v4k-git-backup/engine/art/shaders/fs_32_4_model.glsl

11 lines
186 B
GLSL

#include "model_fs.glsl"
#include "lightmap.glsl"
#include "surface.glsl"
#ifndef LIGHTMAP_BAKING
void main() {
surface_t surf = surface();
fragcolor = surf.fragcolor;
}
#endif