v4k-git-backup/engine/art/shaders
Dominik Madarász 98bdd7136a fix: gamma correct IBL maps
new: support OcclusionMetallicRoughness maps
2024-04-23 10:46:11 +02:00
..
basic_specgloss.fs chg: replicate previous project tree layout 2023-08-04 21:36:44 +02:00
basic_specgloss.vs chg: replicate previous project tree layout 2023-08-04 21:36:44 +02:00
brdf.glsl gfx: generate brdf lut 2024-03-27 19:02:07 +01:00
fs_0_0_shadowmap_lit.glsl sync fwk 2023-12-04 09:10:39 +01:00
fs_0_0_shadowmap_unlit.glsl render: rework engine shaders to be loaded from disk 2023-09-10 17:10:49 +02:00
fs_2_4_preamble.glsl render: rework engine shaders to be loaded from disk 2023-09-10 17:10:49 +02:00
fs_2_4_texel_inv_gamma.glsl revert gamma correction code 2024-03-27 12:11:39 +01:00
fs_2_4_texel_ycbr_gamma_saturation.glsl revert gamma correction code 2024-03-27 12:11:39 +01:00
fs_3_4_skybox.glsl improve srgb control 2024-03-26 19:13:55 +01:00
fs_3_4_skybox_rayleigh.glsl fx: fx_order support 2024-03-27 14:00:03 +01:00
fs_24_4_sprite.glsl skinned gui srgb option 2024-03-26 20:15:30 +01:00
fs_32_4_model.glsl fix: gamma correct IBL maps 2024-04-23 10:46:11 +02:00
fs_32_4_model_basic.glsl render: rework engine shaders to be loaded from disk 2023-09-10 17:10:49 +02:00
fs_font.glsl revert gamma correction code 2024-03-27 12:11:39 +01:00
fs_main_shadertoy.glsl revert gamma correction code 2024-03-27 12:11:39 +01:00
fs_shadow_blur.glsl render: rework engine shaders to be loaded from disk 2023-09-10 17:10:49 +02:00
fs_shadow_vsm.glsl sync fwk 2023-12-04 09:10:39 +01:00
header_shadertoy.glsl revert gamma correction code 2024-03-27 12:11:39 +01:00
pbr.fs fx: fx_order support 2024-03-27 14:00:03 +01:00
pbr.vs chg: replicate previous project tree layout 2023-08-04 21:36:44 +02:00
preamble.glsl sync fwk 2023-12-04 09:10:39 +01:00
rect_2d.fs skinned gui srgb option 2024-03-26 20:15:30 +01:00
rect_2d.vs integrate v4k_gui 2023-11-26 16:27:33 +01:00
vs_0_2_fullscreen_quad_A.glsl render: rework engine shaders to be loaded from disk 2023-09-10 17:10:49 +02:00
vs_0_2_fullscreen_quad_B.glsl render: rework engine shaders to be loaded from disk 2023-09-10 17:10:49 +02:00
vs_0_2_fullscreen_quad_B_flipped.glsl render: rework engine shaders to be loaded from disk 2023-09-10 17:10:49 +02:00
vs_3_3_skybox.glsl render: rework engine shaders to be loaded from disk 2023-09-10 17:10:49 +02:00
vs_324_24_sprite.glsl render: rework engine shaders to be loaded from disk 2023-09-10 17:10:49 +02:00
vs_332_32.glsl render: finish up phong shading 2023-09-23 20:53:25 +02:00
vs_323444143_16_3322_model.glsl fix CRLF 2024-03-26 17:15:02 +01:00
vs_font.glsl font: move shaders to art/ folder 2024-02-12 10:56:46 +01:00
vs_shadertoy.glsl render: rework engine shaders to be loaded from disk 2023-09-10 17:10:49 +02:00
vs_shadertoy_flip.glsl render: rework engine shaders to be loaded from disk 2023-09-10 17:10:49 +02:00
vs_shadow_blur.glsl render: rework engine shaders to be loaded from disk 2023-09-10 17:10:49 +02:00
vs_shadow_vsm.glsl sync fwk 2023-12-04 09:10:39 +01:00