17 lines
850 B
GLSL
17 lines
850 B
GLSL
uniform sampler2D textureSource;
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uniform vec2 ScaleU;
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in vec2 Texcoord;
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out vec4 outColor;
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void main() {
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vec4 color = vec4(0.0);
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color += texture( textureSource, Texcoord.st + vec2( -3.0*ScaleU.x, -3.0*ScaleU.y ) ) * 0.015625;
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color += texture( textureSource, Texcoord.st + vec2( -2.0*ScaleU.x, -2.0*ScaleU.y ) )*0.09375;
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color += texture( textureSource, Texcoord.st + vec2( -1.0*ScaleU.x, -1.0*ScaleU.y ) )*0.234375;
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color += texture( textureSource, Texcoord.st + vec2( 0.0 , 0.0) )*0.3125;
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color += texture( textureSource, Texcoord.st + vec2( 1.0*ScaleU.x, 1.0*ScaleU.y ) )*0.234375;
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color += texture( textureSource, Texcoord.st + vec2( 2.0*ScaleU.x, 2.0*ScaleU.y ) )*0.09375;
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color += texture( textureSource, Texcoord.st + vec2( 3.0*ScaleU.x, -3.0*ScaleU.y ) ) * 0.015625;
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outColor = vec4(color.xyz, 1.0);
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} |