47 lines
1.1 KiB
C++
47 lines
1.1 KiB
C++
// Emacs style mode select -*- C++ -*-
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Id:$
|
|
//
|
|
// Copyright (C) 1993-1996 by id Software, Inc.
|
|
//
|
|
// This source is available for distribution and/or modification
|
|
// only under the terms of the DOOM Source Code License as
|
|
// published by id Software. All rights reserved.
|
|
//
|
|
// The source is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
|
|
// for more details.
|
|
//
|
|
// DESCRIPTION:
|
|
//
|
|
//
|
|
//-----------------------------------------------------------------------------
|
|
|
|
#ifndef __M_RANDOM__
|
|
#define __M_RANDOM__
|
|
|
|
|
|
#include "doomtype.h"
|
|
|
|
|
|
// Returns a number from 0 to 255,
|
|
// from a lookup table.
|
|
int M_Random(void);
|
|
|
|
// As M_Random, but used only by the play simulation.
|
|
int P_Random(void);
|
|
|
|
// Fix randoms for demos.
|
|
void M_ClearRandom(void);
|
|
|
|
|
|
#endif
|
|
|
|
//-----------------------------------------------------------------------------
|
|
//
|
|
// $Log:$
|
|
//
|
|
//-----------------------------------------------------------------------------
|