v4k-git-backup/engine/split/v4k_shaders.h

19 lines
840 B
C

extern const char *const fs_0_0_shadowmap_lit;
extern const char *const fs_0_0_shadowmap_unlit;
extern const char *const fs_24_4_sprite;
extern const char *const fs_2_4_preamble;
extern const char *const fs_2_4_texel_inv_gamma;
extern const char *const fs_2_4_texel_ycbr_gamma_saturation;
extern const char *const fs_32_4_model;
extern const char *const fs_32_4_model_basic;
extern const char *const fs_3_4_skybox;
extern const char *const fs_3_4_skybox_rayleigh;
extern const char *const fs_main_shadertoy;
extern const char *const vs_0_2_fullscreen_quad_A;
extern const char *const vs_0_2_fullscreen_quad_B;
extern const char *const vs_0_2_fullscreen_quad_B_flipped;
extern const char *const vs_323444143_16_332_model;
extern const char *const vs_324_24_sprite;
extern const char *const vs_332_32;
extern const char *const vs_3_3_skybox;