223 lines
7.2 KiB
C
223 lines
7.2 KiB
C
// scene demo
|
|
// - rlyeh, public domain
|
|
|
|
#include "v4k.h"
|
|
|
|
int main() {
|
|
// options
|
|
bool do_twosided = 1;
|
|
bool do_wireframe = 0;
|
|
bool do_billboard_x = 0, do_billboard_y = 0, do_billboard_z = 0;
|
|
|
|
// window (80% sized, MSAA x4 flag)
|
|
window_create(80, WINDOW_MSAA4);
|
|
window_title(__FILE__);
|
|
|
|
// load all postfx files in all subdirs
|
|
fx_load("fx**.fs");
|
|
|
|
// scene loading
|
|
#define SCENE(...) #__VA_ARGS__
|
|
const char *my_scene = SCENE([
|
|
{
|
|
skybox: 'cubemaps/stardust/',
|
|
},
|
|
{
|
|
position:[-5.0,-2.0,2.0],
|
|
rotation: [90.0,0.0,180.0],
|
|
scale:0.20,
|
|
//anchor/pivot:[],
|
|
// vertex:'p3 t2',
|
|
mesh:'models/witch/witch.obj',
|
|
texture:'models/witch/witch_diffuse.tga.png',
|
|
// swapzy:true,
|
|
flipuv:false,
|
|
},
|
|
{
|
|
position:[-5.0,-2.0,2.0],
|
|
rotation: [90.0,0.0,180.0],
|
|
scale:2.20,
|
|
//anchor/pivot:[],
|
|
// vertex:'p3 t2',
|
|
mesh:'models/witch/witch_object.obj',
|
|
texture:'models/witch/witch_object_diffuse.tga.png',
|
|
// swapzy:true,
|
|
flipuv:false,
|
|
},
|
|
]);
|
|
int num_spawned = scene_merge(my_scene);
|
|
object_t *obj1 = scene_index(0);
|
|
object_t *obj2 = scene_index(1);
|
|
|
|
// manual spawn & loading
|
|
model_t m1 = model("kgirl/kgirls01.fbx", 0); //MODEL_NO_ANIMS);
|
|
texture_t t1 = texture("kgirl/g01_texture.png", TEXTURE_RGB);
|
|
object_t* obj3 = scene_spawn();
|
|
object_model(obj3, m1);
|
|
object_diffuse(obj3, t1);
|
|
object_scale(obj3, vec3(3,3,3));
|
|
object_move(obj3, vec3(-10,0,-10));
|
|
object_pivot(obj3, vec3(-90+180,180,0));
|
|
|
|
// camera
|
|
camera_t cam = camera();
|
|
cam.speed = 0.2f;
|
|
|
|
// demo loop
|
|
while (window_swap())
|
|
{
|
|
// input
|
|
if( input_down(KEY_ESC) ) break;
|
|
|
|
// fps camera
|
|
bool active = ui_active() || ui_hover() || gizmo_active() ? false : input(MOUSE_L) || input(MOUSE_M) || input(MOUSE_R);
|
|
window_cursor( !active );
|
|
|
|
if( active ) cam.speed = clampf(cam.speed + input_diff(MOUSE_W) / 10, 0.05f, 5.0f);
|
|
vec2 mouse = scale2(vec2(input_diff(MOUSE_X), -input_diff(MOUSE_Y)), 0.2f * active);
|
|
vec3 wasdecq = scale3(vec3(input(KEY_D)-input(KEY_A),input(KEY_E)-(input(KEY_C)||input(KEY_Q)),input(KEY_W)-input(KEY_S)), cam.speed);
|
|
camera_move(&cam, wasdecq.x,wasdecq.y,wasdecq.z);
|
|
camera_fps(&cam, mouse.x,mouse.y);
|
|
|
|
// queue model scale bounces
|
|
float t = fmod(window_time(), 0.3) / 0.3;
|
|
float s = 0.01f * ease_ping_pong(t, ease_in_cubic,ease_out_cubic);
|
|
object_scale(obj1, vec3(0.20f - s,0.20f + s,0.20f - s));
|
|
object_scale(obj2, vec3(0.20f - s,0.20f + s,0.20f - s));
|
|
|
|
// queue model billboard
|
|
object_billboard(obj1, (do_billboard_x << 2)|(do_billboard_y << 1)|(do_billboard_z << 0));
|
|
object_billboard(obj2, (do_billboard_x << 2)|(do_billboard_y << 1)|(do_billboard_z << 0));
|
|
|
|
// queue model rotation
|
|
//object_rotate(obj3, vec3(0,1*window_time() * 20,0));
|
|
|
|
// flush render scene (background objects: skybox)
|
|
profile("Scene background") {
|
|
scene_render(SCENE_BACKGROUND);
|
|
}
|
|
|
|
// queue debug drawcalls
|
|
profile("Debugdraw") {
|
|
ddraw_ground(0);
|
|
ddraw_color(YELLOW);
|
|
ddraw_text(vec3(+1,+1,-1), 0.04f, va("(%f,%f,%f)", cam.position.x,cam.position.y,cam.position.z));
|
|
ddraw_color(YELLOW);
|
|
ddraw_flush();
|
|
}
|
|
|
|
// apply post-fxs from here
|
|
fx_begin();
|
|
|
|
// render scene (foreground objects) with post-effects
|
|
profile("Scene foreground") {
|
|
int scene_flags = 0;
|
|
scene_flags |= do_wireframe ? SCENE_WIREFRAME : 0;
|
|
scene_flags |= do_twosided ? 0 : SCENE_CULLFACE;
|
|
scene_render(SCENE_FOREGROUND | scene_flags);
|
|
}
|
|
|
|
profile("Skeletal update") if(!window_has_pause()) {
|
|
float delta = window_delta() * 30 ; // 30fps anim
|
|
m1.curframe = model_animate(m1, m1.curframe + delta);
|
|
|
|
ddraw_text(vec3(-10,5,-10), 0.05, va("Frame: %.1f", m1.curframe));
|
|
}
|
|
|
|
// post-fxs end here
|
|
fx_end();
|
|
|
|
// queue ui
|
|
if( ui_panel("Camera", 0)) {
|
|
if( ui_float("Speed", &cam.speed) ) {}
|
|
if( ui_float3("Position", &cam.position.x) ) {}
|
|
ui_panel_end();
|
|
}
|
|
if( ui_panel("Scene", 0)) {
|
|
if(ui_toggle("Billboard X", &do_billboard_x)) {}
|
|
if(ui_toggle("Billboard Y", &do_billboard_y)) {}
|
|
if(ui_toggle("Billboard Z", &do_billboard_z)) {}
|
|
if(ui_separator()) {}
|
|
if(ui_bool("Wireframe", &do_wireframe)) {}
|
|
if(ui_bool("Two sided", &do_twosided)) {}
|
|
ui_panel_end();
|
|
}
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
|
|
// ----------------------------------------------------------------------------
|
|
// material demo
|
|
// - rlyeh, public domain
|
|
//
|
|
// @todo: object_print(obj, "");
|
|
|
|
// create camera
|
|
camera_t cam = camera();
|
|
// load video, RGB texture, no audio
|
|
video_t *v = video( "pexels-pachon-in-motion-17486489.mp4", VIDEO_RGB | VIDEO_NO_AUDIO | VIDEO_LOOP ); video_seek(v, 30);
|
|
// load texture
|
|
texture_t t1 = texture("kgirl/g01_texture.png", TEXTURE_RGB);
|
|
texture_t t2 = texture("matcaps/material3", 0);
|
|
// load model
|
|
model_t m1 = model("suzanne.obj", MODEL_NO_ANIMATIONS);
|
|
model_t m2 = model("suzanne.obj", MODEL_NO_ANIMATIONS|MODEL_MATCAPS);
|
|
|
|
// spawn object1 (diffuse)
|
|
object_t* obj1 = scene_spawn();
|
|
object_model(obj1, m1);
|
|
object_diffuse(obj1, t1);
|
|
object_scale(obj1, vec3(3,3,3));
|
|
object_move(obj1, vec3(-10+5*0,0,-10));
|
|
object_pivot(obj1, vec3(0,90,0));
|
|
|
|
// spawn object2 (matcap)
|
|
object_t* obj2 = scene_spawn();
|
|
object_model(obj2, m2);
|
|
object_diffuse(obj2, t2);
|
|
object_scale(obj2, vec3(3,3,3));
|
|
object_move(obj2, vec3(-10+5*2,0,-10));
|
|
object_pivot(obj2, vec3(0,90,0));
|
|
|
|
// spawn object2 (video)
|
|
object_t* obj3 = scene_spawn();
|
|
object_model(obj3, m1);
|
|
object_diffuse(obj3, video_textures(v)[0]);
|
|
object_scale(obj3, vec3(3,3,3));
|
|
object_move(obj3, vec3(-10+5*1,0,-10));
|
|
object_pivot(obj3, vec3(0,90,0));
|
|
|
|
// @todo: add shadertoy material
|
|
static model_t cube; do_once cube = model("cube.obj", 0);
|
|
static shadertoy_t s; do_once s = shadertoy("shadertoys/4ttGWM.fs", 256);
|
|
model_set_texture(cube, shadertoy_render(&s, window_delta())->tx);
|
|
model_render(cube, cam.proj, cam.view, cube.pivot, 0);
|
|
|
|
while(window_swap() && !input(KEY_ESC)) {
|
|
// draw environment
|
|
viewport_color( RGB3(22,22,32) );
|
|
ddraw_grid(0);
|
|
ddraw_flush();
|
|
|
|
// update video
|
|
video_decode( v );
|
|
|
|
// draw scene
|
|
scene_render(SCENE_FOREGROUND);
|
|
}
|
|
|
|
// load static scene
|
|
// model_t sponza = model("sponza.obj", MODEL_MATCAPS);
|
|
// model_set_texture(sponza, texture("matcaps/normals", 0));
|
|
// translation44(sponza.pivot, 0,-1,0);
|
|
// rotate44(sponza.pivot, -90,1,0,0);
|
|
// scale44(sponza.pivot, 10,10,10);
|
|
// model_render(sponza, cam.proj, cam.view, sponza.pivot, 0);
|
|
|
|
// this demo supersedes following old sources:
|
|
// https://github.com/r-lyeh/V4K/blob/45e34d7890b2b8fe1f4994f4b76e496280d83cb6/demos/00-material.c
|
|
// https://github.com/r-lyeh/V4K/blob/45e34d7890b2b8fe1f4994f4b76e496280d83cb6/demos/00-shadertoy.c
|
|
|
|
#endif
|