|
|
{
|
|
font_goto(0,0);
|
|
touch_flush();
|
|
sprite_flush();
|
|
|
|
// flush all debugdraw calls before swap
|
|
dd_ontop = 0;
|
|
ddraw_flush();
|
|
glClear(GL_DEPTH_BUFFER_BIT);
|
|
dd_ontop = 1;
|
|
ddraw_flush();
|
|
|
|
ui_render();
|
|
}
|
|
|
|
#if !is(ems)
|
|
// save screenshot if queued
|
|
if( screenshot_file[0] ) {
|
|
int n = 3;
|
|
void *rgb = screenshot(n);
|
|
stbi_flip_vertically_on_write(true);
|
|
if(!stbi_write_png(screenshot_file, w, h, n, rgb, n * w) ) {
|
|
PANIC("!could not write screenshot file `%s`\n", screenshot_file);
|
|
}
|
|
screenshot_file[0] = 0;
|
|
}
|
|
if( record_active() ) {
|
|
void record_frame();
|
|
record_frame();
|
|
}
|
|
#endif
|
|
}
|
|
|
|
void window_frame_swap() {
|
|
// glFinish();
|
|
#if !is(ems)
|
|
window_vsync(hz);
|
|
#endif
|
|
glfwSwapBuffers(window);
|
|
// emscripten_webgl_commit_frame();
|
|
}
|
|
|
|
static
|
|
void window_shutdown() {
|
|
do_once {
|
|
#if ENABLE_SELFIES
|
|
|
|
snprintf(screenshot_file, DIR_MAX, "%s.png", app_name());
|
|
|
|
int n = 3;
|
|
void *rgb = screenshot(n);
|
|
stbi_flip_vertically_on_write(true);
|
|
if(!stbi_write_png(screenshot_file, w, h, n, rgb, n * w) ) {
|
|
PANIC("!could not write screenshot file `%s`\n", screenshot_file);
|
|
}
|
|
screenshot_file[0] = 0;
|
|
|
|
#endif
|
|
|
|
window_loop_exit(); // finish emscripten loop automatically
|
|
}
|
|
}
|
|
|
|
int window_swap() {
|
|
|
|
// end frame
|
|
if( frame_count > 0 ) {
|
|
window_frame_end();
|
|
window_frame_swap();
|
|
}
|
|
|
|
++frame_count;
|
|
|
|
// begin frame
|
|
int ready = window_frame_begin();
|
|
if( !ready ) {
|
|
window_shutdown();
|
|
return 0;
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
static
|
|
void (*window_render_callback)(void* loopArg);
|
|
|
|
static vec2 last_canvas_size;
|
|
|
|
static
|
|
void window_resize() {
|
|
#if is(ems)
|
|
EM_ASM(canvas.canResize = 0);
|
|
if (g->flags&WINDOW_FIXED) return;
|
|
EM_ASM(canvas.canResize = 1);
|
|
vec2 size = window_canvas();
|
|
do_once last_canvas_size = size;
|
|
if (size.x != last_canvas_size.x || size.y != last_canvas_size.y) {
|
|
w = size.x;
|
|
h = size.y;
|
|
g->width = w;
|
|
g->height = h;
|
|
glfwSetWindowSize(g->window, w, h);
|
|
// emscripten_set_canvas_size(w, h);
|
|
}
|
|
#endif /* __EMSCRIPTEN__ */
|
|
}
|
|
|
|
static
|
|
void window_loop_wrapper( void *loopArg ) {
|
|
if( window_frame_begin() ) {
|
|
window_resize();
|
|
window_render_callback(loopArg);
|
|
window_frame_end();
|
|
window_frame_swap();
|
|
} else {
|
|
do_once window_shutdown();
|
|
}
|
|
}
|
|
|
|
void window_loop(void (*user_function)(void* loopArg), void* loopArg ) {
|
|
#if is(ems)
|
|
window_render_callback = user_function;
|
|
emscripten_set_main_loop_arg(window_loop_wrapper, loopArg, 0, 1);
|
|
#else
|
|
g->keep_running = true;
|
|
while (g->keep_running)
|
|
user_function(loopArg);
|
|
#endif /* __EMSCRIPTEN__ */
|
|
}
|
|
|
|
void window_loop_exit() {
|
|
#if is(ems)
|
|
emscripten_cancel_main_loop();
|
|
#else
|
|
g->keep_running = false;
|
|
#endif /* __EMSCRIPTEN__ */
|
|
}
|
|
|
|
vec2 window_canvas() {
|
|
#if is(ems)
|
|
int width = EM_ASM_INT_V(return canvas.width || window.innerWidth || document.documentElement.clientWidth || document.body.clientWidth);
|
|
int height = EM_ASM_INT_V(return canvas.height || window.innerHeight || document.documentElement.clientHeight|| document.body.clientHeight);
|
|
return vec2(width, height);
|
|
#else
|
|
glfw_init();
|
|
const GLFWvidmode* mode = glfwGetVideoMode( glfwGetPrimaryMonitor() );
|
|
assert( mode );
|
|
return vec2(mode->width, mode->height);
|
|
#endif /* __EMSCRIPTEN__ */
|
|
}
|
|
|
|
int window_width() {
|
|
return w;
|
|
}
|
|
int window_height() {
|
|
return h;
|
|
}
|
|
double window_time() {
|
|
return t;
|
|
}
|
|
double window_delta() {
|
|
return dt;
|
|
}
|
|
|
|
double window_fps() {
|
|
return fps;
|
|
}
|
|
void window_fps_lock(float fps) {
|
|
hz = fps;
|
|
}
|
|
void window_fps_unlock() {
|
|
hz = 0;
|
|
}
|
|
double window_fps_target() {
|
|
return hz;
|
|
}
|
|
|
|
uint64_t window_frame() {
|
|
return frame_count;
|
|
}
|
|
void window_title(const char *title_) {
|
|
snprintf(title, 128, "%s", title_);
|
|
if( !title[0] ) glfwSetWindowTitle(window, title);
|
|
}
|
|
void window_color(unsigned color) {
|
|
unsigned b = (color >> 0) & 255;
|
|
unsigned g = (color >> 8) & 255;
|
|
unsigned r = (color >> 16) & 255;
|
|
unsigned a = (color >> 24) & 255;
|
|
wincolor = vec4(r / 255.0, g / 255.0, b / 255.0, a / 255.0);
|
|
// glClearColor(wincolor.r, wincolor.g, wincolor.b, 1.0);
|
|
}
|
|
void window_icon(const char *file_icon) {
|
|
unsigned len = file_size(file_icon); // len = len ? len : vfs_size(file_icon); // @fixme: reenable this to allow icons to be put in cooked .zipfiles
|
|
if( len ) {
|
|
void *data = file_read(file_icon); // data = data ? data : vfs_read(file_icon); // @fixme: reenable this to allow icons to be put in cooked .zipfiles
|
|
if( data ) {
|
|
image_t img = image_from_mem(data, len, IMAGE_RGBA);
|
|
if( img.w && img.h && img.pixels ) {
|
|
GLFWimage images[1];
|
|
images[0].width = img.w;
|
|
images[0].height = img.h;
|
|
images[0].pixels = img.pixels;
|
|
glfwSetWindowIcon(window, 1, images);
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
#if is(win32)
|
|
HANDLE hIcon = LoadImageA(0, file_icon, IMAGE_ICON, 0, 0, LR_DEFAULTSIZE | LR_LOADFROMFILE);
|
|
if( hIcon ) {
|
|
HWND hWnd = glfwGetWin32Window(window);
|
|
SendMessage(hWnd, WM_SETICON, ICON_SMALL, (LPARAM)hIcon);
|
|
SendMessage(hWnd, WM_SETICON, ICON_BIG, (LPARAM)hIcon);
|
|
SendMessage(GetWindow(hWnd, GW_OWNER), WM_SETICON, ICON_SMALL, (LPARAM)hIcon);
|
|
SendMessage(GetWindow(hWnd, GW_OWNER), WM_SETICON, ICON_BIG, (LPARAM)hIcon);
|
|
return;
|
|
}
|
|
#endif
|
|
}
|
|
void* window_handle() {
|
|
return window;
|
|
}
|
|
|
|
void window_reload() {
|
|
// @todo: save_on_exit();
|
|
fflush(0);
|
|
chdir(app_path());
|
|
execv(__argv[0], __argv);
|
|
exit(0);
|
|
}
|
|
|
|
int window_record(const char *outfile_mp4) {
|
|
record_start(outfile_mp4);
|
|
// @todo: if( flags & RECORD_MOUSE )
|
|
if( record_active() ) window_cursor_shape(CURSOR_SW_AUTO); else window_cursor_shape(CURSOR_HW_ARROW);
|
|
return record_active();
|
|
}
|
|
|
|
|
|
// -----------------------------------------------------------------------------
|
|
// fullscreen
|
|
|
|
static
|
|
GLFWmonitor *window_find_monitor(int wx, int wy) {
|
|
GLFWmonitor *monitor = glfwGetPrimaryMonitor();
|
|
|
|
// find best monitor given current window coordinates. @todo: select by ocuppied window area inside each monitor instead.
|
|
int num_monitors = 0;
|
|
GLFWmonitor** monitors = glfwGetMonitors(&num_monitors);
|
|
#if is(ems)
|
|
return *monitors;
|
|
#else
|
|
for( int i = 0; i < num_monitors; ++i) {
|
|
int mx = 0, my = 0, mw = 0, mh = 0;
|
|
glfwGetMonitorWorkarea(monitors[i], &mx, &my, &mw, &mh);
|
|
monitor = wx >= mx && wx <= (mx+mw) && wy >= my && wy <= (my+mh) ? monitors[i] : monitor;
|
|
}
|
|
return monitor;
|
|
#endif
|
|
}
|
|
|
|
#if 0 // to deprecate
|
|
|
|
void window_fullscreen(int enabled) {
|
|
fullscreen = !!enabled;
|
|
#ifndef __EMSCRIPTEN__
|
|
if( fullscreen ) {
|
|
int wx = 0, wy = 0; glfwGetWindowPos(window, &wx, &wy);
|
|
GLFWmonitor *monitor = window_find_monitor(wx, wy);
|
|
|
|
wprev = w, hprev = h, xprev = wx, yprev = wy; // save window context for further restoring
|
|
|
|
int width, height;
|
|
glfwGetMonitorWorkarea(monitor, NULL, NULL, &width, &height);
|
|
glfwSetWindowMonitor(window, monitor, 0, 0, width, height, GLFW_DONT_CARE);
|
|
} else {
|
|
glfwSetWindowMonitor(window, NULL, xpos, ypos, wprev, hprev, GLFW_DONT_CARE);
|
|
glfwSetWindowPos(window, xprev, yprev);
|
|
}
|
|
#endif
|
|
}
|
|
int window_has_fullscreen() {
|
|
return fullscreen;
|
|
}
|
|
|
|
#else
|
|
|
|
int window_has_fullscreen() {
|
|
#if is(ems)
|
|
EmscriptenFullscreenChangeEvent fsce;
|
|
emscripten_get_fullscreen_status(&fsce);
|
|
return !!fsce.isFullscreen;
|
|
#else
|
|
return !!glfwGetWindowMonitor(g->window);
|
|
#endif /* __EMSCRIPTEN__ */
|
|
}
|
|
|
|
void window_fullscreen(int enabled) {
|
|
if( window_has_fullscreen() == !!enabled ) return;
|
|
|
|
#if is(ems)
|
|
|
|
#if 0 // deprecated: crash
|
|
if( enabled ) {
|
|
emscripten_exit_soft_fullscreen();
|
|
|
|
/* Workaround https://github.com/kripken/emscripten/issues/5124#issuecomment-292849872 */
|
|
EM_ASM(JSEvents.inEventHandler = true);
|
|
EM_ASM(JSEvents.currentEventHandler = {allowsDeferredCalls:true});
|
|
|
|
EmscriptenFullscreenStrategy strategy = {0};
|
|
strategy.scaleMode = EMSCRIPTEN_FULLSCREEN_SCALE_STRETCH; // _ASPECT
|
|
strategy.canvasResolutionScaleMode = EMSCRIPTEN_FULLSCREEN_CANVAS_SCALE_STDDEF; // _NONE _HIDEF
|
|
strategy.filteringMode = EMSCRIPTEN_FULLSCREEN_FILTERING_DEFAULT; // _NEAREST
|
|
|
|
emscripten_request_fullscreen_strategy(NULL, EM_FALSE/*EM_TRUE*/, &strategy);
|
|
//emscripten_enter_soft_fullscreen(NULL, &strategy);
|
|
} else {
|
|
emscripten_exit_fullscreen();
|
|
}
|
|
#else
|
|
if( enabled )
|
|
EM_ASM(Module.requestFullscreen(1, 1));
|
|
else
|
|
EM_ASM(Module.exitFullscreen());
|
|
#endif
|
|
|
|
#else
|
|
|
|
#if 0
|
|
if( enabled ) {
|
|
/*glfwGetWindowPos(g->window, &g->window_xpos, &g->window_ypos);*/
|
|
glfwGetWindowSize(g->window, &g->width, &g->height);
|
|
glfwSetWindowMonitor(g->window, glfwGetPrimaryMonitor(), 0, 0, g->width, g->height, GLFW_DONT_CARE);
|
|
} else {
|
|
glfwSetWindowMonitor(g->window, NULL, 0, 0, g->width, g->height, GLFW_DONT_CARE);
|
|
}
|
|
#else
|
|
if( enabled ) {
|
|
int wx = 0, wy = 0; glfwGetWindowPos(window, &wx, &wy);
|
|
GLFWmonitor *monitor = window_find_monitor(wx, wy);
|
|
|
|
wprev = w, hprev = h, xprev = wx, yprev = wy; // save window context for further restoring
|
|
|
|
int width, height;
|
|
glfwGetMonitorWorkarea(monitor, NULL, NULL, &width, &height);
|
|
glfwSetWindowMonitor(window, monitor, 0, 0, width, height, GLFW_DONT_CARE);
|
|
} else {
|
|
glfwSetWindowMonitor(window, NULL, xpos, ypos, wprev, hprev, GLFW_DONT_CARE);
|
|
glfwSetWindowPos(window, xprev, yprev);
|
|
}
|
|
#endif
|
|
|
|
#endif
|
|
}
|
|
|
|
#endif
|
|
|
|
void window_pause(int enabled) {
|
|
paused = enabled;
|
|
}
|
|
int window_has_pause() {
|
|
return paused;
|
|
}
|
|
void window_focus() {
|
|
glfwFocusWindow(window);
|
|
}
|
|
int window_has_focus() {
|
|
return !!glfwGetWindowAttrib(window, GLFW_FOCUSED);
|
|
}
|
|
void window_cursor(int visible) {
|
|
glfwSetInputMode(window, GLFW_CURSOR, visible ? GLFW_CURSOR_NORMAL : GLFW_CURSOR_DISABLED);
|
|
}
|
|
int window_has_cursor() {
|
|
return glfwGetInputMode(window, GLFW_CURSOR) == GLFW_CURSOR_NORMAL;
|
|
}
|
|
void window_cursor_shape(unsigned mode) {
|
|
static GLFWcursor* cursors[7] = { 0 };
|
|
static unsigned enums[7] = {
|
|
0,
|
|
GLFW_ARROW_CURSOR,
|
|
GLFW_IBEAM_CURSOR,
|
|
GLFW_CROSSHAIR_CURSOR,
|
|
GLFW_HAND_CURSOR,
|
|
GLFW_HRESIZE_CURSOR,
|
|
GLFW_VRESIZE_CURSOR,
|
|
};
|
|
do_once {
|
|
static unsigned pixels[16 * 16] = { 0x01000000 }; // ABGR(le) glfw3 note: A(0x00) means 0xFF for some reason
|
|
static GLFWimage image = { 16, 16, (void*)pixels };
|
|
static GLFWcursor* empty;
|
|
for( int x = 0; x < 16 * 16; ++x ) pixels[x] = pixels[0];
|
|
empty = glfwCreateCursor(&image, 0, 0);
|
|
|
|
for(int i = 0; i < countof(enums); ++i) cursors[i] = i ? glfwCreateStandardCursor( enums[i] ) : empty;
|
|
}
|
|
if( mode == CURSOR_SW_AUTO ) { // UI (nuklear) driven cursor
|
|
nk_style_show_cursor(ui_handle());
|
|
glfwSetCursor(window, cursors[0] );
|
|
} else {
|
|
nk_style_hide_cursor(ui_handle());
|
|
glfwSetCursor(window, mode < countof(enums) ? cursors[mode] : NULL);
|
|
}
|
|
}
|
|
void window_visible(int visible) {
|
|
if(!window) return;
|
|
//if(window) (visible ? glfwRestoreWindow : glfwIconifyWindow)(window);
|
|
(visible ? glfwShowWindow : glfwHideWindow)(window);
|
|
// call glfwpollevents in linux to flush visiblity changes that would happen in next frame otherwise
|
|
#if is(linux) || is(osx)
|
|
glfwPollEvents();
|
|
#endif
|
|
}
|
|
int window_has_visible() {
|
|
return glfwGetWindowAttrib(window, GLFW_VISIBLE);
|
|
}
|
|
|
|
void window_screenshot(const char* outfile_png) {
|
|
snprintf(screenshot_file, DIR_MAX, "%s", outfile_png ? outfile_png : "");
|
|
}
|
|
|
|
double window_aspect() {
|
|
return (double)w / (h + !h);
|
|
}
|
|
void window_aspect_lock(unsigned numer, unsigned denom) {
|
|
if(!window) return;
|
|
if( numer * denom ) {
|
|
glfwSetWindowAspectRatio(window, numer, denom);
|
|
} else {
|
|
glfwSetWindowAspectRatio(window, GLFW_DONT_CARE, GLFW_DONT_CARE);
|
|
}
|
|
}
|
|
void window_aspect_unlock() {
|
|
if(!window) return;
|
|
window_aspect_lock(0, 0);
|
|
}
|
|
|
|
void window_transparent(int enabled) {
|
|
#if !is(ems)
|
|
if( !window_has_fullscreen() ) {
|
|
if( enabled ) {
|
|
glfwSetWindowAttrib(window, GLFW_DECORATED, GLFW_FALSE);
|
|
//glfwMaximizeWindow(window);
|
|
} else {
|
|
//glfwRestoreWindow(window);
|
|
glfwSetWindowAttrib(window, GLFW_DECORATED, GLFW_TRUE);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
int window_has_transparent() {
|
|
return ifdef(ems, 0, glfwGetWindowAttrib(window, GLFW_DECORATED) != GLFW_TRUE);
|
|
}
|
|
|
|
void window_maximize(int enabled) {
|
|
ifdef(ems, return);
|
|
if( !window_has_fullscreen() ) {
|
|
if( enabled ) {
|
|
glfwMaximizeWindow(window);
|
|
} else {
|
|
glfwRestoreWindow(window);
|
|
}
|
|
}
|
|
}
|
|
int window_has_maximize() {
|
|
return ifdef(ems, 0, glfwGetWindowAttrib(window, GLFW_MAXIMIZED) == GLFW_TRUE);
|
|
}
|
|
|
|
|