52 lines
1.2 KiB
C
52 lines
1.2 KiB
C
// Emacs style mode select -*- C++ -*-
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//-----------------------------------------------------------------------------
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//
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// $Id:$
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//
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// Copyright (C) 1993-1996 by id Software, Inc.
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//
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// This source is available for distribution and/or modification
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// only under the terms of the DOOM Source Code License as
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// published by id Software. All rights reserved.
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//
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// The source is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
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// for more details.
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//
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// $Log:$
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//
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// DESCRIPTION:
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// Sky rendering. The DOOM sky is a texture map like any
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// wall, wrapping around. A 1024 columns equal 360 degrees.
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// The default sky map is 256 columns and repeats 4 times
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// on a 320 screen?
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//
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//
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//-----------------------------------------------------------------------------
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#include "doom_config.h"
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#include "m_fixed.h" // Needed for FRACUNIT.
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#include "r_data.h" // Needed for Flat retrieval.
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#include "r_sky.h"
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//
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// sky mapping
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//
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int skyflatnum;
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int skytexture;
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int skytexturemid;
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//
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// R_InitSkyMap
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// Called whenever the view size changes.
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//
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void R_InitSkyMap(void)
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{
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skytexturemid = 100 * FRACUNIT;
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}
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