14 lines
307 B
GLSL
14 lines
307 B
GLSL
uniform sampler2D fsDiffTex;
|
|
uniform sampler2D fsNormalTex;
|
|
uniform sampler2D fsPositionTex;
|
|
uniform mat4 MVP;
|
|
|
|
in vec3 v_normal;
|
|
in vec2 v_texcoord;
|
|
out vec4 fragColor;
|
|
|
|
void main() {
|
|
vec4 diff = texture(fsDiffTex, v_texcoord).rgba;
|
|
vec3 n = normalize(mat3(MVP) * v_normal);
|
|
fragColor = diff;
|
|
} |