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a3b747fd46
v4k-git-backup
/
engine
/
art
/
shaders
/
query_point_vs.glsl
6 lines
94 B
GLSL
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uniform
mat4
u_mvp
;
void
main
(
)
{
gl_Position
=
u_mvp
*
vec4
(
0.0
,
0.0
,
0.0
,
1.0
)
;
}
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