v4k-git-backup/engine/art/shaders/fs_font.glsl

15 lines
316 B
GLSL

in vec2 uv;
in float color_index;
uniform sampler2D sampler_font;
uniform sampler1D sampler_colors;
uniform float num_colors;
out vec4 outColor;
void main() {
vec4 col = texture(sampler_colors, (color_index+0.5)/num_colors);
float s = texture(sampler_font, uv).r;
outColor = vec4(col.rgb, s*col.a);
}