74 lines
2.5 KiB
C
74 lines
2.5 KiB
C
#include "v4k.h"
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int main() {
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// create the window
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window_create( 0.75f, WINDOW_MSAA8 );
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// create camera
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camera_t cam = camera();
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// load video, RGB texture, no audio
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video_t *v = video( "pexels-pachon-in-motion-17486489.mp4", VIDEO_RGB | VIDEO_NO_AUDIO | VIDEO_LOOP ); video_seek(v, 30);
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// load texture
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texture_t t1 = texture("kgirl/g01_texture.png", TEXTURE_RGB);
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texture_t t2 = texture("matcaps/material3", 0);
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// load model
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model_t m1 = model("suzanne.obj", MODEL_NO_ANIMATIONS);
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model_t m2 = model("suzanne.obj", MODEL_NO_ANIMATIONS|MODEL_MATCAPS);
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// spawn object1 (diffuse)
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object_t* obj1 = scene_spawn();
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object_model(obj1, m1);
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object_diffuse(obj1, t1);
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object_scale(obj1, vec3(3,3,3));
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object_move(obj1, vec3(-10+5*0,0,-10));
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object_pivot(obj1, vec3(0,90,0));
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// spawn object2 (matcap)
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object_t* obj2 = scene_spawn();
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object_model(obj2, m2);
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object_diffuse(obj2, t2);
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object_scale(obj2, vec3(3,3,3));
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object_move(obj2, vec3(-10+5*2,0,-10));
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object_pivot(obj2, vec3(0,90,0));
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// spawn object2 (video)
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object_t* obj3 = scene_spawn();
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object_model(obj3, m1);
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object_diffuse(obj3, video_textures(v)[0]);
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object_scale(obj3, vec3(3,3,3));
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object_move(obj3, vec3(-10+5*1,0,-10));
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object_pivot(obj3, vec3(0,90,0));
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// create point light
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light_t* l = scene_spawn_light();
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light_type(l, LIGHT_SPOT);
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light_ambient(l, vec3(0.03,0.03,0.06));
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light_specular(l, scale3(vec3(1,1.0,0.2), 2.5f));
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light_power(l, 56.f);
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while(window_swap() && !input(KEY_ESC)) {
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// draw environment
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viewport_color( RGB3(22,22,32) );
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ddraw_grid(0);
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// update video
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video_decode( v );
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// update light data
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light_teleport(l, cam.position);
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light_dir(l, cam.look);
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// draw scene
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scene_render(SCENE_FOREGROUND|SCENE_BACKGROUND|SCENE_UPDATE_SH_COEF);
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// fps camera
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bool active = ui_active() || ui_hover() || gizmo_active() ? false : input(MOUSE_L) || input(MOUSE_M) || input(MOUSE_R);
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if( active ) cam.speed = clampf(cam.speed + input_diff(MOUSE_W) / 10, 0.05f, 5.0f);
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vec2 mouselook = scale2(vec2(input_diff(MOUSE_X), -input_diff(MOUSE_Y)), 0.2f * active);
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vec3 wasdec = scale3(vec3(input(KEY_D)-input(KEY_A),input(KEY_E)-input(KEY_C),input(KEY_W)-input(KEY_S)), cam.speed);
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camera_move(&cam, wasdec.x,wasdec.y,wasdec.z);
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camera_fps(&cam, mouselook.x,mouselook.y);
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window_cursor( !active );
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}
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}
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