273 lines
6.6 KiB
C
273 lines
6.6 KiB
C
/**
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* This file has no copyright assigned and is placed in the Public Domain.
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* This file is part of the w64 mingw-runtime package.
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* No warranty is given; refer to the file DISCLAIMER within this package.
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*/
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#ifndef __GLAUX_H__
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#define __GLAUX_H__
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#include <windows.h>
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#include <GL/gl.h>
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#include <GL/glu.h>
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#ifdef __cplusplus
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extern "C" {
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#endif
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#define AUX_RGB 0
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#define AUX_RGBA AUX_RGB
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#define AUX_INDEX 1
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#define AUX_SINGLE 0
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#define AUX_DOUBLE 2
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#define AUX_DIRECT 0
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#define AUX_INDIRECT 4
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#define AUX_ACCUM 8
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#define AUX_ALPHA 16
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#define AUX_DEPTH24 32
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#define AUX_STENCIL 64
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#define AUX_AUX 128
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#define AUX_DEPTH16 256
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#define AUX_FIXED_332_PAL 512
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#define AUX_DEPTH AUX_DEPTH16
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#define AUX_WIND_IS_RGB(x) (((x) & AUX_INDEX)==0)
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#define AUX_WIND_IS_INDEX(x) (((x) & AUX_INDEX)!=0)
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#define AUX_WIND_IS_SINGLE(x) (((x) & AUX_DOUBLE)==0)
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#define AUX_WIND_IS_DOUBLE(x) (((x) & AUX_DOUBLE)!=0)
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#define AUX_WIND_IS_INDIRECT(x) (((x) & AUX_INDIRECT)!=0)
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#define AUX_WIND_IS_DIRECT(x) (((x) & AUX_INDIRECT)==0)
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#define AUX_WIND_HAS_ACCUM(x) (((x) & AUX_ACCUM)!=0)
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#define AUX_WIND_HAS_ALPHA(x) (((x) & AUX_ALPHA)!=0)
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#define AUX_WIND_HAS_DEPTH(x) (((x) & (AUX_DEPTH24 | AUX_DEPTH16))!=0)
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#define AUX_WIND_HAS_STENCIL(x) (((x) & AUX_STENCIL)!=0)
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#define AUX_WIND_USES_FIXED_332_PAL(x) (((x) & AUX_FIXED_332_PAL)!=0)
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typedef struct _AUX_EVENTREC {
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GLint event;
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GLint data[4];
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} AUX_EVENTREC;
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#define AUX_EXPOSE 1
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#define AUX_CONFIG 2
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#define AUX_DRAW 4
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#define AUX_KEYEVENT 8
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#define AUX_MOUSEDOWN 16
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#define AUX_MOUSEUP 32
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#define AUX_MOUSELOC 64
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#define AUX_WINDOWX 0
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#define AUX_WINDOWY 1
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#define AUX_MOUSEX 0
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#define AUX_MOUSEY 1
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#define AUX_MOUSESTATUS 3
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#define AUX_KEY 0
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#define AUX_KEYSTATUS 1
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#define AUX_LEFTBUTTON 1
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#define AUX_RIGHTBUTTON 2
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#define AUX_MIDDLEBUTTON 4
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#define AUX_SHIFT 1
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#define AUX_CONTROL 2
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#define AUX_RETURN 0x0D
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#define AUX_ESCAPE 0x1B
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#define AUX_SPACE 0x20
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#define AUX_LEFT 0x25
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#define AUX_UP 0x26
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#define AUX_RIGHT 0x27
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#define AUX_DOWN 0x28
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#define AUX_A 'A'
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#define AUX_B 'B'
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#define AUX_C 'C'
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#define AUX_D 'D'
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#define AUX_E 'E'
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#define AUX_F 'F'
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#define AUX_G 'G'
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#define AUX_H 'H'
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#define AUX_I 'I'
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#define AUX_J 'J'
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#define AUX_K 'K'
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#define AUX_L 'L'
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#define AUX_M 'M'
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#define AUX_N 'N'
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#define AUX_O 'O'
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#define AUX_P 'P'
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#define AUX_Q 'Q'
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#define AUX_R 'R'
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#define AUX_S 'S'
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#define AUX_T 'T'
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#define AUX_U 'U'
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#define AUX_V 'V'
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#define AUX_W 'W'
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#define AUX_X 'X'
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#define AUX_Y 'Y'
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#define AUX_Z 'Z'
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#define AUX_a 'a'
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#define AUX_b 'b'
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#define AUX_c 'c'
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#define AUX_d 'd'
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#define AUX_e 'e'
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#define AUX_f 'f'
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#define AUX_g 'g'
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#define AUX_h 'h'
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#define AUX_i 'i'
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#define AUX_j 'j'
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#define AUX_k 'k'
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#define AUX_l 'l'
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#define AUX_m 'm'
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#define AUX_n 'n'
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#define AUX_o 'o'
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#define AUX_p 'p'
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#define AUX_q 'q'
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#define AUX_r 'r'
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#define AUX_s 's'
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#define AUX_t 't'
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#define AUX_u 'u'
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#define AUX_v 'v'
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#define AUX_w 'w'
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#define AUX_x 'x'
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#define AUX_y 'y'
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#define AUX_z 'z'
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#define AUX_0 '0'
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#define AUX_1 '1'
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#define AUX_2 '2'
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#define AUX_3 '3'
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#define AUX_4 '4'
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#define AUX_5 '5'
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#define AUX_6 '6'
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#define AUX_7 '7'
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#define AUX_8 '8'
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#define AUX_9 '9'
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#define AUX_FD 1
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#define AUX_COLORMAP 3
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#define AUX_GREYSCALEMAP 4
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#define AUX_FOGMAP 5
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#define AUX_ONECOLOR 6
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#define AUX_BLACK 0
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#define AUX_RED 13
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#define AUX_GREEN 14
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#define AUX_YELLOW 15
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#define AUX_BLUE 16
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#define AUX_MAGENTA 17
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#define AUX_CYAN 18
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#define AUX_WHITE 19
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extern float auxRGBMap[20][3];
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#define AUX_SETCOLOR(x,y) (AUX_WIND_IS_RGB((x)) ? glColor3fv(auxRGBMap[(y)]) : glIndexf((y)))
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typedef struct _AUX_RGBImageRec {
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GLint sizeX,sizeY;
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unsigned char *data;
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} AUX_RGBImageRec;
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void WINAPI auxInitDisplayMode(GLenum);
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void WINAPI auxInitPosition(int,int,int,int);
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#ifdef UNICODE
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#define auxInitWindow auxInitWindowW
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#else
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#define auxInitWindow auxInitWindowA
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#endif
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GLenum WINAPI auxInitWindowA(LPCSTR);
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GLenum WINAPI auxInitWindowW(LPCWSTR);
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void WINAPI auxCloseWindow(void);
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void WINAPI auxQuit(void);
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void WINAPI auxSwapBuffers(void);
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typedef void (CALLBACK *AUXMAINPROC)(void);
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void WINAPI auxMainLoop(AUXMAINPROC);
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typedef void (CALLBACK *AUXEXPOSEPROC)(int,int);
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void WINAPI auxExposeFunc(AUXEXPOSEPROC);
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typedef void (CALLBACK *AUXRESHAPEPROC)(GLsizei,GLsizei);
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void WINAPI auxReshapeFunc(AUXRESHAPEPROC);
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typedef void (CALLBACK *AUXIDLEPROC)(void);
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void WINAPI auxIdleFunc(AUXIDLEPROC);
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typedef void (CALLBACK *AUXKEYPROC)(void);
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void WINAPI auxKeyFunc(int,AUXKEYPROC);
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typedef void (CALLBACK *AUXMOUSEPROC)(AUX_EVENTREC *);
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void WINAPI auxMouseFunc(int,int,AUXMOUSEPROC);
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int WINAPI auxGetColorMapSize(void);
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void WINAPI auxGetMouseLoc(int *,int *);
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void WINAPI auxSetOneColor(int,float,float,float);
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void WINAPI auxSetFogRamp(int,int);
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void WINAPI auxSetGreyRamp(void);
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void WINAPI auxSetRGBMap(int,float *);
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#ifdef UNICODE
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#define auxRGBImageLoad auxRGBImageLoadW
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#else
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#define auxRGBImageLoad auxRGBImageLoadA
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#endif
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AUX_RGBImageRec *WINAPI auxRGBImageLoadA(LPCSTR);
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AUX_RGBImageRec *WINAPI auxRGBImageLoadW(LPCWSTR);
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#ifdef UNICODE
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#define auxDIBImageLoad auxDIBImageLoadW
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#else
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#define auxDIBImageLoad auxDIBImageLoadA
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#endif
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AUX_RGBImageRec *WINAPI auxDIBImageLoadA(LPCSTR);
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AUX_RGBImageRec *WINAPI auxDIBImageLoadW(LPCWSTR);
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void WINAPI auxCreateFont(void);
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#ifdef UNICODE
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#define auxDrawStr auxDrawStrW
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#else
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#define auxDrawStr auxDrawStrA
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#endif
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void WINAPI auxDrawStrA(LPCSTR);
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void WINAPI auxDrawStrW(LPCWSTR);
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void WINAPI auxWireSphere(GLdouble);
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void WINAPI auxSolidSphere(GLdouble);
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void WINAPI auxWireCube(GLdouble);
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void WINAPI auxSolidCube(GLdouble);
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void WINAPI auxWireBox(GLdouble,GLdouble,GLdouble);
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void WINAPI auxSolidBox(GLdouble,GLdouble,GLdouble);
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void WINAPI auxWireTorus(GLdouble,GLdouble);
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void WINAPI auxSolidTorus(GLdouble,GLdouble);
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void WINAPI auxWireCylinder(GLdouble,GLdouble);
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void WINAPI auxSolidCylinder(GLdouble,GLdouble);
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void WINAPI auxWireIcosahedron(GLdouble);
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void WINAPI auxSolidIcosahedron(GLdouble);
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void WINAPI auxWireOctahedron(GLdouble);
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void WINAPI auxSolidOctahedron(GLdouble);
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void WINAPI auxWireTetrahedron(GLdouble);
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void WINAPI auxSolidTetrahedron(GLdouble);
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void WINAPI auxWireDodecahedron(GLdouble);
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void WINAPI auxSolidDodecahedron(GLdouble);
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void WINAPI auxWireCone(GLdouble,GLdouble);
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void WINAPI auxSolidCone(GLdouble,GLdouble);
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void WINAPI auxWireTeapot(GLdouble);
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void WINAPI auxSolidTeapot(GLdouble);
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HWND WINAPI auxGetHWND(void);
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HDC WINAPI auxGetHDC(void);
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HGLRC WINAPI auxGetHGLRC(void);
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enum {
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AUX_USE_ID = 1,AUX_EXACT_MATCH,AUX_MINIMUM_CRITERIA
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};
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void WINAPI auxInitDisplayModePolicy(GLenum);
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GLenum WINAPI auxInitDisplayModeID(GLint);
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GLenum WINAPI auxGetDisplayModePolicy(void);
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GLint WINAPI auxGetDisplayModeID(void);
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GLenum WINAPI auxGetDisplayMode(void);
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#ifdef __cplusplus
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}
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#endif
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#endif
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