113 lines
2.7 KiB
Lua
113 lines
2.7 KiB
Lua
require "ninja"
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-- workspace
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workspace "project"
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configurations { "devel", "debug", "release" }
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location "../_project"
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targetdir "../_%{cfg.buildcfg}"
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configuration "windows"
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platforms { "x64" }
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buildoptions "/W1"
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-- entrypoint "main"
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-- buildoptions { "/utf-8" } "/W3", "/wd4996", "/wd4244", "/wd4305", "/wd4267"} -- "/EHsc-"}
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-- links { "user32", "gdi32" }
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-- flags { "/MT" }
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configuration "linux"
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links { "pthread", "X11", "m", "dl" }
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filter "configurations:debug"
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symbols "On"
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optimize "Off"
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filter "configurations:devel"
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symbols "On"
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optimize "On"
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filter "configurations:release"
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defines {"NDEBUG"}
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symbols "Off"
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optimize "On"
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-- dlls
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project "engine"
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language "C"
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kind "SharedLib"
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files {"../engine/fwk.c"}
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includedirs {"../engine/"}
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defines {"API=EXPORT"}
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-- exes
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project "editor"
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language "C"
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kind "ConsoleApp" -- "WindowedApp"
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links {"engine"} defines {"API=IMPORT"}
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files {
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"../tools/editor/**.",
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"../tools/editor/**.h*",
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"../tools/editor/editor.c",
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}
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includedirs {
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"../tools/editor/",
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"../engine/",
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}
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project "editor2"
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language "C"
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kind "ConsoleApp"
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files {
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"../tools/editor/**.",
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"../tools/editor/**.h*",
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"../tools/editor/editor2.c",
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}
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includedirs {
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"../tools/editor/",
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"../engine/",
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}
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-- demos
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function demos(...)
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for _, name in ipairs({...}) do
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project (name)
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-- defaults()
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uuid (os.uuid(name))
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language "C"
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kind "consoleApp" -- "WindowedApp"
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includedirs {"../engine/"}
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links {"engine"} defines {"API=IMPORT"} -- kind "SharedLib" links {"engine"}
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includedirs {"../engine/", "../tools/editor/"}
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files {
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"../demos/*"..name.."*.h*",
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"../demos/*"..name.."*.c*",
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"../demos/*"..name.."*.inl",
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}
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end
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end
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demos(
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"00-hello","01-sprite","02-ddraw","03-character","04-control",
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"04-scene","05-network","06-pbr"
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)
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-- games
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function games(...)
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for _, name in ipairs({...}) do
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project ("game-" .. name)
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uuid (os.uuid("game-" .. name))
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language "C++"
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kind "consoleApp"
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includedirs {"../engine/"}
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links {"engine"} defines {"API=IMPORT"} -- kind "SharedLib" links {"engine"}
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includedirs {"../engine/", "../tools/editor/"}
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files {
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"../games/"..name.."/**.h*",
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"../games/"..name.."/**.c*",
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"../games/"..name.."/**.inl",
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}
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-- defaults()
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end
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end
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-- games("untitled")
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