15 lines
316 B
GLSL
15 lines
316 B
GLSL
in vec2 uv;
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in float color_index;
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uniform sampler2D sampler_font;
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uniform sampler1D sampler_colors;
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uniform float num_colors;
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out vec4 outColor;
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void main() {
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vec4 col = texture(sampler_colors, (color_index+0.5)/num_colors);
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float s = texture(sampler_font, uv).r;
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outColor = vec4(col.rgb, s*col.a);
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}
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