brdf.glsl
|
rework model VS
|
2024-08-24 19:19:18 +02:00 |
light.glsl
|
revamp all shaders
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2024-08-24 18:03:23 +02:00 |
lightmap.glsl
|
do_lightmap()
|
2024-08-24 19:25:29 +02:00 |
model_fs.glsl
|
more shader work
|
2024-08-24 18:34:27 +02:00 |
model_vs.glsl
|
fix billboards
|
2024-08-24 18:10:21 +02:00 |
rimlight.glsl
|
revamp all shaders
|
2024-08-24 18:03:23 +02:00 |
sh_lighting.glsl
|
revamp all shaders
|
2024-08-24 18:03:23 +02:00 |
shadowmap.glsl
|
revamp all shaders
|
2024-08-24 18:03:23 +02:00 |
surface.glsl
|
revamp all shaders
|
2024-08-24 18:03:23 +02:00 |
utils.glsl
|
more shader work
|
2024-08-24 18:34:27 +02:00 |