v4k-git-backup/engine/art/shaders/vs_shadow_blur.glsl

26 lines
837 B
GLSL

out vec2 uv;
void main() {
// Calculate vertex position based on gl_VertexID
vec2 positions[6] = vec2[6](
vec2(-1.0, 1.0), // Top-left
vec2( 1.0, 1.0), // Top-right
vec2( 1.0, -1.0), // Bottom-right
vec2( 1.0, -1.0), // Bottom-right (repeated)
vec2(-1.0, -1.0), // Bottom-left
vec2(-1.0, 1.0) // Top-left (repeated)
);
// Calculate UV coordinates based on gl_VertexID
vec2 texCoords[6] = vec2[6](
vec2(0.0, 1.0), // Top-left
vec2(1.0, 1.0), // Top-right
vec2(1.0, 0.0), // Bottom-right
vec2(1.0, 0.0), // Bottom-right (repeated)
vec2(0.0, 0.0), // Bottom-left
vec2(0.0, 1.0) // Top-left (repeated)
);
gl_Position = vec4(positions[gl_VertexID], 0.0, 1.0);
uv = texCoords[gl_VertexID];
}