v4k-git-backup/engine/art/shaders/vs_shadertoy.glsl

11 lines
281 B
GLSL

#version 130
uniform vec2 iResolution; // viewport resolution (in pixels)
out vec2 texCoord;
void main() {
texCoord = vec2( (gl_VertexID << 1) & 2, gl_VertexID & 2 );
gl_Position = vec4( texCoord * 2.0 - 1.0, 0.0, 1.0 );
texCoord = texCoord * iResolution;
}