v4k-git-backup/engine/art/skyboxes/skysphere.vs

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#version 330 core
in vec3 in_pos;
uniform mat4 mat_mvp;
out vec3 out_worldpos;
void main() {
out_worldpos = in_pos;
vec4 position = mat_mvp * vec4(in_pos, 0.0);
gl_Position = position.xyww;
}