v4k-git-backup/engine/shaders
Dominik Madarász 3e1e170e16 use va() for events 2023-08-22 13:29:47 +02:00
..
fs_0_0_shadowmap_lit.glsl add more demos 2023-08-11 01:15:15 +02:00
fs_0_0_shadowmap_unlit.glsl keep comments 2023-08-11 00:46:04 +02:00
fs_2_4_preamble.glsl add glsl join/split tools 2023-08-10 23:53:51 +02:00
fs_2_4_texel_inv_gamma.glsl keep comments 2023-08-11 00:46:04 +02:00
fs_2_4_texel_ycbr_gamma_saturation.glsl keep comments 2023-08-11 00:46:04 +02:00
fs_3_4_skybox.glsl add glsl join/split tools 2023-08-10 23:53:51 +02:00
fs_3_4_skybox_rayleigh.glsl keep comments 2023-08-11 00:46:04 +02:00
fs_24_4_sprite.glsl keep comments 2023-08-11 00:46:04 +02:00
fs_32_4_model.glsl use va() for events 2023-08-22 13:29:47 +02:00
fs_32_4_model_basic.glsl keep comments 2023-08-11 00:46:04 +02:00
fs_main_shadertoy.glsl add glsl join/split tools 2023-08-10 23:53:51 +02:00
vs_0_2_fullscreen_quad_A.glsl add glsl join/split tools 2023-08-10 23:53:51 +02:00
vs_0_2_fullscreen_quad_B.glsl keep comments 2023-08-11 00:46:04 +02:00
vs_0_2_fullscreen_quad_B_flipped.glsl keep comments 2023-08-11 00:46:04 +02:00
vs_3_3_skybox.glsl add glsl join/split tools 2023-08-10 23:53:51 +02:00
vs_324_24_sprite.glsl add glsl join/split tools 2023-08-10 23:53:51 +02:00
vs_332_32.glsl keep comments 2023-08-11 00:46:04 +02:00
vs_323444143_16_332_model.glsl add more demos 2023-08-11 01:15:15 +02:00