.. |
basic_specgloss.fs
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chg: replicate previous project tree layout
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2023-08-04 21:36:44 +02:00 |
basic_specgloss.vs
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chg: replicate previous project tree layout
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2023-08-04 21:36:44 +02:00 |
brdf.glsl
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gfx: generate brdf lut
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2024-03-27 19:02:07 +01:00 |
fs_0_0_shadowmap_lit.glsl
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sync fwk
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2023-12-04 09:10:39 +01:00 |
fs_0_0_shadowmap_unlit.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
fs_2_4_preamble.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
fs_2_4_texel_inv_gamma.glsl
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revert gamma correction code
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2024-03-27 12:11:39 +01:00 |
fs_2_4_texel_ycbr_gamma_saturation.glsl
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revert gamma correction code
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2024-03-27 12:11:39 +01:00 |
fs_3_4_skybox.glsl
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improve srgb control
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2024-03-26 19:13:55 +01:00 |
fs_3_4_skybox_rayleigh.glsl
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fx: fx_order support
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2024-03-27 14:00:03 +01:00 |
fs_24_4_sprite.glsl
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skinned gui srgb option
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2024-03-26 20:15:30 +01:00 |
fs_32_4_model.glsl
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fix: prefer skysphere over skyenv
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2024-04-23 11:22:04 +02:00 |
fs_32_4_model_basic.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
fs_font.glsl
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revert gamma correction code
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2024-03-27 12:11:39 +01:00 |
fs_main_shadertoy.glsl
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revert gamma correction code
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2024-03-27 12:11:39 +01:00 |
fs_shadow_blur.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
fs_shadow_vsm.glsl
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sync fwk
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2023-12-04 09:10:39 +01:00 |
header_shadertoy.glsl
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revert gamma correction code
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2024-03-27 12:11:39 +01:00 |
pbr.fs
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fx: fx_order support
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2024-03-27 14:00:03 +01:00 |
pbr.vs
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chg: replicate previous project tree layout
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2023-08-04 21:36:44 +02:00 |
preamble.glsl
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sync fwk
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2023-12-04 09:10:39 +01:00 |
rect_2d.fs
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skinned gui srgb option
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2024-03-26 20:15:30 +01:00 |
rect_2d.vs
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integrate v4k_gui
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2023-11-26 16:27:33 +01:00 |
vs_0_2_fullscreen_quad_A.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
vs_0_2_fullscreen_quad_B.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
vs_0_2_fullscreen_quad_B_flipped.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
vs_3_3_skybox.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
vs_324_24_sprite.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
vs_332_32.glsl
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render: finish up phong shading
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2023-09-23 20:53:25 +02:00 |
vs_323444143_16_3322_model.glsl
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fix CRLF
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2024-03-26 17:15:02 +01:00 |
vs_font.glsl
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font: move shaders to art/ folder
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2024-02-12 10:56:46 +01:00 |
vs_shadertoy.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
vs_shadertoy_flip.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
vs_shadow_blur.glsl
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render: rework engine shaders to be loaded from disk
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2023-09-10 17:10:49 +02:00 |
vs_shadow_vsm.glsl
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sync fwk
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2023-12-04 09:10:39 +01:00 |