63 lines
1.4 KiB
Lua
63 lines
1.4 KiB
Lua
--
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-- Name: premake-ninja/_preload.lua
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-- Purpose: Define the ninja action.
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-- Author: Dmitry Ivanov
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-- Created: 2015/07/04
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-- Copyright: (c) 2015 Dmitry Ivanov
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--
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local p = premake
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newaction
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{
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-- Metadata for the command line and help system
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trigger = "ninja",
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shortname = "ninja",
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description = "Ninja is a small build system with a focus on speed",
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-- The capabilities of this action
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valid_kinds = {"ConsoleApp", "WindowedApp", "SharedLib", "StaticLib", "None"}, -- Not supported: Makefile, Packaging, SharedItems, Utility
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valid_languages = {"C", "C++"},
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valid_tools = {cc = { "gcc", "clang", "msc" }},
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toolset = "gcc",
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-- Workspace and project generation logic
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onWorkspace = function(wks)
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p.eol("\r\n")
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p.indent(" ")
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p.escaper(p.modules.ninja.esc)
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p.generate(wks, "build.ninja", p.modules.ninja.generateWorkspace)
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end,
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onProject = function(prj)
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p.eol("\r\n")
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p.indent(" ")
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p.escaper(p.modules.ninja.esc)
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p.modules.ninja.generateProject(prj)
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end,
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onBranch = function(prj)
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p.eol("\r\n")
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p.indent(" ")
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p.escaper(p.modules.ninja.esc)
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p.modules.ninja.generateProject(prj)
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end,
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onCleanSolution = function(sln)
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-- TODO
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end,
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onCleanProject = function(prj)
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-- TODO
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end,
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onCleanTarget = function(prj)
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-- TODO
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end,
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}
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--
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-- Decide when the full module should be loaded.
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--
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return function(cfg)
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return (_ACTION == "ninja")
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end
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