v4k-git-backup/engine/split/v4k_sprite.h

115 lines
3.8 KiB
C

// -----------------------------------------------------------------------------
// sprites
typedef enum SPRITE_FLAGS {
SPRITE_PROJECTED = 1,
SPRITE_ADDITIVE = 2,
SPRITE_CENTERED = 4,
SPRITE_RESOLUTION_INDEPENDANT = 128,
} SPRITE_FLAGS;
// texture id, position(x,y,depth sort), tint color, rotation angle
API void sprite( texture_t texture, float position[3], float rotation /*0*/, unsigned color /*~0u*/, unsigned flags);
// texture id, rect(x,y,w,h) is [0..1] normalized, then: pos(xyz,z-index), (scale.xy,offset.xy), rotation (degrees), color (rgba)
API void sprite_rect( texture_t t, vec4 rect, vec4 pos, vec4 scaleoff, float tilt_deg, unsigned tint_rgba, unsigned flags);
// texture id, sheet(frameNumber,X,Y) (frame in a X*Y spritesheet), position(x,y,depth sort), rotation angle, offset(x,y), scale(x,y), is_additive, tint color
API void sprite_sheet( texture_t texture, float sheet[3], float position[3], float rotation, float offset[2], float scale[2], unsigned rgba, unsigned flags);
API void sprite_flush();
// -----------------------------------------------------------------------------
// tilemaps
typedef struct tileset_t {
texture_t tex; // spritesheet
unsigned tile_w, tile_h; // dimensions per tile in pixels
unsigned cols, rows; // tileset num_cols, num_rows
unsigned selected; // active tile (while editing)
} tileset_t;
API tileset_t tileset(texture_t tex, unsigned tile_w, unsigned tile_h, unsigned cols, unsigned rows);
API int ui_tileset( tileset_t t );
typedef struct tilemap_t {
int blank_chr; // transparent tile
unsigned cols, rows; // map dimensions (in tiles)
array(int) map;
vec3 position; // x,y,scale
float zindex;
float tilt;
unsigned tint;
bool is_additive;
} tilemap_t;
API tilemap_t tilemap(const char *map, int blank_chr, int linefeed_chr);
API void tilemap_render( tilemap_t m, tileset_t style );
API void tilemap_render_ext( tilemap_t m, tileset_t style, float zindex, float xy_zoom[3], float tilt, unsigned tint, bool is_additive );
// -----------------------------------------------------------------------------
// tiled maps
typedef struct tiled_t {
char *map_name;
unsigned first_gid, tilew, tileh, w, h;
bool parallax;
vec3 position;
array(bool) visible;
array(tilemap_t) layers;
array(tileset_t) sets;
array(char*) names;
} tiled_t;
API tiled_t tiled(const char *file_tmx);
API void tiled_render(tiled_t tmx, vec3 pos);
API void ui_tiled(tiled_t *t);
// -----------------------------------------------------------------------------
// spines
typedef struct spine_t spine_t;
API spine_t*spine(const char *file_json, const char *file_atlas, unsigned flags);
API void spine_skin(spine_t *p, unsigned skin);
API void spine_render(spine_t *p, vec3 offset, unsigned flags);
API void spine_animate(spine_t *p, float delta);
API void ui_spine(spine_t *p);
// ----------------------------------------------------------------------------
// sprite v2 api
typedef struct sprite_t { OBJ
vec4 gamepad; // up,down,left,right
vec2 fire; // a,b
vec4 pos;
vec2 sca;
float tilt;
unsigned tint;
unsigned frame;
unsigned timer, timer_ms;
unsigned flip_, flipped;
unsigned play;
bool paused;
// array(unsigned) play_queue; or unsigned play_next;
struct atlas_t *a; // shared
//atlas_t own; // owned
} sprite_t;
OBJTYPEDEF(sprite_t,10);
API void sprite_ctor(sprite_t *s);
API void sprite_dtor(sprite_t *s);
API void sprite_tick(sprite_t *s);
API void sprite_draw(sprite_t *s);
API void sprite_edit(sprite_t *s);
API sprite_t*sprite_new(const char *ase, int bindings[6]);
API void sprite_del(sprite_t *s);
API void sprite_setanim(sprite_t *s, unsigned name);