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basic_specgloss.fs
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chg: replicate previous project tree layout
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2023-08-04 21:36:44 +02:00 |
basic_specgloss.vs
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chg: replicate previous project tree layout
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2023-08-04 21:36:44 +02:00 |
fs_0_0_shadowmap_lit.glsl
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macos stuff
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2023-10-17 22:07:05 +03:00 |
fs_0_0_shadowmap_unlit.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
fs_2_4_preamble.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
fs_2_4_texel_inv_gamma.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
fs_2_4_texel_ycbr_gamma_saturation.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
fs_3_4_skybox.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
fs_3_4_skybox_rayleigh.glsl
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render: expose all params in mie sky shader
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2023-09-11 13:27:24 +02:00 |
fs_24_4_sprite.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
fs_32_4_model.glsl
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render: optimise lighting
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2023-09-25 06:10:36 +02:00 |
fs_32_4_model_basic.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
fs_main_shadertoy.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
fs_shadow_blur.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
fs_shadow_vsm.glsl
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macos stuff
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2023-10-17 22:07:05 +03:00 |
header_shadertoy.glsl
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render: api adjustments
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2023-09-10 18:16:25 +02:00 |
pbr.fs
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chg: replicate previous project tree layout
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2023-08-04 21:36:44 +02:00 |
pbr.vs
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chg: replicate previous project tree layout
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2023-08-04 21:36:44 +02:00 |
vs_0_2_fullscreen_quad_A.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
vs_0_2_fullscreen_quad_B.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
vs_0_2_fullscreen_quad_B_flipped.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
vs_3_3_skybox.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
vs_324_24_sprite.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
vs_332_32.glsl
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render: finish up phong shading
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2023-09-23 20:53:25 +02:00 |
vs_323444143_16_332_model.glsl
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fix billboarding code
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2023-11-06 13:51:17 +01:00 |
vs_shadertoy.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
vs_shadertoy_flip.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
vs_shadow_blur.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
vs_shadow_vsm.glsl
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macos stuff
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2023-10-17 22:07:05 +03:00 |