v4k-git-backup/engine/split/v4k_main.c

137 lines
4.6 KiB
C

// ----------------------------------------------------------------------------
static void v4k_pre_init() {
window_icon(va("%s%s.png", app_path(), app_name()));
glfwPollEvents();
int i;
#pragma omp parallel for
for( i = 0; i <= 3; ++i) {
/**/ if( i == 0 ) ddraw_init();// init this on thread#0 since it will be compiling shaders, and shaders need to be compiled from the very same thread than glfwMakeContextCurrent() was set up
else if( i == 1 ) sprite_init();
else if( i == 2 ) profiler_init();
else if( i == 3 ) storage_mount("save/"), storage_read(), touch_init(); // for ems
}
// window_swap();
}
static void v4k_post_init(float refresh_rate) {
// cook cleanup
cook_stop();
vfs_reload();
// init subsystems that depend on cooked assets now
int i;
#pragma omp parallel for
for( i = 0; i <= 3; ++i ) {
if(i == 0) scene_init(); // init these on thread #0, since both will be compiling shaders, and shaders need to be compiled from the very same thread than glfwMakeContextCurrent() was set up
if(i == 0) ui_init(); // init these on thread #0, since both will be compiling shaders, and shaders need to be compiled from the very same thread than glfwMakeContextCurrent() was set up
if(i == 0) window_icon(va("%s.png", app_name())); // init on thread #0, because of glfw
if(i == 0) input_init(); // init on thread #0, because of glfw
if(i == 1) audio_init(0);
if(i == 2) script_init(), kit_init(), midi_init();
if(i == 3) network_init();
}
// display window
glfwShowWindow(window);
// set black screen
glClearColor(0,0,0,1);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
glfwSwapBuffers(window);
#if !DISABLE_ENGINE_BRANDING
texture_t logo_bg = texture("v4_logo_background.png", 0);
if (logo_bg.id != texture_checker().id) {
texture_t logo_mask = texture("v4_logo_mask.png", 0);
font_face(FONT_FACE3, "fonts/Montserrat-Regular.ttf", 48.0f, FONT_EU | FONT_4096 | FONT_OVERSAMPLE_X | FONT_OVERSAMPLE_Y);
sprite(logo_bg, vec3(w/2.f, h/2.f, 0).array, 0.0f, 0xFFFFFFFF, SPRITE_CENTERED|SPRITE_RESOLUTION_INDEPENDANT);
sprite(logo_mask, vec3(w/2.f, h/2.f, 1).array, 0.0f, 0xFFFFFFFF, SPRITE_CENTERED|SPRITE_RESOLUTION_INDEPENDANT);
sprite_flush();
font_print(
FONT_BOTTOM FONT_CENTER FONT_FACE3 FONT_H3
"Powered by V4K engine\n\n\n\n\n\n\n\n\n\n"
);
int year = 2024;
{
time_t now;
time(&now);
struct tm *local_time = localtime(&now);
year = local_time->tm_year + 1900;
}
char *legalese = va(FONT_CENTER FONT_FACE3 FONT_H4
"© %d v4.games. All rights reserved.\nAll other trademarks and copyrights\n" \
"are properties of their owners.\n\n\n\n", year);
vec2 dims = font_rect(legalese);
font_goto(0, window_height()-dims.y);
font_print(legalese);
glfwSwapBuffers(window);
}
#endif
glfwGetFramebufferSize(window, &w, &h); //glfwGetWindowSize(window, &w, &h);
randset(time_ns() * !tests_captureframes());
boot_time = -time_ss(); // measure boot time, this is continued in window_stats()
// clean any errno setup by cooking stage
errno = 0;
hz = refresh_rate;
// t = glfwGetTime();
// preload brdf LUT early
(void)brdf_lut();
uint64_t fps = optioni("--fps", 0);
if( fps ) {
window_fps_lock(fps);
}
}
// ----------------------------------------------------------------------------
static
void v4k_quit(void) {
storage_flush();
midi_quit();
}
void v4k_init() {
do_once {
// install signal handlers
ifdef(debug, trap_install());
// init panic handler
panic_oom_reserve = SYS_MEM_REALLOC(panic_oom_reserve, 1<<20); // 1MiB
// init glfw
glfw_init();
// enable ansi console
tty_init();
// chdir to root (if invoked as tcc -g -run)
// chdir(app_path());
// skip tcc argvs (if invoked as tcc file.c v4k.c -g -run) (win)
if( __argc > 1 ) if( strstr(__argv[0], "/tcc") || strstr(__argv[0], "\\tcc") ) {
__argc = 0;
}
// create or update cook.zip file
if( /* !COOK_ON_DEMAND && */ have_tools() && cook_jobs() ) {
cook_start(COOK_INI, "**", 0|COOK_ASYNC|COOK_CANCELABLE );
}
atexit(v4k_quit);
}
}