v4k-git-backup/demos/art/shadertoys/!default.fs

6 lines
154 B
GLSL

void mainImage( out vec4 fragColor, in vec2 fragCoord )
{
vec2 uv = fragCoord.xy / iResolution.xy;
fragColor = vec4(uv,0.5+0.5*sin(iGlobalTime),1.0);
}