42 lines
1.5 KiB
Python
42 lines
1.5 KiB
Python
import argparse
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import os
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def glsl_to_c(output_filename: str):
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glsl_directory = "engine/shaders/"
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all_shaders = []
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for filename in os.listdir(glsl_directory):
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if filename.endswith(".glsl"):
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with open(os.path.join(glsl_directory, filename), 'r') as f:
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shader_code = f.read()
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shader_code_escaped = ""
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lines = shader_code.split('\n')
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for idx, line in enumerate(lines):
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if any(keyword in line for keyword in ["#if", "#ifdef", "#else", "#endif"]):
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shader_code_escaped += line
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else:
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shader_code_escaped += f'"{line}\\n"'
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# Append semicolon if it's the last line
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if idx == len(lines) - 1:
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shader_code_escaped += ";"
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shader_code_escaped += "\n"
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variable_name = os.path.splitext(filename)[0] # Remove the .glsl extension
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c_shader_code = f'static const char *const {variable_name} = \"//\" FILELINE \"\\n\"\n{shader_code_escaped}'
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all_shaders.append(c_shader_code)
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# Write all shaders to the C file
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with open(output_filename, 'w') as f:
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f.write('\n'.join(all_shaders))
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def main():
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parser = argparse.ArgumentParser()
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parser.add_argument("--output", required=True, help="Output filename for the C file")
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args = parser.parse_args()
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glsl_to_c(args.output)
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if __name__ == "__main__":
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main()
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